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1

Saturday, March 9th 2013, 10:58pm

Price increase of plusing jewels

Well today I +ed up another dagger and was disgusted by they ridicules price increase implemented by gameforge and runewaker !!!!! Im not talking about a straight diamond per stone increase, but a fail % increase witch in turn raises the over all cost of +ing a item. Do they think they are being smart by changing the % of success and fail rates and that way PRETENDING they are not increasing the price of the service?

It took 29 Star Jewel Faith to get my dagger to +5 !!!! .... Thats 135 diamonds to get the dagger to + 5
Its gotten to the point with there horrific fail rates (in a attempt to have a hidden profit increase) That I find myself no longer wanting to upgrade gear, I can handle the price of the 4 rune slots, all the puris for the stats and tiering to +7 or +8. But this hidden cost is getting more and more ridiculous all the time. I have been playing this game for many years now and one can see with out a doubt that they have changed the % rates and this they very much need to re-address this practice and be more honest with there paying customers.

Also I sincerely hope that none of the form mods come on and comment about this not being true. because I then would the have to reply by calling them lairs and that would be against form rules and could get me in trouble.:o

2

Saturday, March 9th 2013, 11:12pm

Quoted from "linkit;592174"

Also I sincerely hope that none of the form mods come on and comment about this not being true. because I then would the have to reply by calling them lairs and that would be against form rules and could get me in trouble.:o


It is not against forum rules to call mods lairs. I am not exactly sure what kind of creature* dwells inside forum mod, but it is not against rules.




* I wonder if it is the much elusive super-ultra-guaranteed-to-get-you-98-aptitude-holy-egg golden cavy. Cause if it is, I am totally going mod huntin
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


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3

Sunday, March 10th 2013, 12:17am

Quoted from "vfwiffo;592177"

It is not against forum rules to call mods lairs. I am not exactly sure what kind of creature* dwells inside forum mod, but it is not against rules.


[COLOR=white !important]Reason: Heavy Infraction - Insulting member of staff
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this is referring to your recent behavior on our forums:

You have recently attacked several staff members and posted defamatory content.

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well nytefall sure seemed to think its against the rules

OT I'm pretty sick of jewel fail rate and I've heard many others complain its gotten more ridiculous. I could handle the fails if it didn't degrade but spending money on something that can make your gear worse is just stupid.

RoMunited

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4

Sunday, March 10th 2013, 12:27am

We need them to justify to us why they think the price should be that high to plus a piece of gear. They should be doing that for all of their changes, that would allow people to understand/present their argument over the changes

This would also allow the community to get more in touch with Gameforge so that we as players can see where the game is going

5

Sunday, March 10th 2013, 12:55am

Quoted from "Bakken;592183"

....
Outright calling our moderators, mentors, or staff members liars is unacceptable.
.....

well nytefall sure seemed to think its against the rules


Now, read what you quoted and what I wrote and see if you can spot the difference.

*sigh* Don't they have humour in Canada?

Quoted

OT I'm pretty sick of jewel fail rate and I've heard many others complain its gotten more ridiculous. I could handle the fails if it didn't degrade but spending money on something that can make your gear worse is just stupid.


I see complaints like that all the time too. Those people are Calvinists.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


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6

Sunday, March 10th 2013, 12:55am

Quoted from "RoMunited;592185"

We need them to justify to us why they think the price should be that high to plus a piece of gear.


It took them 3ish years to admit $2.50 was too much for 1 purified fusion stone. I don't have confidence they will say anything to attempt to justify the cost of plussing.
purple - P/K

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7

Sunday, March 10th 2013, 12:57am

Well here is a lil update on this dagger plusing ......

7 to 12 went pretty well, one package from weekend sale just made it, 13 to 16 on the other hand was ridiculous requiring 13 jewels to get it done and the only way to get these is to buy package 48.

