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1

Thursday, April 4th 2013, 5:29am

We had a most interesting siege tonite

Tonite we were up against Fortuna from Osha. From the beginnning thins just seemed off because we had fought them 3 other times, all hard fights and all ties. Tonite only a few (6) logged in at the start. We went about our normal siege operations and things did not seem right yet. So after considering everything we decided to take 3 towers, trash their castle inside (we took down a gate legit) and then just held our ground. They retook a middle tower making the score 3-3 so we were going to just let a tie go since it was very obvious they had little to no ability to fight and we did not want to take advantage. At about the 40 minute mark a lot of players started logging into siege on their side and they began pushing our towers, but having had well over 30 mins to prep the towers and castle there was not a lot to be done plus we had people on all towers. It ended in a tie as we planned, no points lost or gained, we got the victory packages.

I am not all to sure what was going on (I have a theory but cant post it here) but May I suggest if others are in siege facing a similiar situation that you just push for a tie, kill all you can, trash the castle but ride out the siege so no one that is having a "hard" nite be taken advantage of. I only suggest this be done tho in cases where it is obvious something is not right.

It was a fun siege, we tested a few things, got some kills etc and all went away ok with just a tie.
"Gameforge is working on it"

2

Thursday, April 4th 2013, 6:19am

Quoted from "Uccello;596503"

Tonite we were up against Fortuna from Osha. From the beginnning thins just seemed off because we had fought them 3 other times, all hard fights and all ties. Tonite only a few (6) logged in at the start. We went about our normal siege operations and things did not seem right yet. So after considering everything we decided to take 3 towers, trash their castle inside (we took down a gate legit) and then just held our ground. They retook a middle tower making the score 3-3 so we were going to just let a tie go since it was very obvious they had little to no ability to fight and we did not want to take advantage. At about the 40 minute mark a lot of players started logging into siege on their side and they began pushing our towers, but having had well over 30 mins to prep the towers and castle there was not a lot to be done plus we had people on all towers. It ended in a tie as we planned, no points lost or gained, we got the victory packages.

I am not all to sure what was going on (I have a theory but cant post it here) but May I suggest if others are in siege facing a similiar situation that you just push for a tie, kill all you can, trash the castle but ride out the siege so no one that is having a "hard" nite be taken advantage of. I only suggest this be done tho in cases where it is obvious something is not right.

It was a fun siege, we tested a few things, got some kills etc and all went away ok with just a tie.


To tie on purpose or lose on purpose to stay in a lower bracket is uncool.

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3

Thursday, April 4th 2013, 6:56am

Quoted from "engelixe;596506"

To tie on purpose or lose on purpose to stay in a lower bracket is uncool.


That depends. Some people prefer to tie, because everyone gets packages. Others see it as a waste of time, or the other guild intentionally farming them for fun, and prefer it to be ended fast so they can do other things.

My biggest rofl moment was when we trolled PPK and asked them if we could have a tie lol.
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4

Thursday, April 4th 2013, 7:01am

We tied on purpose. Cool or not is up to you but considering what may have been going on I think what we did was 100% good because it either thwarted what they were trying to do OR we did not take advantage of a bad nite on their part.
"Gameforge is working on it"

5

Thursday, April 4th 2013, 8:29am

what is so "interesting" about people showing up late to siege? i get home from work late all the time and hop into siege late. there have also been times i've been in a run that took longer than expected and was late getting into siege. you're implying that just because people joined siege late there must have been something shady going on?

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6

Thursday, April 4th 2013, 10:33am

I dont think its anything shady, sounds like the guild might have had some logging issues and only a few of their members were able to get in. Hence why not taking advantage of a guild who is being hampered not by there ability but by circumstances arising from game issue. not saying thats what happened only what it sounds like to me.

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7

Thursday, April 4th 2013, 11:06am

Where are your guy's inner Klingon?
It's not like it's open world pvp and your just deciding to not kill someone but to not try and win on a scheduled ranked fight? Just seems wrong...

They should go back to losing rewards if both teams tie, since when in any sort of fight are both parties ever both 'winners'? It's a competition I mean it's even scored. If only we had a 1v1 ranked ladder :o

8

Thursday, April 4th 2013, 3:57pm

Hasn't happened for awhile, but we used to get guilds that were highly suspect of points dropping (shadowguilds). It would be pretty obvious... despite having a high score, the opposing guild would only have one or two weak players or even none at all.

