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1

Friday, October 26th 2012, 11:04am

W/M the new chapter III scout

What do you think, how long will it take, to nerf warrior/mage class combination, after the lvl 60/60 elite? On endgame instances its DPS compared to other classes (including r/s and s/r with many vamp arrows applied on the boss) is as big as Chapter III scout compared to any other class (600k+ constant dps, over 1kk dps with cooldowns running, checked on Kulech Bones Nest normal, with r/k tanking, so he didnt have to worry about aggro, on hard mode its dps was also highest in team, but aggro was its problem, since he doesnt have k/p alt yet). Endgame guilds have already revealed him, average guilds will soon do it as well. I hope we wont have to wait a year for this class being fixed.

3

Friday, October 26th 2012, 1:06pm

Not chapter 3 scouts. Bit of an exaggeration.

No one is saying "scout-only dps," and I dont see full parties/raids of w/m taking down every boss. Lot of other combos are viable.

less qq more pew pew. Good night.

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4

Friday, October 26th 2012, 1:18pm

you know this is ridiculous... you people complained about rogues of magic (r/s) for longest time... and within last few months, they have made sooooooo many other class combos be able to match or come within a reasonable distance of rogues dps that people are happy and some combos that blow rogues out of the water, about a year ago or so a party used to consist of rogues and scouts, a tank and a few healers.. Nowadays, every party is now fillled with many many combos of different classes all working together like the game kind of should be, you all should be ecstatic that this is slowly happening, and im willing to bet in next 6 months they might make a few other classes viable who knows. But either way seems you people will always have something to cry about no matter how good/bad things can be. Just knock it off.
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5

Friday, October 26th 2012, 1:36pm

Completly agree with FarmerTop. Year and half ago when I started some folks asked me about me selecting 'mage' - no one will take you in instance if you are not top DPS - so R/S. I am glad it changed where even mage class can do some damage.

6

Friday, October 26th 2012, 1:48pm

Quoted from "Ravesden;575225"

Not chapter 3 scouts. Bit of an exaggeration.

No one is saying "scout-only dps," and I dont see full parties/raids of w/m taking down every boss. Lot of other combos are viable.

less qq more pew pew. Good night.


Not YET. It has been discovered recently, when lvl 60/60 elite came out and it is going to take some time, but it will eventually happen.

Also, I never found r/s op, because at the cost of a bit (on endgame instances, where crit strikes were much less often and fight last much longer than just a burst phase) higher dps on bosses they were much less flexible in other aspects. But w/m dps (a proper w/m, not m/w built purely around int, that turned w/m to check how strong that combo is) is super high, especially on longer fights, because its dps doesnt go down that much after cooldowns are over. And I dont think Im exaggerating, I remember my (r/k since ch3) dps compared to them and current w/m dps compared to mine and its about the same. Again, on kulech bones nest, havent tested on lower instances.

Last thing - Im not crying, Im actually happy, because its easy way to complete new instance and gain new gear. However it is broken and Im wondering - how long will it last. The combo is still unique and it may take some time before it gets really popular but it will eventually happen and Im just hoping it wont be fixed when raids will consist mostly of tank + healers + w/ms + maybe some other class, when you get lucky. Yes, we are still FAR from that, but I can see this coming

7

Friday, October 26th 2012, 2:51pm

Quoted from "Ravesden;575225"

Not chapter 3 scouts. Bit of an exaggeration.

No one is saying "scout-only dps," and I dont see full parties/raids of w/m taking down every boss. Lot of other combos are viable.

less qq more pew pew. Good night.


^ this and yes u were crying(complaining) or you wouldnt have made the thread atleast be honest

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8

Friday, October 26th 2012, 3:16pm

Nerfs are counter-productive. If anything else, quit hating and ask for modifications to your own class. When things are given then taken away it makes people leave. People like you have really hurt this game over the years.

