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41

Friday, June 7th 2013, 8:11am

I'm hoping this thread doesn't get closed within a day or two. I have some thoughts that I'd like to share on the matter, but I don't want to type a small novel using my phone. So when I get back home in a day or two, ill hop on my computer and type up my novel on the matter.

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42

Friday, June 7th 2013, 8:51am

Endgame geared =/= Endgamer.
(Why differentiate? because gear =/= skills)

This thread isn't about endgamers wanting a more challenging instance in order to rip as much money off the 'endgamer geared' buyers as possible. The new content as a '12man hardmode instance' is not delivering in terms of difficulty...simple fact.

Yes, it'll be nice for a lot of players if 'hard mode' gear is easy to obtain without paying a considerable sum, however that defeats the concept of 'hard mode' altogether.

If gear/stats are supposed to be easy to obtain then what is left as an attraction for RoM as a game? In terms of graphics it's sub par to other mmos released in the last 2-3 years. In terms of PvP RoM is somewhat unbalanced (/bugged), events(?), crafting(?). What will people do once they're endgame geared? farm for more gear to make gold? Oh wait if as one person suggested already, the gear is intended to be easy to farm to allow everyone to become 'endgame geared' that most likely means the market is saturated so looks like low chances of being able to sell without dropping prices to the cost of an AUB + 1mil (or some other similarly dumb price that people expect items to be at).

43

Friday, June 7th 2013, 11:47am

Quoted from "YomanROM;603794"


This thread is not about selling gear, its about not having a challenge because broken pointless content got released.
Hell for what its worth noone needs even a piece of KBN gear to clear this thing (but you should certainly be level80 then) , someone burned the bosses with daggers from ToSH - thats 2011 stuff.

This basically sums it all up.

Please. Gtfo with your "end gamers just wanna sell gear, instance is easy so they're mad because the rest of us can have welfare gear thats so easy to get!" Honestly, I dont give 2 shits about whether or not you get gear. I really don't. When we're in there, we're looking for a challenge.

If you TRULY believe that hard mode should be just for the challenge, no actual rewards, and all the "good" rewards should be in easy/normal mode. You're playin the wrong game. Hello Kitty is ---------------> that way.

FACT: Boss/trash values are BROKEN.

FACT: This instance is not up to par relative to past 12 man HARD modes.

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skjudah

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44

Friday, June 7th 2013, 12:52pm

This is way to funny and very amusing to read, I like seeing all the overpriced sellers complaining lol. Almost all the "endgamers" complaining are mad because they cannot make tons of gold now and must "shock" spend real money. No matter how much they deny it it is a fact jack.

As an example - we have 2 very hard instances that have never been cleared on Palengue (maybe other servers never cleared either) that offer only titles as a reward - Bolyn Rift and Obsalon Valley. As the famous Fan who posted here said she only wants a challenge but when asked to do these instances her response was quote "why" unquote. The reason was she and all endgamers complaining on here is because they could not fleece others and sell gear for tons of gold.

As an example - does anyone notice the same people complaining on here about it being to easy also complained excessively about ABL's being removed from the game. Fan was the biggest complainer of them all because it hampered her ability to make tons of free money.

I applaud GF for this move and am encouraged this game will continue past December. I would like very much to see more end game geared players. Makes the game better for everyone. I really believe GF is going to a system like WOW where the best gear is only obtainable by actually doing things and not by buying it. I was excited by the new legendary gear when introduced in Obsidian City but they never fully implemented it. This was gear that could have been obtained only by actually running instances on hard mode and by dong other functions like crafting or planting.

In order for this game to get better we need a more rounded game and not just a few people run the instance and sell gear environment. Gets boring fast and we lose more people to that than anything else. WOW has been very successfull at making many aspects of game appealing and not jsut run instances. Granted there is a lot of work for GF but at least we are getting there.

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45

Friday, June 7th 2013, 2:17pm

Several people have already said that they don't run instances completely for the gear/gold. KBN is still there if they want to make gold, they have been farming that instance for a long time now and with this patch they expected a change of pace that would come with a new challenge so they can put their skill and teamwork into clearing something. Someone described this instance as being ToSH difficulty....there aren't too many guilds that can run ToSH on every server so there won't be too many that can run this one

How do you think most people get to and endgame level? Spending money

Theres no point in running those other instances, not everyone wants titles.

