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ipeacefrog

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1

Monday, April 1st 2013, 4:55am

GM - Is bugging gate in siege an exploit?

.

Would a GM or someone of authority from Gameforge please clarify the issue of bugging a gate in Siege.


Is it an exploit to bug the gate hammer so one can not respawn the gate? Yes or No


The hammers are not targetable, so one would think that it is an exploit.

In all the threads I've found on Siege exploits, no comment has been made one way or another that I can find.

Frankly it does not happen often, but there are guilds that use it as a tactic. It's obviously a game changer most of the time if the gate can not be rebuilt.

.
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2

Monday, April 1st 2013, 2:52pm

There is difference between game bugs and exploits...

3

Monday, April 1st 2013, 2:58pm

Quoted from "ipeacefrog;596057"

.

Would a GM or someone of authority from Gameforge please clarify the issue of bugging a gate in Siege.


Is it an exploit to bug the gate hammer so one can not respawn the gate? Yes or No


The hammers are not targetable, so one would think that it is an exploit.

In all the threads I've found on Siege exploits, no comment has been made one way or another that I can find.

Frankly it does not happen often, but there are guilds that use it as a tactic. It's obviously a game changer most of the time if the gate can not be rebuilt.

.

well with the nerf to all things that can take down a gate, you were probably gonna lose anyway,

Murkalael

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4

Monday, April 1st 2013, 3:11pm

Actually is not an exploit since is your fault for the repair icon to disappear. Of course it's a bug also. This only happens when someone try to fix the gate with fearless up and the fearless effect ends and the one that is repairing the gate dies. On these conditions icon will disappear.

yodased

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5

Monday, April 1st 2013, 4:13pm

Its actually not fearless only that causes it, I'm not gonna put it out there, but there are ways to perma down the gate that I don't agree with.

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6

Monday, April 1st 2013, 4:28pm

Yep ^^ what he said. Some guilds will tornado/scroll a gate down before you even know it...and lo, it is non-rebuildable.
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ipeacefrog

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7

Monday, April 1st 2013, 6:34pm

.

We never had a chance to attempt rebuild of any of the gates.

One of the guilds that uses the tactic told us they bug the gate on purpose as a tactic. They will continue to do so unless it's outright called an exploit. I can see that approach, why stop doing something that helps you win if you are not told it's out of bounds.

If we are not supposed to be able to make the gates non-rebuildable, then it need to be made clear that it's an exploit.

Granted that won't stop everyone who does it. But it will mean there is a chance something will be done to offenders assuming it is clearly documented and obvious it was caused by the attacking guild and not the defending guild.

.
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Bakken

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8

Monday, April 1st 2013, 7:28pm

LOL you guys are so wrong. There is a very easy and simple way to purposely destroy the rebuild every time but since it looks like most people don't know I'm not saying.

It's not the receiving guilds fault at all there's lots of people that do it on purpose. I've heard other guilds vent/ts from youtube calling people to do it, it's rather disgusting.

@1stfaze We've taken down PPK's gate before does that mean we should've won? It's really easy to quickly take down a gate with tornado and scroll, which is fine unless you can't rebuild...

Everyone knows dam well it's a dishonorable exploit, I'd like to see ONE person say otherwise.

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9

Monday, April 1st 2013, 7:50pm

Otherwise!!! :)

I suggest putting up defenses around the gate to prevent or slow down someone from trying to glitch them. Otherwise just assume other guilds are going to do it and prepare.

RoMage

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10

Monday, April 1st 2013, 8:07pm

Apparently you guys know stuff... whole time I was thinking no gate rebuild was bug...

11

Monday, April 1st 2013, 8:09pm

Don't think too hard what he is talking about is putting a lightening tower in the area of a rebuilt point.

yodased

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12

Monday, April 1st 2013, 8:13pm

thats only half of it

ipeacefrog

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13

Monday, April 1st 2013, 8:24pm

.

Lightning Tower is not being used by the specific guild in my comments.

Of course it's a bug. The exploit is using a bug to one's advantage. Of course, I'm just looking for a yes or no clarification from Gameforge on whether or not they consider it an exploit.

.
Elldarian, Leadership Council Dovahkiin on Palenque Lvl 12 Guild

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14

Monday, April 1st 2013, 8:57pm

Honestly, any decent guild tries NOT to bug the enemy's gates if they know how it happens. I wasn't aware there's another way to do it than with just electrics, though.

If a guild's actually admitting that they are intentionally bugging gates and won't stop because it hasn't been "labeled" an exploit...that's pretty low. You can't even make an argument for that being a legitimate tactic...making it impossible for a guild to repair their gates, even if they've killed everyone at their castle, should not happen. It's massive bugs like this that need to be fixed in siege.

Formerly Catorii, D/S/M of Faction.


Djed

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15

Tuesday, April 2nd 2013, 3:52am

It should be considered an exploit since doing it actively interferes with a function of siege war. It would be the same as glitching a bridge so no one could cross it (and no i've never seen nor heard of that being done; just providing an example).

I do wonder if forcibly crashing people is considered an exploit, and i'm not referring to the porting stuff. There is a way to crash people in SW but it can backfire because it can hurt both sides.

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16

Tuesday, April 2nd 2013, 5:25am

Quoted from "Djed;596241"

It should be considered an exploit since doing it actively interferes with a function of siege war. It would be the same as glitching a bridge so no one could cross it (and no i've never seen nor heard of that being done; just providing an example).

I do wonder if forcibly crashing people is considered an exploit, and i'm not referring to the porting stuff. There is a way to crash people in SW but it can backfire because it can hurt both sides.


It seems the problems with this game usually get referred to by anyone on the other side of the fence (not just these forums) in one or two categories:

Game breaking or Not game breaking.

For example: annoying bleeding eyes pink guild chat -- not game breaking. Unfortunately, it seems they must categorize the problems in siege as not game breaking as well seeing as they're bugs and glitches persisting for years on end.

This incorrect categorization of the priority of this game's broken primary endgame feature needs to be reevaluated. And thats the bottom line.
--- Phoneface

17

Tuesday, April 2nd 2013, 5:54am

Quoted from "ipeacefrog;596057"


Would a GM or someone of authority from Gameforge please clarify...


No, they won't. I recall there being a thread asking for clarification on a number of exploits, but they can't be commented on apparently
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Djed

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18

Tuesday, April 2nd 2013, 5:21pm

One solution could be to create a guild of low level alts that does nothing but demonstrate every ability or perceived exploit/bug in a siege. Before SW started, the guild would communicate with the opponent about what was going to happen and then both sides fraps it. The footage could then be sent to GM asking "is it okay to do X as demonstrated at X timeframe?"

19

Tuesday, April 2nd 2013, 6:35pm

I personally don't know if its an exploit or bug or not... That said my guild doesn't do it.
For those guilds that do it you should know this. Even if you don't get in trouble most folks consider it bad form and your guild is going to be looked down on for it. I wont speak for everyone but my reputation and that of my guilds is more important to me than our siege war ranking.

yodased

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20

Tuesday, April 2nd 2013, 6:55pm

Quoted from "saum02;596303"

I wont speak for everyone but my reputation and that of my guilds is more important to me than our siege war ranking.


You can definitely speak for me on that ^

The problem with these threads is that it goes against the forum policy to discuss exploits, so for someone to answer a thead about an exploit, said exploit must be discussed which is against the rules. The circular logic will never allow you to actually discuss anything openly on the forum.