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1

Wednesday, June 5th 2013, 1:38am

Why did you rework the knight class?

It is still the same fail class and same poor damage mitigation.

You removed holy light strike seals and made it all holy seals. Big whoop.

so what u gave us a few more attacks that still all have the same poor damage.

NoT a BALANCE

YomanROM

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2

Wednesday, June 5th 2013, 2:10am

uhm lol? read the skills. thx.

knight is not a DPS.
knight does more aggro then before.
knight is able to soak up more damage than before (did you even check as far as shield of discipline? 63% magical AND physical reduction for 30s in ONE skill. stacks with other mitigation. physical was 20% for 15s before and a different skill and IIRC the buffs would overwrite each other ...)

sounds exactly what the knight is supposed to be and do. TANK

3

Wednesday, June 5th 2013, 2:27am

Quoted from "YomanROM;603376"

uhm lol? read the skills. thx.

knight is not a DPS.
knight does more aggro then before.
knight is able to soak up more damage than before (did you even check as far as shield of discipline? 63% magical AND physical reduction for 30s in ONE skill. stacks with other mitigation. physical was 20% for 15s before and a different skill and IIRC the buffs would overwrite each other ...)

sounds exactly what the knight is supposed to be and do. TANK


oh wow magic and damage reduction.
loss of hatred strike. 70% + aggro generation.
Wheres the extra aggro? did i miss it?

a tank isn't a supposed to be puny with damage and takes lots of damage. that is what you call a bunker. so shut up about DPS.

4

Wednesday, June 5th 2013, 2:31am

Quoted

[Mana Return] changed to [Holy Power Explosion] :The skill description reads now:
PLV = 1: Gives a buff restoring MP by 3% every 2 seconds, and increases the aggro of all attacks by 10%. It also restores 50 MP for 20 seconds while receiving healing.
PLV = 80: Gives a buff restoring MP by 3% every 2 seconds, and increases the aggro of all attacks by 50%. It also restores 850 MP for 20 seconds while receiving healing.


hmm 70% vs 50%
jesus yoman u are blind and dumb

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5

Wednesday, June 5th 2013, 2:49am

Quoted from "Garmulan;603381"

hmm 70% vs 50%
jesus yoman u are blind and dumb


You won't get anywhere by insulting people with sarcastic and and ill-informative arguement.

Try again.
Username: Mamnoony
Regardless of what you deem possible, you will Reap what you Sow.
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6

Wednesday, June 5th 2013, 2:54am

Quoted from "Garmulan;603380"

oh wow magic and damage reduction.
loss of hatred strike. 70% + aggro generation.
Wheres the extra aggro? did i miss it?

a tank isn't a supposed to be puny with damage and takes lots of damage. that is what you call a bunker. so shut up about DPS.


Seriously, read some of the skills already. You are just sounding dumber by the second.

Threaten at level 50 - 135.6% aggro increase for 8 seconds on an 8 second cooldown.

The skill you are looking at is a replacement for mana return which has 0 threat on it, so even at 50 that is 35% more threat on any attack. 40 second cooldown

Hatred Strike was replaced by a 20% dps boost for 15 seconds on a 2 minute cooldown.

so 170% more threat vs the 70% (actually 60% on the old hatred strike) and 135% of it can be kept for the duration of the entire fight? That is a loss of threat?
A real sysadmin knows how to change the time.
If you make the same mistake while trying to make up for the previous one, you are doing something wrong.

As much as I'd love to say I offer consulting services, the scope of things broken is too large.

7

Wednesday, June 5th 2013, 2:57am

Quoted from "Mamn00n;603383"

You won't get anywhere by insulting people with sarcastic and and ill-informative arguement.

Try again.


Try again. You try again. You won't get anywhere as a knight.

Quoted

[COLOR=white !important]uhm lol? read the skills. thx.
[/COLOR]


He started it.

