and I see that most of these posts are now being deleted .. companys do like people to know when they are breaking laws
You seem to be the only one making that particular claim--that GF is "breaking laws". Have you considered that GF is only selling you Diamonds, and that *you* are the one choosing to expend them however you wish? And it's not as if you aren't informed in advance (before you "buy" the item from the IS) that there are chances that certain items you *choose* to select may fail. Unless, of course(tm), *you* either don't read or if tend to ignore the item description. I don't see that as being "gambling" or a "lottery". Your argument is disingenuous, irrelevant, and appears intended to derail this thread. Quit while you're behind, mmkay?
Well, my day did start with 'fail', but Malignatus, do you know for facts that this is exactly how rusty and you see it. Either you know something we all don't or you, just like Rusty don't give any credits to RW creativity to make game that is possible to be adjusted by DB admin.
I am more then sure that coding is not required to change 'fail' rate, that is simple field in DB used by program to calculate and randomize, but as I have alerady said - those settings are not the same for all items in question. (we all know that, don't we?)
I could never be confused as or identified as being a "programmer", even on my best day (which never falls on a Monday). But I've been playing computer games, not just RoM, for quite a number of years. I cannot dissect them, but I'm aware of certain "standard" routines that are programmed into them. The good old "random number generator" falls into that category. As has been stated elsewhere--not necessarily on these forums--RNGs aren't as "random" as most people, including a lot of programers, really think they are. Ask Rusty.
Those shadowy RNGs are the basis for plussing gem failures, housekeeper food/pot drops, mob drops, boss drops, combat attack hits/misses, and so on, most or all modified by other things, including database entries.
Fire up Dungeon Loots and take a look at any of the instances, bosses, and what those bosses can drop. In such cases, the RNG determines not only the item, but the dura of the item and the stat that appears on the item (also a DB item itself). I don't know if a luck potion (IS item or housekeeper pot) can affect the item drop itself, the dura of the item, or what stat will be on it. Maybe YomanROM knows, or someone else at RoMWelten. As I said, I'm not a programmer. But it's all tied together through the mob's entry in one or more DB files and what the RNG determines, likely when the boss is generated when the given instance is entered. Just a guess, but my basic premise is no more or less accurate than anyone else's outside of GF or RW.
As for plussing gem failure rates, there are probably percentages for success/fail/fail+level drop hard-coded into each class of not just vendor gems, but also each class of non-perfect gems. By class I mean "level restriction", not the gear type. I don't know what those percentages are, but it's obvious that the vendor gems have a far higher *percentage* failure rate (or lower percentage success rate) than do the IS gems. And it may be that the IS gems have different failure percentage rates from class to class, as well as from range to range (+1-6, +7-12, +13-16). It's here that the RNG is "god" and determines success, failure, or failure/level drop.
Owenstein: I remember when now-departed and unlamented (by me) Swag was first discussing him. And it took a couple of months for his (Owen's, not Swag's) august personage to be placed in Varanas, to give out goodies in exchange for in-game things that players purchased for gold. You know, the vaunted "gold sink" that everyone was crying for? Everyone except for the gold buyers and unrelated uber-rich account holders...
I also remember Swag going on and on in his podcasts how he was badgering his bosses at FA to get it done. Well, since GF doesn't actually do any programming, don't you think it took some time and badgering *by FA* to get RW to make the changes they eventually decided upon and get them implemented?
Owenstein is not the only NPC that GF can place at will, though the other NPCs seem to have specific, limited functions. I'm fairly certain that they were created by RW, and GF uses them whenever and however they see fit to do so.
No, I don't have inside information nor know any more about it than you do. But adding up all the statements made over the years by FA/GF staff regarding how changes are made by RW, and not GF...well, you get the idea. GF doesn't make direct programming changes to the game. That's RW's job, based on what they have planned for the game, as well as what
GF (or any other publisher) requests.