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ruisen2000

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21

Monday, September 3rd 2012, 1:46am

Quoted from "Gilderoi;567908"

The gate is meant to stop line of sight,


If the gate "stops" LoS, than that means there is no LoS at gates and everything can fly right thru gates... :rolleyes:

But anyway, I would agree if T-Storm was the only skill that could go through gates, but it isn't. there are like a dozen skills that defy the laws of LoS, like Frost Scars, Movement Restriction, Shatterstar, etc. and almost all meelee attacks, and all those classes uses those skills accross gates for tactical advantage, like many mages use T-Storm for tactical advantage.

Quoted from "Ziav;567875"

I know exactly how thunderstorm works. What you did that night was indeed an exploit, but whatever makes you feel better. Yes, our entire server believes you do cheat to win, they just don't say it to your faces because they don't want to spend the next 3 hours arguing with the said cheats. Accept your guild has been labelled a cheat and move on.


If using T-Storm makes us a cheating guild, than your server would have to believe that a vast majority of guilds are cheating, because a vast majority of mages use T-Storm, some even to the point of using it not to take out our healers, but our procs, which I'll probably never figure out how they did it.

The only thing I can say is, people take siege too seriously. Siege was meant for fun, and asking others how to do it before you cry hax can make the difference between having gloomy sieges and happy sieges. When Cloaked was standing on the roof of my guild's library T-Storming us from above, I could choose to cry hax at him and live in gloom for a whole week. But I went to watch his video instead, found out how he did it without hax, and laughted for 10 minutes at the creativity.

Its really up to the individual on how siege ends. But it was meant for fun, and the only thing i can say is, loosen up on assuming everyone has to use hax, and you'll find siege to be a lot more enjoyable and learn new tricks along the way.
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22

Monday, September 3rd 2012, 2:47am

Quoted from "Gilderoi;567908"

Its not intended so it is actually exploiting a glitch but they wont come out and say anything left or right.


Quoted from "Nytefall;560572"

We've reported this matter to the developers, as we're not completely sure if it is working as they intend or if it is something that they did not anticipate.

However, at this time, we do not feel it is an exploit, and will not penalize players for using this tactic.

Use it or not, as you see fit or as your strategies require.

Above all, have fun!


People can go back and read the posts you refer too just to sometimes prove you wrong. Don't make stuff up.

23

Monday, September 3rd 2012, 2:54am

Quoted from "CharlieBananas;567939"

People can go back and read the posts you refer too just to sometimes prove you wrong. Don't make stuff up.


That was not a developer, that was a moderator voicing his personal opinion. As in his own words, he has reported it to the developers but then his next line is his own opinion and how he will react to the situation until told one way or the other by an actual developer.

24

Monday, September 3rd 2012, 2:57am

That was a GM, who are the people that determine what is and is not an exploit, and who have the authority to ban if it is determined an exploit by the Company, which it is not.
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25

Monday, September 3rd 2012, 3:00am

just remember what happened when we complained too much last time guys

I definatly don't need months of THAT again.
*even though it was hilarious fraps*

26

Monday, September 3rd 2012, 3:05am

Quoted from "ruisen2000;567920"

If the gate "stops" LoS, than that means there is no LoS at gates and everything can fly right thru gates... :rolleyes:



That's not what I said. I said gates stop LoS so you can't shoot through it. In normal situations you cant even push a targetable AOE past the gate even though, yes, part of the area of effect can reach to the other side. But if you exploit the little golden area, you can actually make the AOE target zone appear completely on the other side of the gate as if the gate was not there at all.

Yes I know several skills that can hit on both sides of the gate, mostly AOEs who's area of effect extends outward, some melee abilities used to but those were mostly patched to longer function that way. One example was the warden charged chop used to reach through the gate, it was patched so it could no longer do so and read obstacle in way.

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27

Monday, September 3rd 2012, 3:07am

Gilderoi, that's not the definition of an exploit.

An exploit is when you glitch something that wasn't intended. That's partly why we get into these arguments. Who knows what was intended? Only the devs, since they wrote the code.

BUT.

Nytefall has said repeatedly that it isn't an exploit, and as a GM, he is the ultimate arbiter of what is and isn't an exploit.

This is one of those "i don't like it, so it must be a cheat" things.

I get that, but it's inaccurate. There are big, giant gaping holes in the gates. Those holes do not block Line of Sight for Tstorm. Using it that way doesn't require any third party machinations and only use the rules and mechanics of the game to achieve their ends.

Nyte says it's not an exploit, and I agree with him- not that it matters, since what I think doesn't amount to a hill of beans, but I do.

The game mechanics in regards to thunderstorm are working correctly.
Formerly Fandreith, currently Fanndreith, 90 Hunter
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Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

28

Monday, September 3rd 2012, 3:10am

Quoted from "ruisen2000;567920"

If the gate "stops" LoS, than that means there is no LoS at gates and everything can fly right thru gates... :rolleyes:



That's not what I said. I said gates stop LoS so you can't shoot through it. In normal situations you cant even push a targetable AOE past the gate even though, yes, part of the area of effect can reach to the other side. But if you exploit the little golden area, you can actually make the AOE target zone appear completely on the other side of the gate as if the gate was not there at all.

