You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

21

Tuesday, April 2nd 2013, 8:39pm

Quoted from "yodased;596305"



The problem with these threads is that it goes against the forum policy to discuss exploits, so for someone to answer a thead about an exploit, said exploit must be discussed which is against the rules. The circular logic will never allow you to actually discuss anything openly on the forum.


Except, in the past, we have gotten answers from GMs (mostly Nyte) that would give a "yes, it's allowed/no, it's not allowed" response. Since he left, though, these threads go unanswered by everyone other than forum mods...who can't actually give official answers.

Personally I don't see anything wrong with saying "yes" or "no" to whether or not something is allowed. So many things in siege, they have just marked down as bugs and said the coding allowed people to do it, so it's not bannable. It would be nice to at least get some answers on what we can actually report to support. It's useless if anyone manages to fraps what they deem an exploit if support doesn't see it as one.

Formerly Catorii, D/S/M of Faction.


yodased

Trainee

Posts: 175

Location: South Florida AKA The surface of the sun

  • Send private message

22

Tuesday, April 2nd 2013, 8:42pm

I agree that they should be discussed, just commenting on the excuses that will be used as to why they are not...

23

Tuesday, April 2nd 2013, 8:44pm

Quoted from "yodased;596327"

I agree that they should be discussed and fixed in a timely manner...


There ya go :)

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

24

Tuesday, April 2nd 2013, 8:55pm

Effervescent I don't need a GM or Mod to tell me something is poor sportsmanship or as i said earlier at least "bad Form" sounds to me like like any guild doing this is a pretty petty guild to begin with and not one i would associate or have anything to do with.

For instance your guild does this against our guild and I will be darned if I will allow your members "yes i check guild tags when inviting folks" to tag along on any of the pickup raids we do to help gear up the public. Again I ask those that do it this simple question

Is it worth the the hit to your guild reputation?

Lemonater

Professional

Posts: 615

Location: In a house

Occupation: Christian

  • Send private message

25

Tuesday, April 2nd 2013, 11:26pm

They no tis gonner reply ter the question fer this simple reason: They would haver ta enforce it.

Seen this in the past, many times. Usually, they only bother ter enforce punishments gainst exploiters when they hast a fix comin in a short time.

trav42073

Professional

Posts: 806

Location: Arizona

Occupation: welder/fabricator/antagonist

  • Send private message

26

Wednesday, April 3rd 2013, 2:31am

Quoted from "Lemonater;596350"

They no tis gonner reply ter the question fer this simple reason: They would haver ta enforce it.

Seen this in the past, many times. Usually, they only bother ter enforce punishments gainst exploiters when they hast a fix comin in a short time.


^true.

Seen it. Is almost like they get so wrapped up in finding a solution they dont have time to let us know what is going on. That or they enjoy surprising us. Makes them shine doesnt it?

ive wondered myself how this happens. dont see it much but there was one guild we fought two nights in a row while back, hit all three outside gates and bugged the repair hammers. and lets not forget the sideways gate. wich is worse because u rebuilt it but its open.
95r/62m/63s/ Soultwist.
Ryaderr wrd/s/w erobos

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

27

Thursday, April 4th 2013, 7:09am

Quoted from "Quaffy2;596250"

No, they won't. I recall there being a thread asking for clarification on a number of exploits, but they can't be commented on apparently


Not that we have any GM's anymore lol.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

Bakken

Professional

Posts: 710

Location: Canada

  • Send private message

28

Thursday, April 4th 2013, 8:11am

Quoted from "Quaffy2;596250"

No, they won't. I recall there being a thread asking for clarification on a number of exploits, but they can't be commented on apparently


To be specific the thread was asking for a full list of exploits which I can see why they don't want but a simple yes/no here should be fine, even though its rather obvious =/

29

Thursday, April 4th 2013, 11:16am

Thread is bit dumb, asking "is bugging X... ok?". Everyone knows that bugging and exploiting is against rules. Might as well ask "is using cheats a bug or exploiting a bug cheating or bugging an exploit a cheat or is it ok to bug cheats?". While we are at it, I think it's a game "feature" that gates "bug" so exploiting is not exploiting in the end?... :confused:

Either way:

Quoted from "Laghmara;592393"

How do I know if it is an exploit?

