Quoted from "zidlef;595098"
I've seen a lot of good and useful information and suggestions on this post, keep it up guys, maybe the powers that be could read them and make a slight adjustement ;-)
TYVM
Quoted from "RoMunited;595098"
Quoted from "zidlef;594830"
TYVM Kalvan ;-) and if this could be someone to pass to the powers that be in Gameforge, it would be greatly appreciated ;-).
Quoted from "Kalvan;594796"
Ahem. Kalvan, your Friendly Neighborhood Mentor here, at your service.
and the other threads that have been discussing the change to the Priest/Scout elite skill "Ice Blades", and consider those threads feedback for The Powers That Be.
In other words, keep it constructive not destructive, okay?
Part of Kalvan's post in the other thread. He knew what you were going to say before you said it o.0
Quoted from "Dkjester;595088"
As *I* have said many times, i have almost one of EVERY class. Which actually means i have more of an informed opinion then you.
Quoted from "Gutterboy;595117"
I personally think Ice blade is finally fixed how it is now. Overall, priest is supposed to be a healer
I wonder if the 'lovers' of this nerf understand that they r very much proving why the nerf was a mistake.
You have 1 character to play in sw. It doesnt matter what that toon's class is. For any class combo to be singled out to be nerfed, it should be demonstrably better than all other class combos in overall effectiveness in sw, irregardless of the class, gender, religious affiliation, or skin color of the of the toon.
And nerfing rogues in current game situation would be disastrous.
The nerfing itself is a questionable tactic for anything these days. Buffing up class combos which r less effective is a much better tactic.
Quoted from "Ravesden;595123"
Not necessarily. Unless you have geared, and regeared each and every one of those toons, know their damage/healing/aggro formulas, ran them at end game (or near it, whatever), and spent a couple of months on each individual class, I wouldn't call it informed.
More like "I'm familiar with xxx class."
Do I really, again, have to reference the countless MMO's that have priests as DPS? Or stereotypical "heal" types, that dps as well?
Quoted from "refugee;595135"
At bare minimum, they should mail out advanced resets for all the P/s to redistribute the TP wasted on a now useless skill, I'd say some people would want FoF instead. .
Quoted from "Choralone42;595185"
I would agree with this as well. If IB is going to stay nerfed then anyone who had a P/S at the time of said nerf should get the ability to use an advanced TP reset stone for free. Cause I sure would love to roll all the TP I have in IB +77 into other skills!
Quoted from "Gutterboy;595117"
You all have a chance to move on to another class or play how your class was intended now!![]()
Quoted from "1stfaze;595231"
i had typed up a full report on how you are wrong. but then i realized you had no part in the development of rom and have no idea whats meant as intended and what isnt. elite skills speak for themselves. the fairy, the dps skill, the added damage the fact that it was effective. preist scout was MEANT to be a water damage dealer because the combo allows it, just like wardens can tank or dps because certain combos allow them to do so. rom went overboard in breaking a class. this wasnt a nerf, a nerf is survivable Ex: warriors weapon mastery, warmages loosing a little damage, those changes didn't destroy the class. but when u make a class non considerable for play, then congratz you've broken a class
Quoted from "Dkjester;595156"
Do you consider "familiar with" better than "no clue at all"
if yes point is served
but actually wdn/w 90k health 180k buffed pdef with 10k pdmg w/wdn with the same
d/s with 60k hp and 6k cam flowers, with is also a d/m with same hp and 30k ma attk
m/w m/p w/m with 65k base m attk with 80k hp
p/k with 105k hp, 145k crit gh, p/s with 101k hp with almsot the same gh
another p/k with almost the same stats
w/k with 24k pdmg 142k base health and 130k pdef base, k/w same gear stats, more pdef
s/p with 80k hp and 56k base pattk, s/m same
m/s with 46k ma attk, 54k hp base, m/p with same which also was the p/s with same stats
r/s with 50k hp, 45k pattk, s/r with same
r/w with same stats as above and another s/r, but also was a s/p
p/r with 30k hp, and 20k ma attk
but here are just classes and levels
77/70 wdn/w
77k/77w
77p/77s/77m
77m/70p/70w
77p/57k/50s
77r/77w/62s
77r/70s
77d/70s/60m
71k/70r
all of these has other classes in the past. With the cheapness of stats it is easy to be... decently geared
all more the 7 months of experience each
those are the ones off the top of my head.... think i am "familiar enough"?
i mean i know you dont like me but considering the classes i can name it is far better than "i have always played k/p/s" Even you HAVE to admit it even if you do love Zid
Quoted from "1stfaze;595231"
preist scout was MEANT to be a water damage dealer because the combo allows it, just like wardens can tank or dps because certain combos allow them to do so. rom went overboard in breaking a class. this wasnt a nerf, a nerf is survivable Ex: warriors weapon mastery, warmages loosing a little damage, those changes didn't destroy the class. but when u make a class non considerable for play, then congratz you've broken a class
Quoted from "pwnsnoobs;595281"
Just like when they broke wardens pdef last summer and admitted to it but still left that change in there and promised it would be fixed in the patch "next week". Yeah 2 months it took. lol