When this happened, we would go for the tie so they kept their score high. Despite having no opponents to fight, we still made good use of our time by refining our strategies and instructing new players on what and where to place defenses and etc. For those who did not want to stay for the entire hour, they were able to go back out and do what they liked (we gave a call a few minutes before time was up to remind them if they wanted to get back in for rewards).

9

Thursday, April 4th 2013, 5:54pm

Quoted from "Purre;596520"

Hasn't happened for awhile, but we used to get guilds that were highly suspect of points dropping (shadowguilds). It would be pretty obvious... despite having a high score, the opposing guild would only have one or two weak players or even none at all.

When this happened, we would go for the tie so they kept their score high. Despite having no opponents to fight, we still made good use of our time by refining our strategies and instructing new players on what and where to place defenses and etc. For those who did not want to stay for the entire hour, they were able to go back out and do what they liked (we gave a call a few minutes before time was up to remind them if they wanted to get back in for rewards).


This here is awesome. I think i am gonna start doing that. Any high point guilds with no shows, or one lowbie show, i am gonna tie them so they cant point drop LOL. I love it.

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10

Thursday, April 4th 2013, 8:26pm

Quoted from "Uccello;596503"

Tonite we were up against Fortuna from Osha. From the beginnning thins just seemed off because we had fought them 3 other times, all hard fights and all ties. Tonite only a few (6) logged in at the start. We went about our normal siege operations and things did not seem right yet. So after considering everything we decided to take 3 towers, trash their castle inside (we took down a gate legit) and then just held our ground. They retook a middle tower making the score 3-3 so we were going to just let a tie go since it was very obvious they had little to no ability to fight and we did not want to take advantage. At about the 40 minute mark a lot of players started logging into siege on their side and they began pushing our towers, but having had well over 30 mins to prep the towers and castle there was not a lot to be done plus we had people on all towers. It ended in a tie as we planned, no points lost or gained, we got the victory packages.

I am not all to sure what was going on (I have a theory but cant post it here) but May I suggest if others are in siege facing a similiar situation that you just push for a tie, kill all you can, trash the castle but ride out the siege so no one that is having a "hard" nite be taken advantage of. I only suggest this be done tho in cases where it is obvious something is not right.

It was a fun siege, we tested a few things, got some kills etc and all went away ok with just a tie.


I'll answer this, since I was one of the six people from Fortuna initially in that siege. And, I expect this thread to either get closed or deleted. I am not the guild leader for Fortuna. In fact, he was unavailable for that particular siege--he was at work.

To begin with:

WE DO NOT POINT DROP. EVER. Convey that statement to the rest of your guild.

At the start of siege, we had a total of 23 people logged in. Of those, at least 5 were AFK for one reason or another. There were another 4 or 5 running instances. Others were leveling their characters. Four of us had gathered for pre-siege buffs and since we expected it was going to be a losing siege for us, we didn't bother wasting mem pot buffs.

Very early on, after being killed by one of your crew, I asked in /say that you guys should get siege over with quickly. Well, that request was ignored, as your crew insisted on repeatedly farming the guards from our castle towers and delaying what should have been inevitable. It's not as if your guild didn't have control of the entire siege map--21 players vs. 6 at the time.

As for taking the gate down legitimately, yes. But one of your players was using a certain pet to attack our players through the gates and walls. So, since there was no way for me (the only healer main present at the time) to heal the gate--I was constantly being killed by that player/pet--your crew was able to take down the gate. And later, after our castle's interior had been "remodeled", let's say, this player continued to use his certain pet to kill players, specifically myself, repeatedly through the inner keep walls.

I freely admit that I was very upset and was verbally abusive to that player. I regret that. But then, it didn't help when that player lied to me continually saying that his pet would only attack a player if it was attacked. That is patently untrue. The player was "ordering" his pet to attack me, as well as attacking other players.

It's also a well-known and generally accepted "rule" in siege that using that particular pet to attack players and buildings through gates and walls is not acceptable behavior, is unethical, and dishonorable. Some guilds and players, however, will continue to do it. Your guild is now noted by us as being one which allows its members to engage in tainted play. So be it.

The only "honorable" thing that he did was to voluntarily leave our castle once the gate which had been taken down was put back up. But I believe he did that rather reluctantly.

