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ipeacefrog

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1

Wednesday, June 5th 2013, 7:14am

Guilds able to Siege more than once per day?

.

At least two have Sieged more than once in the last 12 hours and had their Siege score change accordingly.

.
Elldarian, Leadership Council Dovahkiin on Palenque Lvl 12 Guild

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ipeacefrog

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2

Wednesday, June 5th 2013, 7:20am

.

So apparently guild war and siege are the same now.

What a wonderful way for guilds to rapidly nerf their score.

.
Elldarian, Leadership Council Dovahkiin on Palenque Lvl 12 Guild

"Gentlemen, you can't fight in here. This is the War Room!"

sickdust

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3

Wednesday, June 5th 2013, 7:33am

the siege matchups seem to be a bit random as well, we (3k score, VVV) got matched up with 2 guilds under 600 Pts
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Djed

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4

Wednesday, June 5th 2013, 2:11pm

Some of the new rules:

- Siege can be done up to 4 times per day (every 6 hours)
- Regular Siege (I forget the proper name) is where you register for it and wait to be matched up.
- Organized Siege is where you register and declare war on another guild to do SW or wait for someone to declare war against you.
- Each time your guild does SW your points will be adjusted by whether you win, lose, or draw.
- You only receive rewards 1x per day.
- New members cannot be added to your guild except for the first two hours immediately following a siege war.
- There is now a tab that keeps track of w/l/d records and ranks guilds according to points

I know there are more changes (like with the cap on honor points) but i'm not completely sure.

5

Wednesday, June 5th 2013, 6:04pm

Sekhemket, anyone figure out timing on siege schedule? Is there a reg just for the "regular" siege? or is it on the same 4 hour pattern as decloration of war?

Curious as it makes it hard to schedule siege, everyone in my guild works day jobs, and no one is on to reg 3-4 hours before the 7pm central time siege. And the next siege time is is at 11 pm central time finishing at midnight, when most of us have to be up and headed to work in 5 hours.

This wouldnt bother me if the siege time was like before at 9pm central, so a 5-6pm reg time.... would be possible, but 3-4 pm for reg????? or siege at 11pm.....

Which means I get to siege on weekends now.

Hoping there is going to be a regular siege reg, but was up till midnight last night hoping for the best, and all i saw was decloration of war....

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6

Wednesday, June 5th 2013, 9:32pm

There are two different things here, "Daily Siege War" and "Organized Guild War". While similar in concept, they are quite different.

Any given guild can participate in Daily Siege War once per day, during any of the six Siege/Guild War times. You can earn the usual Siege rewards only from Daily Siege War.

Guilds can participate in Organized Guild War during any of the six Siege times during the day. A guild can declare it's available during the Registration period, or can declare Guild War against another guild which has made itself available. The latter may be the reason behind the extremely varied point score matchups, but I'm not entirely certain about that. You can gain or lose point rankings during Organized Guild Wars. Players receive none of the regular Siege rewards when participating in Organized Guild Wars.

Unless I miss my guess here (bear with me), there are four 1-hour stages for each Siege/Guild War period: Registration, Preparation, Start, and End. For the time being, I'm going to presume that the 1-hour period after End is the time when a guild may invite new members. What I do not know for certain is whether or not the 1-hour "cooldown" after leaving a guild still applies. I'm (once again) going to presume that it does, so a player who leaves his guild after a given Siege/Guild War cannot immediately join a new guild, but must wait until after the next scheduled Siege/Guild War has ended.

We (the Mentors and regular staff members) have been discussing this. What we do not know is if the "scheduled" Siege/Guild War registration/prep and Siege/Guild War times will be adjusted (plus or minus one or more hours) during the next maintenance. We're also trying to get a more detailed explanation and description of Daily Siege/Organized Guilld War generated, including confirming the periods when a guild can accept new members and what the wait time might be for a player who has left a guild before they can join a new one, if that still applies.

Thanks for your patience since this scheme is new to us, too! :D
[ New Sig Coming. Watch This Space! ]


7

Wednesday, June 5th 2013, 9:50pm

Quoted from "Kalvan;603569"

Unless I miss my guess here (bear with me), there are four 1-hour stages for each Siege/Guild War period: Registration, Preparation, Start, and End. For the time being, I'm going to presume that the 1-hour period after End is the time when a guild may invite new members. What I do not know for certain is whether or not the 1-hour "cooldown" after leaving a guild still applies. I'm (once again) going to presume that it does, so a player who leaves his guild after a given Siege/Guild War cannot immediately join a new guild, but must wait until after the next scheduled Siege/Guild War has ended.


