I decided to start this thread on the US forums as well since it's already had its run on the EU forums with not much progress (The community manager was blatantly lied to about information and the players found him out).
If you would like to visit that thread it is here:
https://forum.runesofmagic.com/showthread.php?t=491086
I will sum up the information below:
The RU version of RoM is under a different contract with Runewaker so they get different stuff than we do.
They have flying ships for one that can be purchased by guild leaders of guilds level 7+.
Siege has been changed so that gates can ONLY be destroyed by siege equipment. Siege equipment has been made much stronger. NONE of the buildings inside your castle can be destroyed if any gates are still up. They have raised the balconies so players can not take advantage of them and sneak inside. They have created a magical barrier on the back of the castle that will not be removed until the inner gate is destroyed (I'm assuming to keep the throne from getting destroyed). All npc's including siege equipment is lvl 75 and none of the scrolls or the Guild Herald's Summoning Tornado will do 0 damage to the gates. Gates cannot be healed.
There are a lot of other bugs that RU server has squashed, and overall it is being run much better than our version.
Can we get some movement here on the US servers so we can have some of their content please? The EU server is trying, but there is only so much their Community Manager can do when he being lied to and told these things don't exist...when they clearly do.
Here is the thread from the Russian forums stating all the changes that have been made
http://rmonline.ru/forum/showthread.php?p=559381 Just use Google translate and make what you can of it.
To me this is one of the stand out points.....
09/11/2012
37. Krizaliya - added control of the continued availability of the elite monster Kulehsky destroyer for the job (previously unknown reason monster could not occur after death)
38. Krizaliya - added control of the continued availability of the NPC's corpse to be burned in the job required study kulehskih ants (he could not appear at random)
This.... just makes you wonder what the hold up was....
11/17/2012
40. With regard to paragraph 39, the NPC to improve the craft were removed for refusing dialogue stages of development in order to prevent accidental discharge levels not experienced players crafts
41. For greater visibility in the fast moving dialogue Snoop button "Next Page" icon was tagged wings
42. A bug processing stone pine and crystal Rhine
And for those who don't want to go through the translation.... Russian siege changes.... note some of the dates of the changes.
Changes in the siege
1. The gate is now only take damage from siege equipment.
2. Siege machinery strengthened, including static ballista on bridges and catapults on the walls of the castle.
3. Regardless of whether a weapon ram 50% more expensive to buy in the flag at the main building of the castle guild.
4. From the very beginning of the building (except for the towers buff and polygon) invulnerable once torn down any doors, they become vulnerable.
5. In the capture of the crystal and a critical error in the game client, it will be exciting and will not break.
6. Point built gates are now always from the start, but until the whole gate - it will be impossible to build new. When a critical error in the game client during the construction of the gate, these points will also be available for re-use and not break.
7. Now the building is limited distatsiey gate, you can no longer bring up the dialogue, and, having gone with him to a safe place to build a gate.
8. Siege Engines now can cause a trapped crystals (fix jumping when crossing the bridge failed, maybe now the jump will be lower and will be less likely to lean back).
9. Magic scrolls, magic and massive hurricane herald magic attack crystal guards now will not do damage to the gate, and the maximum health of the gate is reduced to match the damage siege.
10. Balconies on all partitions are set so that the enemy does not come through them to the castle.
11. Gain forges, sawmills and fields will now be saved not only so. work, and for all, in connection with this change and the cost of improvements, it now requires more than 500, and 2000 wars guild achievements.
12. 99% reduced damage bathed sea stone eyes of true knowledge and the essence of betrayal that they did not kill the gates and other constructions (not even allocated)
13. disabled improving electrical tower inflicts massive damage (it deals not even select an object, causing the gate to be demolished, the crystals to capture, on the balcony walls and other objects)
14. fixed limit of 36 players on each guild to prevent unnecessary critical errors of the game client, the extra players are deprived of opportunities and turn into rabbits to exit siege
15/11/2012
15. Fixed a system to maintain the level of siege gains smithy, fields and sawmills - Now save the gain can not exceed the level of the structure
16. fixed point construction gates, on the siege: they now work correctly with the lock of the gate with a new appearance (previously did not determine the presence of the gate and can be built already having, in this case the goal was given invulnerability), a guild (not siege location): will no longer appear points built gate, because where they are not needed
17. Fixed iron gates closing balcony of the castle walls (fences moved, not to leave passes on the balconies)
11/16/2012
18. point built gate will no longer consider the iron gates locked on the balcony, so the building will be demolished gates work fine
04/12/2012
19. the back of the castle walls guild added the magical barrier to prevent the entrance of the main building without demolition of the inner gate
20. Gates will no longer accidentally shrink
Now to Kefkai (since you started a thread about it).... buffs...
1. standard game interface displays up to 24 buffs, the game supports up to 40, to display the missing download archive with two files
<removed hoping this won't get deleted> and unzip, then place the extracted files in a folder with game path relative to the root folder of the game .. \ interface \ worldxml \, an example of the full path to the file "C: \ games \ Runes of magic \ interface \ worldxml \ buffframe.xml" and "C: \ games \ Runes of magic \ interface \ worldxml \ buffframe.lua "