Quoted from "LinkTheValiant;563510"
As I've stated several times on this forum, Scouts have to stack 10-15% more attack than any other class just to stay competitive in damage output. This basically eliminates Scouts from serious end-game contention. In my current gear, I'm still about 10k PAtt short of ToSH on my Scout. But if I switch to my Rogue, suddenly I'm ToSH ready. This is with the SAME GEAR.
Quoted
[COLOR=black !important]Gear Ready =/= ToSH ready.
I was previously an S/R and I don't think I felt that immense a pressure to keep up with the DPS of other classes. In fact quite a few of my gear pieces still have a Dex/Stam stat. Yes as an S/R sometimes you'll need to beg/threaten/bribe other ?/S party members to cast Vampire Arrows but DBP rocks so no complaints there. Scouts aren't eliminated from 'serious' end-game content, it's simple enough get a DPS spot in tosh as a scout, you either play well as a scout or if you don't; in which case then go jump on the bandwagon and play the flavour of the month.
Since rerolling to S/Wd my P.Atk has dropped a few K but my dps is higher than before due to the different class elites. Having said that I don't recall being an S/R was ever that strenuous in 'keeping up'/outdpsing other classes.[/COLOR]
Quoted from "LinkTheValiant;563649"
Then the non-Scout DPS on your server suck, if you're able to outdamage them when you're both at instance caps, burn or no burn.
Btw, there's no such thing as a Rogue P.Att cap and a Scout P.Att cap. P.Att cap means enough P.Att to break through a boss's P.Def. A boss's P.Def does not change accordingly to whoever is attacking it.
Quoted from "LinkTheValiant;563649"
Then the non-Scout DPS on your server suck, if you're able to outdamage them when you're both at instance caps, burn or no burn.
Aside from that, way to confuse the issue creatively. I did not say that Scouts are incapable of being competitive at end-game, although I do admit that it was phrased ambiguously. I said that the additional requirements imposed on Scouts bar their way to serious end-game contention.
If you actually play Scout, I'm sure you know perfectly well that you have to stack way more PAtt than an equivalently geared Rogue to reach instance caps. (It works for any DPS class, but the comparison between Scout and Rogue is easiest because both wear essentially identical gear aside from weapons.) This has nothing to do with the skill or ability of the DPS class in question. It's simple fact.
That is to say, a Scout has to put in more work for the same benefit. THAT is what this thread is addressing. Scouts have the LOWEST attack benefit from their primary attribute of any DPS class. Scouts have the HIGHEST PvE attack caps. Scouts have the LOWEST weapon mastery maximum. None of that adds up to fairness.
To be perfectly fair, I will admit that I love having three reconciliations. That is one nice OP aspect of S/R.
Quoted from "Kefkai;563662"
I don't understand why we're talking about rogues being able to hit Patk caps easier.. scouts have a 41% (I think that's what it's at atm) patk boost from Blood Arrow, rogue as a base class gets no Patk Boosts, they get crit boosts though, crit boosts don't help at all to hit PA instance caps.
R/W and R/Wd both have Patk boosting skills from their secondary but neither makes up for the massive boost from Blood Arrow, and if you're not using that then what are you complaining about, your healer?
Back to my post that I made in the beginning!
Quoted from "sshades;563671"
The difference between 1.3 and 1.0 PAtk per point of Dex is only 7500 unbuffed even with 25k Dex, and Scouts should probably be stacking far more PAtk/less Dex than that anyway, so the difference should be much less than that. That's certainly a difference, but it's not enough to be the primary cause of the ~20-40% DPS difference that most people are seeing.
Also, as was already said, there is no such thing as different caps. Ranged PAtk and melee PAtk have both rolled against the same PDef in the same equation since Chapter 4 when dex was taken out of the equation.
Also, Scout passives have the highest effect in the game, not the lowest. SSM+BM together have an overall effect of ~+95% to bow DPS.
For passives, I think that a better idea would be to increase BM by some amount, remove SSM completely, then decrease the base attack speed of ALL bows and xbows by ~0.4 or 0.5.
That would have a few effects. 1. It would bring bow/xbow DPS more in line with other weapon DPS in the game which would make it easier to balance things. The math would be a bit simpler. 2. It would bring bow/xbow weapon mastery more in line with other weapon masteries. Again, easier to balance around and simpler. The downside of this effect is that base skill damage of ranged skills might have to be slightly adjusted for balanced since ranged base skill damage works differently than melee base skill damage. 3. It would bring bow and xbow DPS more in line with each other so that bows would become more useful. That is because a fixed attack speed change would benefit fast weapons a bit more than slow weapons.
Quoted from "Zippich;563711"
Does anything change in the dmg formula or why are you talking about patt cap so often here in US? Bosses in ToSH have more than 200k pdef (check rom-welten for values). And you do not do 100% of your max dmg when you reach that pdef with your patt (it is more likely 50%). So you buff up to 400k patt in ToSH? Or what? I do not understand that "patt cap" talks here![]()
Btw how to fix lower dps classes - delete scrutinizer, it is destroying this game way too much![]()
Quoted from "sshades;563671"
Also, Scout passives have the highest effect in the game, not the lowest. SSM+BM together have an overall effect of ~+95% to bow DPS.
Quoted from "mikkehboii;563677"
Exactly. Scout's think Rogue's have so much more advantage than them because of the 1.3 P.Att per Dex and 1.2 P.Att per Str that Rogues have compared to Scout's 1 to 1. It's not. In fact, Scout's get more P.Att per Dex than any rogue combination other than R/S. Only R/S gets more P.Att per Dex than S/x, because of the shared Swiftness passive skill on Scout general tab. And a R/S only gets 177.7 more P.Att per piece of gear when statting P.Att/Hp, Dex/P.Att x 2, Stam/P.Att x 2, Str/P.Att of Bygone/Eternity. Counting stat's only not ghost stats because that would be too much work. That btw is the most balanced and optimal way to stack P.Att for both Rogues and Scouts. Dropping 1 tier to get another Dex/P.Att will end up giving you less P.Att than a higher tier Str/P.Att. If you want to look good on Dex rankings then go ahead drop a tier and go Dex. Either way, it doesn't matter. 177.7 x 16 + Dex ghost stats and runes is only about 3.5k P.Att difference. Sure 3.5k more P.Att is nice, but it's not what makes Scout's DPS lower than Rogues. What I would like to see is about 100% DPS more on all Scout skills. That should boost up their DPS a bit. And not much changes needed other than that.