Yes I know several skills that can hit on both sides of the gate, mostly AOEs who's area of effect extends outward, some melee abilities used to but those were mostly patched to longer function that way. One example was the warden charged chop used to reach through the gate, it was patched so it could no longer do so and read obstacle in way.

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29

Monday, September 3rd 2012, 3:15am

Quoted from "Gilderoi;567944"

That's not what I said. I said gates stop LoS so you can't shoot through it. In normal situations you cant even push a targetable AOE past the gate even though, yes, part of the area of effect can reach to the other side. But if you exploit the little golden area, you can actually make the AOE target zone appear completely on the other side of the gate as if the gate was not there at all.

Yes I know several skills that can hit on both sides of the gate, mostly AOEs who's area of effect extends outward, some melee abilities used to but those were mostly patched to longer function that way. One example was the warden charged chop used to reach through the gate, it was patched so it could no longer do so and read obstacle in way.



I don't really have a problem with tstorm through the gate but then arrows and everything else should as well

there should never be a single attack exception to basic issues such as LoS

30

Monday, September 3rd 2012, 3:23am

Quoted from "Bakken;567948"

I don't really have a problem with tstorm through the gate but then arrows and everything else should as well

there should never be a single attack exception to basic issues such as LoS


+1000

31

Monday, September 3rd 2012, 3:25am

A GM is not that all powerful. They are simply another player with moderator powers to enforce rules given to them by the developers. In this case, he has reported the issue to the developers but cannot take any action on said issue till the developers give final word. A GM has to follow the set of rules defined to them by the developers and cannot take any action on something on his own opinion. So since the developers did not respond to the issue to say if it is or isn't he will not ban anyone for using it. But bet, if the developers get back to him and say bottom line it is an expliot, then he has to enforce the rules and ban anyone caught using it.

Yeah it all doesn't matter to me either. People are always going to do what ever they can get away with anyway. From shooting through trees due to the graphic split in them at lower resolution, to dropping the target circle of thunderstorm, sand storm, and others, several yards past the gate and inside the castle. In siege you can't just sit back and say, "oh they are using an exploit." and just cry over it. You have to adjust to the situation and find a way to work around it. What's the old saying? You can cry over spilled milk but that isn't going to clean up the mess any faster. All you can do is if you feel someone is using a hack or exploit, screen shot it, make a video, and then submit a ticket with those attached.

But mostly, complaining that people do it, isn't going to stop it. So you have to adjust and move on. Do a report ticket if you can get evidence, but other than that, you can't do anything about it.

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32

Monday, September 3rd 2012, 3:41am

Quoted from "Gilderoi;567954"

A GM is not that all powerful.


No one needs to reply to him anymore. Move along people.

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33

Monday, September 3rd 2012, 3:45am

Quoted from "Gilderoi;567954"

A GM is not that all powerful. They are simply another player with moderator powers to enforce rules given to them by the developers. In this case, he has reported the issue to the developers but cannot take any action on said issue till the developers give final word. A GM has to follow the set of rules defined to them by the developers and cannot take any action on something on his own opinion. So since the developers did not respond to the issue to say if it is or isn't he will not ban anyone for using it. But bet, if the developers get back to him and say bottom line it is an expliot, then he has to enforce the rules and ban anyone caught using it.

Yeah it all doesn't matter to me either. People are always going to do what ever they can get away with anyway. From shooting through trees due to the graphic split in them at lower resolution, to dropping the target circle of thunderstorm, sand storm, and others, several yards past the gate and inside the castle. In siege you can't just sit back and say, "oh they are using an exploit." and just cry over it. You have to adjust to the situation and find a way to work around it. What's the old saying? You can cry over spilled milk but that isn't going to clean up the mess any faster. All you can do is if you feel someone is using a hack or exploit, screen shot it, make a video, and then submit a ticket with those attached.

But mostly, complaining that people do it, isn't going to stop it. So you have to adjust and move on. Do a report ticket if you can get evidence, but other than that, you can't do anything about it.

Possibly in another game that is true, but it is not true in RoM Gilderoi.

RoM is developed by a company called Runewaker, and published by a company called GameForge (formerly Frogster).

Gameforge has complete control over all game issues like exploitation in RoM.

Nytefall is not a glorified player. That's what forum Mentors are. Nytefall and the other GM's and CM's are paid employees of GameForge, and their word is the law that we have in this game. They decide who gets banned for what and when.

The developers, Runewaker, have zero control over decisions in this game that don't relate to coding the game. They have zero interaction with the players. Only the publisher, Gameforge, makes decisions about player accounts.

In this case, Nytefall's word is the absolute law. If his superiors at Gameforge decide to change that policy, then he'll let us know. But Runewaker doesn't make those decisions. GameForge does, and as Gameforge's representative, Nyte's word is law.

