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201

Friday, April 5th 2013, 5:08am

Quoted from "Borella;596605"

Um.. no it doesn't. Rising Tide does the exact same damage on both a P/S and a P/K. P/S is basically just as slow as a P/K at questing now.

If you're talking about the "bow damage" that's laughable. It adds maybe 2-3K damage onto RT, if that.


10% crit chance to ice blade and rising tide? good to know that is nothing.
Added magical attack power? good to know that is nothing

And P/K isn't that bad. Throw on some melee accessories and holy strike things with a mallet if you grow weary of rising tide
A real sysadmin knows how to change the time.
If you make the same mistake while trying to make up for the previous one, you are doing something wrong.

As much as I'd love to say I offer consulting services, the scope of things broken is too large.

pwnsnoobs

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202

Friday, April 5th 2013, 5:09am

Quoted from "tmblake09;584556"

Oh wow, that's ridiculous! And I find it suspicious that the lvl 75 crafted stuff, if you make peach or brown, is the best in the game. Added it to the list. :)


Quoted from "tmblake09;588215"

Nope, my partner plays a warden/scout, he has since chapter 3, and he has absolutely no issues with Chiron. He knows perfectly how to control him and how to keep him alive and it works with no issues.


Quoted from "tmblake09;588242"

Obviously the poster before him *talking about himself* actually knew what he was talking about since his partner has been playing a wd/s since Chapter 3. :)


Pretty sure this guy never knows what he talking about, been shown in the past.

203

Friday, April 5th 2013, 5:12am

Quoted from "sertet;596608"

10% crit chance to ice blade and rising tide? good to know that is nothing.
Added magical attack power? good to know that is nothing

And P/K isn't that bad. Throw on some melee accessories and holy strike things with a mallet if you grow weary of rising tide


its only a 10% crit chance to rising tide, but that really doesn't do that much. That doesn't "make it so more damage than other priests rising tide." It just makes it supposedly crit more often, thou in practice 10% more crit chance on rt is negligible.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


pwnsnoobs

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204

Friday, April 5th 2013, 5:12am

10% to 0 still = 0

ruisen2000

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205

Friday, April 5th 2013, 6:25am

Quoted from "sertet;596608"

10% crit chance to ice blade and rising tide? good to know that is nothing.
Added magical attack power? good to know that is nothing


10% crit chance is really not that important. If it was crit damage, yes, but most pople have ~70% crit already, so most hits will land a crit on a regular zone mob anyway. Matk is useless for questing. Zone mobs have like 1k mdef.
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206

Friday, April 5th 2013, 6:53am

Quoted from "ruisen2000;596612"

Matk is useless for questing. Zone mobs have like 1k mdef.


It's not useless if you don't have any >.>. Ask any heal-statted healer how long it takes to kill mobs. Betcha it's a hell of a lot longer than you.

That said, no matk + % matk buff is still...no matk. Not helpful for heal-statted priests who used P/S to quest anyway.

Formerly Catorii, D/S/M of Faction.


ruisen2000

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207

Friday, April 5th 2013, 6:57am

Quoted from "effervescent;596613"

It's not useless if you don't have any >.>. Ask any heal-statted healer how long it takes to kill mobs. Betcha it's a hell of a lot longer than you.

That said, no matk + % matk buff is still...no matk. Not helpful for heal-statted priests who used P/S to quest anyway.

Well, most P/S are mage statted, or have at least 50k matk unbuffed, where more matk makes no difference. Since most priests that's completely heal statted wouldn't be a P/S.
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tmblake09

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208

Friday, April 5th 2013, 10:29am

Quoted from "pwnsnoobs;596609"

Pretty sure this guy never knows what he talking about, been shown in the past.

Erm, you're a little out-dated there honey. If you looked at the items I quoted, I was correct that those crafted items were the best. ;)
Draden - Knight/Warrior - Heartless - Reni

209

Friday, April 5th 2013, 1:42pm

Quoted from "ruisen2000;596612"

10% crit chance is really not that important. If it was crit damage, yes, but most pople have ~70% crit already, so most hits will land a crit on a regular zone mob anyway. Matk is useless for questing. Zone mobs have like 1k mdef.


Zone mobs still have decent defence. Nothing compared to a boss sure, but i know that leveling my priest is a nightmare unless i sent staff+ 3 or 4 mages pieces to do the job lol..and that was before the p/s nerf >.< Now im not looking forward to the 77-80 part on my healer >.>
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

Jada28

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210

Friday, April 5th 2013, 2:35pm

Quoted from "refugee;596349"

Did you miss how any "rogues are OP" threads had R/s players jump in and do their best to turn it into a 'nerf iceblade' thread?
'Rogues aren't OP, hide works exactly as it's supposed to work, Iceblade is OP because priests are only healers'


This statement do not make any sense to me. "Priests are only healers" whatttttt? I hate that "only" word. What your saying then is "Tanks are only Tanks to"? Gee take a look at Champs, they have crazy DPS and can tank to. But that's OK I assume from reading all of these posts. The only class that had an OP skill was P/S, (Laughable).... I played a P/S for SW and had a blast with it, I hate that a bunch of cry babies can come on here and whine because P/S killed them to much and Gameforge Killed the class....BOO to gameforge. I am adapting to my M/S and do well, next thing these childish people who don't know how to play the game will be on here crying about that class. Wish people would just learn how to play the game and quit with the Nerf BS, and accept that there will always be OP skills assigned to different classes. Make it a challenge to beat them instead of crying like litte kiddies!!!