The last time I tested it (which was just a month or so ago), I found that if you LEFT the guild, the cooldown applied, but if the leader KICKED you, there was no cooldown at all.

Someone might want to test that again to see if it's still the case.

YomanROM

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8

Thursday, June 6th 2013, 12:42am

Kalvan ill try to help out, Neny posted an explanation some hours ago. Atleast its the most complete explanation i found so far.

What i could need help with is what the times are based on over here.
So US siege at 8 pm was 8pm which timezone? Central?


Source (german): https://forum.runesofmagic.com/showthrea…l=1#post4664213

Post (C) Nenysvor as you can see in the original link, just translating here.

----//start
regular Siege War has 4 phases:
- Registration Phase
- Preparation Phase
- Starting Phase (this is the time of the actual siege fights)
- Ending Phase (this is the time where you can still see all the results of the fights from the siege phase that just ended)
Every phase lasts one hour.

This results in the following times:

[[PS: i'll keep it in the 24h system instead of AM/PM, that's easier for me. If you need AM/PM Kalvan could make a copy and edit appropriately ;)]]

class: grid
width: 500

[TR]
[TD]Registration*[/TD]
[TD]Preparation[/TD]
[TD]Start[/TD]
[TD]End*[/TD]
[/TR]
[TR]
[TD]00-01 h[/TD]
[TD]01-02 h[/TD]
[TD]02-03 h[/TD]
[TD]03-04 h[/TD]
[/TR]
[TR]
[TD]04-05 h[/TD]
[TD]05-06 h[/TD]
[TD]06-07 h[/TD]
[TD]07-08 h[/TD]
[/TR]
[TR]
[TD]08-09 h[/TD]
[TD]09-10 h[/TD]
[TD]10-11 h[/TD]
[TD]11-12 h[/TD]
[/TR]
[TR]
[TD]12-13 h[/TD]
[TD]13-14 h[/TD]
[TD]14-15 h[/TD]
[TD]15-16 h[/TD]
[/TR]
[TR]
[TD]16-17 h[/TD]
[TD]17-18 h[/TD]
[TD]18-19 h[/TD]
[TD]19-20 h[/TD]
[/TR]
[TR]
[TD]20-21 h[/TD]
[TD]21-22 h[/TD]
[TD]22-23 h[/TD]
[TD]23-24 h[/TD]
[/TR]


[[According to the followup posts the time zone used here is MDT]]

*Only During Registration and End Phases Guild Invitations are possible.
Exception: Currently the old 18-21 h invitation lockout seems still active on top of it, which would be wrong. [[=a bug]]

You can participate in the regular Siege War once per day per guild.

Additionaly there is now "Organized Guild Siege War", but this will not gain you any Badges of the Trial.

Both [[the different time slots and the organized war]] are suggestions coming from the community.

----//end

Stuff in [[ ]] is added by me and not part of the original text.

What we're currently trying: participating in multiple wars per day per player.

Kalvan is right the 1 hour lockout applies (confirmed for the 00-01 h registration phase in EU half an hour ago).

//corrections from this point on

You could theoretically hop into 6 wars a day by leaving after the war has ended ... as the time between the actual end of the siege war and the next lockout is 2 hours and you only have a 1 hour lockout on yourself for leaving the guild.

If you even as a player in *different* guilds on the same day only get badges once, you could complete one siege war, leave, play the next one to help others or just pvp for the fun of it by competing in 5 additional wars and being invited into somewhere else at the latest point of 1 minute before preparation lockout kicks in. Probably not an option for people in active raid guilds but maybe for boring weekends just killing stuff. Except for the 18-21hours bug.

/corrections. ( <- No need for the whole "leave early" crap , i got confused as "end phase" is the not the hour of the fight but the hour AFTER the fight and there is another hour window after it for invitations. so thats TWO hours not ONE after the end of the actual fight hence enough time to leave and rejoin. )

Big question is: rewards once per day per guild , or rewards once per day per guild per player?

Unknown but probably so: Daily reset of "one siege per day with rewards" could be at 00:00 h aka calendar day not a day as in "24 hours".

Organized siege war works the same as a regular siege war, just that you choose your opponent and the opponent has to accept. Normal server internal guild war function still exists.

Just needs the proper timezone for US to base things on. => other users say the timezone used is MDT.

9

Thursday, June 6th 2013, 1:01am

Yoman, the times you have listed above match that of the Mountain Time Zone. Add +1 hour for Central, Subtract -1 Hour for Pacific.

