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301

Sunday, April 7th 2013, 7:34pm

Quoted from "Dkjester;596879"

Problem is RW musta tested it, knew it wouldnt break it, which is why you probably wont see a reverse.


This one statement right here. This proves you know nothing. You need say nothing else at all to prove you are wrong. My proof of this? %mana cost. The end.
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302

Sunday, April 7th 2013, 7:39pm

Quoted from "SkyFyre;596927"

This one statement right here. This proves you know nothing. You need say nothing else at all to prove you are wrong. My proof of this? %mana cost. The end.


Agreed. I don't know how you can use "RW tested it so they must have known it wouldn't break it" as an argument. Anyone who has played this game more than a month knows that RW breaks things constantly and it is quite obvious they never test anything.

% mana cost
Broken quests EVERY content release
GCD on casted skills
Wardens broken for years after they were released
Druids broken for years after they were released
Scouts broken for most of a chapter
Scouts nerfed to the ground after being OP
W/M overpowered when elites released
Mage weapons broken since KBH, seems that that path will be continuing
And many, many, many more.
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303

Sunday, April 7th 2013, 7:42pm

every class goes through their big nerf period, i'm glad we got ours out of the way early!
~optimistic scout


wait a min...this ain't even on topic anymore...and it wasn't my fault this time...

304

Monday, April 8th 2013, 12:44am

Quoted from "Cike;596931"

every class goes through their big nerf period, i'm glad we got ours out of the way early!
~optimistic scout


wait a min...this ain't even on topic anymore...and it wasn't my fault this time...


Scouts didn't get an early nerf, it was chapter 4 before they got one after getting fixed in chapter 2.

This is still on topic actually, because RW needs to recall the 3 sec cd for IB and obviously didn't test this nerf just like they didn't with the %mana one.
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305

Monday, April 8th 2013, 12:54am

Quoted from "SkyFyre;596968"

Scouts didn't get an early nerf, it was chapter 4 before they got one after getting fixed in chapter 2.

This is still on topic actually, because RW needs to recall the 3 sec cd for IB and obviously didn't test this nerf just like they didn't with the %mana one.


early compared to some other classes, and future nerfs..

on topic: i don't think changing IB back to the way it was would really fix anything, u'd get all the old "nerf p/s" QQ all over again, but double...

imo best option is still focus cost

306

Monday, April 8th 2013, 1:06am

Quoted from "SkyFyre;596927"

This one statement right here. This proves you know nothing. You need say nothing else at all to prove you are wrong. My proof of this? %mana cost. The end.


Which was overturned within... what a week? Would you also say the runewaker then is the same runewaker now? Or do you think the main programmers are still the project leads on this game and havent migrated to DP?

How long did it take them to nerf p/s? how long were they working on this fix for? Usually after they adjust things they are fixed. So who isnt to say they never tested P/s accurately at the beginnng and this is the "fix". Have they ever "fixed" something and then adjusted it back up? Besides mana %, which would have stayed if the whole community didnt stand. Problem is, you dont have the whole community. You have less than half of it. You have the board warriors for the most part.

My thought is they did test it. They got the exact result they were going for. Which means my statement is accurate. They intended to do this to p/s. That is different from breaking it, which is why they call it "Nerfing" it.

Breaking it would be more an unintentional response to a patch. OOps. Them hitting you with a nerf hammer isnt breaking the class it is nerfing it. When other classes are nerfed they dont call it breaking it, they call it nerfing it. They probably did test it and got the EXACT thing they wanted to get. Your point should be that they are wrong in what they want not that they didnt test it. Or do you think they didnt intend to nerf the class to the stone age?

Going around going "they didnt test this OMG", "they broke me"... is just plainly inaccurate. They nerfed you, on purpose, they wanted you to be exactly how you are.

The key is to convince them that their opinion is wrong... not that they didnt test it......

which is why you know nothing.

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307

Monday, April 8th 2013, 1:19am

Quoted from "Dkjester;596979"

Which was overturned within... what a week? Would you also say the runewaker then is the same runewaker now? Or do you think the main programmers are still the project leads on this game and havent migrated to DP?

How long did it take them to nerf p/s? how long were they working on this fix for? Usually after they adjust things they are fixed. So who isnt to say they never tested P/s accurately at the beginnng and this is the "fix". Have they ever "fixed" something and then adjusted it back up? Besides mana %, which would have stayed if the whole community didnt stand. Problem is, you dont have the whole community. You have less than half of it. You have the board warriors for the most part.

My thought is they did test it. They got the exact result they were going for. Which means my statement is accurate. They intended to do this to p/s. That is different from breaking it, which is why they call it "Nerfing" it.

