You do have to admit though that in the FA days, we had status updates that were more than just a vague "we're working on it, no ETA." I remember Swag and several of the GMs frequenting the forums during the crashes that we used to have somewhat often on certain servers, and they'd give us little tidbits of info as they obtained it, letting us know what to expect whenever the servers got fixed.
Don't substantially disagree. Swag was more techie, and so could convey information without it being corrupted. Understanding both technology and user base allowed for more interactive communication without having to interrupt the techies with every little thing or acting like broken telephone.
There thing about it is that I think he formulated his own messages based on his understanding. Without that, you have to go with either "working on it" or constant interruption of tech people.
I remember more than once, being reassured that character data was intact during these downtimes. They'd tell us if they thought a rollback would happen, and if so, how big it would be. Even that bit of info would be enough to placate some of this dread a lot of people are feeling. There's never been an issue that required any server to be down for ~40 hours (at the earliest), so asking for a bit more in-depth information really isn't asking too much, in my opinion. They have to have at least some inkling of what's happened by now.
Very often, they don't know. Assuming data corruption (and I am NOT saying we have that), it is usually something that you don't know if it is fixable or not until you fix it and see if you succeeded or failed. Yes, they can give their estimate about likelihood of success, and as a tech support people talking to a rational client, that is what I would do. I just see enough irrationality here for them to opt out of this type of communication, which is what I was trying to discourage. ALas, for every person who appreciates honest assessment about the problem there are dozen of "fly off the handle" types.
It looks like one of two things: a.) Gameforge is just clueless and has no idea what is wrong, resulting in the downtime being so long, or b.) Something major has happened to these servers, and we need to be worried about what state they'll be in when they come back up, unless told otherwise.
Basically agree, although I would not use word clueless. In my experience, 90% of the solving the problem is understanding exactly what goes wrong. Usually finding solution is relatively simple unless you have to unscramble the database. Problem is not.
Yes, I get that they're busy, but taking 5-20 minutes to relay some very dumbed-down progress updates to us really isn't going to affect a 40+ hour downtime very much. Just saying.
Would like to see that as well, but ultimately, it does not bring the servers online any faster. It does not even alter anything at that point, since there is no way we, the player, can use the information to alter anything. What can alter something for us is ETA, so we are not waiting for something that is not coming. That ETA was released, with the usual caveat that it is "E".