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1

Saturday, May 18th 2013, 12:01am

What is wrong with the PLUSSERS!!!!

you would think going from +11 to +12 would take less than how many plussers????? well used 6 on one piece to go from +11 to +9..... FAIL (afraid to use more quit at 6.....LOL)

thanks for the 59 diamond shaft..... for the downgrade of my gear....

Makes me not want to waste any more of my diamonds to get some more fail plussers. Afraid the new gear I already plussed to +10 will be fail central. Decrease the fail rates on these things. 77th lvl gear and plussers should not fail so much.

I can use the same plussers and not miss a single one on 60th - 69th level gear. Fails seems higher the higher the level of the gear.....

I could just imagine the fail on LVL 80 gear next chapter. Again maybe just me, but I have had horrible luck plussing the newer gear...

SAD THING IS I HAVE TO WASTE MORE DIAMONDS TO TRY TO PLUS. Will wait a few days and try again, works for a few people that post on here.....

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2

Saturday, May 18th 2013, 12:25am

I honestly don't know but you are not alone. One of my toons has most of his gear at +11 and they will stay that way untill perfects go on sale for just the reason you describe above. It just feels like we're getting ripped off every time it takes 3 stacks of stones to go from +10 to +8. I really don't mind at all putting money into a video game, but I hate feeling ripped off like that. But since it seems that one of GF's core competencies is ripping folks off I doubt it will change any time soon.

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3

Saturday, May 18th 2013, 12:26am

>Unsatisfied with spending diamonds on plussers.
>Plans to spend diamonds on plussers in the future.

Sympathy to be had for this post. No sympathy for future mistakes and misfortunes not learned from past events.

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4

Saturday, May 18th 2013, 1:26am

This is exactly the reason why I stop at +11, except for Weapons and Accessories, because everytime I make an exception to try to get past +12 on my gear, it just drops.
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5

Saturday, May 18th 2013, 1:41am

+16 has never been worth it IMO. I get to +11, and then use a perfect to get to +12 and just stop. the extra +4 is just simply not worth the fail rate.

6

Saturday, May 18th 2013, 2:47am

Quoted from "ghostwolf82;601381"

+16 has never been worth it IMO. I get to +11, and then use a perfect to get to +12 and just stop. the extra +4 is just simply not worth the fail rate.


Well, +13 is guaranteed (from 12), so if you get it to +12 you might as well go to 13.

Anything beyond that, though.. *Sigh*.. I just used *36* jewels to get my weapon from +12 to +16. It's so aggravating I could spit nails.

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7

Saturday, May 18th 2013, 2:55am

Quoted from "Southern;601386"

Well, +13 is guaranteed (from 12), so if you get it to +12 you might as well go to 13.

Anything beyond that, though.. *Sigh*.. I just used *36* jewels to get my weapon from +12 to +16. It's so aggravating I could spit nails.


next time, spit nails, and take those nails to the scrap yard and get your money back :)
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8

Saturday, May 18th 2013, 6:50am

Quoted from "ghostwolf82;601381"

+16 has never been worth it IMO. I get to +11, and then use a perfect to get to +12 and just stop. the extra +4 is just simply not worth the fail rate.


Where do you get perfect +12's? GF's Automated Price+Item Selection System (aka the IS sale team) always matched up those items with like a price of 300 rubies or something.

Quoted from "Southern;601386"

Well, +13 is guaranteed (from 12), so if you get it to +12 you might as well go to 13.

Anything beyond that, though.. *Sigh*.. I just used *36* jewels to get my weapon from +12 to +16. It's so aggravating I could spit nails.


I've rarely had much fails from +12 to +15. Idk about +16 though, since my only +16 is my weapons. Its the +12's that really hate me. Had the same feeling. It took me ~40 +12 Faith Jewels and I couldn't get my robe to +12 before I ran out of diamonds and had to give up. My Staff took me like 5 stacks of +12 Jewels X_X
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9

Saturday, May 18th 2013, 7:41am

Quoted from "Concerned2;601370"

I can use the same plussers and not miss a single one on 60th - 69th level gear. Fails seems higher the higher the level of the gear....


Not really. Level of gear has no effect on fail rate. It was just a lucky streak, same as your other streak was unlucky.

Recently plussed L77 weapon to +16. One fail with no drop, 2 perfects. Lucky streak, same as your lower level gear.

Also, disagree with wolfie. There is some gear that is not worth 16, sure. Mostly armors. Weapons and accessories? 16 for anything endgamey.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


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10

Saturday, May 18th 2013, 7:57am

Nah Rustyx, it'S all about the randomness of ROM. Buy you plussing jewels, put them away in a chest and wait till the sale is over. Use them in a week or so. I found out you have less fails that way. Fail sale = fail plussing so you buy more diamonds to get more plussing jewels. Sad that Gameforge will blame it on randomness, Randomness of ROM = more money for them. Easy tweak for them to do but they simply don'T care about the community and paying customers.

