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pwnsnoobs

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181

Tuesday, April 2nd 2013, 6:18pm

While were at it, give wardens a class specfic attack skill too. plz =)

182

Tuesday, April 2nd 2013, 6:21pm

Quoted from "regentego;596277"

That's like saying p/m or p/k was ruined for pve, yet I see both classes, risingtide+IB+Frostscars+chain, Its a matter of doing what nearly every other class has to do, use more then one button. I have a p/r and that's a gimped class combo yet I have no problems killing anything. Everyone is upset cause they can't IB IB IB...now what? Yup use the tools you have rather then bargaining with a poll that is going to go no where. And seriously about 20% of the p/s actually played p/s in PVE. Lets not make it something its not, it was a bunch of mages switching for siege. IB was the ultimate easy button.


The difference is other classes have attack skills that do damage and are instants.plz with 22k int on p/s frost scars doesnt kill people.if the skill could be upgraded than no one would complain. If as a p/s had more attacks as instants that did comparable damage then no p/s would complain.and if this change to ib was not so devastating in pve we wouldnt complain either.
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Malignatus

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183

Tuesday, April 2nd 2013, 8:00pm

When Scouts got the shaft (literally and figuratively), those people (not naming names or pointing fingers at anyone in particular) simply swapped from S/R to R/S, and did some minor regearing, if they did at all. The Dex bonuses that Scouts once had worked just fine for Rogues (and still do). Those who didn't already have Rogue either rerolled their secondary class or took it as their third class later on.

That's a nice, sweeping, general statement to match several that have been made here already. :D


I wonder just how many Rogue/X players will whine and cry rivers if or when RW decides that maybe their key skills need to be trimmed back a skosh, with the "spammable" ones being given 3-second cooldowns, Throw and Combo Throw being cut back to their original damage amounts, and Hide not only costing energy but also having a 10-second cooldown before it can be used again. (Those are *MY* recommendations to GF/RW on how to balance Rogues for Siege or PvP. Gogogogogo!)

Will they flood the forums, saying that it's unfair and that their characters have been completely ruined?

I suppose my response to them would be, "Just re-roll your character to <insert class here> and everything will be good." Yeah, that's the ticket! }:D

184

Tuesday, April 2nd 2013, 8:00pm

re: frost scars & other ISS

That's the main problem w/ ISS right now. RW needs to make ISS upgradable to make them halfway useful.

regentego

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185

Tuesday, April 2nd 2013, 8:34pm

Quoted from "Malignatus;596316"

When Scouts got the shaft (literally and figuratively), those people (not naming names or pointing fingers at anyone in particular) simply swapped from S/R to R/S, and did some minor regearing, if they did at all. The Dex bonuses that Scouts once had worked just fine for Rogues (and still do). Those who didn't already have Rogue either rerolled their secondary class or took it as their third class later on.

That's a nice, sweeping, general statement to match several that have been made here already. :D


I wonder just how many Rogue/X players will whine and cry rivers if or when RW decides that maybe their key skills need to be trimmed back a skosh, with the "spammable" ones being given 3-second cooldowns, Throw and Combo Throw being cut back to their original damage amounts, and Hide not only costing energy but also having a 10-second cooldown before it can be used again. (Those are *MY* recommendations to GF/RW on how to balance Rogues for Siege or PvP. Gogogogogo!)

Will they flood the forums, saying that it's unfair and that their characters have been completely ruined?

I suppose my response to them would be, "Just re-roll your character to <insert class here> and everything will be good." Yeah, that's the ticket! }:D



I haven't used throw combo throw since chapter 2, so scaling back of damage would not affect me or any other r/s, as for hide, I would be okay with a CD to it, it has been exploited with a macro that hits low blow once then puts you back in hide faster then you can be put into combat. I can name one r/s who mysteriously stopped posting on the forums who uses this. A 10 sec CD to hide is acceptable and doesn't hurt me at all cause I hate using hide, the past few times I sieged I went as s/k cause the influx of r/s was just annoying and 10 minutes of a OP scout usually discourages rogues who prefer to walk around in hide.

