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ruisen2000

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1

Saturday, April 27th 2013, 9:04pm

lol consistant 80% fail rate on Item Shop Jewels

Las time, while plussing my unstatted Robe about 3 weeks ago, I spent 20+ Advanced Faith Jewel (+12), the majority of which failed (max was 4 fails in a row), and never made it to +12. This was done over the course of a week, as I'd use 3-4 jewels per day and if they failed, give up.

Ok, so bad luck 3 weeks ago.

How about now? Tried plussing my unstatted Hat with +6 jewels. Of the 8 jewels today, 7 failed when the hat was at +2 and +3. Yesterday and 2 days ago, ~8 jewels was also used, about 5 of which failed before I gave up for the day. (I was so close to breaking my last fail record, boo, then that 1 success... lol)

Dear Gameforge, perhaps you should raise the success rate, so people would, you know, be able to get to +12 and spend more diamonds on your +16 jewels! I know the concent is alien to you, but its true! I don't need to buy the much more expensive +16 jewels anymore, because I can't get to +12 to use them.

(yes, I'm bored right now :D )
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Bakken

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2

Saturday, April 27th 2013, 9:35pm

rather controversial topic but imo what would fix this while still making GF money would be to just remove the downgrades. I don't mind failing on plussing so much it's when it downgrades and you just spent real life money making your gear WORSE that is just completely ridiculous.

3

Saturday, April 27th 2013, 10:00pm

1) There is nothing GF can do to change the success rate of jewels. They operate the game, not program it.

2) The stories of long fail streaks are always there, same as stories of successes.

I recently used 5 jewels to get item to +5. Was not something that lingered in my mind for more than a few seconds, then I moved on. On the other hand, my failure streaks I recall for a while. Time when I pulled 3 Guardian stats in a row - nice, next. Time when I succeeded on my 17th pull - I was mad for a while. The pet crystal my guildie pulled in her 2nd package would be already forgotten by her if it was not for me constantly complaining how the pet crystal rates suck. And so on.

Nobody remembers the successes for a long time. We try to do something, we expect to succeed, so when we do, we get little burst of satisfaction and move on. We dwell on failures, or post complaints about them.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


4

Saturday, April 27th 2013, 10:08pm

+1 for the recommendation to remove the level drop.
(thought i doubt its ever going to change)
nothing like spending 20 bucks to nerf your gear. its a great feeling,
really gives the player a "sense of accomplishment."
doesnt matter if its a "controversial" subject.
we're talking about whats real. and whats relative to the game.

i know the feel. and the feel isnt good.


and there is stuff they could do, but i honestly wouldnt blame gf for not doing...
for example.. sell "perfect" jewels for diamonds at the same price as regular jewels..
drop rate solved. and they are fully capable of doing that..
but even as a player, i can understand 100% why they would not do that.

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5

Saturday, April 27th 2013, 10:34pm

Jewels are the main reason i have stopped buying diamonds and no longer upgrade my gear. My characters bank slots have expired with it locking my refining jewels, drillers and gear/stats. Been half a year and I am pretty content on remaining at my current gear level for the foreseeable future.

I too would be sufficiently happy to resume my upgrading if downgrades were removed.

6

Saturday, April 27th 2013, 10:40pm

I would say putting perfect +12 jewels for not a large amount of rubies would solve this problem. We can get to +4 or +5 and get to +6 with perfects but we can't get to +12 with perfects and have to use regular ones and fail over and over.

ruisen2000

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7

Saturday, April 27th 2013, 11:59pm

Quoted from "vfwiffo;599396"

1) There is nothing GF can do to change the success rate of jewels. They operate the game, not program it.

2) The stories of long fail streaks are always there, same as stories of successes.

I recently used 5 jewels to get item to +5. Was not something that lingered in my mind for more than a few seconds, then I moved on. On the other hand, my failure streaks I recall for a while. Time when I pulled 3 Guardian stats in a row - nice, next. Time when I succeeded on my 17th pull - I was mad for a while. The pet crystal my guildie pulled in her 2nd package would be already forgotten by her if it was not for me constantly complaining how the pet crystal rates suck. And so on.

Nobody remembers the successes for a long time. We try to do something, we expect to succeed, so when we do, we get little burst of satisfaction and move on. We dwell on failures, or post complaints about them.


No story of success for me for a loooong time. I'm sorta-ok (ok, maybe not really), if a failure story pops once in a long while. But when I have nothing but failure stories (only mentioned 2, the other few are all the same), I start to have a little bit of a problem, due to the fact that its cash shop items.