Even during the scout burn phase, scouts were not game breaking. The diaspora to other games once everyone's scouts got nerfed was. The same applies to the various mage, rogue, knight, priest, and warden nerfs that have so affected the community since the nerf cycle began.
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9

Friday, October 26th 2012, 3:58pm

w/m HAS ALWAYS BEEN THIS GOOD. No one comes to realize this. People jsut didn't figure out how to stat it until ch3-4ish. Most w/m's I seen (even on artemis) were stacking pa. We even had a w/m on Palenque (jiara) who was stating wrong etc. pa. What " you people" fail to realise is, it's Always been "this" good. So you're saying, Once someone learns how to stat and play a class, it should be nerfed? What about wd/m? they get charged chop and wind chop? should they be nerfed as well?
Also, m/w gets a pretty sick 60 elite, turns stam and mag attack into intelligence i beleive, or vice versa, should they be nerfed?

My point stands that, just because someone learns how to stat and play a class, doesn't mean it need be nerfed jsut b/c it's good.
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10

Friday, October 26th 2012, 4:18pm

Just reading some replies in this thread a bit makes me want to borrow one quote

Quoted

Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. -Albert Einstein

...and in the end I'm not sure if that is even fully legit Albert quote.

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11

Friday, October 26th 2012, 5:03pm

lol, its funny that people use R/S as a "you're not allowed to do more DPS than this" barrier. As soon as someone out-DPS a R/S, everyone goes "inconceivable!!"

And I can imagine Fan going around yelling "How dare you nerf my poor baby Warmage??!?!?" lol
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12

Friday, October 26th 2012, 6:03pm

They have a couple broken skills that do insane DPS, those will eventually be "adjusted" (nice word for nerf). As far as when.. probably about the time everyone rerolls, so that you'll have to spend more $$$ to regear yet again. I don't see that happening nearly as fast as the s/r to r/s reroll in ch4, since it's much harder to change from r/s to w/m, of course. Heck, I even had w67/m65, and knew about these OP skills, but still decided to drop mage instead of doing a total regear to be OP.

I don't think any class should be nerfed, I just think the ones that are very far behind should be buffed. I don't think it would make the game too easy (for those that still want a challenge), I think it would just give us the chance to SPEND LESS. Instead of t11 weapons and all +16 gear, just think if you could do the same damage with t8 and +5 gear... would be much harder to say the game is too expensive then. Sure, some would spend $100s/month and be super-OP, but at least the casual player spending $10-$20/month could finally be end-game (without spending more time in RoM than outside of it).

13

Friday, October 26th 2012, 6:59pm

So...one of the "hybrid" combos finally becomes viable to compete with R/S, and now you want it nerfed?

Seriously?

This was one of the only good things to come out of the 60 elites.

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14

Friday, October 26th 2012, 7:12pm

No one is complaining about s/r elite, reflected shot will hit 5 times for full damage on a group. Only thing is to be a monster s/r you can't use any fillers, every stat has to be /pa. Expensive build but one reflected shot will wipe an entire group in siege. Its all about how much you spend.

15

Friday, October 26th 2012, 7:19pm

Quoted from "regentego;575269"

No one is complaining about s/r elite, reflected shot will hit 5 times for full damage on a group. Only thing is to be a monster s/r you can't use any fillers, every stat has to be /pa. Expensive build but one reflected shot will wipe an entire group in siege. Its all about how much you spend.

At some point, even patk will lose the impact you see on player damage. Due to how dmg is already in sw, Id much rather stat a little defensively. Even with 70k patk, its enough to kill hoards. Real siege monsters are high hp, unkillable with a healer. Hence why s/k was so popular.

weapon dmg > patk.

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16

Friday, October 26th 2012, 8:59pm

Quoted from "FarmerTom;575227"

you know this is ridiculous... you people complained about rogues of magic (r/s) for longest time... and within last few months, they have made sooooooo many other class combos be able to match or come within a reasonable distance of rogues dps that people are happy and some combos that blow rogues out of the water


Eggxactly.

A bunch of big names out their now. I realy don't mind the difference in DPS i get with the M/W since they have to be on the boss to be dealing massive damage. Most of the boss fights in KBN require u to move away, so they are stuck at very minimal DPS.

On those fights, DPS isn't in the warmage's favor.

