Quoted
- Title System
- Siege War adjustments
- New reward system
- Currency integration
- Crafting system optimization
- Gathering system optimization
- Monster Compendium
- Adjustment of displayed upper limit during trading
- Pets (AOE damage)
- Support button
- Rune system update – added runes: Tyrant, Assassin, Sage.
- Level Cap increased to Level 80.
Quoted
[COLOR=#3399FF !important]
- In the Siege War zone (Zone 402), a small earthquake at the mountainside behind the base of the red team has led to a landslide and slight changes to the landscape. The red team believes that these changes will make the defense easier when the blue team tries a direct ambush from that side. The red team has seen this as a too easy opportunity for the blue team to turn the war to their favor, and has declared their willingness to have a fair competition with them.
[INDENT]
Earthquake researches have determined that the earthquake has only been caused by a natural energy release and confirm that there is not further danger.
[/INDENT]
[/COLOR]
Quoted from "SeanD123;603135"
nerf to scouts range really? the class gonna be entirely replace by rogue throw/combo throw...
Quoted from "CharlieBananas;603127"
Is this their role playing way of saying that you can't jump in the back anymore?
Also, gratz knights.
thats how i understood it.
hehe well see.... 

Quoted from "ycavan;603143"
I noticed that GF/RW listened some here, guys.
SW fixes & Knight fixes... looks like K/M is gonna be like M/W & Wd/D now w/ their elemental weapon buff, BUT Knight now has Light mastery & it's pretty nice from what I'm reading. Max passive mastery is 20% & other skills buff it, someone may need to try that combo out & see if it can push any magic dps. lol
Overall, I'm pretty happy to hear the things in this patch.
Adjustment of displayed upper limit during trading. Sounds minor. Few people trade.
Quoted from "Garmulan;603151"
weird I don't read any mastery given to knights. Its all bells and whistles. Only thing I read is k/p gets an 850% DPS spammable strike.
I wonder if gameforge GM's all play K/P?
Quoted
[holy strike]: The skill description reads now:
Plv = 1: Deals 65% main hand weapon physical light damage per second, and adds one layer of holy seal effect. Each skill level adds to aggro. Holy seal: Causes 2 physical damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (this skill stat will increase and decrease based on equipment and target strength)
plv = 80: Deals 429% main hand weapon physical light damage per second, and adds one layer of holy seal effect. Each skill level adds to aggro. Holy seal: Causes 82 physical damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (this skill stat will increase and decrease based on equipment and target strength)
[holy seal]: The skill description reads now:
Plv = 1: Deals 65% main hand weapon physical light damage per second, and immediately adds 4 layers of holy seal effect. Holy seal: Causes 2 physical damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (this skill stat will increase and decrease based on equipment and target strength)
plv = 80: Deals 429% main hand weapon physical light damage per second, and immediately adds 4 layers of holy seal effect. Holy seal: Causes 82 physical damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (this skill stat will increase and decrease based on equipment and target strength)
Quoted from "Bakken;603150"
A lot of very vague information in those patchnotes, like what ARE the new runes I don't care about the name lol
Quoted from "vfwiffo;603152"
4) Currency integration. That is described, but weird. Currency "bag"? Addons are going to be messed up, might need to remove them to see.