ABLs are a big part of the economy, unless you were living under a rock when they removed them; you'd see that. Cides how are we all supposed to get gear without abls? Do you think we all want to gear up on shell gear? There goes the stat market amongst other things

I agree with Raves about the rewards in normal not being the same as hard-mode though in that hard mode doesn't provide anything useful for running those modes. Maybe something to enhance the gear that you can only get bound in hard mode? I dunno

You might be right every endgamer might be an a-hole

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46

Friday, June 7th 2013, 2:30pm

I have 1 question...
While its terrible instance is all broken and all that...
And if your only thing you're looking for is "challange" not "profit"

Why don't you guys go run Chaos Vortex while RW fixed this thing instead of mass quitting from bordom?
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47

Friday, June 7th 2013, 2:32pm

Quoted from "ruisen2000;603833"

I have 1 question...
While its terrible instance is all broken and all that...
And if your only thing you're looking for is "challange" not "profit"

Why don't you guys go run Chaos Vortex while RW fixed this thing instead of mass quitting from bordom?

They're still running for their own gear

48

Friday, June 7th 2013, 2:42pm

lol raven join me on nw while they fix errors on this patch. we cleared full instance and it sucks tanking somthing that easy wtb better bosses effect and op puzzel boss
Happiness is not the amount of money you have but the people in your life that help you to create wonderful memories!

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49

Friday, June 7th 2013, 3:13pm

quitting rom to play NW is like ... dunno. RoM 2009 bugs all over the way all at the same time.

50

Friday, June 7th 2013, 4:56pm

it's funny how this game works isn't it?

during last patch : raves for exemple. "get new content bla bla bla" crying a river.

new patch : shit is full of bug and glitch "fix the content bla bla bla " still crying a river.

i can understand that instance are broken, i do think they will work on it. now if you could stop whining like you always do cause whining won't change anything in this game. so just deal with it till it's fixed that's all!

EDIT : you made ur comment at first to let them notice that the instance is broken, and that is alright now instead of having to come back here just to whine more and more just deal with it.
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51

Friday, June 7th 2013, 5:07pm

If it was too hard people would ask for it to be tuned down, no doubt but it's not like you guys entered an instance that didn't already have videos on how to do the encounter regardless of the def / crit res values.

So I guess this means because the instance requires less resources to accomplish the "end gamers" (used loosely) will not be able to justify selling the drops for the first few weeks at a stupid high price hoping to catch the "I'll buy anything at any price with dia or gold" type of player.

This thread deserves a very dramatic violin being played in the backround.




Carry on my wayward sons.

52

Friday, June 7th 2013, 5:13pm

I guess the era of charging over 200 mil for underdura pieces from end bosses is over, given as it is now so easy that a grandma and her alts can run the instance. I guess that would make sense... the justification for high prices was always that you have to spend so much in gearing and consumables to get the gear that there wasn't that much profit left after expenses were accounted for. Now that lowbie guilds can run it, the OP guilds presumably have lower expenses to ru...

Oh, wait, I still see asking price on AH of as much as 250 mil. Never mind.
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Oh, and people who have more than 3 classes are clinically insane.


53

Friday, June 7th 2013, 6:09pm

Quoted from "vfwiffo;603845"

I guess the era of charging over 200 mil for underdura pieces from end bosses is over, given as it is now so easy that a grandma and her alts can run the instance. I guess that would make sense... the justification for high prices was always that you have to spend so much in gearing and consumables to get the gear that there wasn't that much profit left after expenses were accounted for. Now that lowbie guilds can run it, the OP guilds presumably have lower expenses to ru...

Oh, wait, I still see asking price on AH of as much as 250 mil. Never mind.


yeap +10000, they STILL are trying to suck money outta people even though, they themselves have admitted it is stupidly easy to run it. That was always their excuse, "it takes so much to run it, blah blah"... Well now it doesn't, so why are you still putting stuff up for ridiculous prices? It is cause you need to recharge your gold hoard to be able to buy diamonds without paying RL money for them.... Well I think the game needs to shift more to a "if you wanna big a big cheese crack your wallet", not a "if you wanna be a big cheese, just get in an end game guild and sell stuff for massive amounts". Raves, and I think Borella too have both said they have spent 400-500 dollars or less on this game, while people who spend WAY. Which is REALLY the more desired player by a game company?

54

Friday, June 7th 2013, 6:56pm

Anyone else want to discuss possible changes to make this new "hard mode" a respectable instance?

Perhaps someone can do a comparison of pdef/mdef values of the past 2 hard mode releases and compare to this one's. I'm in the middle of other stuff atm and can't do it myself. Would be nice to see a visual of how broken the defense values and crit resistances are in this instance. Maybe something like first 3 bosses, last 3, of ToSH/KBN/Beth Hard modes.

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55

Friday, June 7th 2013, 7:05pm

This thread puzzles me.

We have an instance where gearing requirements are somehow not as high as the previous instance yet all over the forums (EN too) there are thread where people are complaining about the cost of re-gearing and that diamond prices are too high.

Be careful what you wish for...