As for ill-informative. ROM is ill-informative.
But anyways i checked the wiki and hatred strike was 10% plus 1% per lvl so 60% at lvl 50
sorry. I remembered it at 70%. Still 60% > 50%
and 50% at lvl 80 = about 30mil more TP

8

Wednesday, June 5th 2013, 3:00am

Quoted from "sertet;603386"

Seriously, read some of the skills already. You are just sounding dumber by the second.

Threaten at level 50 - 135.6% aggro increase for 8 seconds on an 8 second cooldown.

The skill you are looking at is a replacement for mana return which has 0 threat on it, so even at 50 that is 35% more threat on any attack. 40 second cooldown

Hatred Strike was replaced by a 20% dps boost for 15 seconds on a 2 minute cooldown.

so 170% more threat vs the 70% (actually 60% on the old hatred strike) and 135% of it can be kept for the duration of the entire fight? That is a loss of threat?



ahem threaten ALWAYS had 135.6% aggro generation. so previously we had 200%

as for the 20% dps boost for 15 seconds on a 2 minute cooldown.
I tried it. DOES not WORK its a LIE

9

Wednesday, June 5th 2013, 3:10am

Quoted from "Garmulan;603389"

ahem threaten ALWAYS had 135.6% aggro generation. so previously we had 200%

as for the 20% dps boost for 15 seconds on a 2 minute cooldown.
I tried it. DOES not WORK its a LIE


New threaten doesn't require a stack of seals for the bonus, its just part of the rotation
New "mana return" is 20s buff with 40s cooldown, so it is active for a full minute by the time hatred strike comes back for a 15 sec buff (so it isn't a choice of "do I need mana or threat" anymore)
maybe not 20% dps, but 20% on the light damage which is minimal and some additional attack power given by strength buff (which can be seen in stats. 12500 strength goes to 15000.)

holy seal is now an attack which you don't have to wait for white strikes to place seals to use for threaten (more damage) which would slow your use of threaten and not always get the full 135.6%
shock is now a mainhand % damage (more damage)

So far if you look at the actual numbers and the actual performance... it is a lot better even for a non k/p
A real sysadmin knows how to change the time.
If you make the same mistake while trying to make up for the previous one, you are doing something wrong.

As much as I'd love to say I offer consulting services, the scope of things broken is too large.

YomanROM

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10

Wednesday, June 5th 2013, 3:11am

read the damn skills dude.

you just said it has poor damage mitigation and i showed you that physical damage mitigation basically tripled (30s duration instead of 15s, 63% reduction instead of 20% ) and you still complain? this one stacks with other mitigations.

(tip for the shield buff: if you get hit for 200k every second for 30 seconds you would have received 15*160k damage and 15*200k damage before (assuming no parry). now you get hit for 30*74k ... thats ~2,43 times LESS damage between old and new buff. but hey, its crap. rofl )

the skill you showed lasts 20s with 40s CD, the old lasted 15s with 2min CD. (20*1,5 > 15*1,7 over the duration of the skill if we assume its multiplicative - but i believe its additive like any other +aggro is and was. )

Holy Strike still has its aggro multiplication of 2.5 and gets additional aggro on top the more Holy Seals you stack on it through different skills.

Old Shieldbash got reworked to a shield that absorbs damage for a certain %hp , up to 27,2% ... on knights that can easily buff >500k hp (hell, even scouts can buff 500k hp) thats 136k damage absorbed ... probably even more.

on Knight/Priest the aggro-debuff increases your own aggro by the %amount it decreases the aggro of your party members ... (-25% is still more effective than +25% but now its 1.25 vs 0.75 instead of 1 vs 0.75 , other modifiers excluded ... aggro relative to any DPS in group has increased by a lot.)

Old passive crap "MP" is now MP+%incoming heal increase+increased light damage% ...

and yeah, some stuff does not work like it should. was to be expected. still its huge buffs for knights


Threaten did not change ... its still 136.5 , and you can put it on as the (almost) first hit now if you choose to instead of waiting for seals to build. this easily overcompensates the difference between old hatred strike and the new explosion thing.