1-5 ....... 29 jewels ............................... 135 diamonds
6 ....... 130 rubies
7-12 ........1 package 47........................... 145 diamonds
13-16 ........ 3 package 48 .... @219 each .....657 diamonds


So the total to plus this lvl 75 dagger to plus 16 was 937 diamonds
@ RoMs diamonds prices that is $35-$40 dollars.
I find this ridicules and really reflects on the current state of the game and the amount of players still playing. I think as RoM keeps hiding and changing there % of fail and success rates the anount of players leaving will increase faster then they can increase there fail rates for higher profits.

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8

Sunday, March 10th 2013, 1:08am

Stop correcting spelling and defend RoM's honor, Pinkhat. Sheesh.
purple - P/K

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9

Sunday, March 10th 2013, 1:15am

Quoted from "purple;592193"

Stop correcting spelling and defend RoM's honor, Pinkhat. Sheesh.

Ignore the troll

10

Sunday, March 10th 2013, 1:25am

Quoted from "purple;592193"

Stop correcting spelling and defend RoM's honor, Pinkhat. Sheesh.


It was a funny misspelling, darn it. Can't I make fun of people with no TP put into any of their spell skills?

As to the subject, I am mid-to-endgame statting a new tank and so plussing full set of gear, except for a 3 pieces I bought plussed. It is OD too, which as we all know affects plussing, and some of it was pre-statted, which affects plussing too.

So, I have done more plussing during this particular weekend than most people. And, like others, I've had very frustrating failure streaks, where I could not get a piece over to the top of the range, or even close enough to the top to use perfect jewels. But, guess what... I've also had straight no-failure streaks. Not really any different than most plussing attempts.

I don't have exact numbers, no. Still, the grand increased failure rate conspiracy is ... welll... I will admit, I didn't wear my tin foil pink hat today.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


ruisen2000

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11

Sunday, March 10th 2013, 1:39am

According to the old forum posts, the closer your equipment is to the jewel's max level, the higher the fail rate. If this is true, then we'll be seeing more fails with the level 77 equipment compared to lv 70 equipment.

So far, it still seems to hold true. Had no problem getting to +5 with Faith jewels on old 70/72 equipment. But with level 77 pieces, even +4 is hard. And from what I remember before faith jewels came out, it was almost impossible to get +5 with revelation jewels on lv 67 or 70 pieces. +4 was recommended, and 2 perfects after that. When Faith came out, +5 became possible easily. Now we're probably just going back thru the cycle again, and with perfects being so expensive... yeah, this going to be a problem.
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12

Monday, March 11th 2013, 4:44pm

What they need to do is get rid of the dropping effect from plussing. I'd be perfectly fine with fails, but the drop rate is just way too high. It would make plussing have so much less rage. But the day that happens siege will be out of beta and all the quests will work properly.
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13

Monday, March 11th 2013, 4:52pm

I agree the price of these jewels are kinda expensive, shoot I cant even afford them being F2p.. haven't even geared since chapter 4..
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RoMage

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14

Monday, March 11th 2013, 5:38pm

Quoted from "flare624;592376"

What they need to do is get rid of the dropping effect from plussing. I'd be perfectly fine with fails, but the drop rate is just way too high. It would make plussing have so much less rage. But the day that happens siege will be out of beta and all the quests will work properly.


I love how you spell word 'never'.

More then once I raged on forum about how stupid is drop in plussing, and last couple of times I had to + I had gear go to +4, back to +1 back to 4, 3, 4 and finally 5 with many fails only in between. This was done on L55 OD gear with L70 jewels, so Noblewarrior's remark about making difference in levels does not make much sense...

And I agree, 1K dias to + stinking dagger puts you right there in price range of new game that is not in beta. IS is too expensive, we all know that, but question is if there is anyone else with sense of urgency in GF that knows this. In meanwhile we loosing mid-level players all the time.... and 99% because game is too expensive to run.