Quoted from "Ravesden;575271"

At some point, even patk will lose the impact you see on player damage. Due to how dmg is already in sw, Id much rather stat a little defensively. Even with 70k patk, its enough to kill hoards. Real siege monsters are high hp, unkillable with a healer. Hence why s/k was so popular.

weapon dmg > patk.


Very true. ^ Though I have been at that before, and I couldn't stand it (I'd say 60k patk unbuffed is okay too). I play rogue to get the best glass cannon experience ever. It was totally boring for me to stand there relying on my healer's heals for me to stay alive.


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17

Friday, October 26th 2012, 9:51pm

Quoted from "gigilomann;575240"

w/m HAS ALWAYS BEEN THIS GOOD. No one comes to realize this. People jsut didn't figure out how to stat it until ch3-4ish. Most w/m's I seen (even on artemis) were stacking pa. We even had a w/m on Palenque (jiara) who was stating wrong etc. pa. What " you people" fail to realise is, it's Always been "this" good. So you're saying, Once someone learns how to stat and play a class, it should be nerfed? What about wd/m? they get charged chop and wind chop? should they be nerfed as well?
Also, m/w gets a pretty sick 60 elite, turns stam and mag attack into intelligence i beleive, or vice versa, should they be nerfed?

My point stands that, just because someone learns how to stat and play a class, doesn't mean it need be nerfed jsut b/c it's good.


W/m has not always been this good. People have been playing w/m in full mage gear since chapter 1 so a magic w/m is nothing new. The original magic w/m guide was from the 1st half of 2009. Back when cl & ks were still worth running my old magic w/m was competitive on bosses. Magic w/m fell further and further behind as chapter 2 progressed. No wind mastery and increasing mdef on mobs/bosses saw their dps getting lower and lower compared to everyone else. Chapter 3 with higher mdef on mobs saw most of the remaining w/m disappear because they were now useless.

Was not until chapter 4 with the warrior balance that w/m saw relevance again and that was not because of some discovery on how to stat them. It was because the damage that electric attack (and I assume lava weapon) added to white attacks was increased big time. The damage increase was so great w/m have already had 1 nerf since then.

18

Saturday, October 27th 2012, 1:12am

no matter what anyone sez, or how they say it, it will never EVER EVER................... change the fact that this is a QQ thread, i know the best way to fix this, remove scrut from rom :) problem obliterated.

also, dont be the guy who's gonna anonymously rally to nerf ur guildies go on put ur name in ur sig

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19

Saturday, October 27th 2012, 2:15am

Warrior/Mage - 3 years of suffering, 1 month of glory!

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20

Saturday, October 27th 2012, 7:21am

Quoted from "ruisen2000;575247"

lol, its funny that people use R/S as a "you're not allowed to do more DPS than this" barrier. As soon as someone out-DPS a R/S, everyone goes "inconceivable!!"

And I can imagine Fan going around yelling "How dare you nerf my poor baby Warmage??!?!?" lol

Yeah. Prolly the best thing I could do for the warmage class is never play it.

And I don't care how crazy the new elite is, after 1 whole chapter of "Runes of Scouts" and two of "Rogues of Magic" I think it's about darned time we had a "Casters of Magic" chapter.

Oh noes, some class might exceed the mighty r/s! What shall we do???

Panic and scream for nerfs, ofc. Isn't it a little late for all that?

Someone asked me today why I wanted to play a warmage, and I answered thusly: "I have always been a mage. I was a mage in Chapter 3 and I was a mage during the GCD- and I didn't go FotM then. But the thing is, after a while a girl gets tired of the BS- and RW loooves melee classes, so warmage is probably safe."

I'm just tired. Give me something that can actually sustain dps. Mage sure as hell can't. And as soon as RW gave mages a great burst boost, they changed bosses from burn fights to attrition fights, making us... well... feel pretty crappy looking at our non-burn dps. More like dpm, damage per minute. Please.

Ehhh, they'll nerf warmage just as soon as I buy a bunch of reset tickets. I can see it coming. FML.
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