In this case, what you need to do is accept that the Powers That Be have ruled decisively that this is NOT an exploit and cease calling it one.
Formerly Fandreith, currently Fanndreith, 90 Hunter
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34

Monday, September 3rd 2012, 3:51am

Quoted from "ruisen2000;567920"

If the gate "stops" LoS, than that means there is no LoS at gates and everything can fly right thru gates... :rolleyes:

But anyway, I would agree if T-Storm was the only skill that could go through gates, but it isn't. there are like a dozen skills that defy the laws of LoS, like Frost Scars, Movement Restriction, Shatterstar, etc. and almost all meelee attacks, and all those classes uses those skills accross gates for tactical advantage, like many mages use T-Storm for tactical advantage.



If using T-Storm makes us a cheating guild, than your server would have to believe that a vast majority of guilds are cheating, because a vast majority of mages use T-Storm, some even to the point of using it not to take out our healers, but our procs, which I'll probably never figure out how they did it.

The only thing I can say is, people take siege too seriously. Siege was meant for fun, and asking others how to do it before you cry hax can make the difference between having gloomy sieges and happy sieges. When Cloaked was standing on the roof of my guild's library T-Storming us from above, I could choose to cry hax at him and live in gloom for a whole week. But I went to watch his video instead, found out how he did it without hax, and laughted for 10 minutes at the creativity.

Its really up to the individual on how siege ends. But it was meant for fun, and the only thing i can say is, loosen up on assuming everyone has to use hax, and you'll find siege to be a lot more enjoyable and learn new tricks along the way.


My server is the same server as yours. I'd say ask around, but those who have labelled your guild a cheat won't say it to you so they don't have to deal with the hours of whining from your guild about how you don't cheat. Trust me though, there are numerous players that have said it to others. By the way, I'm still waiting on your co guild leader to get banned for the buying of gold they did when they started and were in a different guild I ran.

35

Monday, September 3rd 2012, 4:00am

Quoted from "mnkmurphy885;567960"

Possibly in another game that is true, but it is not true in RoM Gilderoi.


Nytefall is not a glorified player. That's what forum Mentors are. Nytefall and the other GM's and CM's are paid employees of GameForge, and their word is the law that we have in this game. They decide who gets banned for what and when.



Ok, I had no idea rune GMs were paid employees. Like you said, in all the games I have played before, they were simply volunteers given powers. They would even have contests on the forums for new GMs. They were just elevated players used by the devs to be their enforcers on matters they had already ruled on, because as players they were more available on the servers to deal with said issues rather than a developer taking his time away to enforce a rule they already established.

Thanks for clearing that up in the manner you have and understanding that I was speaking on past personal experiences.

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36

Monday, September 3rd 2012, 4:44pm

Ok we've faced a guild from Osha, couple sieges ago. They had one guy in the guild castle, all gates up, and they never went down and we didn't rebuild them. We killed him inside guild castle 6 times in a row and he was back in within 7 seconds, please tell me that is normal?? hell no. I was going to attack them and as soon as i got close, lag spikes instantly, hitting my actions bars and button, they were not working and boom dead. That is not lag spike, i saw on a website exactly what it is, sent it to support and they are aware of the website and that thing they do with it in siege. Just hope that they do something about it.

Stop blaming everything on lag when facing an OSHA guild, we faced other guilds from Osha and there was no lag issue. Just a bunch of people who can't win in life or in game, but in game they can cheat, exploit and pull all that crap. BTW you guys who uses these are still a bunch of losers, get a life and get the hell out.

Games are made to be enjoyed and have fun. You should try this someday.

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ruisen2000

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37

Monday, September 3rd 2012, 4:52pm

Quoted from "zidlef;568005"

Ok we've faced a guild from Osha, couple sieges ago. They had one guy in the guild castle, all gates up, and they never went down and we didn't rebuild them. We killed him inside guild castle 6 times in a row and he was back in within 7 seconds, please tell me that is normal?? hell no. I was going to attack them and as soon as i got close, lag spikes instantly, hitting my actions bars and button, they were not working and boom dead. That is not lag spike, i saw on a website exactly what it is, sent it to support and they are aware of the website and that thing they do with it in siege. Just hope that they do something about it.


Castle part was definately not normal. And thats not a lag spike. If I cast my Demoralize, you can click your action bar all you want and nothing will happen. :D
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38

Monday, September 3rd 2012, 5:01pm

No what i mean, i was moving aroung them, trying to attack them, jumping around, can't attack them or target them ;-(. But if you google it, you will find it and it explains exactly how it works. Exactly what we encountered that night.

One of them said: do whatever you can to win, just sad. We all know how they are doing it and what they are using.

Gameforge keep up the great work you are doing and now get rid of the cheaters, hackers and exploiters please, tyvm.

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ruisen2000

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Monday, September 3rd 2012, 5:08pm

Quoted from "zidlef;568009"

No what i mean, i was moving aroung them, trying to attack them, jumping around, can't attack them or target them ;-(. But if you google it, you will find it and it explains exactly how it works. Exactly what we encountered that night.



Than thats not Demoralize, although it gets me similar results because people cry hax too when they can't attack me and just assume that I hax to do it.
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40

Monday, September 3rd 2012, 8:06pm

While I think it is annoying when you face a genuine cheating guild, I don't think that it's acceptable or appropriate to call out ALL Osha guilds and call out Osha as a cheating server, because that's simply not true.
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