This player also accused us--and said it directly to me several times--of point dropping. Kindly go back to the top of my reply here and carefully re-read what I said. Since we've seen and faced him in other guilds on your server, we consider him to be a "merc". I guess you get what you pay for, right?

As you noted, it wasn't until considerably later--some 40 minutes after siege had started--that some of our other players finished what they were doing, or in some cases, got home from work and logged into siege. So, our ranks swelled from 6 players to 11. By that time it was far too late for us to affect a change in the outcome, on our own.

As for the "tie", we did not ask for nor did we agree to it. Even though it was far too late to have much, or any real effect on the outcome, we did try to win at the end. We didn't really have the ability to put up much of a defense, nor did we have the people available to successfully mount assaults on the remaining crystal towers, or even the gates on your castle.

So much for your "interesting" siege. It wasn't, and it wasn't clean in any sense of the word.

Note to Mentors/FM/CM: I've named no players, nor have I even mentioned the name of the guild we faced--the OP doesn't even have the name of his guild in his signature. In this respect, I've tried to follow the forum rules to the best of my ability.

11

Thursday, April 4th 2013, 10:07pm

Hey, at least OP didn't accuse half your guild of cheating. So, he is growing up, albeit slowly. That was a recurring theme in our matches.

We used to be more amused by those type of accusations, but we faced couple guilds which convinced themselves that we were and so it is OK for them to do so as well (well, not guilds, individuals; I don't believe that it was guild-wide call to OK pet tricks and wall jumping). And, no, not saying which guilds, or rather which people, did that. Just that we find that guilds that throw accusations of improper techniques a lot tend to be a lot more likely to engage in them.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


12

Friday, April 5th 2013, 2:39am

Accusing Fortuna of being point-droppers? Really? That's laughable.

They're one of the most honorable sieging guilds I've seen.

I could name several point-dropping guilds from Osha. Fortuna, however, is not one of them.

Formerly Catorii, D/S/M of Faction.


13

Friday, April 5th 2013, 11:53pm

all of u stop worrying about siege, and focus on those other 24 hours take a break from it go into an instance give it your all. there's more to rom than siege

14

Friday, April 5th 2013, 11:57pm

Quoted from "1stfaze;596687"

all of u stop worrying about siege, and focus on those other 24 hours take a break from it go into an instance give it your all. there's more to rom than siege


*23 Hours

And at this point. not really. KBH is boring, CoB is boring, siege is all we have left.
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If you play P/K in instances you're garbage


15

Saturday, April 6th 2013, 3:04am

Quoted from "Borella;596688"

*23 Hours

And at this point. not really. KBH is boring, CoB is boring, siege is all we have left.


It's well known thatelves have 25 hour days, so it was correct.

And yeah, i log on right before siege and log off right after. That 1 hr per day accounts for nearly 100% of my rom playing time. If someone is actually playing rom fully for those other 23 hrs per day that people keep harping on about, they need help.
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16

Saturday, April 6th 2013, 3:29am

hmm I think this topic has derailed, I wonder where the mentors are?

17

Saturday, April 6th 2013, 4:14am

Quoted from "Quaffy2;596693"

It's well known thatelves have 25 hour days, so it was correct.


this is correct

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18

Saturday, April 6th 2013, 4:16am

Quoted from "engelixe;596695"

hmm I think this topic has derailed, I wonder where the mentors are?


what do people do with their free time in germany? actually curious now...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

19

Saturday, April 6th 2013, 5:06am

We don't live in Germany. Every last one of us lives in North America.

And the only reason I personally haven't moderated this thread is because it seems to have lacked a topic since the beginning. It's skated close to name-calling, but narrowly avoided it, for which I'm grateful.

If the topic is "Weirdness in Siege" please continue. If it's "Random Whinage about SW," we do have a thread for that.

Keep it polite and carry on.

Cike

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20

Saturday, April 6th 2013, 5:24am

Quoted from "Dellenn;596711"

We don't live in Germany. Every last one of us lives in North America.

And the only reason I personally haven't moderated this thread is because it seems to have lacked a topic since the beginning. It's skated close to name-calling, but narrowly avoided it, for which I'm grateful.

If the topic is "Weirdness in Siege" please continue. If it's "Random Whinage about SW," we do have a thread for that.

Keep it polite and carry on.


A wild mentor appears.

Cike uses blizzard.

According to Gigi, It's super effective!
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.