211

Friday, April 5th 2013, 3:35pm

it's exactly that attitude of "your class is ONLY" that grinds on people.

If that were the case, this game would be: Knight ONLY, Rogue ONLY, Priest ONLY, Mage ONLY, Warden ONLY, Druid ONLY, Champion ONLY & Warlock ONLY. No secondary, no tertiary.. ONLY 1 class.

but wait! RoM has Class COMBINATIONS!!!!! that means that RW intended for classes to be more than ONLY 1 type.

212

Friday, April 5th 2013, 3:46pm

Quoted from "Jada28;596630"

This statement do not make any sense to me. "Priests are only healers" whatttttt?


You missed the semi-quotes around that statement, it was a statement made of combined quotes from the nerf ice blade thread.
Need to reread the post :)

Jada28

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213

Friday, April 5th 2013, 3:58pm

OOPS, yes your right I did. Still mean what I say tho to those who think healers are just for healing :D Sorry about that Refugee!!!

214

Friday, April 5th 2013, 4:30pm

Quoted from "tmblake09;596603"

I have an end-game priest/knight and haven't complained once. I did my job questing, however long it took, and finished it. I didn't whine and whine about how my one skill has a cooldown (even though I'm still allowed to have it). Hello, your rising tide still does a butt-load more than my rising tide. I manage just fine.


u have an endgame p/k? what server what is its name? that said you dont have to make up imaginary characters to argue. basically what your saying is p/s should be like p/k but without all the perks of the combo, no life link or massive pdef? if they wanted to make p/s a healer main which is the role they are forced into now, they have to change up their elite skills and give up a tp reset stone. there would probably be less qq if they were handed something else in place of iceblade

gigilomann

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215

Friday, April 5th 2013, 5:10pm

Quoted from "Jada28;596630"

This statement do not make any sense to me. "Priests are only healers" whatttttt? I hate that "only" word. What your saying then is "Tanks are only Tanks to"? Gee take a look at Champs, they have crazy DPS and can tank to. But that's OK I assume from reading all of these posts. The only class that had an OP skill was P/S, (Laughable).... I played a P/S for SW and had a blast with it, I hate that a bunch of cry babies can come on here and whine because P/S killed them to much and Gameforge Killed the class....BOO to gameforge. I am adapting to my M/S and do well, next thing these childish people who don't know how to play the game will be on here crying about that class. Wish people would just learn how to play the game and quit with the Nerf BS, and accept that there will always be OP skills assigned to different classes. Make it a challenge to beat them instead of crying like litte kiddies!!!


lol, I love you pyper but this is true, and i could name each class and what their best skills are and was on the verge of doing so but it could take a while..
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


216

Friday, April 5th 2013, 8:38pm

Quoted from "ruisen2000;596614"

Well, most P/S are mage statted, or have at least 50k matk unbuffed, where more matk makes no difference. Since most priests that's completely heal statted wouldn't be a P/S.


You apparently haven't been reading a lot of what people have been posting. Many P/Ks took up /S when third classes were implemented so they could quest easier. I was one of them. Does that mean I instantly started gearing up a mage set? No. Not all of us have that luxury or want to spend double the amount of money to make an extra set. Leveling as a P/K in heal gear is excruciating - and that was back before Tergothen Bay, before mobs started hitting like trucks and their mdef went through the roof. Leveling as a P/S in heal gear was still slow, but much faster than RT spam.

So...no. Even using some of the MT quest gear, my druid only gets up to ~30k matk if I full-buff, but that gear leaves me too squishy, considering I still have to tank mobs for at least 20 seconds, because 30k matk is nothing in Merdhin. I quest in my heal gear instead, since mobs hit hard, and at least I can heal myself if I get into trouble. I can't heal myself well in the quest set.

Mob mdef there is much higher than what any heal-statted healer has or can buff up to, period. It may seem low to you, as a mage, in mage gear, but it's certainly not low to those of us that have a whopping 7k (or less) matk unbuffed in heal gear. And yes, there are still P/Ks who, up until this update, used P/S only for quests. Now those P/Ks are screwed, because they now have two gimped combos that suck at questing.

Formerly Catorii, D/S/M of Faction.


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217

Friday, April 5th 2013, 9:15pm

wutwouldhappenif

when you entered siege all skills are +0 or +25 or +50


~Fly into the distance, disappear for awhile~

218

Friday, April 5th 2013, 9:17pm

Quoted from "bleedingblak;596672"

wutwouldhappenif

when you entered siege all skills are +0 or +25 or +50



mages would be pro because their skills scale like crap anyway
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


bleedingblak

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219

Friday, April 5th 2013, 9:24pm

Quoted from "Borella;596673"

mages would be pro because their skills scale like crap anyway

i would think they would be more on even ground lol


~Fly into the distance, disappear for awhile~

220

Friday, April 5th 2013, 9:49pm

Quoted from "Jada28;596637"

OOPS, yes your right I did. Still mean what I say tho to those who think healers are just for healing :D Sorry about that Refugee!!!


No problem, I reread it and noticed it wasn't really clear what I meant.

I agree 100%, anyone who says a priest should only heal can't have played too many games, I have never played one where a healer could only heal. In many I have played the healer can be one of the most well rounded classes available, not as strong as the full dps classes, but capable of holding their own without having to run too often.