Quoted from "CharlieBananas;574372"
I'd think using Tornado through walls would be accepted. Same concept with placing towers on the inside to attack enemies on the outside or vice versa. No physical entity is entering the castle.
The centaur through the wall is questionable though. A physical being (NPC or player) shouldn't enter a zone without the proper gates being taken down.
Quoted from "CharlieBananas;574372"
I'd think using Tornado through walls would be accepted. Same concept with placing towers on the inside to attack enemies on the outside or vice versa. No physical entity is entering the castle.
The centaur through the wall is questionable though. A physical being (NPC or player) shouldn't enter a zone without the proper gates being taken down.
Quoted from "Kefkai;574373"
I pretty much agree with what Mattyb says here, Tornado through the walls is sort of a waste of tornado.
Anyways, maybe though this whole thing is a reminder though @ the centaur thing to put up visual illusions everywhere.
Quoted from "Kefkai;574373"
Anyways, maybe though this whole thing is a reminder though @ the centaur thing to put up visual illusions everywhere.
Quoted from "effervescent;574393"
I'd certainly hope using warden pets to kill things through walls is a bannable offense. Tornado is iffy, but you have to manually send a pet through a wall to get it to attack something non-hostile like a throne. Dirty tactic, and it shouldn't be allowed.
Quoted from "gigilomann;574405"
So, If you using centuar to kill things through walls, putting flames on top of your castle should be abnnable too, no? b/c both go thru walls, and the only way to take those flames down, would be a centaur. Seems kinda one sided if you ask me.
Quoted from "Dkjester;574417"
SO you got to spend a whole hour to still lose..... I always saw that as a waste of time.
Quoted from "Sock;556802"
If there is a flame tower attacking you through the wall, you can absolutely attack it back through the wall. Unfortunately, we cannot police who places which flametower where so we cannot penalize those who place flametowers in locations that walls are bypassed.
I do know however, that Zane is very passionate about hopefully making walls solid objects and is working with the developers on that. Which would then make flametowers shooting through walls AND targeting through walls moot.![]()
Quoted from "ipeacefrog;574432"
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It would seem to me that a Tornado through the wall will be treated the same as using Flames and the like to attack through the walls. It's not nice, but it is not an exploit.
http://forum.us.runesofmagic.com/showthr…ll=1#post573511
Kalvan 10/10/12: (Thread closed, so no quote box)
"Placing so-called defensive devices (Flame/Electric Towers) behind an opponent's guild castle is not an exploit. It may be crude, rude, socially unacceptable, and unethical, but it is not an exploit. That ruling has been made countless times by the GMs and CMs."
A year ago GM Sock implied that that using Flames and the like in this way is an exploit but that it is not policable. This post was made under Frogster Pacific/RoM not GameForge/RoM.
http://forum.us.runesofmagic.com/showthr…ll=1#post556802
On Socks's comments, they are on the ROM (AU) forum though it's a US link. Also his title says "Game Master" and he speaks as if he is with the Game Publisher (Frogster Pacific at the time), however he does not have the avatar one would expect of a GM nor are his words in color.
Perhaps someone of authority from GameForge/RoM can clarify Sock's status, as well as a GM back up Kalvan's remarks. (No disrespect intended Kalvan, we have been told in the past that Mentors don't speak with absolute authority on game dynamics and content.)
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Quoted from "ruisen2000;574425"
If everyone quitted as soon as they started losing, then we wouldn't have siege...
And there are people who siege just for fun, because you can't expect to win every single round. As long as its a good fight, its fun even to be on the losing side. Siege again SoV was one of the most enjoyable siege that I've ever had, despite being outnumbered 6 to 26 and losing 7-3 from the beginning.
Quoted from "Nytefall;574433"
3. Running through the gate animation - I'm going to lay this one down as lag on your part, or lag on the part of your opponents.
Quoted from "Nytefall;574433"
GM Sock is no longer with Frogster, to my knowledge, and Frogster Pacific was run a bit differently than here.
I'll back up Kalvan's comments on this matter - While these tactics may get you a dishonorable reputation, they will not get you banned. (Now that I've said that, I'd expect you'll see them a lot more. Sorry)
Regarding what was described in the original post:
1. Tornado through the wall - Not an exploit. Tornado travels in a straight line - it just so happens to also travel through the wall.
2. Chiron through the wall - Chiron does not obey line of sight or obstacles, and he's been known to run through walls before. Something that should and will eventually get fixed, yes, but not an exploit.
3. Running through the gate animation - I'm going to lay this one down as lag on your part, or lag on the part of your opponents.
Quoted from "Nytefall;574433"
GM Sock is no longer with Frogster, to my knowledge, and Frogster Pacific was run a bit differently than here.
2. Chiron through the wall - Chiron does not obey line of sight or obstacles, and he's been known to run through walls before. Something that should and will eventually get fixed, yes, but not an exploit.
Quoted from "Stickingit;574447"
Regardless if GMsock is with the company or not, at one point he same level as you and was employed to do a task which is to inform the players of what not to do and what to do.
Quoted from "Kefkai;574449"
Why would a statement on AU matter about US/EU? That's like if GMs on the Russian Server said something like attacking the gates with FoTs is now an exploit, doesn't stop anyone here from using them, we play by a different set of rules.
US/EU has no reason to stand behind the ruling of another GM on another server, it's the only point of Nytefall's post that I actually can stand behind.