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RoMunited

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61

Monday, March 25th 2013, 6:19pm

Quoted from "zidlef;595098"


I've seen a lot of good and useful information and suggestions on this post, keep it up guys, maybe the powers that be could read them and make a slight adjustement ;-)

TYVM

Quoted from "RoMunited;595098"


Quoted from "zidlef;594830"

TYVM Kalvan ;-) and if this could be someone to pass to the powers that be in Gameforge, it would be greatly appreciated ;-).

Quoted from "Kalvan;594796"

Ahem. Kalvan, your Friendly Neighborhood Mentor here, at your service.

and the other threads that have been discussing the change to the Priest/Scout elite skill "Ice Blades", and consider those threads feedback for The Powers That Be.

In other words, keep it constructive not destructive, okay?


Part of Kalvan's post in the other thread. He knew what you were going to say before you said it o.0


Again
;P

Gutterboy

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62

Monday, March 25th 2013, 7:30pm

I personally think Ice blade is finally fixed how it is now. Overall, priest is supposed to be a healer, not a 1 button destroyer. You still have viable options to kill people with if you decide to gear like a mage. Maybe try a different combo. Priest/Mage looks fun... Icewind blade that hits twice, fireball, lightning and silence? And all this can be done while you are still under your handy little immune.

The only people I've seen that didn't like Iceblade being nerfed were the people who played it and the people who can't win in siege now that their p/s have all been nerfed.

You all have a chance to move on to another class or play how your class was intended now! :D

63

Monday, March 25th 2013, 7:46pm

Quoted from "Dkjester;595088"


As *I* have said many times, i have almost one of EVERY class. Which actually means i have more of an informed opinion then you.

Not necessarily. Unless you have geared, and regeared each and every one of those toons, know their damage/healing/aggro formulas, ran them at end game (or near it, whatever), and spent a couple of months on each individual class, I wouldn't call it informed.

More like "I'm familiar with xxx class."

Quoted from "Gutterboy;595117"

I personally think Ice blade is finally fixed how it is now. Overall, priest is supposed to be a healer

Do I really, again, have to reference the countless MMO's that have priests as DPS? Or stereotypical "heal" types, that dps as well?

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64

Monday, March 25th 2013, 8:04pm

Again with the 'priests killing' thing. :) I wonder if the 'lovers' of this nerf understand that they r very much proving why the nerf was a mistake. :) You have 1 character to play in sw. It doesnt matter what that toon's class is. For any class combo to be singled out to be nerfed, it should be demonstrably better than all other class combos in overall effectiveness in sw, irregardless of the class, gender, religious affiliation, or skin color of the of the toon. :) :) :) And nerfing rogues in current game situation would be disastrous. :) The nerfing itself is a questionable tactic for anything these days. Buffing up class combos which r less effective is a much better tactic.

RoMunited

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65

Monday, March 25th 2013, 8:19pm

They're gonna nerf dwarfs 'cause we're bi :(

(no offense to anyone :p)

66

Monday, March 25th 2013, 8:25pm

At bare minimum, they should mail out advanced resets for all the P/s to redistribute the TP wasted on a now useless skill, I'd say some people would want FoF instead. .

67

Monday, March 25th 2013, 8:33pm

So far in this whole thread, I have only agreed with one change to Iceblade that I like. Cloaked suggested that Iceblade be weaker in PvP and remain unchanged in PvE. The only reason people hate on Iceblade is the PvP aspect. Killing a class on both sides of the spectrum is ridiculous.
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68

Monday, March 25th 2013, 9:40pm

Quoted from "Ravesden;595123"

Not necessarily. Unless you have geared, and regeared each and every one of those toons, know their damage/healing/aggro formulas, ran them at end game (or near it, whatever), and spent a couple of months on each individual class, I wouldn't call it informed.

More like "I'm familiar with xxx class."


Do I really, again, have to reference the countless MMO's that have priests as DPS? Or stereotypical "heal" types, that dps as well?