This is a game where I come to relax and enjoy, and an overabundant amount of jewels failing everytime I +an item does not really provide that feeling.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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8

Sunday, April 28th 2013, 12:01am

Quoted from "narix11;599402"

I would say putting perfect +12 jewels for not a large amount of rubies would solve this problem. We can get to +4 or +5 and get to +6 with perfects but we can't get to +12 with perfects and have to use regular ones and fail over and over.


This is definately needed, i went through like 5k p tokens to get a staff to +12 from +10. Perfects should be back in the ruby shop, as well as a slight cut in prices for all the 100% gems.

Course it would be great i think if RW could just shift the fail/succeed ratio up one or two spots. Like instead of +1 being guarenteed, make it +2. Therefore the fail rate going from +5 to +6 would be the same as going from +4 to +5 now. That is where i usually have trouble, up to 4, not too bad, up to +5... usually a pain, then i perfect.

9

Sunday, April 28th 2013, 12:03am

Quoted from "vfwiffo;599396"

1) There is nothing GF can do to change the success rate of jewels. They operate the game, not program it.


That's a lie. GF can drop prices on jewels 50% and put perfect jewels permanently in the IS.

10

Sunday, April 28th 2013, 6:03am

Quoted from "tyrr;599408"

That's a lie. GF can drop prices on jewels 50% and put perfect jewels permanently in the IS.


I know I should not argue with clueless, but what the heck... would you care to enlighten people how dropping jewel prices changes the success rate? Or for that matter the success rate effect of having a different jewel on sale?
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


11

Sunday, April 28th 2013, 6:14am

Quoted from "vfwiffo;599431"

I know I should not argue with clueless, but what the heck... would you care to enlighten people how dropping jewel prices changes the success rate? Or for that matter the success rate effect of having a different jewel on sale?


50% less, YES that is twice the chances to fail as i had before! :P

ruisen2000

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12

Sunday, April 28th 2013, 6:30am

Quoted from "vfwiffo;599431"

I know I should not argue with clueless, but what the heck... would you care to enlighten people how dropping jewel prices changes the success rate? Or for that matter the success rate effect of having a different jewel on sale?

If they cutted jewel price by half, I'd be ok with all these fails. At least... until I grow used to the new price :p
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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13

Sunday, April 28th 2013, 2:51pm

Quoted from "vfwiffo;599396"

1) There is nothing GF can do to change the success rate of jewels. They operate the game, not program it.

2) The stories of long fail streaks are always there, same as stories of successes.

I recently used 5 jewels to get item to +5. Was not something that lingered in my mind for more than a few seconds, then I moved on. On the other hand, my failure streaks I recall for a while. Time when I pulled 3 Guardian stats in a row - nice, next. Time when I succeeded on my 17th pull - I was mad for a while. The pet crystal my guildie pulled in her 2nd package would be already forgotten by her if it was not for me constantly complaining how the pet crystal rates suck. And so on.

Nobody remembers the successes for a long time. We try to do something, we expect to succeed, so when we do, we get little burst of satisfaction and move on. We dwell on failures, or post complaints about them.


Speaking of successes, an old friend of mine once got really cocky with his VENDOR gems and miraculously managed to get it to +6 without any failures. I've had 6 or more consecutive successes before too, once in a blue moon, but I've never been brave, or stupid, enough to keep trying on the same item past +2. I just managed to +1 6 items in a row, without failure. I never go past +2 with vendor gems. The only times I've gotten +3 was when I accidentally used another, and didn't notice until it was already +3.
~Leader and last Surviving Member of the MegaNoobs~
Megadrach ~ Priest/Warrior/Knight ~ 45/45/45 ~ Can solo PS in FA gear/stats
Drachen ~ Warrior/Rogue/Mage ~ 62/60/55 ~ Geared for lvl 60 endgame

14

Sunday, April 28th 2013, 3:05pm

Quoted from "vfwiffo;599431"

I know I should not argue with clueless, but what the heck... would you care to enlighten people how dropping jewel prices changes the success rate? Or for that matter the success rate effect of having a different jewel on sale?


I know I should not argue with people who can't do math, but GF can totally replace crappy jewels with jewels that do not fail. I am not sure you are aware, but there is a jewel in the game that does not fail. No programming changes needed, just IS changes.

