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1

Tuesday, November 20th 2012, 5:57pm

Fix proof of myth drops from world boss

The current system for proof of myth is creating problem between guilds and players also. Change it like mementos drop 2 proofs per kill or some other way. so everyone participate in raid can get those proofs. Current system is really annoying.

2

Tuesday, November 20th 2012, 8:26pm

They need to change the whole way the proofs work .......... same people get them all the time, if your on when server resets you get to see/kill the boss (and re-spawns @ the same time .... 72 hours still spawns in the early am). If you have a job and cant be on at that time of day Poofs are just something you hear about. gets to the point you may have to look for a different game to play/spend your money on because the way things are set up here this game caters to a select time group.

3

Tuesday, November 20th 2012, 9:32pm

Quoted from "linkit;577792"

They need to change the whole way the proofs work .......... same people get them all the time, if your on when server resets you get to see/kill the boss (and re-spawns @ the same time .... 72 hours still spawns in the early am). If you have a job and cant be on at that time of day Poofs are just something you hear about. gets to the point you may have to look for a different game to play/spend your money on because the way things are set up here this game caters to a select time group.

Thats why theyre called "Proof of Myths" ;)

Looking for another game is a bit extreme. This game always caters to select groups. Hell, it caters to a LOT of groups. The OP nasty end gamers, the greedy diamond sellers and high prices, the FTP and all the time they have...

Its 1 part of the game. Lets be mature and take it for what it is.

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4

Tuesday, November 20th 2012, 11:20pm

This problem will fix itself as soon as the people that are getting them have so many they either no longer care about them, or they are selling so many that the demand (and price) goes down. I've seen this already starting on Govinda. You couldn't even buy 1 a few weeks ago, but now that those farming it all the time have the full OD set, they are starting to sale the left overs. Unless you already have your full KBN/mentos/shells sets and have nothing left but proof gear, I'd just focus on the other stuff and by the time you are done, there will be easier access to proofs, the unbound gear on AH, and the stats.

I think it's pretty awesome the items aren't bound at least... if I buy mentos I have to use an ABL to get the item, with proofs I can buy the proofs directly and avoid the ABL. Hmm, I guess we might also see them on AH, if not already.

5

Wednesday, November 21st 2012, 1:47am

Quoted from "shopguy;577831"

This problem will fix itself as soon as the people that are getting them have so many they either no longer care about them, or they are selling so many that the demand (and price) goes down. I've seen this already starting on Govinda. You couldn't even buy 1 a few weeks ago, but now that those farming it all the time have the full OD set, they are starting to sale the left overs. Unless you already have your full KBN/mentos/shells sets and have nothing left but proof gear, I'd just focus on the other stuff and by the time you are done, there will be easier access to proofs, the unbound gear on AH, and the stats.

I think it's pretty awesome the items aren't bound at least... if I buy mentos I have to use an ABL to get the item, with proofs I can buy the proofs directly and avoid the ABL. Hmm, I guess we might also see them on AH, if not already.


This is an easy way to stop or slow down the progression of people you don't like or deem shouldn't have the best gear. The end game guilds/players can farm these bosses constantly effectively halting the gear progression for most of the rest of the server. Proofs need to be just like mentos, everyone involved with the kill gets some (even if its 1-2). When the farmers stop getting 10-15 per kill for themselves, then they might stop farming so often.

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6

Wednesday, November 21st 2012, 3:13am

Quoted from "shopguy;577831"

Hmm, I guess we might also see them on AH, if not already.

They're on AH already. I saw 2 of my guildies using Proof chests. And one of them got it for 11m >_>
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7

Wednesday, November 21st 2012, 3:13am

Quoted from "Ziav;577848"

This is an easy way to stop or slow down the progression of people you don't like or deem shouldn't have the best gear. The end game guilds/players can farm these bosses constantly effectively halting the gear progression for most of the rest of the server. Proofs need to be just like mentos, everyone involved with the kill gets some (even if its 1-2). When the farmers stop getting 10-15 per kill for themselves, then they might stop farming so often.


