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1

Monday, March 11th 2013, 11:19pm

KBNH Gear questions

question #1-Will there ever be item set skills added to these pieces.
Question #2- Why does healer set seem so gimp compared to the other sets.
Question #3- Why are caster weapons still weaker or equal to the lvl 70 caster weapons.
Question #4- with all these set skills missing and broken gear is Proof gear gonna completely elimate the point of raiding so we have to farm tokens entire time on rom?

Dont even get me started on Beddim crappy stat drop loot table...

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2

Monday, March 11th 2013, 11:24pm

They haven't even bothered to put in dwarf iss skills so probably not for you guys either :P....

3

Monday, March 11th 2013, 11:49pm

Quoted from "SeanD123;592446"

question #1-Will there ever be item set skills added to these pieces.
Question #2- Why does healer set seem so gimp compared to the other sets.
Question #3- Why are caster weapons still weaker or equal to the lvl 70 caster weapons.
Question #4- with all these set skills missing and broken gear is Proof gear gonna completely elimate the point of raiding so we have to farm tokens entire time on rom?

Dont even get me started on Beddim crappy stat drop loot table...


3) from my understanding in the loot tables staves (and other weapons) have a +mdmg and +pdmg applied to them. My understanding is that after the Shackles of the cursed face, Runewalker oopsed and the staves now have +pdmg instead of +mdmg. That is why youll notice these staves generally have a higher % increase in their Pdmg but their Mdmg is lacking.

I finally upgraded to a new staff in hopes that Runewalker at some point in the future will realize this error and fix it which would make the new staves better like they are supposed to be.


You can verify this by looking up staves on Runedatabase you will see the staves have a base dmg then it says in green (if i remember) +x magical damage. That is where the oops is and it hasnt been fixed even on new content release.

If this is not something RW has noticed... then fail at their jobs. I think it is more "not putting money into something we think will eventually not be considered a problem"


Zidlef if you are storking around you will see by this response i am in no way a Gameforge/RW boy. I just feel placing blame where it is due is the right course of action.

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4

Friday, March 15th 2013, 11:45am

umm caster weapons are weaker and/or same as 70 because of W/M. They already do double your damage in any fight... and you want to give them a stronger weapon... they already are chapter 3 scouts lol./ they DONT need any more help.
Misguidedknight 72S/72K/70R Retired
Cerburus 100Wd/100S/100W/100R/100D/70M
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5

Friday, March 15th 2013, 12:05pm

Mhhh... last time I checked w/m weren't the only ones using staves and wands. Don't think they made the weapons gimped because of one class combo. Don't remember gimped bows from chapter 3. Worst thing is caster classes allready noticed this before the weapons even came out. Posted about it, sended tickets. So far nothing is done :S. Really like the game, but this is just one of the things that makes me wan't to bang my head on my desk just because the amount of fail is soooooooo big.

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6

Friday, March 15th 2013, 12:08pm

they aint gimped by no means!, mages are gimped, but mages have been gimped since kbnh started tbh, with 80 mil + hp bosses and such.. mages dps will always blow scuse the language. but its true. you guys are burn happy, moment burn goes away so do your numbers and if it wasnt for w/m no boss fight in kbnh + would be a burn fight. Im surpised theres still mages playing tbh.
Misguidedknight 72S/72K/70R Retired
Cerburus 100Wd/100S/100W/100R/100D/70M
Misguided 100CH/100R/100M/68WL/88P/52W
Sober 100K/60P/60W <-best toon name for anyone that knows me :)

Once proud co-leader of Exiled Demon Horde.
Been on multiple servors
Started playing around lvl 55 Cap...

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7

Friday, March 15th 2013, 12:09pm

just join the w/m bandwagon until something gets fixed... better than quitting game no?
Misguidedknight 72S/72K/70R Retired
Cerburus 100Wd/100S/100W/100R/100D/70M
Misguided 100CH/100R/100M/68WL/88P/52W
Sober 100K/60P/60W <-best toon name for anyone that knows me :)

Once proud co-leader of Exiled Demon Horde.
Been on multiple servors
Started playing around lvl 55 Cap...

Easycompany

8

Friday, March 15th 2013, 12:36pm

Did something different went D / S because we lacked one :D And it's really fun to heal instead op dps-ing so I'm still enjoying myself :). Still like playing my small little mage though. She's very good in farming monster cards :). But it's true mages are a dying race. Though we do have a die hard mage / priest and mage / warrior (yeah really, mage / warrior not warmage) left in guild. But sorry, topic hijack. It's just that the thing about the staves and wands, it's just really crap. Not just the staves and wand thing, but old sore from mages as well. Ah well enough, D/S now, happy healing :D.

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9

Friday, March 15th 2013, 1:16pm

Quoted from "FarmerTom;592914"

just join the w/m bandwagon until something gets fixed... better than quitting game no?