15

Sunday, April 28th 2013, 8:21pm

I recently got from +7-+12 with only one fail and no perfects, then +13-+16 with no fails. Which was nice...since I only had 4 enhanced jewels. This was probably the luckiest I've ever gotten with refinements though. They do have a terribly high fail rate.

If they would just remove the drop in level, it would be fine, but it's infuriating to go through so many extra jewels just to get back to where you started. I'm always having to weigh whether or not it's worth trying to get that last + to +12 something, or if I should wait until I have more jewels...it's frustrating when you end up lower than you started when you run out of jewels.

Seriously, either cut the fail rate by a lot, or don't let them drop in level anymore. The refinement system in this game is horrible as-is.

Formerly Catorii, D/S/M of Faction.


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16

Monday, April 29th 2013, 1:52pm

Or make the + drop rate the opposite of the fail rate. So if the fail rate is 90% then the + drop rate is 10%.

RoMage

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17

Monday, April 29th 2013, 3:53pm

Quoted from "vfwiffo;599396"

1) There is nothing GF can do to change the success rate of jewels. They operate the game, not program it.


That is completly wrong Rusty. They (GF) have full controll over fail rate, as well over many other rates, like XP, TP, drops.... Evertything is aprt of DB and it is just DB settings. Some private servers changed rate of success/fails, no reason GF can not do it, if they want to keep customers happy (which is questionable).

One of other things that changed rescently (to worst) is galloping gale pot. I used to get always over 100 of them with 6 HK, now 45 is 'great', 60 rare and mostly happy with 15 of them.

18

Monday, April 29th 2013, 4:44pm

Quoted from "RoMage;599522"

That is completly wrong Rusty. They (GF) have full controll over fail rate, as well over many other rates, like XP, TP, drops.... Evertything is aprt of DB and it is just DB settings. Some private servers changed rate of success/fails, no reason GF can not do it, if they want to keep customers happy (which is questionable).

One of other things that changed rescently (to worst) is galloping gale pot. I used to get always over 100 of them with 6 HK, now 45 is 'great', 60 rare and mostly happy with 15 of them.


Everything in the game is database entries and computer scripts. That all can be altered - by developers. Not by operations, which is what GF does and what it's role is. There is something that happens when non-developers start messing with the database, and it is called data corruption.

I, as developer, see data corruption all the time, and in my experience it is less and less caused by bad programming logic and more and more caused by non-programming people who think they can mess around with database without having the first clue what they hell they are doing and change the data in database by bypassing the proper processes. Once that happens, a properly written software starts failing right and left because the data it is working with is so FUBARed. So, no, having operations change the database alone is a horrible idea; and a smart operation department would know that and stay the <bleep> out of the parts of the system they have no business being in.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


RoMage

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19

Monday, April 29th 2013, 5:12pm

Quoted from "vfwiffo;599535"

Everything in the game is database entries and computer scripts. That all can be altered - by developers. Not by operations, which is what GF does and what it's role is. There is something that happens when non-developers start messing with the database, and it is called data corruption.

I, as developer, see data corruption all the time, and in my experience it is less and less caused by bad programming logic and more and more caused by non-programming people who think they can mess around with database without having the first clue what they hell they are doing and change the data in database by bypassing the proper processes. Once that happens, a properly written software starts failing right and left because the data it is working with is so FUBARed. So, no, having operations change the database alone is a horrible idea; and a smart operation department would know that and stay the <bleep> out of the parts of the system they have no business being in.


Rusty, if they don't have someone to adjust those settings (or disable them) and are not willing even to ask GW for help, then yes, it is time to download that other game...

Think about it, this is some 'basic' settings, and games that I supported those are MAIN things game admin should 'play with' to make population life misserable... (in our case) or enjoyable...

If Swag was able to create Owenstain, set his exchanges, if they were able to make golden eggz non-tradable, then I don't see how different this is from asking to remove fails.

20

Monday, April 29th 2013, 6:30pm

Quoted from "RoMage;599537"

If Swag was able to create Owenstain, set his exchanges, if they were able to make golden eggz non-tradable, then I don't see how different this is from asking to remove fails.


Owenstein was not created. He was repurposed, and that was a pretty major effort for FA. There is a big difference between creating and repurposing. And I am not even going to mention that jewel success rate is not a piece of data, it is a block of code. Changing code is far more difficult than changing data setting.

OK, I lied. I will mention it. I'll also mention that golden eggs were made bound by RW, in a patch, not by FA/FEU/GF.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.