ok we get it, CC is op but wardens being able to use pet buffs w/o needing pet up is not really OP its just more efficient than how other classes buff up. If warden tanks needed spirit of the oak out inorder to tank they would all quit. b/c im not gonna be standing around waiting for someone while my oak pulls random pats or the boss.
Weve all heard about how OP cc is but what about wound attack? sure its not spammable and it requires 2 bleeds, but at lvl 72 its dealing 1675.8% dps instantly which is more than double of what chargechop does and it can be used off of other peoples bleeds how come noone complains about how OP this is?
Granted, a fully buffed, premed (guaranteed all 3 hits will crit), bleed leeched Wound Attack is pretty damn OP as an opener...
Wound attack has a 6 second cooldown (because its pretty damn OP otherwise), and energy needs to be managed post-burn phase to have that 35 needed to cast it. So some noob low blow spammer who has 0 energy once WA is up has to wait approx 3 secs (thats 3 hits theyre not hitting) for their energy to fill up, meanwhile, the bosses' hp is going down, which means they've used WA
less in that fight which ---->overall dmg/dps reduced.
Check this scenario:
Charged Chop casted every second for 6 seconds---> ~600% dmg per second x 6 seconds = 36,000% dmg
Wound Attack 3 hitting every 6 seconds---> 1,675.8% dmg
See the argument we're making?
Note: Noob drood here, dunno wat im talkin bout
edit:
W/wd and R/wd = the top dps in game atm, which I don't really have an issue with, but spammable 600% dps skill that can be used pretty much endlessly, does not scream balance to me.
Nah, its wd/s atm. Its just no one has realized what they can do now.