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1

Thursday, March 7th 2013, 9:02pm

Zodiac pets decrease in desirability over time

Hello, constructive feedback time.

The Problem
Zodiac pets after the first 3 or 4 become undesirable.

Background: The seasonal festivals in RoM have some nice advantages, mostly keeping content fresh and different for players. Zodiac pets are the main reward and incentive for "power gamer" players like myself to participate (some festivals have additional niceties as well, but Zodiac pet is by far best I've seen to date). Unfortunately, once you acquire 3 or 4 pets the usefulness of additional pets decreases drastically.

Current implementation is that only 1 buff from Legendary, Adult, and Newborn pet can affect a player on any given day.

Already got Legendary pet to buff HP? Then why would you want legendary pet for All Attributes? (assuming HP more desirable than All Attributes - reverse or substitute whatever Legendary buff the player feels is superior) .. Perhaps there would be situation like you would want HP buff for instance or PvP damage reduction buff for siege. But the value of that 2nd Legendary Zodiac pet is MUCH less than the 1st pet. Different players will vary in opinion of course, but for me with 3 Zodiac pets currently .. I might go for 4th, but beyond that I don't want it at all.

Some players I know got 3 pets off the same festival. Now they have little to no interest in later festivals.


Possible Solutions
Obvious first impulse is to consider allowing unlimited buff stacking: you get as many buffs as you have pets. However, that can be almost immediately discarded as too powerful, so I won't go on further.

1. Allow consecutive buffs. Still 1 buff per day per pet. Still cannot have 2 Legendary, Adult, or Newborn pet buffs active at the same time. However, this would allow me to - for example - use Legendary HP buff to run an instance, then Legendary pet's PvP damage reduction in siege later.

2. Allow 1 buff per day per type of pet. "Type of pet" here meaning Legendary Aquarius, Legendary Leo, Adult Sagittarius, Newborn Scorpio, Newborn Aquarius, etc. I believe 12 Zodiac signs, so this would make maximum 36 buffs per day (most players would have far less of course).

With thought you could come up with an extremely large number of variations on these: allow consecutive buffs but only from different types of pets, allow consecutive buffs but only for Legendary & Adult pets (Newborn buff x12 could be problematic), etc. Designers could just pick whatever variation seems good to them.

The important thing is that there should be a meaningful incentive to acquire more than a small number of Zodiac pets. This would increase players' involvement in the festival events, and that's good for the "fun" factor.