Quoted from "Borella;596763"
Comparison to scouts doesn't really make sense. Scouts have 5+ skills that all hit for relatively the same damage, so spamming wind arrows isn't necessary. Nothing a Priest has is anywhere close to the damage of RT or Ice Blade. THere is *nothing* to rotate through.

Quoted from "Cike;596771"
a comparison to a WA spamming scout is a appropriate for a p/s with focus cost on IB imo, would be about the same...
Quoted from "Borella;596772"
True, but Scouts are able to use other skills when focus is gone. Once a P/S's focus is gone it'd be pretty much useless and might as well roll over dead cause focus regen is stupid slow, even slower than energy regen.

Quoted from "Borella;596763"
I didn't.. I used P/S for questing. P/K is stupid slow. The P/K's I used to see quest would have a DPS do their quests with them because it takes them 5 minutes just to kill a few mobs.
Now i'll probably do quests on M/P and turn them in on P/K. Or do them on P/M. Nobody quests on a P/K if they have the choice because it's slow as hell. Rising Tide hits for 11K on MT mobs. That's ridiculous. At least with Ice Blade you could spam 6-7K's, to kill a mob with 200K+ hp. Only way it would work is if, like me, you have a seperate set of mage gear.
Comparison to scouts doesn't really make sense. Scouts have 5+ skills that all hit for relatively the same damage, so spamming wind arrows isn't necessary. Nothing a Priest has is anywhere close to the damage of RT or Ice Blade. THere is *nothing* to rotate through.
EDIT: Before you say Frost Scars, that hits for 3K. That's not a valid skill. At all. Bone Chill 2K ticks. There is nothing to rotate through at all.
Quoted from "Dkjester;596797"
I did a lot of my questing on the p/k just cause i never picked up a 3rd class... it was pretty grueling. But i got there. I think i hit 72 and finally just dual logged my mage. lol.
I didnt bring up scouts... this time... the other guy did. My point is exactly what you are saying. I was aiming for it isnt a good comparision for someone to ask me if i played a scout in PvP..... I was saying all that just to make the point it was not a good comparison.
I think a focus cost still isnt great... here is why
1) You all have commented how the nerf KILLED the class PVE... how does a focus cost fix that. Especially if you all claim how "focus comes back so slow". It would still kill the class PVE.... Like you said it was better to IB a mob which still took forever, but was better than rising tide.... Well the focus cost would STILL make you have to wait for focus. Therefore that doesnt fix the arguement that this nerf killed it in PVE... Unless you wanna concede that PVE really isnt the point of wanting it unnerfed... Which i have been saying from the beginning.
2) PVP it would adjust a balance, if it was ONLY to have a Focus costs in PVP, it of course might be as effective but would not affect PVE... In fact IMO 3 sec cool down for PVE is way better than "7 IB... wait 5 min to 7 IB again" It will also not affect the part that you could still spam 7 of them and kill someone with no skill, it just means you wouldnt be able to cut through a group of people with it. So doesnt really address the problem.
That is why i say a dmg nerf in PVP (I would even say maybe only 25% reduction, not 25% of dmg, but 25% reduction) and then remove CD. That addresses PVE and PVP both more fairly.....
Again unless you want to retract that all the arguements about IB nerf killing PVE.... cause how does 7 IB then not being able to use it, make it any better than a 3 sec cool down for PVE... After all since Priests can heal themselves... they can heal between IBs and be better then not having it at all after 7....
Cause i dont think you exaggerate how long it takes for focus regen.

Quoted from "Dkjester;596797"
Edit to add: 11k for rising tide 2 sec cast, 6-7 for 1 sec cast, 11k dps vs 12-14k dps... Looks like to me that using Rising tide isnt THAT much worse than spamming IB in PVE... which was another of my points why it didnt kill the class PVE.... That is assuming no curse runes in the staff... etc
Quoted from "gigilomann;596799"
Honestly cike spamming WA i fun out of focus quite fast, that being I don't have the sardo scout set skill. Once outa focus you have to use other skills, which a p/s could do as well, perhaps run out of focus use rising tide or die until focus is regened. But in seige refleted and peircing shot hit alot harder than wa... i only use wa for range.. and even then.. it's only 225ish? not very far compared to other classes, so being a s/k vs p/s with no pocket healer i would be dead before i could even hit the p/s.
Quoted from "gigilomann;596799"
Honestly cike spamming WA i fun out of focus quite fast, that being I don't have the sardo scout set skill. Once outa focus you have to use other skills, which a p/s could do as well, perhaps run out of focus use rising tide or die until focus is regened. But in seige refleted and peircing shot hit alot harder than wa... i only use wa for range.. and even then.. it's only 225ish? not very far compared to other classes, so being a s/k vs p/s with no pocket healer i would be dead before i could even hit the p/s.
Quoted from "Cike;596739"
to keep it spammable, 10-12 focus cost would be more appropriate if that is your main attack.

