Quoted from "XariRoM;563723"
i think you missed the different ranged damage and melee damage calculation. for ranged damage you have only half the amount calculated with your dps.
an example:
ranged weapon damage: 11.000 (xbow t11 +16)
weapon speed: 4
skill %: 200 (e.g. shot)
max damage without passives:
2,75*11.000 + 2*11.000*2/4 = 30.250+11.000 = 41.250
max damage with passives (BM: 20% damage; SSM: 38,5% speed)
2,75*1,2*11.000 + 2*1,2*11.000*2/(4*(1-0,385)) = 36.300 + 21.463 = 57.763
so at all you gain about 29% additional damage from the scouts passives.
lets have a look at some melee damage:
melee weapon damage: 14.000 (two handed axe t11 +16)
weapon speed: 3.8
skill %: 400 (e.g. slash)
max damage without passives:
2,75*14.000/3,8 + 2*14.000*4/3,8 = 10.132 + 29.474 = 39606
max damage with passives (70% damage):
2,75*1,7*14.000/3,8 + 2*1,7*14.000*4/3,8 = 17.224 + 50.105 = 67.329
so for the melee classes (since rogue and warrior both get about 70% extra damge) the damage gain through passives sums up at about 41%. moreover melees have the ability to use "raid" runes, which makes the difference even bigger.
sorry sir, but what you ve said above is just plain wrong.
the way speed shooting mastery was meant to work is outdated since shot got an global cooldown. before that you could benefit from the faster usage of shot. because you could go like shot-->skill, shot-->skill without loosing a CD. but now you have always the global cooldown after shot. you want to use shot as less as possible cause its one of the worse skills dps-wise. the only scout combo which still really profits from the faster shot is scout/warden cause here we have shoot as one of the best dps skills.
in general i dont want to complain about scout at all. the class is pretty fine. there are a couple of flaws with skills but thats not such a big deal. i would guess buffing up bow mastery for about 20% while nerfing the blood arrow skill for some percentage points would be a good thing. and maybe scouts should get a substitute for serenity.
Quoted from "erablazer;563750"
yeah, use BA in endgame and instances and due.We thinkthat rogues have so much more of an advantage because of weapon mastery because its double scouts
Quoted from "sshades;563799"
1. You cherry-picked out one of the lowest DPS skills in the scout arsenal. It is a skill which *only* S/Wd should have the majority of their damage coming from. Most of the damage from every other scout combo is coming from much higher DPS skills. You even mentioned that in your own post, but still left your comparison based on shot for some reason.
2. For some reason, you did the math with ZERO attack speed buffs which is NEVER the case in the place where DPS actually matters, boss kills.
3. During damage spikes, attack speed is extremely low from all of the stacked buffs and therefore DPS makes up the majority of the damage equation.
4. You seem to have skipped the main conclusion of my post which was to remove SSM altogether and boost BM in its place... which therefore gets rid of all of these additional differences anyway. It makes the system much simpler and easier to balance around.
):
Quoted from "sshades;563871"
Also, Piercing Arrow, Reflecting Shot, and Snipe are in higher DPS skills that you see in at least some combos rotations. In particular, Piercing Arrow and Reflecting Shot are ~360% and ~390% skills that optimally take up 25% and 10% of activations on probably every combo except S/Wd. S/Wd is the only combo with a particularly powerful filler skill, the other combos optimally have more complicated rotations to take advantage of the higher DPS skills.
Quoted from "sshades;563871"
@XariRoM
It may just be that our ideas of fully buffed are very different, but you've also got buffs like Soldiers, Attack, AG, instrument, Arrow of Essence, and I'm sure I'm missing something else. Now, any one of these buffs stacked with the 3 you accounted for changes things so that even a 200% DPS skill has the majority of its damage coming from DPS. In a full spike with everything going, DPS makes up almost everything. Don't you remember chapter 3? People were able to get weapons with 4 attack speed down below 0.5, so that they would round down to 0. The only attack speed buff that changed was AG.

Quoted from "sshades;563871"
Also, Piercing Arrow, Reflecting Shot, and Snipe are in higher DPS skills that you see in at least some combos rotations. In particular, Piercing Arrow and Reflecting Shot are ~360% and ~390% skills that optimally take up 25% and 10% of activations on probably every combo except S/Wd. S/Wd is the only combo with a particularly powerful filler skill, the other combos optimally have more complicated rotations to take advantage of the higher DPS skills.
Quoted from "XariRoM;563919"
i dont think that we have different ideas of fully buffed but you were talking about passive skills in your first post. now your are talking about fully buffed shit. thats a whole different story. of course scouts have serveral buffs which in the end bring a decent increase in dps. i think i could proof you by numbers that scouts dont benefit more than other classes from their passive skills. only that is what you said. and thats not true.
please face it finally. its not the passives its the amount of additional buffs scouts have what makes scouts still viable. all those you mentioned above. anyway, i believe you will tell me something different soon. but i dont want to stress this anymore. so i wont reply on that.
since PA and RS are both AoE skills they got 40% less dps on every single target. practically they are both weaker than vampire arrows (and VA has less than 300% dps at lvl72). for snipe... c'mon its a three second cast. it has to be that strong. otherwise it would be useless at all. so actually there are not that much skills with 300% or even more dps. its a fact.
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in the early days scouts damage was meant to come from pretty low but many many hits. this is also the reason why scouts have their own damage formula i think. you can see it at the "double shot" of s/wd when its buffed by entling offer or scout/rogues DPB or combo shot. those multiple hit skills are super strong compared to the "normal" one hit attacks. but for most scout combos those multi hit tactics wont work cause they dont have any other hit like combo shot which can hit multiple times.
as i said, more speed (a shorter CD on shot and autoshot) WAS a hugh benefit when there was no global cooldown on shot (and im not talking about this shitty time when everyone was only spamming shot with WA bow). but nowadays its not. as a scout you do not hit more often in a given period of time than any other class. in the past you did. in my opinion that is the biggest flaw about the SSM. its outdated after all those changes which were made within the last three years.
so i could live with removing SSM at all if the other necessary changes (adjustment of x/bow speeds, adjustments of skill percentages adjustments of cooldowns and so on) would be done right as well.
Quoted from "XariRoM;563919"
so i could live with removing SSM at all if the other necessary changes (adjustment of x/bow speeds, adjustments of skill percentages adjustments of cooldowns and so on) would be done right as well.
Quoted from "CROMI80;560517"
6) detection be given more detecting range.
Quoted from "shopguy;564268"
I just think it would be awesome to have one skill that does major damage, either reflected shot or piercing arrow. Probably reflected shot, since it has the long CD, so it wouldn't be a huge boost in total DPS. I don't remember what the % was or the skill names, but I know warriors and rogues have some skills with huge %, almost like our snipe even, but instant casts. Correct me if I'm wrong please (too lazy too switch to my war side to confirm, lol).
Quoted from "srlebonv1;564329"
I wrote Frogster and Runewaker with these suggestions. I recommend you all do the same to solidify our points. And thank you all for your many helpful suggestions.
“He who does not have the courage to speak up for his rights cannot earn the respect of others.” Renee Torres
Quoted from "erablazer;564684"
Nice. I wonder what their reply will be.