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1

Thursday, September 6th 2012, 3:06am

Guild Castle Wall upgrade

10 guildies 1 daily a day =100 guild rubies a day
145613 guild rubies needed to get castle walls
1457 days to get the rubies needed to do the upgrade with just guild quest
Thats aprox 4 years just doing daily guild quest.


or

you can go the cash way thats on a double diamond sell that would be
1 person 145613 need to get castle walls
250 ruby bonus for buying the 399 dia mount
thats around 583 mounts to get enough rubies to upgrade the walls
thats a total of 232,617 diamonds


on a normal diamond price for 99.99 with paypal credit card or skrill with a total of 3300 diamonds per purchase thats a total of aprox 71 purchases costing around $7,049
on a double diamond sale that would be around $3,525


Now that in itself is crazy just to get castle walls, and with the lack of rubies in game to get for the guild it makes it even more difficult. With the recent patch I have noticed that the guild rune drop rate plus the amount on mobs is increased, guild stones dropping from boss mobs was added. Yet there still isn't any way, other than guild quest and making purchases with real money, to get rubies/guild rubies....


This is something that needs to be addressed if your going to add another thing to guild castles that will cost guild rubies to implement. The guild castle skins look nice (well some of them :) ) but with the lack of availabilty of guild rubies don't really see it being used that often if at all...

2

Thursday, September 6th 2012, 4:01am

Quoted from "SWayne2;568395"

10 guildies 1 daily a day =100 guild rubies a day
145613 guild rubies needed to get castle walls
1457 days to get the rubies needed to do the upgrade with just guild quest
Thats aprox 4 years just doing daily guild quest.


or

you can go the cash way thats on a double diamond sell that would be
1 person 145613 need to get castle walls
250 ruby bonus for buying the 399 dia mount
thats around 583 mounts to get enough rubies to upgrade the walls
thats a total of 232,617 diamonds


on a normal diamond price for 99.99 with paypal credit card or skrill with a total of 3300 diamonds per purchase thats a total of aprox 71 purchases costing around $7,049
on a double diamond sale that would be around $3,525


Now that in itself is crazy just to get castle walls, and with the lack of rubies in game to get for the guild it makes it even more difficult. With the recent patch I have noticed that the guild rune drop rate plus the amount on mobs is increased, guild stones dropping from boss mobs was added. Yet there still isn't any way, other than guild quest and making purchases with real money, to get rubies/guild rubies....


This is something that needs to be addressed if your going to add another thing to guild castles that will cost guild rubies to implement. The guild castle skins look nice (well some of them :) ) but with the lack of availabilty of guild runes don't really see it being used that often if at all...


Although I agree with you, the heavy cs users are going to say it's just fine how it is and you don't deserve it because you didn't bother to recruit and pay tons of cash to get it. There is a huge disconnect between the availability of the rubies and the cost.

With the state of the game, less players playing and spending cash, this is only going to make the problem worse. The elitists are always going to say it's fine, the rest of the playerbase will suffer from that attitude.

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3

Thursday, September 6th 2012, 5:28am

Quoted from "SWayne2;568395"

10 guildies 1 daily a day =100 guild rubies a day
145613 guild rubies needed to get castle walls
1457 days to get the rubies needed to do the upgrade with just guild quest
Thats aprox 4 years just doing daily guild quest.


or

you can go the cash way thats on a double diamond sell that would be
1 person 145613 need to get castle walls
250 ruby bonus for buying the 399 dia mount
thats around 583 mounts to get enough rubies to upgrade the walls
thats a total of 232,617 diamonds


on a normal diamond price for 99.99 with paypal credit card or skrill with a total of 3300 diamonds per purchase thats a total of aprox 71 purchases costing around $7,049
on a double diamond sale that would be around $3,525


Now that in itself is crazy just to get castle walls, and with the lack of rubies in game to get for the guild it makes it even more difficult. With the recent patch I have noticed that the guild rune drop rate plus the amount on mobs is increased, guild stones dropping from boss mobs was added. Yet there still isn't any way, other than guild quest and making purchases with real money, to get rubies/guild rubies....