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15

Monday, March 11th 2013, 7:47pm

Quoted from "ruisen2000;592199"

According to the old forum posts, the closer your equipment is to the jewel's max level, the higher the fail rate. If this is true, then we'll be seeing more fails with the level 77 equipment compared to lv 70 equipment.


It's been my experience that fails or fails+level drops are built into "standard" (non-perfect) enhancement gems, based on a certain percentage chance, and also based on some sort of random number generator (RNG). Since I'm not a programmer at all, or CS student, perhaps someone with experience ('wiffo?) can explain in one-syllable words how RNGs don't actually produce truly random numbers.

Now that I've said that, I've had rather variable success when plussing gear that's close to the upper level limit for given "standard" plussing gems. My mileage varies, and yours will, too.


Quoted

So far, it still seems to hold true. Had no problem getting to +5 with Faith jewels on old 70/72 equipment. But with level 77 pieces, even +4 is hard. And from what I remember before faith jewels came out, it was almost impossible to get +5 with revelation jewels on lv 67 or 70 pieces. +4 was recommended, and 2 perfects after that. When Faith came out, +5 became possible easily. Now we're probably just going back thru the cycle again, and with perfects being so expensive... yeah, this going to be a problem.


There have been times when I've had similar gear go from +1 to +5 in five or six tries. And then, there have been times when it's taken 10-15 tries to hit +5. Going from +12 to +15 usually goes smoothly for me, with few fails or fail/drops.

But when I run into a stretch of fails and fail/drops, it's time to put down the plussing gems and walk away for awhile, maybe even a full day. Change of time, change of luck, perhaps.

I think that it's not only unconscionable but also a waste of time and text to repeatedly bring up this subject. I've lost count of the number of threads that have been started and maintained about it over the years. No matter how often this stuff gets yammered about, neither the publisher nor the game developer seems to be willing to make a change to the fail and fail/drop chances. *That* much is obvious. After all, selling diamonds so people will buy Item Shop stuff is what keeps this game going.

I will admit that I'm puzzled, and occasionally entertained, by the people who insist upon coming back to this, as a dog returns to his own spew. But good Bog, it can't be *that* tasty...

It's also ridiculous to make a claim, as the OP did, that GF or RW "raised the price" of plussing gems. I seriously doubt they've done any such thing. What I believe is that the OP had one or more runs of poor luck, that the RNG gods were mad at him for not having made a sufficient sacrifice, or that he simply wasn't holding his mouth right when clicking on those gems. :D

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16

Tuesday, March 12th 2013, 2:38am

Level 77 equipment, with +12 jewels. haven't seen them fail so much in a while lol.

ruisen2000 has attached the following image:
  • Jewels are Fail.jpg
Noblewarrior
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Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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17

Tuesday, March 12th 2013, 6:02am

buddy asked me tonight if i would get his ring "lvl 77" from +11 to +12. "Sure" i said. I have 15 of the 7-12 plussing gems.I blew all 15 of them & it finished at +10 /sigh

RoMage

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18

Tuesday, March 12th 2013, 12:27pm

Nufff said, something did change, and changed to the worst....


I am noticing other things, like more often ending with no galloping gale pot with 6 HK. It was rare to begin with it, but now is more rare and there are days I would get 15-30.

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19

Tuesday, March 12th 2013, 1:52pm

Yep i got from the house maid, once per week, no Galloping gale, no unbridled, but 100 frog potion, crazy beakouts and fullness loll. I have 6 house keepers and all skills full. Sad but welcome to the randomness of ROM.

Gameforge can you lower your randomness meter like 20% for a year ?? ;-)

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20

Tuesday, March 12th 2013, 2:13pm

Quoted from "zidlef;592488"

I have 6 house keepers and all skills full.


Thats your problem right there, house keepers need to be gimped to get the pots you want. I have 3 at lvl 55 so i can get a steady supply of galoping gales, unbridled and lucky targets