Unless you can claim that you have a full KuBN set you can't say that they've stopped your gear progression. The set also isn't required to do KuBN neither is a KuBN set.

Also you don't need the set to be good, the set is the best in the game for a reason, also biggest problem that I have with World Bosses is that anyone can gank the kill, throw an arrow or any ranged object to hit the boss before someone starts tanking it.

Earlier today after we finished our Hippo we went to the other channel and there was a big amalgamation of several guilds around with a random assortment or players, no tanks in sight, there were a few randoms around trying to glitch it. We just decided not to bother with it because A) I was tired and B) with the number of people just standing around it would be incredibly easy to steal especially if there was a rogue around or what not. PPK eventually went for it so I hope they got it (I went to bed right after), but your solution would be good for situations like that, but at the same time that also means any random person can hit the hippo once and get mems or whatever which is also dumb. (I've seen a system like that in place in other games actually)

I don't think people would overly be opposed to everyone in their party getting a fair share of Hippo though, especially for the guilds with larger parties where not everyone is going to get something. Though at the same time it's also bad for smaller guilds who can handle it, I'd say if that system were in place only the killing party gets something and it depends on how many people are in the party.

8

Wednesday, November 21st 2012, 3:16am

Quoted from "Ziav;577848"

This is an easy way to stop or slow down the progression of people you don't like or deem shouldn't have the best gear. The end game guilds/players can farm these bosses constantly effectively halting the gear progression for most of the rest of the server. Proofs need to be just like mentos, everyone involved with the kill gets some (even if its 1-2). When the farmers stop getting 10-15 per kill for themselves, then they might stop farming so often.


1-2 proofs per person won't really change the farming of the world bosses by end game players...if anything it will push those to farm even more seeing as it'll take 3 kills for one roll. And you must remember....these pieces are by far the best in game...why should people that are not fully geared (rt gear - tosh gear etc) be able to get the proofs? They should have to buy off those end game players the same as would happen with any other end game instance loot.
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9

Wednesday, November 21st 2012, 3:30am

The issue with proofs isn't so much the difficulty of the bosses themselves, but the availability of said bosses. Since the bosses are on a nice little timer, and always come up after a server reset, they are effectively locked into server reset time for their spawn time. For the game's target audience, North America, this would fall between 6 and 9 in the morning. I'm not sure about the rest of you, but I have a job and college courses to deal with, and such real life things have a nasty tendency to either start in the early morning, or require you to be sleeping in the early morning to function. Now if the bosses were in say their own little instance that could be run maybe once every 72 hours per person, kinda like the current Hos, ZS, DL timers, then it would eliminate this game time-real life time conflict. Or maybe just reduce the spawn time for another option. Either way, it reduces the issue of the early morning spawns that few people can ever hope to see.
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10

Wednesday, November 21st 2012, 3:37am

Havin everyone in the raid get Myth items twill lead ter whole ship parties composed o alts.... lookin forward ter that army o alts in LoM fer a second an third channel spawn.

Lemon

11

Wednesday, November 21st 2012, 5:30pm

Quoted from "Kefkai;577855"

biggest problem that I have with World Bosses is that anyone can gank the kill, throw an arrow or any ranged object to hit the boss before someone starts tanking it.


If nobody in the party notices this happened and doesn't reset the boss and start over before killing it, then serves them right. I don't see this being a real issue. With everyone in party having the boss targeted (except healers) and nobody notices that the aggro went to someone besides the tank on the pull, that's pretty fail party IMO.

The fact that you can glitch most, maybe all, of these world bosses and then solo or duo them, is a bigger issue. Granted, they are too hard when not glitched, so that needs to be changed first... but if they at least make it where it takes a decent sized group, like 12+, to down one, with some good starts (not just people getting 1 shot by adds, that's not "strat"), then at least the wealth gets spread around a bit more. As it, a couple people go off and duo them in secret. Heck, an OP wd/d could more than likely solo Wodjin and Spider-chick, the lvl75 versions, once glitched. With the self healing might take a while, but that really shouldn't be possible on a lvl75 world boss, when the lvl cap is 75. Maybe in a year form now, when lvl cap is 80, but not now.