186

Tuesday, April 2nd 2013, 8:36pm

"Umm this isn't even right, I finally got on and put Combo throw to 55 throw to 50, remember they are instants now, I threw combo, first hit was 203k, could not test second cause mobs died. Throw hit for 173k. So I did some pvp testing, first hit 48k second 42k, throw sealed the kill. BTW those were not crits AND I was on r/p.

So yes this makes shot/va look like a spit ball. So what this means is watch the heck out for r/k and r/wd. Now they will range kill you faster then a r/s, oh and their not easy to kill.

problem is r/s can't grasp the idea of not carrying a bow, I feel awkward not using it either but I do waaaay more damage throwing knifes. And dude....its three op hits instantly."

That is a quote of our nerf friend ren. And there r lot of other quotes out there similar to that with him in forums after throw was boosted, and with his friend Kefkai too, the initiator of that 1 big nerf iceblade thread. Apparently, hypocrite is a word that is missing from their vocabulary. :)

regentego

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187

Tuesday, April 2nd 2013, 8:43pm

Quoted from "lesmceld;596324"

"Umm this isn't even right, I finally got on and put Combo throw to 55 throw to 50, remember they are instants now, I threw combo, first hit was 203k, could not test second cause mobs died. Throw hit for 173k. So I did some pvp testing, first hit 48k second 42k, throw sealed the kill. BTW those were not crits AND I was on r/p.

So yes this makes shot/va look like a spit ball. So what this means is watch the heck out for r/k and r/wd. Now they will range kill you faster then a r/s, oh and their not easy to kill.

problem is r/s can't grasp the idea of not carrying a bow, I feel awkward not using it either but I do waaaay more damage throwing knifes. And dude....its three op hits instantly."

That is a quote of our nerf friend ren. And there r lot of other quotes out there similar to that with him in forums after throw was boosted, and with his friend Kefkai too, the initiator of that 1 big nerf iceblade thread. Apparently, hypocrite is a word that is missing from their vocabulary. :)




Throw combo throw, I actually said on the forums it was OP, again like DK, I won't use it cause honestly Im waiting for a nerf to come, I will stick to a bow they can't possibly nerf shot anymore.

188

Tuesday, April 2nd 2013, 10:38pm

And yet I somehow missed the nerf combo throw thread started by u guys. Or the general nerf rogue thread started by u guys. Trust me, a lot of rogues didnt get the memo about not using combo throw. :) Personally, and it's an opinion, not written in stone like some people think their opinions r, r/wdn eg was much stronger pvp combo then p/s, and yes, i thought rogues in general were stronger pvp combos than p/s. But calling for nerfs when no class truly dominated pvp was unwise in my opinion. And i can point to dkjester thread calling for rogues to be nerfed. Will rogues really be so happy if there class is nerfed to the current effectivenes of p/s in sw?

189

Tuesday, April 2nd 2013, 11:14pm

Quoted from "lesmceld;596342"

And yet I somehow missed the nerf combo throw thread started by u guys. Or the general nerf rogue thread started by u guys. Trust me, a lot of rogues didnt get the memo about not using combo throw. :) Personally, and it's an opinion, not written in stone like some people think their opinions r, r/wdn eg was much stronger pvp combo then p/s, and yes, i thought rogues in general were stronger pvp combos than p/s. But calling for nerfs when no class truly dominated pvp was unwise in my opinion. And i can point to dkjester thread calling for rogues to be nerfed. Will rogues really be so happy if there class is nerfed to the current effectivenes of p/s in sw?


Did you miss how any "rogues are OP" threads had R/s players jump in and do their best to turn it into a 'nerf iceblade' thread?
'Rogues aren't OP, hide works exactly as it's supposed to work, Iceblade is OP because priests are only healers'

190

Wednesday, April 3rd 2013, 12:22am

Quoted from "regentego;596328"

Throw combo throw, I actually said on the forums it was OP, again like DK, I won't use it cause honestly Im waiting for a nerf to come, I will stick to a bow they can't possibly nerf shot anymore.


yeap i noticed the OP ness of the skill and will keep my r/s not using it for exactly the same reason as why i never used P/s IB. I know it will get nerfed, so i wont go chasing it as my only skill i can kill people with.