I agree with everything said here, except this statement above!! I know a lot of people that joined the bandwagon for W/M, but there is not a chance in hell that I will do this. I have always played mage since the beginning, I learned how to play it well and I know all of my skills. I play M/S and absolutely love it. I have spent a lot of my own hard earned money and a lot of time to get my mage to this point, if they don't soon fix mages I will just say au revoir. I spend way less now then I used to because what is the point? I also think that the reason the staves are like they are is because of the W/M and if they fixed them it would make this class even more OP. This tells me that there is something wrong with the class if all other mage classes have to suffer because of it!! I know it is probaly RW way to try and get people to reroll and they make a ton of money, it probably works for them I don't know but there is also peope like me who will not reroll and now spend less time and money on the game..... It really irks me everytime we go to an instance and I see my s hitty DPS compared to everyone else and silly me keeps thinking it will change at some point... I have started playing another game and actually getting into it so I know if things dont soon change I will eventually spend all my time and money over there and not on ROM. Shame really because I have been playing ROM for a long time and love the game, just hate that they "intentionally" separate classes like this and make everything so unfair!!!

I know people will probably respond to this saying RW could care less if one mage leaves the game, I know this already, I am just saying how I feel. I know others will say that Mages are meant for Crowd Control and not DPS but CC isn't really needed when you have 2 or 3 W/M who can burn anything fast!!! So yes Mages are a dying breed regardless of what spin anyone puts on it!!

Pyper M77/S73/P77
MidnightAssassins Guild, Palenque

10

Friday, March 15th 2013, 1:43pm

Some class combos become less usable due to changes in game. Scout are a prime example; after their moment of domination in Ch3, just about nobody makes a scout to play as primary today. I occasionally see OP scouts in PVP, sure, but I bet they are old players just keeping the class alive because they know it well; or maybe they play other classes in PVE and just switch to scout at PVP time for the anti-rogue utility.

I know the usual advice is "play what you like", and it is true to a point. But then playing a class or class combo that does not work well doesn't make you like it much. People like being effective. You may dislike not playing mage primary (as I certainly disliked not playing scout primary), but at some point the writing is on the wall.

That said, I certainly hope staves are fixed. Arbitrator being on the last KBNH boss is too far. Doom Cycle, besides having crazy high crit on it, is lacking in power.

Wish we had some info on upcoming stuff, to help make plans. If there is no good staff, for example, mages might grudgingly go to FOTM W/M. I was looking at replacing accessories, but it looks like 67/70 set and 72/75 split level accessories set pattern is not continued into 77/80. And, unless it is german, rom-welten has not been updated in a while.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


RoMage

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11

Friday, March 15th 2013, 3:06pm

Quoted from "vfwiffo;592930"

But then playing a class or class combo that does not work well doesn't make you like it much. People like being effective. You may dislike not playing mage primary (as I certainly disliked not playing scout primary), but at some point the writing is on the wall.


Bet you were thinking of lame mage with class combo that does not work that well.... :)

And yes, rogues got their dim light on first boss, best dagger, and mage have lame staff on last boss. Makes sense, does it not? I guess devs are all R/S.

12

Friday, March 15th 2013, 3:37pm

Quoted from "RoMage;592937"

Bet you were thinking of lame mage with class combo that does not work that well.... :)


Yeah, the mage that always gets near top of SW kill list. And several times, on top. And the one who AFAIK, does not even have all his stuff finished. That one.

Quoted

And yes, rogues got their dim light on first boss, best dagger, and mage have lame staff on last boss. Makes sense, does it not? I guess devs are all R/S.


Heh... Back in Ch3 someone had a link to a comic strip insinuating that all developers are scouts. As I recall, the punchline was along the lines of "Ok, development work is done. Now, off to my personal ranger toon. Guild needs me to tank, DPS and heal on next run"

I think we all agree the KBN situation is not normal. Heck, just ask Fan, she'll chew your ear off. But we don't know if they intend to fix it. Next staff from Haunt instance is still not revealed that I know off.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


13

Friday, March 15th 2013, 4:27pm

Quoted from "FarmerTom;592906"

umm caster weapons are weaker and/or same as 70 because of W/M. They already do double your damage in any fight... and you want to give them a stronger weapon... they already are chapter 3 scouts lol./ they DONT need any more help.


Oh please Cerb. Magic weapons being gimp affects more than just W/M. It also affects every healer and every mage, as well as warlocks. Not to mention... do W/M really do double your damage? I seem to recall you bragging that you were tanking *and* doing as much dps as they were... hmm..

Quoted from "FarmerTom;592913"

they aint gimped by no means!, mages are gimped, but mages have been gimped since kbnh started tbh, with 80 mil + hp bosses and such.. mages dps will always blow scuse the language. but its true. you guys are burn happy, moment burn goes away so do your numbers and if it wasnt for w/m no boss fight in kbnh + would be a burn fight. Im surpised theres still mages playing tbh.


Not true. Heretic has 0 W/M we still burn first/second/fourth pretty easily. W/M isn't as necessary for burning as everyone thinks it is.



Quoted from "FarmerTom;592914"

just join the w/m bandwagon until something gets fixed... better than quitting game no?