12

Wednesday, November 21st 2012, 5:53pm

So is that your method of getting proofs then, just gank the kill and hope no one notices?? Real honorable!

I don't disagree with the comments on the glitched bosses. I watched old spidey get taken down by two toons yesterday. Slow and painful like watching paint dry, but it happened nonetheless.

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13

Wednesday, November 21st 2012, 10:05pm

Quoted from "shopguy;577897"

If nobody in the party notices this happened and doesn't reset the boss and start over before killing it, then serves them right. I don't see this being a real issue. With everyone in party having the boss targeted (except healers) and nobody notices that the aggro went to someone besides the tank on the pull, that's pretty fail party IMO.


Usually this kind of thing happens in the blink of an eye, nevermind that you don't actually have to do damage to the mob, so rogues can go at their max range and use their 60 elite. You're not gonna notice someone who's good at ganking, hey maybe you'll notice some nub who did it but aggro goes to tank so fast once the first hit lands. It's never happened to us but I've seen it happen to other guilds.

As far as the stealing goes though it's happened, happened a few times actually, the other method of stealing is someone who runs in and just steals the loot if someone doesn't loot right away. We had that happen to us once when we let some non guildies into our party, they didn't loot, there seemed to be no one around and the proofs 'vanished'. (settings were on Master Loot, nothing came into queue)

Either way I don't see why you think that people who did no work deserve proofs.

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14

Wednesday, November 21st 2012, 10:21pm

Come to Indigo.. It is still a race between Deadly and Avengement as to who downs the world boss but most of our Lv 75s have the set now so we just use the Orange stats to clean tier.

15

Thursday, November 22nd 2012, 12:35am

Quoted from "Kefkai;577922"

Usually this kind of thing happens in the blink of an eye, nevermind that you don't actually have to do damage to the mob, so rogues can go at their max range and use their 60 elite. You're not gonna notice someone who's good at ganking, hey maybe you'll notice some nub who did it but aggro goes to tank so fast once the first hit lands. It's never happened to us but I've seen it happen to other guilds.

As far as the stealing goes though it's happened, happened a few times actually, the other method of stealing is someone who runs in and just steals the loot if someone doesn't loot right away. We had that happen to us once when we let some non guildies into our party, they didn't loot, there seemed to be no one around and the proofs 'vanished'. (settings were on Master Loot, nothing came into queue)

Either way I don't see why you think that people who did no work deserve proofs.


If only I had the opportunity to even have the problems that you stated there kef. I never get anything close to that situation because the world bosses are never available when I'm online, since it occurs when I'm asleep or at work everytime.

That's the real problem honestly, only people who are able to be online when it spawns have the chance, regardless of their gear or their ability to contribute to downing the boss.
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16

Thursday, November 22nd 2012, 1:55am

Quoted from "Quaffy2;577931"

If only I had the opportunity to even have the problems that you stated there kef. I never get anything close to that situation because the world bosses are never available when I'm online, since it occurs when I'm asleep or at work everytime.

That's the real problem honestly, only people who are able to be online when it spawns have the chance, regardless of their gear or their ability to contribute to downing the boss.



Same problem here, don't even get a chance at them. They should reduce the respawn time down to like 6 hours or something to make the myths almost worthless so others can get them without shelling out tons of gold, it's not like they're hard earned or anything.

All the mechanic in place now does is generate an obscene amount of gold for a few warden's and people camping the thing all morning.
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17

Thursday, November 22nd 2012, 2:58am

Would be nice if HM worldboss would work like Krolin, where you use an item on the regular boss to activate hardmode, and respawn time for regular worldboss reduced to 4-5 hours. So people who need normal mode don't need to wait for hardmode to be killed first.
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