Do you consider "familiar with" better than "no clue at all"


if yes point is served

but actually wdn/w 90k health 180k buffed pdef with 10k pdmg w/wdn with the same
d/s with 60k hp and 6k cam flowers, with is also a d/m with same hp and 30k ma attk
m/w m/p w/m with 65k base m attk with 80k hp
p/k with 105k hp, 145k crit gh, p/s with 101k hp with almsot the same gh
another p/k with almost the same stats
w/k with 24k pdmg 142k base health and 130k pdef base, k/w same gear stats, more pdef
s/p with 80k hp and 56k base pattk, s/m same
m/s with 46k ma attk, 54k hp base, m/p with same which also was the p/s with same stats
r/s with 50k hp, 45k pattk, s/r with same
r/w with same stats as above and another s/r, but also was a s/p
p/r with 30k hp, and 20k ma attk

but here are just classes and levels
77/70 wdn/w
77k/77w
77p/77s/77m
77m/70p/70w
77p/57k/50s
77r/77w/62s
77r/70s
77d/70s/60m
71k/70r
all of these has other classes in the past. With the cheapness of stats it is easy to be... decently geared



all more the 7 months of experience each

those are the ones off the top of my head.... think i am "familiar enough"?

i mean i know you dont like me but considering the classes i can name it is far better than "i have always played k/p/s" Even you HAVE to admit it even if you do love Zid

Choralone42

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69

Monday, March 25th 2013, 10:57pm

I voted putting a focus cost on IB. 20-25 points of focus seems fair IMO. I'm keeping my P/S but mostly playing P/M or M/P on him since the change.

Of course I have ZERO faith in RW's ability to do anything other than mess it up even more if anything else is changed aside from changing it back to the way it was.

Our luck they'll "fix" IB by keeping the 3sec CD, adding a 2-3 sec. cast time, a crazy focus cost AND huge mana cost. So you get to cast it once and if you try to cast it a second time before relogging into the game your toon instantly explodes. :D

70

Monday, March 25th 2013, 11:11pm

ALL spammable skills that hit hard when geared to do damage need a nerf.

This is the attitude of some players.
it can be seen like this very easily.
go find a p/s and let him hit you 10 different times in heal gear and 10 times in damage gear.then tell me that the skill is too op.
Next try the same with a melee class let them hit 10 times in gear not done for damage and then with gear made to do damage.
notice the differences? a skill is not op you have to gear a toon before anything gets op.
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Choralone42

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71

Monday, March 25th 2013, 11:39pm

Quoted from "refugee;595135"

At bare minimum, they should mail out advanced resets for all the P/s to redistribute the TP wasted on a now useless skill, I'd say some people would want FoF instead. .


I would agree with this as well. If IB is going to stay nerfed then anyone who had a P/S at the time of said nerf should get the ability to use an advanced TP reset stone for free. Cause I sure would love to roll all the TP I have in IB +77 into other skills!

Choralone42

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72

Monday, March 25th 2013, 11:43pm

Quoted from "timthum;595178"

ALL spammable skills that hit hard when geared to do damage need a nerf.



My response to this kind of mentality among some players... (not directed @ timthim)

[link removed]

regentego

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73

Tuesday, March 26th 2013, 1:55am

Quoted from "Choralone42;595185"

I would agree with this as well. If IB is going to stay nerfed then anyone who had a P/S at the time of said nerf should get the ability to use an advanced TP reset stone for free. Cause I sure would love to roll all the TP I have in IB +77 into other skills!




Funny they didn't do that for scouts and they got hit with a nerf bulldozer!

74

Tuesday, March 26th 2013, 10:52am

Quoted from "Gutterboy;595117"



You all have a chance to move on to another class or play how your class was intended now! :D


i had typed up a full report on how you are wrong. but then i realized you had no part in the development of rom and have no idea whats meant as intended and what isnt. elite skills speak for themselves. the fairy, the dps skill, the added damage the fact that it was effective. preist scout was MEANT to be a water damage dealer because the combo allows it, just like wardens can tank or dps because certain combos allow them to do so. rom went overboard in breaking a class. this wasnt a nerf, a nerf is survivable Ex: warriors weapon mastery, warmages loosing a little damage, those changes didn't destroy the class. but when u make a class non considerable for play, then congratz you've broken a class

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75

Tuesday, March 26th 2013, 1:59pm

Quoted from "1stfaze;595231"

i had typed up a full report on how you are wrong. but then i realized you had no part in the development of rom and have no idea whats meant as intended and what isnt. elite skills speak for themselves. the fairy, the dps skill, the added damage the fact that it was effective. preist scout was MEANT to be a water damage dealer because the combo allows it, just like wardens can tank or dps because certain combos allow them to do so. rom went overboard in breaking a class. this wasnt a nerf, a nerf is survivable Ex: warriors weapon mastery, warmages loosing a little damage, those changes didn't destroy the class. but when u make a class non considerable for play, then congratz you've broken a class


