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Quoted from "vfwiffo;599396"
1) There is nothing GF can do to change the success rate of jewels. They operate the game, not program it.
2) The stories of long fail streaks are always there, same as stories of successes.
I recently used 5 jewels to get item to +5. Was not something that lingered in my mind for more than a few seconds, then I moved on. On the other hand, my failure streaks I recall for a while. Time when I pulled 3 Guardian stats in a row - nice, next. Time when I succeeded on my 17th pull - I was mad for a while. The pet crystal my guildie pulled in her 2nd package would be already forgotten by her if it was not for me constantly complaining how the pet crystal rates suck. And so on.
Nobody remembers the successes for a long time. We try to do something, we expect to succeed, so when we do, we get little burst of satisfaction and move on. We dwell on failures, or post complaints about them.
Quoted from "narix11;599402"
I would say putting perfect +12 jewels for not a large amount of rubies would solve this problem. We can get to +4 or +5 and get to +6 with perfects but we can't get to +12 with perfects and have to use regular ones and fail over and over.
Quoted from "tyrr;599408"
That's a lie. GF can drop prices on jewels 50% and put perfect jewels permanently in the IS.
Quoted from "vfwiffo;599431"
I know I should not argue with clueless, but what the heck... would you care to enlighten people how dropping jewel prices changes the success rate? Or for that matter the success rate effect of having a different jewel on sale?
Quoted from "vfwiffo;599431"
I know I should not argue with clueless, but what the heck... would you care to enlighten people how dropping jewel prices changes the success rate? Or for that matter the success rate effect of having a different jewel on sale?
Quoted from "vfwiffo;599396"
1) There is nothing GF can do to change the success rate of jewels. They operate the game, not program it.
2) The stories of long fail streaks are always there, same as stories of successes.
I recently used 5 jewels to get item to +5. Was not something that lingered in my mind for more than a few seconds, then I moved on. On the other hand, my failure streaks I recall for a while. Time when I pulled 3 Guardian stats in a row - nice, next. Time when I succeeded on my 17th pull - I was mad for a while. The pet crystal my guildie pulled in her 2nd package would be already forgotten by her if it was not for me constantly complaining how the pet crystal rates suck. And so on.
Nobody remembers the successes for a long time. We try to do something, we expect to succeed, so when we do, we get little burst of satisfaction and move on. We dwell on failures, or post complaints about them.
Quoted from "vfwiffo;599431"
I know I should not argue with clueless, but what the heck... would you care to enlighten people how dropping jewel prices changes the success rate? Or for that matter the success rate effect of having a different jewel on sale?
Quoted from "vfwiffo;599396"
1) There is nothing GF can do to change the success rate of jewels. They operate the game, not program it.
Quoted from "RoMage;599522"
That is completly wrong Rusty. They (GF) have full controll over fail rate, as well over many other rates, like XP, TP, drops.... Evertything is aprt of DB and it is just DB settings. Some private servers changed rate of success/fails, no reason GF can not do it, if they want to keep customers happy (which is questionable).
One of other things that changed rescently (to worst) is galloping gale pot. I used to get always over 100 of them with 6 HK, now 45 is 'great', 60 rare and mostly happy with 15 of them.
Quoted from "vfwiffo;599535"
Everything in the game is database entries and computer scripts. That all can be altered - by developers. Not by operations, which is what GF does and what it's role is. There is something that happens when non-developers start messing with the database, and it is called data corruption.
I, as developer, see data corruption all the time, and in my experience it is less and less caused by bad programming logic and more and more caused by non-programming people who think they can mess around with database without having the first clue what they hell they are doing and change the data in database by bypassing the proper processes. Once that happens, a properly written software starts failing right and left because the data it is working with is so FUBARed. So, no, having operations change the database alone is a horrible idea; and a smart operation department would know that and stay the <bleep> out of the parts of the system they have no business being in.
Quoted from "RoMage;599537"
If Swag was able to create Owenstain, set his exchanges, if they were able to make golden eggz non-tradable, then I don't see how different this is from asking to remove fails.