  1. If you wonder if it could be an exploit it is most likely an exploit or a violation of our ToS
  2. If you have to download something else beside the game as you can find it on our website to get access to a function in doubt of being an exploit, it is most likely an exploit or a violation of our ToS
  3. If you would dislike to explain to a GM what exactly you did to do something, it is most likely an exploit or a violation of our ToS
  4. If you have to do steps you'd normally not consider to do, it is most likely an exploit or a violation of our ToS
  5. If someone explains it to you, asking you not to tell anyone or to do it somewhere you can't be seen or to refer to it with other words than those used to describe sth. normally it is most likely an exploit or a violation of our ToS


ipeacefrog

Intermediate

  • "ipeacefrog" started this thread

Posts: 371

Occupation: Business Owner

  • Send private message

30

Thursday, April 4th 2013, 4:36pm

.

You sound like a coder. That's not a bug, that's a feature. :)

Of course it's obvious to most of us. However, if something has not been clearly stated with a yes or no then many will treat it as if it's not an exploit .

Laghmara's comment it too vague and subjective for some, "most likely" in each of his points leaves the door wide open.

.
Elldarian, Leadership Council Dovahkiin on Palenque Lvl 12 Guild

"Gentlemen, you can't fight in here. This is the War Room!"

31

Thursday, April 4th 2013, 5:57pm

In general, I'd say that this is an exploit. It's dishonest, unfair, and requires specific actions to re-create.

The rebuild points are not meant to be destroyed (they'd be targetable if they were, as pointed out by others earlier in the thread). Under this logic, anything that DOES destroy them would be a bug, and anything done to deliberately take advantage of or create this situation would be a bug exploit, forbidden under the Terms of Service.

That being said, if you witness or record this situation occurring, go ahead and file a support ticket on it. Support can address these issues, while we on the forum cannot.

Murkalael

Intermediate

Posts: 487

Location: Santo Andre - SP - Brazil

Occupation: Computer Fix Technician

  • Send private message

32

Thursday, April 4th 2013, 8:14pm

as calling for exploit, what about wardens? Since developers can't do a simple sprite collision routine, what about they block summoning of warden pet on siege. Like last siege while we were pushing in fronts a warden gone behind our castle with the sole purpose of destroying our throne with the pet. One thing is an eletric tower pass its lightning throw everything, but pets and flames going through walls only here I've seen...

33

Thursday, April 4th 2013, 8:24pm

Quoted from "Murkalael;596533"

as calling for exploit, what about wardens? Since developers can't do a simple sprite collision routine, what about they block summoning of warden pet on siege. Like last siege while we were pushing in fronts a warden gone behind our castle with the sole purpose of destroying our throne with the pet. One thing is an eletric tower pass its lightning throw everything, but pets and flames going through walls only here I've seen...


Oh boy, let's beat on that dead warden horse some more. I just saw it moving.

http://forum.us.runesofmagic.com/showthr…?t=76988&page=2

As stated by a GM, not an exploit.

Thunderstorm - not an exploit.

For every warden crybaby there is a thunderstorm crybaby.

I will just keep quiet about "things I have never seen elsewhere". Nothing good ever comes out of it.

34

Thursday, April 4th 2013, 8:33pm

Quoted from "Zavod;596526"

In general, I'd say that this is an exploit. It's dishonest, unfair, and requires specific actions to re-create.

The rebuild points are not meant to be destroyed (they'd be targetable if they were, as pointed out by others earlier in the thread). Under this logic, anything that DOES destroy them would be a bug, and anything done to deliberately take advantage of or create this situation would be a bug exploit, forbidden under the Terms of Service.

That being said, if you witness or record this situation occurring, go ahead and file a support ticket on it. Support can address these issues, while we on the forum cannot.