Having played old school pvp games, AC being the most skill required for pvp with powersliding, fast casting, delay casting, circle casting, etc That is all in a 1 on 1 fight being mixed and matched as you found it most effective, i have found games with "auto hit" abilities will be all about the skills themselves and not the players for the most part.

I am sorry, you killed people with IB, cause it was OP, not cause you were good, not cause your wallet was bigger than someone elses (however closer to the truth). YOu were killing people cause your skill allowed you to hit first and do more dmg to them than they could to you. Plain and simple

Really this games pvp is so low level on skill it is nuts. People that think outta the box... like ebi (statting so far outta the norm) are the only ones that shake it up. There is little to no skill involved. I knew that at level 10. I chose to stay with this game cause i finally decided i didnt care about pvp anymore.


If i thought pvp was a big deal, i would be plaing another game. I can name 5 games off the top of my head that have better pvp than this, cause they require skill and those that dont cut it, leave.

Problem is with "i hit this button, you hit that button", pvp game IB was OP. If you all want a nerf to be over turned, reduce dmg by 1/2 and give you back your spamable, just in siege.... i bet you wont want half dmg in pvp, cause after all you know it was an OP ability in siege and you LOVED using it.

191

Thursday, April 4th 2013, 1:08am

3s cd was too much, if anything they should have changed it so either a.) it costs 15-20 focus to put it on par with a scouts wind arrow, b.) gave it % mana cost for the same effect, but instead of having to stay still to regen focus faster you'd just chug down mana pots or c.), lower its range to 150 so mages could be able to counter it without having take a couple ice blades to the face first.

As it was Ice Blade was op. You could use it without being in silence or throat attack range, and the only thing that would counter it in siege was a lot of flame and electric towers or a lot of equally geared people ganging up on said p/s, or one or two people that drastically outgeared that p/s.
The problem wasn't the fact that ice blade does too much damage in one attack, it was the fact that you could damn near cast that skill forever and with latency issues some people could be mowed down by 2 ice blades before they saw who was casting it. Any skill that can used to take advantage of siege's laggy buggy engine and has doesn't give any real advantage in pve needs to be nerfed.

Yes, I did make a p/s alt a couple months before it got nerfed, got a few pieces of proof gear and a shackles ready for it, and even got to use it a couple times in siege. With a shackles, crimson statted vahtos and a edge of faith, i was able to immune though people with 2x my hp and kill them in 2-3 shots, and if I had flame towers and eyes supporting me it was all the easier. If that toon was actually fully geared I could probably have parked myself in an invis with eyes and be nearly unstoppable. You don't need a lot of mattack to kill people in siege, as nobody stat's mdef. Most of the problems with priest/scouts came from the ones that were hybrid statted, so they had it all - enough attack power to mow down damn near anyone and enough HP and defense to live though a fight, often one that was just them versus a group. The purely mage statted ones dropped like a sack of potatoes if you so much as breathed on them and the tank statted ones didn't hit you for squat.

I can't really blame p/s for wanting that kind of power though, when rogues can come out of hide, one shot you and poof away. Not even eyes protect you 100% of the time when a rogue knows wtf he's doing and uses escape, or again, takes advantage of siege's buggy self and ports around, intentional or not.
(Wd/w)/s) (82/70/62) Kritzalot - WTB fourth class already, I want my rogue side back D:

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RoMunited

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192

Thursday, April 4th 2013, 1:11am

Quoted from "Danjuro;596476"

3s cd was too much, if anything they should have changed it so either a.) it costs 15-20 focus to put it on par with a scouts wind arrow, b.) gave it % mana cost for the same effect, but instead of having to stay still to regen focus faster you'd just chug down mana pots or c.), lower its range to 150 so mages could be able to counter it without having take a couple ice blades to the face first.