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11

Saturday, May 18th 2013, 8:04am

Id have to agree with Zidlef. I know its totally random but I seem to have better luck when they aren't on sale.
The plussing jewels should just be dirt cheap (mabye 5 dia each) then It wouldn't be so costly

12

Saturday, May 18th 2013, 2:10pm

The plussing fail rate is one of the worst design flaws in this game. A lot of games have a similar refining system, but instead of dropping levels, the refining materials just fail. That's it. You fail, you don't drop a level or break your gear. You just lose a gem or whatever. Refining in this game is the worst of any game I've played (and yes, I'm including a certain four letter game that starts with A and is notorious for its horrible enchanting system), simply because the only way to obtain a reasonable amount of these jewels is buying them in the CS, so you waste all that money for a bunch of failures.

Won't change, though. They'll continue price gouging on refining jewels that fail all the time, since people keep paying for them.

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13

Saturday, May 18th 2013, 4:59pm

Quoted from "effervescent;601421"

Refining in this game is the worst of any game I've played (and yes, I'm including a certain four letter game that starts with A and is notorious for its horrible enchanting system), simply because the only way to obtain a reasonable amount of these jewels is buying them in the CS, so you waste all that money for a bunch of failures.


If thats the same game I'm thinking about, heck, even their regular jewels can give you up to +3 per jewel now. At least they know how to improve things... Would be nice to see the same from RoM.
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14

Saturday, May 18th 2013, 5:26pm

Yeah, whoever heard of situations where you try to make thing better and make things worse? Nothing like that ever happens anywhere. The whole win-lose paradigm is so last century. Now, it is all win or, at worst, a tie. There is no lose. Losing affects my delicate sensibilities.


*sigh* Must we have another pointless thread on this subject? Weren't the previous 50 iterations equally as boring and stupid?
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


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15

Saturday, May 18th 2013, 5:49pm

Just do without them. But if u must here are things I notice on plussing. Dont plus modded. Plus before u tier or statdo it on urlowest lvl class
And repair fir st. Not golden hammered. Just full natural dura. Happy trails.
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16

Saturday, May 18th 2013, 7:49pm

If you ask me, it works best to split the jewels into two separate slots, so that you can efficiently burn through all of them :).

But you can always work your hocus pokus hoodoo voodo and try and inrease your chances of success, there's what trav said, and then there's plussing inside your house, and then taking 15 minute breaks between plusses, and then there's sacrificing 3 small chicks and a lock of hair.

And then there is the idea that if you split them up into 1's they won't fail as much, as well as plussing jewels while you jump off the edge of the world in the guild castle zone, and then there's sacrificing your first born child.

But you could also just say "F" 'it' and use the diamonds you could spend on +ing jewels on tiering them a time or two more.
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17

Saturday, May 18th 2013, 7:54pm

thanks for the advice Ryaderr, worked for my weapon got to +16 from +13 no extra plussers left, but thought I would try on my shield at +9, made it back to +9.....LOL

would be nice to take shield from +9 to +16, would be a extra 4.4k pdef and 210 stamina....
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ruisen2000

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18

Saturday, May 18th 2013, 8:27pm

Quoted from "vfwiffo;601437"

Yeah, whoever heard of situations where you try to make thing better and make things worse? Nothing like that ever happens anywhere. The whole win-lose paradigm is so last century. Now, it is all win or, at worst, a tie. There is no lose. Losing affects my delicate sensibilities.


*sigh* Must we have another pointless thread on this subject? Weren't the previous 50 iterations equally as boring and stupid?


Which is what games are for - a place where you can enjoy and relax, without worrying about failure. There's a reason why a lot of people call this "game" a "part time job" lol.
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19

Saturday, May 18th 2013, 9:08pm

Quoted from "ruisen2000;601452"

Which is what games are for - a place where you can enjoy and relax, without worrying about failure. There's a reason why a lot of people call this "game" a "part time job" lol.


That's silly. 95% of games are all about win and loss. If you can't lose the game, you can't win it.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


ruisen2000

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Saturday, May 18th 2013, 9:13pm

Quoted from "vfwiffo;601460"

That's silly. 95% of games are all about win and loss. If you can't lose the game, you can't win it.


Forgot to add, I was referring to the minor details that shouldn't fail, not the grand scheme of the game. Of course, you can lose the game. But the daily, minor parts should not "fail", especially if you paid $$ for it. It wouldn't be fun if Daily Quest Tickets constantly failed at random when you used them, or if mounts constantly failed when you tried to ride them.
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