Here's a post I made over at the EN forum. It "sort of" applies here too:

Quoted from "Inferiority"

Back at the end of Chapter 1, items were dropping at Tier 3 and stats from the level 50 instances made Tier 4 mana stones.

Gear was generally set to +6, Tier 4 with a Tier 6 weapon. The statting was not even necessarily clean-statted.

Just before the end of chapter 3, items were still dropping at Tier 3 and stats still made tier 4 stones. However, it had become customary to make the weapon Tier 8 or even 9 and to make your gear Tier 5 or 6.

The extra power gained by the increased tier of items meant Frogster & Runewaker had to make bosses tougher otherwise players would moan that bosses were too easy.

Tougher bosses meant gear was made more powerful still & Gameforge & Runewaker are no doubt making the bosses tougher still.

TL;DR -
We, the playerbase, made this game expensive by driving our gear and weapons into ever-higher tiers.


It looks like we have 3 months ahead of us where we won't need to spend as much money on this wonderful game we all love so much - where's the problem?
Inferiority Complex - Original wearer of the Snow Combat Drum!
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56

Friday, June 7th 2013, 7:17pm

3 months of doing nothing, and waiting for a 6 man that gets cleared in a day. Then waiting another 3-4 months and hope for an instance that'll be a challenge. That's the problem.

Cuz I do gud maths. We're now looking at a wait of ~6 months for the next respectable challenging instance. Or so we hope.

Unless this one gets fixed.

Ravesden, D/S/Wd 80/75/62
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57

Friday, June 7th 2013, 7:23pm

Quoted from "vfwiffo;603845"

I guess the era of charging over 200 mil for underdura pieces from end bosses is over, given as it is now so easy that a grandma and her alts can run the instance. I guess that would make sense... the justification for high prices was always that you have to spend so much in gearing and consumables to get the gear that there wasn't that much profit left after expenses were accounted for. Now that lowbie guilds can run it, the OP guilds presumably have lower expenses to ru...

Oh, wait, I still see asking price on AH of as much as 250 mil. Never mind.



What's going to happen is every current endgamer will move on to something else and be replaced by a just as small population that runs the content and still charges 200 mill+, there'll be lower prices for this content until everyone that has enough skill to actually run instances quits and then you idiots that just buy gear will be back to square one.

Meanwhile trash like DK advocate spending something like $2000+ for a 6-7 year old game is the way it should be done, go look at how pure pay to win worked out for diablo 3. His idea of fun is paying triple price for a game so it goes right to the credits once you press start game.

If you don't actually run content get out of this thread it doesn't concern you, think we're mad cos we not gonna make some gold on drops? nope, basically what we got is having a ferarri that we've been racing against other ferrari's and all of sudden were racing against bicycles so a few honda civics can compete in the same race, its plain fucking boring, again if you dont run content your opinion on the difficulty of the content doesn't matter.

That 200 mill gear isn't marketed towards you, buy the hand me down gear for dirt cheap you arn't going to use it outside for any instances save for things that are alrdy insta-wins so its moot. Think having t20 gear and crazy stats will matter for you in tosh? it wont cos you're too stupid to light a candle.

Hey raves what server is rom ppl on in nw, lvling to 20 on my gwf was harder than the current rom endgame that the human landfill in this thread cant even scratch cos they've yet to clear the previous 4-5 instances, no option to buy a dead boss yet sadly.

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58

Friday, June 7th 2013, 7:42pm

^ what he said, at least try the instance out before commenting on it....... well, no one even commented...... just QQ'ed at us lol.

I'm on Beholder :cool:

59

Friday, June 7th 2013, 7:49pm

idea for new instance boss make them all like kbnhm last boss none burn and 100% pdef mdef
Happiness is not the amount of money you have but the people in your life that help you to create wonderful memories!

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60

Friday, June 7th 2013, 7:52pm

Raves, you asked for it. I proudly present another wall of text :p



i have posted my opinion already in the thread but maybe with a bit more detail, because its not as simple as "raise values" because they were stupid enough to release it as it is.

ill make a somewhat similar post of what i suggested on the german forum:

a) leave THIS "hard" mode as it is know. Yes you read right.

To all the flamers: For some it might suck how easy others may be able to obtain gear, but really that is not the main problem. There are always countless ways to make lots of ingame currency to trade back for diamonds simply by adapting to what people want to have and do not - its not only gear , so the whole "you asshats are just whining because you cannot sell for how much you desire" is completely offtopic to the *current* root cause.

Before those who cleared already now start jumping on me instead on platforms after boss4, read the whole post :P

b) closing down this hard mode would be an option for GF until whatever they could agree to be fixed by RW.
c) ninja-buffing the values of the mobs is an option too. They could do that.