(IE. In Central Time Zone, it's currently 6:02 (1800 hours), and we are in the PREPERATION stage).

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10

Thursday, June 6th 2013, 1:06am

MDT Mountain Time Zone

11

Thursday, June 6th 2013, 1:34am

Quoted from "Kalvan;603569"

There are two different things here, "Daily Siege War" and "Organized Guild War". While similar in concept, they are quite different.

Any given guild can participate in Daily Siege War once per day, during any of the six Siege/Guild War times. You can earn the usual Siege rewards only from Daily Siege War.

Guilds can participate in Organized Guild War during any of the six Siege times during the day. A guild can declare it's available during the Registration period, or can declare Guild War against another guild which has made itself available. The latter may be the reason behind the extremely varied point score matchups, but I'm not entirely certain about that. You can gain or lose point rankings during Organized Guild Wars. Players receive none of the regular Siege rewards when participating in Organized Guild Wars.

Unless I miss my guess here (bear with me), there are four 1-hour stages for each Siege/Guild War period: Registration, Preparation, Start, and End. For the time being, I'm going to presume that the 1-hour period after End is the time when a guild may invite new members. What I do not know for certain is whether or not the 1-hour "cooldown" after leaving a guild still applies. I'm (once again) going to presume that it does, so a player who leaves his guild after a given Siege/Guild War cannot immediately join a new guild, but must wait until after the next scheduled Siege/Guild War has ended.

We (the Mentors and regular staff members) have been discussing this. What we do not know is if the "scheduled" Siege/Guild War registration/prep and Siege/Guild War times will be adjusted (plus or minus one or more hours) during the next maintenance. We're also trying to get a more detailed explanation and description of Daily Siege/Organized Guilld War generated, including confirming the periods when a guild can accept new members and what the wait time might be for a player who has left a guild before they can join a new one, if that still applies.

Thanks for your patience since this scheme is new to us, too! :D


Please Relay to your superiors or whoever those sadistic people are that this whole thing is ridiculous. I've had a 2 day headache listening to people b*tch about the fact that we cant siege at a specific time. I have people in my guild from all across the US, Mexico South America and even a Canadian. Thanks to this messed up schedule, we cant choose a suitable time and this totally robs me of siege during the school year. No way are any of the east coasters going to siege at midnight their time. I would like to add in all of the other people who don't even want to show up because of the honor points that were robbed from them. So you can take your smiley face at the end of quote and smash it between the eyes with a hammer!

YomanROM

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12

Thursday, June 6th 2013, 3:32am

had to edit a bit, end phase is the not the hour of the fight so no need to leave early. Which means 2 hours between lockouts not one, noone needs to leave 5 minutes before the fightings end or finish the enemy off early. Exception of course the 18-21hours bug mentioned.

13

Thursday, June 6th 2013, 4:21am

This schedule NEEDS to be moved two hours forward so that ONE of the six sieges actually lands on the old, normal siege schedule. That would mean for CST we would have 9 PM still and the one before that would be 5PM which some people can get to. Everyone has their schedule around the old time and now the persons who can not adjust to the new schedule looses siege rewards. Most working PST people will be in 5 o'clock traffic on the way home and miss siege. If you can one register once they get no rewards in order to let the other time zones siege because the later siege time is too late for CST and EST.

Two options. Give back the old siege time or make it 8 PM CST instead of 7 PM CST. Giving west coast individuals time to get home and log in. Barring that you can have siege registration available for all 6 sieges per day but only allowing players to get rewards for 1 siege per day. So no one looses out on some kind of reward be it winner or second place packages.

Demleth Guild Leader AbsoluteZero

14

Thursday, June 6th 2013, 4:26am

u get badges for all sieges u are in that day.. It was done on our server . So u could technically get 78 badges a day . WTG GF!

Quoted from "YomanROM;603591"

Kalvan ill try to help out, Neny posted an explanation some hours ago. Atleast its the most complete explanation i found so far.

What i could need help with is what the times are based on over here.
So US siege at 8 pm was 8pm which timezone? Central?


Source (german): https://forum.runesofmagic.com/showthrea…l=1#post4664213

Post (C) Nenysvor as you can see in the original link, just translating here.

----//start
regular Siege War has 4 phases:
- Registration Phase
- Preparation Phase
- Starting Phase (this is the time of the actual siege fights)
- Ending Phase (this is the time where you can still see all the results of the fights from the siege phase that just ended)
Every phase lasts one hour.