Breaking it would be more an unintentional response to a patch. OOps. Them hitting you with a nerf hammer isnt breaking the class it is nerfing it. When other classes are nerfed they dont call it breaking it, they call it nerfing it. They probably did test it and got the EXACT thing they wanted to get. Your point should be that they are wrong in what they want not that they didnt test it. Or do you think they didnt intend to nerf the class to the stone age?

Going around going "they didnt test this OMG", "they broke me"... is just plainly inaccurate. They nerfed you, on purpose, they wanted you to be exactly how you are.

The key is to convince them that their opinion is wrong... not that they didnt test it......

which is why you know nothing.

*applause*

308

Monday, April 8th 2013, 2:47am

Again, you are thinking they tested it. You think they tested the % mana nerf too. That was a nerf too, not an oops as you seem to think. If they had tested that one as you imply, then they would have known that it effectively killed priests too. They had no idea. They had no idea with this one either. Seems a recurring theme... "KILL THE PRIESTS, THEY ARE TOO OP!"

But ya know, rogues and wardens don't one hit kill anyone in SW...
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309

Monday, April 8th 2013, 3:28am

Quoted from "SkyFyre;596991"

Again, you are thinking they tested it. You think they tested the % mana nerf too. That was a nerf too, not an oops as you seem to think. If they had tested that one as you imply, then they would have known that it effectively killed priests too. They had no idea. They had no idea with this one either. Seems a recurring theme... "KILL THE PRIESTS, THEY ARE TOO OP!"

But ya know, rogues and wardens don't one hit kill anyone in SW...


Hey i am with ya there. I think they tested the mana % and thought... ok great people will buy more P pots... YES more diamonds for us SCORE!!! I mean when testing it they probably had infinite E pots.

I think they test it, i think they set up the dumbest situations in unrealistic circumstances to test it though.

I am with ya on the other classes needing nerfs. There are more that needed the nerf than this... We can only hope they are coming down the pipe.

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310

Monday, April 8th 2013, 3:33am

Quoted from "Dkjester;596979"



How long did it take them to nerf p/s? how long were they working on this fix for? Usually after they adjust things they are fixed. So who isnt to say they never tested P/s accurately at the beginnng and this is the "fix". Have they ever "fixed" something and then adjusted it back up?

My thought is they did test it. They got the exact result they were going for. Which means my statement is accurate. They intended to do this to p/s. That is different from breaking it, which is why they call it "Nerfing" it.

Breaking it would be more an unintentional response to a patch. OOps. Them hitting you with a nerf hammer isnt breaking the class it is nerfing it. When other classes are nerfed they dont call it breaking it, they call it nerfing it. They probably did test it and got the EXACT thing they wanted to get. Your point should be that they are wrong in what they want not that they didnt test it. Or do you think they didnt intend to nerf the class to the stone age?

Going around going "they didnt test this OMG", "they broke me"... is just plainly inaccurate. They nerfed you, on purpose, they wanted you to be exactly how you are.

The key is to convince them that their opinion is wrong... not that they didnt test it......



I'm sure they tested the big fail mountain in Merhdin too lol... totally looking as intended ;)

Unlikely that they nerfed P/S because they tested it. If that was the case, they wouldn't have waited 4 years to nerf it.

I highly doubt that would go back to all the class combo's and test it to nerf OP ones. Otherwise, you'd be saying that all the 70% fail/broken classes are "working as intended" too. I'm sure that they were all intended to be fail and RW saw no problems with it when they "tested it".
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311

Monday, April 8th 2013, 3:37am

Quoted from "ruisen2000;596994"

I'm sure they tested the big fail mountain in Merhdin too lol... totally looking as intended ;)

Unlikely that they nerfed P/S because they tested it. If that was the case, they wouldn't have waited 4 years to nerf it.

I highly doubt that would go back to all the class combo's and test it to nerf OP ones. Otherwise, you'd be saying that all the 70% fail/broken classes are "working as intended" too. I'm sure that they were all intended to be fail and RW saw no problems with it when they "tested it".


