Quoted from "Borella;596605"
Um.. no it doesn't. Rising Tide does the exact same damage on both a P/S and a P/K. P/S is basically just as slow as a P/K at questing now.
If you're talking about the "bow damage" that's laughable. It adds maybe 2-3K damage onto RT, if that.
Quoted from "tmblake09;584556"
Oh wow, that's ridiculous! And I find it suspicious that the lvl 75 crafted stuff, if you make peach or brown, is the best in the game. Added it to the list.![]()
Quoted from "tmblake09;588215"
Nope, my partner plays a warden/scout, he has since chapter 3, and he has absolutely no issues with Chiron. He knows perfectly how to control him and how to keep him alive and it works with no issues.
Quoted from "tmblake09;588242"
Obviously the poster before him *talking about himself* actually knew what he was talking about since his partner has been playing a wd/s since Chapter 3.![]()
Quoted from "sertet;596608"
10% crit chance to ice blade and rising tide? good to know that is nothing.
Added magical attack power? good to know that is nothing
And P/K isn't that bad. Throw on some melee accessories and holy strike things with a mallet if you grow weary of rising tide
Quoted from "sertet;596608"
10% crit chance to ice blade and rising tide? good to know that is nothing.
Added magical attack power? good to know that is nothing
Quoted from "ruisen2000;596612"
Matk is useless for questing. Zone mobs have like 1k mdef.
Quoted from "effervescent;596613"
It's not useless if you don't have any >.>. Ask any heal-statted healer how long it takes to kill mobs. Betcha it's a hell of a lot longer than you.
That said, no matk + % matk buff is still...no matk. Not helpful for heal-statted priests who used P/S to quest anyway.
Quoted from "ruisen2000;596612"
10% crit chance is really not that important. If it was crit damage, yes, but most pople have ~70% crit already, so most hits will land a crit on a regular zone mob anyway. Matk is useless for questing. Zone mobs have like 1k mdef.
Quoted from "refugee;596349"
Did you miss how any "rogues are OP" threads had R/s players jump in and do their best to turn it into a 'nerf iceblade' thread?
'Rogues aren't OP, hide works exactly as it's supposed to work, Iceblade is OP because priests are only healers'
Quoted from "tmblake09;596603"
I have an end-game priest/knight and haven't complained once. I did my job questing, however long it took, and finished it. I didn't whine and whine about how my one skill has a cooldown (even though I'm still allowed to have it). Hello, your rising tide still does a butt-load more than my rising tide. I manage just fine.
Quoted from "Jada28;596630"
This statement do not make any sense to me. "Priests are only healers" whatttttt? I hate that "only" word. What your saying then is "Tanks are only Tanks to"? Gee take a look at Champs, they have crazy DPS and can tank to. But that's OK I assume from reading all of these posts. The only class that had an OP skill was P/S, (Laughable).... I played a P/S for SW and had a blast with it, I hate that a bunch of cry babies can come on here and whine because P/S killed them to much and Gameforge Killed the class....BOO to gameforge. I am adapting to my M/S and do well, next thing these childish people who don't know how to play the game will be on here crying about that class. Wish people would just learn how to play the game and quit with the Nerf BS, and accept that there will always be OP skills assigned to different classes. Make it a challenge to beat them instead of crying like litte kiddies!!!
Quoted from "ruisen2000;596614"
Well, most P/S are mage statted, or have at least 50k matk unbuffed, where more matk makes no difference. Since most priests that's completely heal statted wouldn't be a P/S.
Quoted from "Jada28;596637"
OOPS, yes your right I did. Still mean what I say tho to those who think healers are just for healingSorry about that Refugee!!!