This is something that needs to be addressed if your going to add another thing to guild castles that will cost guild rubies to implement. The guild castle skins look nice (well some of them :) ) but with the lack of availabilty of guild runes don't really see it being used that often if at all...


Agreed.

Most active guilds today are small to medium sized (10 - 50 guildies). They are effectively shunned from utilizing all the new enhancements for the castle due to exhorbitant cost.

Suggestions:

1) Add guild ruby drops to bosses
2) Dramatically increase the amount of rubies gained from guild quests
and/or
3) Set up a resource exchange system where more accessible resources, like minerals, herbs, and wood, can be exchanged for harder to get resources, like rubies and stones. I'm not talking about a 1-to-1 ratio; it's okay to make a guild work hard for their upgrades. But the current system that limits the upgrades to the max-toon-limit guilds and/or the extremely heavy CS users is preventing the majority of RoM's playerbase from enjoying that content.
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4

Thursday, September 6th 2012, 5:39am

Quoted from "Ziav;568402"

Although I agree with you, the heavy cs users are going to say it's just fine how it is and you don't deserve it because you didn't bother to recruit and pay tons of cash to get it. There is a huge disconnect between the availability of the rubies and the cost.

With the state of the game, less players playing and spending cash, this is only going to make the problem worse. The elitists are always going to say it's fine, the rest of the playerbase will suffer from that attitude.


No the elitists are going to say "We got this with the TBT event" but anyways there are some real problems with guild rubies, but there are also a bit of a problem with guild runes with the recent changes to field bosses, it feels like we just need some more guild rune/resource events in general. Though I do like the change to make runes drop 5x as much since the field boss change.

5

Thursday, September 6th 2012, 5:43am

Yeah only reason alot of people have all the wall upgrades is because of the stupid TBT event... so that's really not a valid thing to say "Guilds that have been around longer deserve it". Yes.. getting all of it off a glitched event does not make you deserve it any more than anyone else.
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6

Thursday, September 6th 2012, 5:46am

Quoted from "Kefkai;568410"

No the elitists are going to say "

Quoted from "CharlieBananas;567134"

No. Keep them like this. Guilds who are only 2 or so years old don't deserve this.
" but anyways there are some real problems with guild rubies, but there are also a bit of a problem with guild runes with the recent changes to field bosses, it feels like we just need some more guild rune/resource events in general. Though I do like the change to make runes drop 5x as much since the field boss change.


Fixed your post.

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7

Thursday, September 6th 2012, 6:31am

To be able to keep A guild together for more than a year is already consider " old" with the current situation in rom.
The cost of upgrading castle buildings are so high it's retarted . Plus , I used to use my "bonus" rubies from cash shop for guild castle building but now it's not possible anymore.
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8

Thursday, September 6th 2012, 6:56am

I'm okay with the prices being high as long as there is a reasonable method for obtaining the resources.

If events gave more guild mats (especially rubies) it would be much better... I believe there was an event a year ago that whenever you turned in certificates you got an elemental crystal, which was worth a chunk of each guild material. There was another event where you could potentially get 1k rubies per day if you were lucky. If every event turn-in gave you a choice between random guild mats and event loot that would help the ruby situation somewhat.

If they want to keep the prices where they are now, then there needs to be a new method for obtaining rubies. Guild quests that are repeatable each day (as in, you can complete every guild quest every day from every board, not just one), have their ruby rewards SIGNIFICANTLY increased (guild run drops increased 5 times..........), or find a different method for getting rubies into the hands of guilds that work hard for their resources. I'm all for high prices that a guild has to work towards; but 10 guild quests a day on 10 toons for 4 years is way too much to ask of small - medium sized guilds.
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9

Thursday, September 6th 2012, 7:40am

Quoted from "Ziav;568412"

Fixed your post.

Yes, as the person who designed the event that was suppose to give out the most guild resources than any other event in this games history (and ironically broke and ended up smashing that record :rolleyes:), I am an elitest. *sigh*

Thank you for quoting me, though. I understand your upset. Probably because your new, but allow me to explain.


If this is achievable in a year, it ruins it for everyone who has worked on it over a long standing time to achieve something worth achieving. This is a constant in the game where there are very little others. Example being you can buy the best gear but in 6 months, theoretically, it is outdated.
If you simply allow guilds to an easier method to get rubies/runes, it ruins this long standing constant that actually shows progress, as a guild. There are guilds out there who have been around for years. And I mean years. As one of the leaders of the oldest guild, if they changed it to make it easier, yes, I would be upset. I didn't put 3 years of hard work into a guild to have the same work to be changed and to be done in half of the time or less.

Give us something that will allow to make up the loss of guild runes entering the server since the world boss update and that's it. Not even the multiplying the guild runes to make them drop up to an amount of 15 will equal it.


There are annual festivals that give these rubies/runes as prizes. You just have to prepare for them in advance and take advantage of them. I promise even TBT's 4th Year Event in April will give stuff. Hopefully they'll get it right next time though.

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10

Thursday, September 6th 2012, 8:39am

Quoted from "CharlieBananas;568420"


There are annual festivals that give these rubies/runes as prizes. You just have to prepare for them in advance and take advantage of them. I promise even TBT's 4th Year Event in April will give stuff. Hopefully they'll get it right next time though.


That's fairly presumptuous that they'll give you another event isn't it? I mean there are other guilds on the server, I've seen you calling yourself the oldest guild lately, hell what about Whitesharks? They've been around for a while too, and they're still kicking.

Not a lot of guilds have made it this far but it doesn't mean that there aren't other old guilds out there, best not let your ego get out of check now.

Anyways I don't see you vehemently fighting against Pet-autocraft or Pet crafting in general when you talk about making changes to make resources easier to obtain.

Who is to say though who does/doesn't deserve walls, do I think we all deserve walls? I don't know, it changes how you siege though and how siege flows. Would it be better if we all had no walls? Again not really a question that I can answer, should anyone have gotten walls when everyone else was? Yes, if you care about your guild and everyone else is being allowed to do it, why shouldn't you?

Now I'm going to say something controversial :D, it's not about how hard you work to build the guild up, if you have money, you can buy your resources, some guilds follow that mentality I've noticed, no matter what this is a pay-to-win game.

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11

Thursday, September 6th 2012, 8:58am

Quoted from "Kefkai;568424"

That's fairly presumptuous that they'll give you another event isn't it? I mean there are other guilds on the server, I've seen you calling yourself the oldest guild lately, hell what about Whitesharks? They've been around for a while too, and they're still kicking.

Not a lot of guilds have made it this far but it doesn't mean that there aren't other old guilds out there, best not let your ego get out of check now.


Because we already had the OK to do more annual events after our last one.

And I don't know why it'd be assumed that no one else can have events.

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12

Thursday, September 6th 2012, 10:13am

Quoted from "CharlieBananas;568426"

Because we already had the OK to do more annual events after our last one.

And I don't know why it'd be assumed that no one else can have events.


If every guild had an event for it's anniversary there'd be a whole lot of anniversaries is what I'm saying, which would either mean things needed to be tuned down or something. (We can't be doing that every week or 2 weeks or so, you know we have to be sensible)

Though, I don't think a lot of guilds are going to go out of their way to really ask for an anniversary anyhow, I can't see a lot of guild leaders asking for one.

I should have a Bloodlegion Anniversary, it's pretty close to ours I think, hard to remember but I'd call it "We ain't quite as nub no more", free Star Jewel - Blessings for everyone!

I hope this isn't the one time that a GM/CM takes me seriously.

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13

Thursday, September 6th 2012, 10:28am

I'm on the reduce wall costs side.

I also don't care much for anyone telling me I've not been around long enough to deserve walls! That's just plain rude!

I'm leader (for now, playing another game & may pass lead) of the 3rd guild I've helped get to lvl 12, my 1st 2 guilds had the leaders leave the game without passing lead which left us all up the proverbial creek & wasted a huge reserve of guild mats including rubies.