As it was Ice Blade was op. You could use it without being in silence or throat attack range, and the only thing that would counter it in siege was a lot of flame and electric towers or a lot of equally geared people ganging up on said p/s, or one or two people that drastically outgeared that p/s.
The problem wasn't the fact that ice blade does too much damage in one attack, it was the fact that you could damn near cast that skill forever and with latency issues some people could be mowed down by 2 ice blades before they saw who was casting it. Any skill that can used to take advantage of siege's laggy buggy engine and has doesn't give any real advantage in pve needs to be nerfed.

Yes, I did make a p/s alt a couple months before it got nerfed, got a few pieces of proof gear and a shackles ready for it, and even got to use it a couple times in siege. With a shackles, crimson statted vahtos and a edge of faith, i was able to immune though people with 2x my hp and kill them in 2-3 shots, and if I had flame towers and eyes supporting me it was all the easier. If that toon was actually fully geared I could probably have parked myself in an invis with eyes and be nearly unstoppable. You don't need a lot of mattack to kill people in siege, as nobody stat's mdef. Most of the problems with priest/scouts came from the ones that were hybrid statted, so they had it all - enough attack power to mow down damn near anyone and enough HP and defense to live though a fight, often one that was just them versus a group. The purely mage statted ones dropped like a sack of potatoes if you so much as breathed on them and the tank statted ones didn't hit you for squat.

I can't really blame p/s for wanting that kind of power though, when rogues can come out of hide, one shot you and poof away. Not even eyes protect you 100% of the time when a rogue knows wtf he's doing and uses escape, or again, takes advantage of siege's buggy self and ports around, intentional or not.



p/s p/s p/s p/s p/s

wut o.o

Isn't this the rogue thread?

194

Thursday, April 4th 2013, 3:20am

I would be ok with 30% damage reduction in siege along with a range reduction to 150. At least then we could still play pve without needing help to do regular quests.
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Kalvan

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195

Thursday, April 4th 2013, 10:08pm

Deleted five posts from today for being argumentative or off topic.

Kindly stay on topic, thanks in advance.
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196

Thursday, April 4th 2013, 10:41pm

I've been combing through all my siege records, and the only time I could find a P/s in the top on kills was when the P/s was a merc, or in a point drop guild. When you're looking at a guild composed of 15 200k+ hp end game geared players fighting at the sub 1000 level, then next week fight the same people in a different guild, then you'll see the P/s up near the top.
If the people you're fighting are at the same level, P/s is seldom anywhere near the top and spend as much time running back to the fight as they do killing.

tmblake09

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197

Friday, April 5th 2013, 2:47am

Quoted from "timthum;596492"

I would be ok with 30% damage reduction in siege along with a range reduction to 150. At least then we could still play pve without needing help to do regular quests.

You can still PVE without help. The other priest combinations manage on their own and they're off worse than priest/scout is.

Nothing needs to be done. Priest/scout has already been "fixed".
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pwnsnoobs

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198

Friday, April 5th 2013, 2:53am

Last time i checked....... i've seen all p/k complain. And what other priest combo's are there you keep speaking of? >.>

tmblake09

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199

Friday, April 5th 2013, 4:03am

Quoted from "pwnsnoobs;596597"

Last time i checked....... i've seen all p/k complain. And what other priest combo's are there you keep speaking of? >.>

I have an end-game priest/knight and haven't complained once. I did my job questing, however long it took, and finished it. I didn't whine and whine about how my one skill has a cooldown (even though I'm still allowed to have it). Hello, your rising tide still does a butt-load more than my rising tide. I manage just fine.
Draden - Knight/Warrior - Heartless - Reni

200

Friday, April 5th 2013, 4:54am

Quoted from "tmblake09;596603"

I have an end-game priest/knight and haven't complained once. I did my job questing, however long it took, and finished it. I didn't whine and whine about how my one skill has a cooldown (even though I'm still allowed to have it). Hello, your rising tide still does a butt-load more than my rising tide. I manage just fine.


Um.. no it doesn't. Rising Tide does the exact same damage on both a P/S and a P/K. P/S is basically just as slow as a P/K at questing now.

If you're talking about the "bow damage" that's laughable. It adds maybe 2-3K damage onto RT, if that.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage