Quoted from "regentego;596277"
That's like saying p/m or p/k was ruined for pve, yet I see both classes, risingtide+IB+Frostscars+chain, Its a matter of doing what nearly every other class has to do, use more then one button. I have a p/r and that's a gimped class combo yet I have no problems killing anything. Everyone is upset cause they can't IB IB IB...now what? Yup use the tools you have rather then bargaining with a poll that is going to go no where. And seriously about 20% of the p/s actually played p/s in PVE. Lets not make it something its not, it was a bunch of mages switching for siege. IB was the ultimate easy button.

Quoted from "Malignatus;596316"
When Scouts got the shaft (literally and figuratively), those people (not naming names or pointing fingers at anyone in particular) simply swapped from S/R to R/S, and did some minor regearing, if they did at all. The Dex bonuses that Scouts once had worked just fine for Rogues (and still do). Those who didn't already have Rogue either rerolled their secondary class or took it as their third class later on.
That's a nice, sweeping, general statement to match several that have been made here already.
I wonder just how many Rogue/X players will whine and cry rivers if or when RW decides that maybe their key skills need to be trimmed back a skosh, with the "spammable" ones being given 3-second cooldowns, Throw and Combo Throw being cut back to their original damage amounts, and Hide not only costing energy but also having a 10-second cooldown before it can be used again. (Those are *MY* recommendations to GF/RW on how to balance Rogues for Siege or PvP. Gogogogogo!)
Will they flood the forums, saying that it's unfair and that their characters have been completely ruined?
I suppose my response to them would be, "Just re-roll your character to <insert class here> and everything will be good." Yeah, that's the ticket! }![]()
Quoted from "lesmceld;596324"
"Umm this isn't even right, I finally got on and put Combo throw to 55 throw to 50, remember they are instants now, I threw combo, first hit was 203k, could not test second cause mobs died. Throw hit for 173k. So I did some pvp testing, first hit 48k second 42k, throw sealed the kill. BTW those were not crits AND I was on r/p.
So yes this makes shot/va look like a spit ball. So what this means is watch the heck out for r/k and r/wd. Now they will range kill you faster then a r/s, oh and their not easy to kill.
problem is r/s can't grasp the idea of not carrying a bow, I feel awkward not using it either but I do waaaay more damage throwing knifes. And dude....its three op hits instantly."
That is a quote of our nerf friend ren. And there r lot of other quotes out there similar to that with him in forums after throw was boosted, and with his friend Kefkai too, the initiator of that 1 big nerf iceblade thread. Apparently, hypocrite is a word that is missing from their vocabulary.![]()
Personally, and it's an opinion, not written in stone like some people think their opinions r, r/wdn eg was much stronger pvp combo then p/s, and yes, i thought rogues in general were stronger pvp combos than p/s. But calling for nerfs when no class truly dominated pvp was unwise in my opinion. And i can point to dkjester thread calling for rogues to be nerfed. Will rogues really be so happy if there class is nerfed to the current effectivenes of p/s in sw?
Quoted from "lesmceld;596342"
And yet I somehow missed the nerf combo throw thread started by u guys. Or the general nerf rogue thread started by u guys. Trust me, a lot of rogues didnt get the memo about not using combo throw.Personally, and it's an opinion, not written in stone like some people think their opinions r, r/wdn eg was much stronger pvp combo then p/s, and yes, i thought rogues in general were stronger pvp combos than p/s. But calling for nerfs when no class truly dominated pvp was unwise in my opinion. And i can point to dkjester thread calling for rogues to be nerfed. Will rogues really be so happy if there class is nerfed to the current effectivenes of p/s in sw?
Quoted from "regentego;596328"
Throw combo throw, I actually said on the forums it was OP, again like DK, I won't use it cause honestly Im waiting for a nerf to come, I will stick to a bow they can't possibly nerf shot anymore.
Quoted from "Danjuro;596476"
3s cd was too much, if anything they should have changed it so either a.) it costs 15-20 focus to put it on par with a scouts wind arrow, b.) gave it % mana cost for the same effect, but instead of having to stay still to regen focus faster you'd just chug down mana pots or c.), lower its range to 150 so mages could be able to counter it without having take a couple ice blades to the face first.
As it was Ice Blade was op. You could use it without being in silence or throat attack range, and the only thing that would counter it in siege was a lot of flame and electric towers or a lot of equally geared people ganging up on said p/s, or one or two people that drastically outgeared that p/s.
The problem wasn't the fact that ice blade does too much damage in one attack, it was the fact that you could damn near cast that skill forever and with latency issues some people could be mowed down by 2 ice blades before they saw who was casting it. Any skill that can used to take advantage of siege's laggy buggy engine and has doesn't give any real advantage in pve needs to be nerfed.
Yes, I did make a p/s alt a couple months before it got nerfed, got a few pieces of proof gear and a shackles ready for it, and even got to use it a couple times in siege. With a shackles, crimson statted vahtos and a edge of faith, i was able to immune though people with 2x my hp and kill them in 2-3 shots, and if I had flame towers and eyes supporting me it was all the easier. If that toon was actually fully geared I could probably have parked myself in an invis with eyes and be nearly unstoppable. You don't need a lot of mattack to kill people in siege, as nobody stat's mdef. Most of the problems with priest/scouts came from the ones that were hybrid statted, so they had it all - enough attack power to mow down damn near anyone and enough HP and defense to live though a fight, often one that was just them versus a group. The purely mage statted ones dropped like a sack of potatoes if you so much as breathed on them and the tank statted ones didn't hit you for squat.
I can't really blame p/s for wanting that kind of power though, when rogues can come out of hide, one shot you and poof away. Not even eyes protect you 100% of the time when a rogue knows wtf he's doing and uses escape, or again, takes advantage of siege's buggy self and ports around, intentional or not.
Quoted from "timthum;596492"
I would be ok with 30% damage reduction in siege along with a range reduction to 150. At least then we could still play pve without needing help to do regular quests.
Quoted from "pwnsnoobs;596597"
Last time i checked....... i've seen all p/k complain. And what other priest combo's are there you keep speaking of? >.>
Quoted from "tmblake09;596603"
I have an end-game priest/knight and haven't complained once. I did my job questing, however long it took, and finished it. I didn't whine and whine about how my one skill has a cooldown (even though I'm still allowed to have it). Hello, your rising tide still does a butt-load more than my rising tide. I manage just fine.