Quoted from "Kalvan;603569"
Unless I miss my guess here (bear with me), there are four 1-hour stages for each Siege/Guild War period: Registration, Preparation, Start, and End. For the time being, I'm going to presume that the 1-hour period after End is the time when a guild may invite new members. What I do not know for certain is whether or not the 1-hour "cooldown" after leaving a guild still applies. I'm (once again) going to presume that it does, so a player who leaves his guild after a given Siege/Guild War cannot immediately join a new guild, but must wait until after the next scheduled Siege/Guild War has ended.
]]class: grid | width: 500 |
|---|---|
[TR] [TD]Registration*[/TD] [TD]Preparation[/TD] [TD]Start[/TD] [TD]End*[/TD] [/TR] [TR] [TD]00-01 h[/TD] [TD]01-02 h[/TD] [TD]02-03 h[/TD] [TD]03-04 h[/TD] [/TR] [TR] [TD]04-05 h[/TD] [TD]05-06 h[/TD] [TD]06-07 h[/TD] [TD]07-08 h[/TD] [/TR] [TR] [TD]08-09 h[/TD] [TD]09-10 h[/TD] [TD]10-11 h[/TD] [TD]11-12 h[/TD] [/TR] [TR] [TD]12-13 h[/TD] [TD]13-14 h[/TD] [TD]14-15 h[/TD] [TD]15-16 h[/TD] [/TR] [TR] [TD]16-17 h[/TD] [TD]17-18 h[/TD] [TD]18-19 h[/TD] [TD]19-20 h[/TD] [/TR] [TR] [TD]20-21 h[/TD] [TD]21-22 h[/TD] [TD]22-23 h[/TD] [TD]23-24 h[/TD] [/TR] |
Quoted from "Kalvan;603569"
There are two different things here, "Daily Siege War" and "Organized Guild War". While similar in concept, they are quite different.
Any given guild can participate in Daily Siege War once per day, during any of the six Siege/Guild War times. You can earn the usual Siege rewards only from Daily Siege War.
Guilds can participate in Organized Guild War during any of the six Siege times during the day. A guild can declare it's available during the Registration period, or can declare Guild War against another guild which has made itself available. The latter may be the reason behind the extremely varied point score matchups, but I'm not entirely certain about that. You can gain or lose point rankings during Organized Guild Wars. Players receive none of the regular Siege rewards when participating in Organized Guild Wars.
Unless I miss my guess here (bear with me), there are four 1-hour stages for each Siege/Guild War period: Registration, Preparation, Start, and End. For the time being, I'm going to presume that the 1-hour period after End is the time when a guild may invite new members. What I do not know for certain is whether or not the 1-hour "cooldown" after leaving a guild still applies. I'm (once again) going to presume that it does, so a player who leaves his guild after a given Siege/Guild War cannot immediately join a new guild, but must wait until after the next scheduled Siege/Guild War has ended.
We (the Mentors and regular staff members) have been discussing this. What we do not know is if the "scheduled" Siege/Guild War registration/prep and Siege/Guild War times will be adjusted (plus or minus one or more hours) during the next maintenance. We're also trying to get a more detailed explanation and description of Daily Siege/Organized Guilld War generated, including confirming the periods when a guild can accept new members and what the wait time might be for a player who has left a guild before they can join a new one, if that still applies.
Thanks for your patience since this scheme is new to us, too!![]()
Quoted from "YomanROM;603591"
Kalvan ill try to help out, Neny posted an explanation some hours ago. Atleast its the most complete explanation i found so far.
What i could need help with is what the times are based on over here.
So US siege at 8 pm was 8pm which timezone? Central?
Source (german): https://forum.runesofmagic.com/showthrea…l=1#post4664213
Post (C) Nenysvor as you can see in the original link, just translating here.
----//start
regular Siege War has 4 phases:
- Registration Phase
- Preparation Phase
- Starting Phase (this is the time of the actual siege fights)
- Ending Phase (this is the time where you can still see all the results of the fights from the siege phase that just ended)
Every phase lasts one hour.