This results in the following times:

[[PS: i'll keep it in the 24h system instead of AM/PM, that's easier for me. If you need AM/PM Kalvan could make a copy and edit appropriately ;)]]

class: grid
width: 500

[TR]
[TD]Registration*
[/TD]
[TD]Preparation
[/TD]
[TD]Start
[/TD]
[TD]End*
[/TD]
[/TR]
[TR]
[TD]00-01 h
[/TD]
[TD]01-02 h
[/TD]
[TD]02-03 h
[/TD]
[TD]03-04 h
[/TD]
[/TR]
[TR]
[TD]04-05 h
[/TD]
[TD]05-06 h
[/TD]
[TD]06-07 h
[/TD]
[TD]07-08 h
[/TD]
[/TR]
[TR]
[TD]08-09 h
[/TD]
[TD]09-10 h
[/TD]
[TD]10-11 h
[/TD]
[TD]11-12 h
[/TD]
[/TR]
[TR]
[TD]12-13 h
[/TD]
[TD]13-14 h
[/TD]
[TD]14-15 h
[/TD]
[TD]15-16 h
[/TD]
[/TR]
[TR]
[TD]16-17 h
[/TD]
[TD]17-18 h
[/TD]
[TD]18-19 h
[/TD]
[TD]19-20 h
[/TD]
[/TR]
[TR]
[TD]20-21 h
[/TD]
[TD]21-22 h
[/TD]
[TD]22-23 h
[/TD]
[TD]23-24 h
[/TD]
[/TR]


[[According to the followup posts the time zone used here is MDT]]

*Only During Registration and End Phases Guild Invitations are possible.
Exception: Currently the old 18-21 h invitation lockout seems still active on top of it, which would be wrong. [[=a bug]]

You can participate in the regular Siege War once per day per guild.

Additionaly there is now "Organized Guild Siege War", but this will not gain you any Badges of the Trial.

Both [[the different time slots and the organized war]] are suggestions coming from the community.

----//end

Stuff in [[ ]] is added by me and not part of the original text.

What we're currently trying: participating in multiple wars per day per player.

Kalvan is right the 1 hour lockout applies (confirmed for the 00-01 h registration phase in EU half an hour ago).

//corrections from this point on

You could theoretically hop into 6 wars a day by leaving after the war has ended ... as the time between the actual end of the siege war and the next lockout is 2 hours and you only have a 1 hour lockout on yourself for leaving the guild.

If you even as a player in *different* guilds on the same day only get badges once, you could complete one siege war, leave, play the next one to help others or just pvp for the fun of it by competing in 5 additional wars and being invited into somewhere else at the latest point of 1 minute before preparation lockout kicks in. Probably not an option for people in active raid guilds but maybe for boring weekends just killing stuff. Except for the 18-21hours bug.

/corrections. ( <- No need for the whole "leave early" crap , i got confused as "end phase" is the not the hour of the fight but the hour AFTER the fight and there is another hour window after it for invitations. so thats TWO hours not ONE after the end of the actual fight hence enough time to leave and rejoin. )

Big question is: rewards once per day per guild , or rewards once per day per guild per player?

Unknown but probably so: Daily reset of "one siege per day with rewards" could be at 00:00 h aka calendar day not a day as in "24 hours".

Organized siege war works the same as a regular siege war, just that you choose your opponent and the opponent has to accept. Normal server internal guild war function still exists.

Just needs the proper timezone for US to base things on. => other users say the timezone used is MDT.

YomanROM

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15

Thursday, June 6th 2013, 4:30am

by guild hopping or even with the same guild?

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16

Thursday, June 6th 2013, 4:38am

Quoted from "frederick55;603618"

u get badges for all sieges u are in that day.. It was done on our server . So u could technically get 78 badges a day . WTG GF!

Oh dear...

kingzamorak

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17

Thursday, June 6th 2013, 5:15am

Thanks to runewakers stupid new update to siege i have missed 2 siege wars. Daily siege wars..

First one was because our guild didnt understand how the daily/ non daily thing worked.

2ed time was because of the games stupid coding that can't even get you a match for siege war...we picked 12am east to be our daily siege war. so we signed up and guess what, stupid coding so we didnt get anyone to face. So no siege that has rewards for today thanks to the stupid update.

We are a 3k point guild.. guess what.. guild ontop of us also in the 3k didnt get anyone to face. how does the stupid coding become so stupid that it can't pair to 3k point guilds to face each other?

so now not only is siege going to be at a much later time or to early so most of us cant take part but there is a good chance we will have no one to face....Does runewaker even know what testing means?

