Perfects for 150 rubies is just unaccpetable, especially with sales giving 0 dias now. For the past few weeks, everytime feedback about wanting perfect jewel for diamonds is "forwarded", we get a Non-Perfect jewel sale instead. its as if the word "perfect" gets magically erased while the feedback is sent.
The cost of plussing without perfects is just ridiculous. It reduces motivation to twink an alt with plussed gear, due to the high costs and difficulty of getting from +5 to +6, and is a massive roadblock for both new and gearing up players. Its not an overexaggeration when people complain that it took them 3 or 4 stacks of +6 jewels just to get to +6 on ONE piece. As shown in my experiment here:
http://forum.us.runesofmagic.com/showthr…?t=76646&page=6 (post #60), 2 stacks of +6 jewels only got my ring to +3. +5 came easily, but everytime I tried to push +6, it would just keep failing.
With an average of 3 stacks to +6 a piece, new players are looking at 42 stacks of +6 jewels, just to plus their gear, weapon, and accessories to +6. Not much motivation, especially since OD shell gear is becoming very popular, and its going to be a pain to plus.
It also puts a grinding halt to many players are are currently trying to gear up. +5 for a weapon, necklace, or ring is not an acceptable upgrade - it'll more likely nerf me. We don't have the MASSIVE resources to dump into these failing jewels.
With the increase in costs to plus, I can see gear prices going up even further. Its natural that people would at least want to sell the gear for what they spent on it, often more. If its going to be more expensive to produce gear, than its going to cost more to sell it.
But most importantly of all, its not the price of gear increasing thats the problem- its the domino effects of increase in gear prices. Gear is central to RoM's economy, and inflation of gear prices is very likely to cause inflation in everything else. Not good for RoM's already overinflated economy.
Also, I don't even want to imagine upgrading gear now with the fail rate of gems. 4 new pieces of shell gear, and 2-3 new pieces of mento accesories come with content update. it might not seem like much to just plus that single shiny new weapon, but what about ALL these gear that has to plussed when you want to upgrade? i want to get rid of my old crimson shell gear and upgrade to these new OD lv 75 pieces, but i can't, because I can't get them past +5.
Some ideas that I've seen, or can think of are:
- Eliminate the level drop from failure
- Perfect +6 and +12 being permanently in CS
- Regular Jewels fail rate reduced, perfect jewels still being in the same state as now.
- Ch IV Jewel system, with
Enhanced Moon/Sun/Star/Nebula Packages on sale for 150 diamonds:
These came in 2 types:
- 3 perfect +6, 3 perfect +12, 1 perfect +16 in 1 package or
- 1 of each perfect +6/+12+/16, 3 regular +6, + 3 reg +12, 1 reg +16
- Perfect Jewel only available for rubies still, but ruby shop reverted back to where it was at Ch IV.
- Removing level Req. on Jewels.
Personally, I think I still prefer the Ch IV system with the jewel packages, and I think perfect +6 and +12 Jewels should be a permanent CS offer @ 15 dias for +6, and 69 dias for +12 (same price as 1 stack of discounted non-perfects). I'm fine with the non-perfect fail rate, since they usually start failing badly only when you try to push +6 with it, from what I've seen.
I'm interested in knowing what people think about the current system, and any ideas not mentioned above.