I suspect many here have similar stories so yes, walls need to have a much reduced ruby cost or give the rest of us the same leg-up TBT got.
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14

Thursday, September 6th 2012, 2:06pm

Quoted from "CharlieBananas;568420"

Yes, as the person who designed the event that was suppose to give out the most guild resources than any other event in this games history (and ironically broke and ended up smashing that record :rolleyes:), I am an elitest. *sigh*

Thank you for quoting me, though. I understand your upset. Probably because your new, but allow me to explain.


If this is achievable in a year, it ruins it for everyone who has worked on it over a long standing time to achieve something worth achieving. This is a constant in the game where there are very little others. Example being you can buy the best gear but in 6 months, theoretically, it is outdated.
If you simply allow guilds to an easier method to get rubies/runes, it ruins this long standing constant that actually shows progress, as a guild. There are guilds out there who have been around for years. And I mean years. As one of the leaders of the oldest guild, if they changed it to make it easier, yes, I would be upset. I didn't put 3 years of hard work into a guild to have the same work to be changed and to be done in half of the time or less.

Give us something that will allow to make up the loss of guild runes entering the server since the world boss update and that's it. Not even the multiplying the guild runes to make them drop up to an amount of 15 will equal it.


There are annual festivals that give these rubies/runes as prizes. You just have to prepare for them in advance and take advantage of them. I promise even TBT's 4th Year Event in April will give stuff. Hopefully they'll get it right next time though.


Seems kinda disingenuous to say, in the same post, that you worked hard to get your guild resources so everybody else should have to as well, AND that you received a large portion of your resources from a broken event.

If you're happy that you have the walls because you like the benefits of having the walls (things like having a different look, buildings outside the castle, etc.) then it shouldn't bother you if other people get the walls without spending thousands of dollars on CS money. If you like the walls because you have them and nobody else does, maybe you should set your ego aside and consider the situation of the majority of the RoM playerbase. Most of us are in small to medium sized guilds that will not be able to achieve those things in a reasonable amount of time under the current system.
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15

Thursday, September 6th 2012, 2:29pm

What you all don't have a few million guild rubies? But seriously most the guilds who got the castle upgrade had 48 hours to do it before Froggy deleted those rubies. So we were turning in hundreds of thousands of honor points for mats, and killing every world boss for guild runes. It wasn't fun cause you had a deadline.

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16

Thursday, September 6th 2012, 2:51pm

Yep, Gameforge, it would be fun for you guys to fix this issue. We all know that those who got upgraded walls and guild castle got them while the ruby glitch. 50K rubies per turn in, we have been working at it for 2 years and would have like 80K rubies if we removed all our upgraded building. Come on guys give us something to get those walls or make it that we 49K to get them instead of 149K.

Make this fair to all, people admit that it is how they got theirs and we all know it. There is just no way to get that many without investing tons of real money and get stuck with 500 mounts on our accounts lol.

So a little help would be so appreciated ;-)

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17

Thursday, September 6th 2012, 2:55pm

Just got a flash of genius!!! Give us a package that has rubies in them for guild construction only. Like 5K rubies for 50 diamonds on IS weekend special guild construction day!!! For labour day!!! That would be such an awesome sale.

Make it happen please so all can enjoy their castle.

TYVM

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18

Thursday, September 6th 2012, 2:58pm

Guild rubies cen be grinded. Get a few alts into guild and run the quests for 10/per. They start at pretty easy quest for lowbies, so they dont need to be leveled much.

Still... boooooooring. Increase the daily quest or reduce the cost makes sense. Or, Frogs/GF can hold events like TBT one (except not bugged), if they want to do it without getting RW involved. What TBT planned was good for progressing at a decent clip toward the requirement. The glitch caused the problem, sure, but no reason to discard the idea over implementation flaw.
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19

Thursday, September 6th 2012, 3:21pm

I noticed Guild Runes drop much more then they used to. (collected ~100 in last 4-5 GG runs)

Now, Guild Rubies are different story. If they make them drop from NPC, would help, but not by much. Something needs to be fixed.

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20

Thursday, September 6th 2012, 3:28pm

they should put bags of 500 rubies for castle building in IS for mmmhhh 10 diamonds each, would be so awesome!!!!

Please don't shatter my dreams loll. let me dream of it. hahahaha

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