E...xactly. The nerf was obviously not tested. The only reason it was needed is because of the 70 plus page long nerf ice blade threads with less than 10 people over the span of 70 pages actually saying it was op. if it was actually op, they wouldn't have waited 4 years to nerf it.
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pwnsnoobs

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312

Monday, April 8th 2013, 3:39am

or better yet, they do "test" it and admit to breaking it and still leave changes in. Warden summer 2012

313

Monday, April 8th 2013, 3:51am

Quoted from "pwnsnoobs;596997"

or better yet, they do "test" it and admit to breaking it and still leave changes in. Warden summer 2012


Lol for real. "We are aware that this broke Wardens, but we're not going to reverse it". Jesus christ. x.x Runewaker logic.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


314

Monday, April 8th 2013, 3:54am

Quoted from "Borella;596929"

Agreed. I don't know how you can use "RW tested it so they must have known it wouldn't break it" as an argument. Anyone who has played this game more than a month knows that RW breaks things constantly and it is quite obvious they never test anything.

% mana cost
Broken quests EVERY content release
GCD on casted skills
Wardens broken for years after they were released
Druids broken for years after they were released
Scouts broken for most of a chapter
Scouts nerfed to the ground after being OP
W/M overpowered when elites released
Mage weapons broken since KBH, seems that that path will be continuing
And many, many, many more.


Nice list, but I think you forgot the dura loss issue we had for a while. that was fiixed farly quickly though
Call your mount lose dura, dismount lose dura, in short, anything you did cost dura.

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315

Monday, April 8th 2013, 4:08am

Quoted from "refugee;597000"

Nice list, but I think you forgot the dura loss issue we had for a while. that was fiixed farly quickly though
Call your mount lose dura, dismount lose dura, in short, anything you did cost dura.

naked gear is the best type of gear

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316

Monday, April 8th 2013, 4:18am

Quoted from "RoMunited;597002"

naked gear is the best type of gear

gear? what is this "gear"? and when do we get clothes on ours toons...I been running around naked for years...

317

Monday, April 8th 2013, 4:07pm

Quoted from "Borella;596996"

E...xactly. The nerf was obviously not tested. The only reason it was needed is because of the 70 plus page long nerf ice blade threads with less than 10 people over the span of 70 pages actually saying it was op. if it was actually op, they wouldn't have waited 4 years to nerf it.


You all think that this was just bad programming on RW's part, or just a lack of their competance...

I am saying it is WORSE than that. I am saying it had nothing to do with incompetance in this case. I think that they let the class stay the way it was, let people spend money to gear them up, let it stay and the top and then NERFED THE DAYLIGHTS out of it on PURPOSE.

WHy you may ask?

Money. (please Borella dont freak out when i bring up scouts, just please read it). They let Scouts go so long, I believe to get people to reroll scouts. SO they would buy resets, gear them up and spend money where they may not have had there not been such an OP class. Then when they thought as many people had spent as much as they would..... They nerfed it. In hopes that people would then spend money again to reroll.

See you say they didnt test it, this was all a mistake. I think it was on purpose to squeeze more money outta the player base. You all are naive enough to think it was an oops and not a tactical move for money.


Edit: just to point out: there are under 10 posters on this thread fighting to get it undone and it is not OP. So it is moot to bring that point up.

318

Monday, April 8th 2013, 5:00pm

Too many posts that are off topic. To fix ib without a 3 second cd is the topic. There are other places to discuss why. Take the range and lower it so melee have a chance and then all the p/s can still quest.
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319

Tuesday, April 9th 2013, 12:51am

Quoted from "Dkjester;597035"


I am saying it is WORSE than that. I am saying it had nothing to do with incompetance in this case. I think that they let the class stay the way it was, let people spend money to gear them up, let it stay and the top and then NERFED THE DAYLIGHTS out of it on PURPOSE.

WHy you may ask?

Money. (please Borella dont freak out when i bring up scouts, just please read it). They let Scouts go so long, I believe to get people to reroll scouts. SO they would buy resets, gear them up and spend money where they may not have had there not been such an OP class. Then when they thought as many people had spent as much as they would..... They nerfed it. In hopes that people would then spend money again to reroll.

See you say they didnt test it, this was all a mistake. I think it was on purpose to squeeze more money outta the player base. You all are naive enough to think it was an oops and not a tactical move for money.




Just wondering, does Runewaker share in a % of the profits that Frogster makes? If that is true, your arguement might make sense when only applied to classes.

But then again, where does the big mountain of fail go in this, SW being in beta for years, or any of the other broken thigns like Syswip_544564 or the mount animation failures in Merhdin fit? Those certainly does not make them any profit, and are most likely due to incompetence on either RW or GF's part. Game content has not been this poorly designed since I started this game, with exception of LoS.
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320

Tuesday, April 9th 2013, 3:16am

Quoted from "ruisen2000;597105"

Just wondering, does Runewaker share in a % of the profits that Frogster makes? If that is true, your arguement might make sense when only applied to classes.


With free/cash shop games it's normally a percentage.