Meh. Gonna be nerfed eventually. They'll get their chapter just like Scouts did then they'll go poof. Don't really know why they changed it in the first place. W/M was awesome dps before the 60 elite.. 60 elite just made it retarded. Take away the 60 elite they'll still be better than mages.. lol.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


14

Friday, March 15th 2013, 10:39pm

Quoted from "Borella;592948"

Oh please Cerb. Magic weapons being gimp affects more than just W/M. It also affects every healer and every mage, as well as warlocks.


If it affects every healer, doesn't it affect everyone then?

15

Friday, March 15th 2013, 11:01pm

If KBN weapons get a magic damage boost, the already strong W/Ms will become imbalanced.

I don't know why mages are complaining right now.

For many many many chapters, magic dps was a misnomer. Today, magic dps is actually viable.
W/M is the least expensive and simple dps class to play. If you are not playing one yet, you are not interested in the end game period.

W/M and Warden boost has actually been good for the game. More classes are actively played. Just a little over a year ago, an end-game party was pretty much all r/s. Today, you see w/m, wd/s, r/wd, s/wd, m/wl, wd/w frequently in the party.

16

Friday, March 15th 2013, 11:25pm

Quoted from "tyrr;593015"

If KBN weapons get a magic damage boost, the already strong W/Ms will become imbalanced.

I don't know why mages are complaining right now.

For many many many chapters, magic dps was a misnomer. Today, magic dps is actually viable.
W/M is the least expensive and simple dps class to play. If you are not playing one yet, you are not interested in the end game period.

W/M and Warden boost has actually been good for the game. More classes are actively played. Just a little over a year ago, an end-game party was pretty much all r/s. Today, you see w/m, wd/s, r/wd, s/wd, m/wl, wd/w frequently in the party.


W/M is already imbalanced, yes, but magic weapons are not only used by Warrior/Mages. and honestly anyone who's not already playing a W/M isn't going to switch just because they get a stronger weapon.

But if you're really that worried about W/M.. k. Don't buff mage staff's then. Just buff healer staff's.

The problem is with staffs being so far behind physical damage weapons, mages are even farther behind than they already were. They shouldn't be forced into going W/M just because they don't get a new weapon.

Basically, W/M shouldn't be a reason for not releasing better healer/mage wands and staves, that's just a ridiculous argument, that one single class should be the reason to nerf every mage, priest, and druid.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


17

Friday, March 15th 2013, 11:38pm

There will always be a time where one class combo triumphs all. RoM has been like that for how long? There are mages out there that still want to play mage over W/M. Arguing that the mage staff shouldn't be buffed because W/M uses it as well is faulty logic.
Firetruck W/Wdn/S 72/72/72- Retired as well now...
Bangsalot K/S/R 70/70/68 - Retired
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18

Saturday, March 16th 2013, 12:49am

Quoted from "mikkehboii;593019"

There will always be a time where one class combo triumphs all. RoM has been like that for how long? There are mages out there that still want to play mage over W/M. Arguing that the mage staff shouldn't be buffed because W/M uses it as well is faulty logic.


Do you really want to appease the few mages stuck on stupid with a few healers who don't really need a boost and make all physical dps reroll to W/Ms? Seems like an awful move to me.

With the way the game it is right now, physical dps is still viable. Boost magic damage on weapons and everyone with half a brain will have to reroll just like they did in scout days. Remember scout days? Want them back? I rerolled from mage to scout/rogue when WA came out. The smarter people rerolled when DoD came out.

19

Saturday, March 16th 2013, 12:52am

Quoted from "Borella;593017"


But if you're really that worried about W/M.. k. Don't buff mage staff's then. Just buff healer staff's.


I am fine with giving KBNHM staves and wands more HPIs while keeping the mdam at the current levels. Healers will have something new to stat and W/Ms will stay in check.

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20

Saturday, March 16th 2013, 1:03am

Quoted from "FarmerTom;592906"

umm caster weapons are weaker and/or same as 70 because of W/M. They already do double your damage in any fight... and you want to give them a stronger weapon... they already are chapter 3 scouts lol./ they DONT need any more help.

Dude. Those staves were bugged before people even knew what a warmage was. It's a bug. A boo-boo. A whoopsie, just like every other silly thing RW does that makes no sense.

Ask Yoman of RomWelten. They pushed the button that increases pdam instead of mdam. Cause they stupid and/or fixated on their new game. And despite multiple tickets, apparently they don't know how to fix it.

But don't blame that crap on warmage- it's been like that since before we even got our new elite skills. Blame RW for being incompetent.

Now, would upping the mdam make warmage OP-er? Ummm... yes, yes it would. Would I personally be willing to take a skill damage nerf so we could all get better staves- mages, warmages, druids, priests? Hell yes. It's kinda dumb to make it so half of your players (or so) don't need to upgrade for three expansions. I am sure GF would like to be making money off me on charges. And I don't know about any other caster classes, but not having a weapon to lust over has sure been demotivational to me as far as clearing KBN goes. I want to clear it, of course, but why should I bother spending the time and the money to get... a chest I don't need? I wonder how many other casters feel tired of watching phys classes show off their shiny new weapons and ask themselves "why do I bother?"
Formerly Fandreith, currently Fanndreith, 90 Hunter
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