But you might rememer Krolin. Was an easy farm for everyone still all whined about "greedy endgamers parking at the bosses" even when that zone had 3 channels of which 2 were unoccupied because this thing got so freaking boring after three 3 days. Nontheless they declared it a bug after a month or two (dont remember the exact time frame). Then suddenly 8h respawn because the fast respawn was ... a bug. because it was a bug there was an npc which sold the items to make him farmable back-to-back with decent shell loot. riiiight. my ass. Ok, so they fixed it, what happend? Everyone complained again because they did what they did and took the oppurtunity for players away to farm the stats - as usual all the early adapters who actually predicted what could happen because of the whining had the last laugh. And it was highly unfair from GF.

Seriously, as i wrote before the only logical thing to do for anyone capable of downing anything in this instance is to do it more , if you either want, expect, or even just suspect that the mode can by changed in 3 days, a week, a month, in 2 months , or in 500 years. Noone wants to be left behind if any modifications would be done just because he was not there or "the difficulty does not feel right". See Krolin.

I'd like a solution where a situation like this is avoided this time.

e) copypaste this hardmode, adjust its values*, and ADD IT as FOURTH mode.

*maybe even to the seemingly extreme values Gilnash of Apocalypse proposed (he suggested 1million defense and proper critresistance combined with current or only slightly higher hp, or as simpler solution to just add an order of magnitude in health (yes, thats a billion health then on some bosses. but for a boss that takes 10 times the damage it should be taking with the gear that is used on him, so....)

f) ofcourse, fix memento drops and fix boss4. boss4 has a big sign on whatever his freaking forehead looks like that says HEY PLEASE EXPLOIT ME ILL EVEN HELP YOU WITH IT. You dont even have to do it on purpose lol, it cant even be avoided unless you downed boss5 too.

g) higher or extreme challenge needs better rewards. or noone will run such a mode more than once just for proof of concept. Talking about proofs, make the mode drop - PROOFS. Worldbosses are basically worthless for endgame geared level80 players because of the lowered drop of proofs the higher the playerlevel is. Lower level and geared players had already the opportunity to get as much proofs as they could somehow organize to get their hands on - twice! and they could be the ones on the worldbosses while the top notch does it in the instance, too. with level80 these are not too hard.

f) proof inflation. we dont want that, and the events with the proofs are inflation enough. the droprate of proofs has to be reasonable even in an extra hard mode - my suggestion would be 1 proof per player and boss. If possible individualised loot like mementos are. Hell, you could keep the mementos in the previous mode. For those who are interested in this mode, mementos are -once fixed- a nonissue. And the previous mode is already that. Need 500 mems? Run through "semihard", done.

I think one random red stat for 6 proofs per person and full clear of an extra hard is not too much asked for.
(For nitpickers: Yes its 7 stats in 6 FULL CLEARS per persoin because the instance has 7 bosses.)

g) dont invent new gear for the extra mode (would be too much work anyways) - just modify the drop rates slightly. Whats that? Raise the minimum dura of boss drops in this mode to 85. Chance for GOOD OD would be 18 out of 36 instead 18 ouf of 49. (71-120 vs 85-120 while 103 and above is considered good OD). So more or less 1:2 instead of 1:3.

Result for the instance Bethomia:

- easy mode - 6 man - easy as fuck, drops clean t5, crap t5, and even usable stats like int/matk(!!!!) and sta/def int/hp wis/hp if you're willing to use an extraction stone. leftovers are t5 either way and have a use in their own.

- normal mode -6 man - uhm, yeah. worthless mode like always. cant be helped kinda (but maybe it can? hm...**).

Loot is decent but the difference in difficulty between normal and hard has been too small all he time

- hard mode - the mode were bitching about. leave it like it is, just fix boss4 and mems.

- "extra hard" mode - bosses with either greatly increased defense values or giant enough HP bars that the duration will force events that are currently burnt down before people even realised the mob was a boss. Judging by the Knight changes., one order of magnitude HP OR like a million defense plus normal critresist values do not sound unreasonable anymore. Another debuff of "target receives 41% more damage from all sources for 10 seconds", so naturally even with weaker gear the damage influx is freaking huge. The bosses would agree with me that they need those values, if they could answer :p Just ask poor B1 DoD :D

** kick normal mode, call current hardmode normal, my proposed extra hard would be hard.

TLDR: make a really hard mode, modify drops slighty (low amounts of proof of myth instead of mems, raised chance for 103+ OD from 18 out of 49 to 18 out of 36 by raising the minimum durability to 85. Give bosses really really high defense value and the usual crit resists or just increase HP by an order of magnitude (less work, just add a 0.) Mode done. Either call it extra hard, or kick normal , call hard normal, the new mode becomes hard. Have fun again. hopefully.
For Dkjester: This would even work out if the current mode is supposed to be like it is. Except the bugs ofc. The first one to read all this gets a cookie.