+10000 well said

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76

Tuesday, March 26th 2013, 2:57pm

Quoted from "Dkjester;595156"

Do you consider "familiar with" better than "no clue at all"


if yes point is served

but actually wdn/w 90k health 180k buffed pdef with 10k pdmg w/wdn with the same
d/s with 60k hp and 6k cam flowers, with is also a d/m with same hp and 30k ma attk
m/w m/p w/m with 65k base m attk with 80k hp
p/k with 105k hp, 145k crit gh, p/s with 101k hp with almsot the same gh
another p/k with almost the same stats
w/k with 24k pdmg 142k base health and 130k pdef base, k/w same gear stats, more pdef
s/p with 80k hp and 56k base pattk, s/m same
m/s with 46k ma attk, 54k hp base, m/p with same which also was the p/s with same stats
r/s with 50k hp, 45k pattk, s/r with same
r/w with same stats as above and another s/r, but also was a s/p
p/r with 30k hp, and 20k ma attk

but here are just classes and levels
77/70 wdn/w
77k/77w
77p/77s/77m
77m/70p/70w
77p/57k/50s
77r/77w/62s
77r/70s
77d/70s/60m
71k/70r
all of these has other classes in the past. With the cheapness of stats it is easy to be... decently geared



all more the 7 months of experience each

those are the ones off the top of my head.... think i am "familiar enough"?

i mean i know you dont like me but considering the classes i can name it is far better than "i have always played k/p/s" Even you HAVE to admit it even if you do love Zid


Holy S*** dude, I thought I had leveled n played a lot of different combos.

I think it is pretty simple they did what they did to P/S because it got so popular. And I think it pretty much shows that over the years RoM nerfs any class that pretty much bases it's entire build around one skill......Preist GH was nerfed, S/K Disarmament was nerfed and now returned to ranged dmg.
Just look at the nerfs they have done to classes over the years and you will see that they certainly do not want any build to be done around one simple skill.

Focus cost or mana drain on Iceblade would have been sufficient but it seems they felt it was better to bring it in line with the other priest elite skills.

77

Tuesday, March 26th 2013, 3:08pm

Here's a thought... RW has made some skills change depending on if you were PVE or PVP. ie, stun timers... blah blah blah target cannot use any action for 10 seconds ( 3 seconds vs. other players )

RW could fix IB by doing the same thing: Ice Blade blah blah blah damage blah blah blah. ( has 3 second cd vs. other players )

Because, really.. it's just vs. other players that it's a problem

pwnsnoobs

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78

Tuesday, March 26th 2013, 4:53pm

Quoted from "1stfaze;595231"

preist scout was MEANT to be a water damage dealer because the combo allows it, just like wardens can tank or dps because certain combos allow them to do so. rom went overboard in breaking a class. this wasnt a nerf, a nerf is survivable Ex: warriors weapon mastery, warmages loosing a little damage, those changes didn't destroy the class. but when u make a class non considerable for play, then congratz you've broken a class



Just like when they broke wardens pdef last summer and admitted to it but still left that change in there and promised it would be fixed in the patch "next week". Yeah 2 months it took. lol

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79

Tuesday, March 26th 2013, 5:05pm

Quoted from "pwnsnoobs;595281"

Just like when they broke wardens pdef last summer and admitted to it but still left that change in there and promised it would be fixed in the patch "next week". Yeah 2 months it took. lol


Or when it was left up to the community to find a warden bug fix for seige. Wardens are just good for secondaries ;)
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80

Tuesday, March 26th 2013, 5:30pm

Put iceblade back the way it was and fix the real problem, PVP damage. The nerf was for and because of PVP on a pve centric game this is unacceptable.

The root of the problem is that damage has gotten way out of control and damage reduction in pvp isn't anywhere near enough.

How defense and patk work in pvp is screwed up as well.

It doesn't make any damn bit of sense for instant cast skills to be hitting for 100-200k+ in pvp where most players have between 60 and 150k hp.

Besides that ROGUES are far more overpowered that p/s was in pvp but thats another thread.