This results in the following times:
[[PS: i'll keep it in the 24h system instead of AM/PM, that's easier for me. If you need AM/PM Kalvan could make a copy and edit appropriately]]
class: grid width: 500
[TR]
[TD]Registration*
[/TD]
[TD]Preparation
[/TD]
[TD]Start
[/TD]
[TD]End*
[/TD]
[/TR]
[TR]
[TD]00-01 h
[/TD]
[TD]01-02 h
[/TD]
[TD]02-03 h
[/TD]
[TD]03-04 h
[/TD]
[/TR]
[TR]
[TD]04-05 h
[/TD]
[TD]05-06 h
[/TD]
[TD]06-07 h
[/TD]
[TD]07-08 h
[/TD]
[/TR]
[TR]
[TD]08-09 h
[/TD]
[TD]09-10 h
[/TD]
[TD]10-11 h
[/TD]
[TD]11-12 h
[/TD]
[/TR]
[TR]
[TD]12-13 h
[/TD]
[TD]13-14 h
[/TD]
[TD]14-15 h
[/TD]
[TD]15-16 h
[/TD]
[/TR]
[TR]
[TD]16-17 h
[/TD]
[TD]17-18 h
[/TD]
[TD]18-19 h
[/TD]
[TD]19-20 h
[/TD]
[/TR]
[TR]
[TD]20-21 h
[/TD]
[TD]21-22 h
[/TD]
[TD]22-23 h
[/TD]
[TD]23-24 h
[/TD]
[/TR]
[[According to the followup posts the time zone used here is MDT]]
*Only During Registration and End Phases Guild Invitations are possible.
Exception: Currently the old 18-21 h invitation lockout seems still active on top of it, which would be wrong. [[=a bug]]
You can participate in the regular Siege War once per day per guild.
Additionaly there is now "Organized Guild Siege War", but this will not gain you any Badges of the Trial.
Both [[the different time slots and the organized war]] are suggestions coming from the community.
----//end
Stuff in [[ ]] is added by me and not part of the original text.
What we're currently trying: participating in multiple wars per day per player.
Kalvan is right the 1 hour lockout applies (confirmed for the 00-01 h registration phase in EU half an hour ago).
//corrections from this point on
You could theoretically hop into 6 wars a day by leaving after the war has ended ... as the time between the actual end of the siege war and the next lockout is 2 hours and you only have a 1 hour lockout on yourself for leaving the guild.
If you even as a player in *different* guilds on the same day only get badges once, you could complete one siege war, leave, play the next one to help others or just pvp for the fun of it by competing in 5 additional wars and being invited into somewhere else at the latest point of 1 minute before preparation lockout kicks in. Probably not an option for people in active raid guilds but maybe for boring weekends just killing stuff. Except for the 18-21hours bug.
/corrections. ( <- No need for the whole "leave early" crap , i got confused as "end phase" is the not the hour of the fight but the hour AFTER the fight and there is another hour window after it for invitations. so thats TWO hours not ONE after the end of the actual fight hence enough time to leave and rejoin. )
Big question is: rewards once per day per guild , or rewards once per day per guild per player?
Unknown but probably so: Daily reset of "one siege per day with rewards" could be at 00:00 h aka calendar day not a day as in "24 hours".
Organized siege war works the same as a regular siege war, just that you choose your opponent and the opponent has to accept. Normal server internal guild war function still exists.
Just needs the proper timezone for US to base things on. => other users say the timezone used is MDT.
Quoted from "Kalvan;603569"
Unless I miss my guess here (bear with me), there are four 1-hour stages for each Siege/Guild War period: Registration, Preparation, Start, and End. For the time being, I'm going to presume that the 1-hour period after End is the time when a guild may invite new members.
including confirming the periods when a guild can accept new members and what the wait time might be for a player who has left a guild before they can join a new one, if that still applies.
Quoted from "engelixe;603596"
So you can take your smiley face at the end of quote and smash it between the eyes with a hammer!
)