K/P again, Great Inspiration is now able to make the group block a hit instead of only yourself ...

too lazy to check on /W side now.

RTFM dude.

11

Wednesday, June 5th 2013, 3:31am

Quoted from "sertet;603396"

New threaten doesn't require a stack of seals for the bonus, its just part of the rotation
New "mana return" is 20s buff with 40s cooldown, so it is active for a full minute by the time hatred strike comes back for a 15 sec buff (so it isn't a choice of "do I need mana or threat" anymore)
maybe not 20% dps, but 20% on the light damage which is minimal and some additional attack power given by strength buff (which can be seen in stats. 12500 strength goes to 15000.)

holy seal is now an attack which you don't have to wait for white strikes to place seals to use for threaten (more damage) which would slow your use of threaten and not always get the full 135.6%
shock is now a mainhand % damage (more damage)

So far if you look at the actual numbers and the actual performance... it is a lot better even for a non k/p


ok i was wrong you do get 20% on light magical damage.
Makes me mad b/c it does not apply to Physical Light Damage
Physical light damage is not = to "light damage" where that means it is magical

and Yoman go away. I don't want you on my thread.
look previous rotation of tanking as a knight was HS spam Threaten when available and hatred strike.
now the rotation has changed to HS and Threaten and that lvl 80 skill but it has < 10% aggro than before.

and comon the HOLY seals are 5 hits or 1 per 2 seconds for 10 seconds but where in the description does it say more aggro per holy seals. pls quote it for me and make it bold.

12

Wednesday, June 5th 2013, 3:33am

Quoted from "Garmulan;603405"


and Yoman go away. I don't want you on my thread.


lol ok, get rid of the guy who knows what he is talking about
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
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KilledbyBorella February 15, 2012

13

Wednesday, June 5th 2013, 3:33am

As for the devotion adding DPS. I haven't tested it yet but it sounds like it will be a letdown like the other skill that adds 20% light damage. Where it only works for light magical damage.

14

Wednesday, June 5th 2013, 3:36am

Quoted from "Quaffy2;603406"

lol ok, get rid of the guy who knows what he is talking about


Sure talk big and idiots believe anything you say

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15

Wednesday, June 5th 2013, 3:38am

Quoted from "Garmulan;603407"

I haven't tested it yet


Ok.

16

Wednesday, June 5th 2013, 3:42am

Let me do a quick break down.

old holy seal gave me ~15k crit with a white hit
new holy seal gives me 4100 5 times over 10 seconds
weapon white hit every 2.4 seconds

smells like a nerf
I'm not gonna do the math but it doesn't smell right to me.

17

Wednesday, June 5th 2013, 3:53am

Quoted from "CharlieBananas;603411"

Ok.


LOL i tested it. Yep a letdown. Fancy wording using Physical Light damage. But doesn't affect anything except Magical Light damage.

Time to use my skill reset.
Sigh.

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18

Wednesday, June 5th 2013, 4:01am

Quoted from "Garmulan;603414"

Let me do a quick break down.

old holy seal gave me ~15k crit with a white hit
new holy seal gives me 4100 5 times over 10 seconds
weapon white hit every 2.4 seconds

smells like a nerf
I'm not gonna do the math but it doesn't smell right to me.


Quoted from "Garmulan;603414"

LOL i tested it. Yep a letdown. Fancy wording using Physical Light damage. But doesn't affect anything except Magical Light damage.

Time to use my skill reset.
Sigh.





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19

Wednesday, June 5th 2013, 4:14am

this thread is hilarious...keep it up...

while I'm here, can I call some1 an idiot too?

20

Wednesday, June 5th 2013, 4:18am

Quoted from "Cike;603418"

this thread is hilarious...keep it up...

while I'm here, can I call some1 an idiot too?


i think you're an idiot, though i haven't tested it yet. Anyway Cike, go away, i don't want you in my thread
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012