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18

Thursday, June 6th 2013, 5:50am

Quoted from "Kalvan;603569"



Unless I miss my guess here (bear with me), there are four 1-hour stages for each Siege/Guild War period: Registration, Preparation, Start, and End. For the time being, I'm going to presume that the 1-hour period after End is the time when a guild may invite new members.

including confirming the periods when a guild can accept new members and what the wait time might be for a player who has left a guild before they can join a new one, if that still applies.


I have bold and underlined the points I'm going to touch up on from my experience.

From what I was told we were able to recruit members around noon est time. We were NOT signed up for any battles at that time. We decided to do our Daily Siege Battle at 8pm est time as that time was best suited for our hectic schedules. I wanted to recruit my friend to the guild. So I tried to recruit him after siege, the "New Member" button was lit up and I typed in his name and then received a RED ERROR message stating, "You cannot recruit during siege time!" So thus I waited for an hour, and once again my new member button was LIT UP and I received the SAME RED ERROR. I waited an hour later, and my NEW MEMBER button is NOT lit up any more. Thus meaning the next time I can "attempt" to recruit a member is at 1 am, mind you most of us on the east coast are sleeping at those times.

I'm going to Imagine that 2 hours prior to siege we could not recruit since we were signed up. That's giving me 8 hours that we cannot recruit members, not yet sure if we can after the next siege, which we are not signed up for. What I haven't tested yet, was to try to recruit immediately after the 4pm siege, which would be at 5pm. Perhaps I can test it tomorrow after work if I get home in time. That would give us a 1 hour grace period to recruit per day for those of us who work in the day time and for those of us who go to school in the day time. One hour per day.

Thus being said.... It is nearly IMPOSSIBLE to recruit new members.

19

Thursday, June 6th 2013, 6:37am

Quoted from "engelixe;603596"

So you can take your smiley face at the end of quote and smash it between the eyes with a hammer!


That's exactly how I felt after I read his post, it's sad. He should know the entire ordeal 100%, this is a PRIME, 100% PRIME example of communication failure (cue communication breakdown) between RW -> GF hq -> peons that give us information.


Edit: Siege should be twice a day, it should of been tested at that amount first and then potentially moved to more time slots IF...big IF...it even worked, which it doesn't. You guy's are great at wasting our time.

YomanROM

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20

Thursday, June 6th 2013, 11:13am

Siege #1 at 02-03h: Draw. (due to no show on both sides, my level27 alt was not able to kill a bolgu therefore zero stuff to buy or to become herald and crush the gate :p as level27 you will miss the gate with autohits anyway :D)

Invited people for Siege#2 with the same guild at 04 h for the siege starting at 06h - works and registered.

Seems to be the same "regular siege" though because we did not choose an opponent or accept any declaration of war (button greyed out all the time). And the registration list looked the same from the outside (outside meaning from a guild who had no siege registered on that calendar day). But: the players that showed up for siege#2 did NOT receive badges.

=> The same guild will not receive badges more than once but you can register for all 6 slots back to back just for the fun of it. -> working as intended atleast for the sake of rewards per guild and day. Not sure about registration issues, see below.

=> Either all additional registrations by the same guild at the same day are automatically "Organized siege wars" without choosing an opponent manually, so the whole registration list is mixed up between regular and organiued all the time - or these are regular siege wars with the same pool of opponents except noone gets rewards out of a second siege of the same guild. (So the only difference between regular siege and organized siege -AFTER THE FIRST SIEGE PER DAY PER GUILD- would be that you can choose betwen fighting a randomly assigned opponent or agree with some other guild to fight a siege war - but no way to tell the difference from the registration list)

=> There is no way to tell from the list what organized and regular war is. The only thing i noticed that my alt guild got an opponent immediately (by random) after registering for the second time. IMO this should not happen during registration phase but during preparation phase. We had an opponent assigned while still being able to invite people. But the registration list had only 2 guilds for the first 10 minutes of the prep phase anyway, more guilds showed up a bit later.

=> 10-11h siege just ended. Players who sieged in my alt guild at 6-7h did now get rewards in a different guild. (Second siege they took part in, first with rewards - so we don't know for sure what counts since my alt guild was not eligible for rewards anymore today, which is correct)
=> next siege in 3 hours, result in 4 hours. Rewards or not is the question. Stay tuned ;p


=> player got badges the 2nd time in a row. Its definitely only limited per guild and day but no limitation on the players. happy hopping. 65-75 possible badges out of 78-90 (you will miss the 22h siege because you cannot rejoin until 21h if you made it in the 18h siege) instead of 13-15....