I have turned this kind of crap in, numerous times, it does nothing, I don't even get an email back from support. And by the way, the title of this thread specifically asks for a GM to respond to this, are they on vacation or in bed with a month long hangover from their welcome thread? Although we value the opinion of a mentor, I think we prefer to get an official answer that isn't vague from a paid employee.

Murkalael

Intermediate

Posts: 487

Location: Santo Andre - SP - Brazil

Occupation: Computer Fix Technician

  • Send private message

35

Thursday, April 4th 2013, 8:35pm

I'm not complaining especifically on the warden, but things that pass through walls, like place a flame tower beside any wall, it will hit anything inside, or the ninja guards that goes straight from floor to last lvl of walls and of course, if you're over a wall, a warden pet that attacks you from inside the wall without the chance for you to retaliate. As I mentioned earlier, a simple sprite collision routine, that my 3 year old nephew could program, the suggestion to nerf warden pet on siege is to avoid 1 of the 10 billion bugs / exploits we already have

36

Thursday, April 4th 2013, 8:36pm

I am tempted to make a video like

http://www.youtube.com/watch?v=gYglQMlr8Xo

but "Hitler hears about warden pets"

yodased

Trainee

Posts: 175

Location: South Florida AKA The surface of the sun

  • Send private message

37

Thursday, April 4th 2013, 8:37pm

Quoted from "Murkalael;596538"

I'm not complaining especifically on the warden, but things that pass through walls, like place a flame tower beside any wall, it will hit anything inside, or the ninja guards that goes straight from floor to last lvl of walls and of course, if you're over a wall, a warden pet that attacks you from inside the wall without the chance for you to retaliate. As I mentioned earlier, a simple sprite collision routine, that my 3 year old nephew could program, the suggestion to nerf warden pet on siege is to avoid 1 of the 10 billion bugs / exploits we already have


Uhm you realize that a Warden is dependent on the pet right? If you "nerf" the pet, you might as well simply say you can't be a warden in siege. The class is based solely on the fact that you can summon a pet.

I have an idea, since TStorm can go through walls, we should ban mana from being used in siege.

Kalvan

Super Gamemaster

Posts: 2,053

Location: Lurking Amongst the Forums

  • Send private message

38

Thursday, April 4th 2013, 8:41pm

Let's please stay on topic. This thread isn't here to discuss warden pets or using Thunderstorm through gates.

Neither are exploits, so far as GF is concerned.
[ New Sig Coming. Watch This Space! ]


flyingltj

Intermediate

Posts: 355

Occupation: I bust exploiters & shameless players.

  • Send private message

39

Thursday, April 4th 2013, 8:42pm

Quoted from "yodased;596541"

Uhm you realize that a Warden is dependent on the pet right? If you "nerf" the pet, you might as well simply say you can't be a warden in siege. The class is based solely on the fact that you can summon a pet.

I have an idea, since TStorm can go through walls, we should ban mana from being used in siege.


Do warden pets really need to have the ability to attack inside an enemy's castle before the gates are down for the warden or the pet to be effective in killing or taking hits from other players?

To try and steer back on topic...

Quoted from "Zavod;596526"

In general, I'd say that this is an exploit. It's dishonest, unfair, and requires specific actions to re-create.

The rebuild points are not meant to be destroyed (they'd be targetable if they were, as pointed out by others earlier in the thread). Under this logic, anything that DOES destroy them would be a bug, and anything done to deliberately take advantage of or create this situation would be a bug exploit, forbidden under the Terms of Service.

That being said, if you witness or record this situation occurring, go ahead and file a support ticket on it. Support can address these issues, while we on the forum cannot.


Green text replies such as these are appreciated, but we cant take you guys' words as gold because the opinions expressed arnt from a 100% official source. I think everyone would appreciate a little blue text on these issues. Unfortunately, our primary blue text point of contact has been silent for almost 2 full weeks.
--- Phoneface

40

Thursday, April 4th 2013, 8:44pm

Quoted from "Kalvan;596543"

Let's please stay on topic. This thread isn't here to discuss warden pets or using Thunderstorm through gates.

Neither are exploits, so far as GF is concerned.


What is the point of a gate? I might as well replace it with Cotton Candy and Sunshine!