Quoted from "Borella;596800"
6-7K was an estimate, haven't quested in Priest gear on p/s in awhile cause I made mage gear.
However, iceblade is still much much better than RT simply for the fact that you have two chances to crit on the iceblades vs one Rising Tide, resulting in much much more damage overall than using RT. + mobs that interrupt RT/knockback/etc.etc.
Also the 10% from the fairy makes IB the clear winner.
There's a reason nobody quests on P/K. Even you admit that you gave up and used a mage. Think it's pretty obvious why the iceblade nerf kills the class.
+ the fact that it makes it 100% worthless in PvP, where it was never OP.
Quoted from "Dkjester;596810"
I was actually interested in crunching some numbers
Assuming 100 casts of RT 200 seconds
Using previously derived formulas you will have:
70 crits
30 non crits
Pretty easy to see that
Assuming 200 casts of IB 200 seconds
Using previously derived formulas you will have:
.49*100=49 *(2 crits)= 98 crits
.21*100=21 *(1 crit/1 non)= 21 crits 21 non crit
.21*100=21 *(1 crit/1 non)= 21 crits 21 non crit
.09*100=09 *(2 noncrit)= 18
Added up...
140 Crits
60 non crits
You will see though actually interestingly enough you get the same crits vs non crits assuming 200 seconds... which is very interesting.
Lets see about 60% and 80% crit rates:
60%:
RT
60crit vs 40 noncrit
IB:
.6*.6=.36 dual crit 72 crits
.4*.6=.24 crit/non 24 crits 24 non
.6*.4=.24 crit/non 24 crits 24 non
.4*.4=.16 non/non 32 non
Total: 120 crits vs 80 non, which is the same
80%:
RT
80 crit vs 20 noncrit
IB
.8*.8=.64 128 crits
.8*.2=.16 16 crit 16 non
.2*.8=.16 16 crit 16 non
.2*.2=.04 8 non
Total 160 crits vs 40 non crit... again exactly the same
So crit % means nothing the average crit vs non crit is the EXACT same whether using IB or RT... So nerfing IB did NOTHING to the class PVE when it comes to how many crits you get for DPS.
This only leaves the 10% bonus, the slight dmg increase of two iceblades vs 1 RT, which an extra 10% on that is next to nothing. I am going to crunch those numbers next to fully dispell the rumor that the IB nerf killed the class PVE
Quoted from "1stfaze;596813"
and this achieves?
)
Quoted from "Quaffy2;596827"
I think people underestimate the importance of being able to, you know, move while attacking mobs. Makes things go much quicker and easier when u dont have to stay stationary waiting for a cast to go off while mobs are running at you/stunning/knocking down etc.
Cast time skills are useful for an opener if a mob has a lot of hp, but after that, using instant skills are way better. Also try farming anything when every kill requires you to stand still and wait for a cast to go off instead of running and gunning.
PVE doesn't have to be "impossible" to say that it broke pve. Time is also important and no one wants to take 2-3x longer to complete stuff because everything requires you to be stationary (and hopefully not interrupted) while waiting for a cast.
Quoted from "Dkjester;596830"
So mages are "broke pve" cause our number 1 dmg ability is a stand still and cast? For something to not be "broke pve" you should have to be able to move? Ok should priests be able to run while casting GH? Are they "broke" cause druids can but priests cant?
Being able to move while attacking is useful.. but it doesnt make or break a class.
I say PVE isnt broken, PVP is the only real problem.... NO IT RUINED MY DPS
I prove DPS is not the problem ............................. Someone goes OMG I CANT KILL MOBS!!!
I can prove that isnt the case............................... Now it is I AM BROKE CAUSE I CANT RUN WHILE KILLING!!!
Do you even remember how bad the scout nerf was for PVE??? (yes i am bringing scouts in cause it was the most sweeping nerf ever) They at least stood their ground on "we just like being the top DPS, we spent our money and we like burning bosses". At least they didnt keep changing their story when proven wrong.
Face it, everyone liked it for PVP, it was nerfed because RW felt it needed to be. The only valid arguement about Iceblade is the PVP Aspect. How many games out there have casting classes that can move around while casting? Does it shock you priests mostly need to stand still to cast? Only game i remember that casters could move while casting was Asheron's call, and THAT was an OOPS in their programming.
People like Borella and Raves want people to compare to other games and such, so there. Most games casters big dmg abilities require standing still.
This thread will stay a "well that was disproved, ok let me think of something else" and hope they switch it to something else.
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