Raves, you asked for it. I proudly present another wall of text :p
i have posted my opinion already in the thread but maybe with a bit more detail, because its not as simple as "raise values" because they were stupid enough to release it as it is.
ill make a somewhat similar post of what i suggested on the german forum:
a) leave THIS "hard" mode as it is know. Yes you read right.
To all the flamers: For some it might suck how easy others may be able to obtain gear, but really that is not the main problem. There are always countless ways to make lots of ingame currency to trade back for diamonds simply by adapting to what people want to have and do not - its not only gear , so the whole "you asshats are just whining because you cannot sell for how much you desire" is completely offtopic to the *current* root cause.
Before those who cleared already now start jumping on me instead on platforms after boss4, read the whole post
b) closing down this hard mode would be an option for GF until whatever they could agree to be fixed by RW.
c) ninja-buffing the values of the mobs is an option too. They could do that.
But you might rememer Krolin. Was an easy farm for everyone still all whined about "greedy endgamers parking at the bosses" even when that zone had 3 channels of which 2 were unoccupied because this thing got so freaking boring after three 3 days. Nontheless they declared it a bug after a month or two (dont remember the exact time frame). Then suddenly 8h respawn because the fast respawn was ... a bug. because it was a bug there was an npc which sold the items to make him farmable back-to-back with decent shell loot. riiiight. my ass. Ok, so they fixed it, what happend? Everyone complained again because they did what they did and took the oppurtunity for players away to farm the stats - as usual all the early adapters who actually predicted what could happen because of the whining had the last laugh. And it was highly unfair from GF.
Seriously, as i wrote before the only logical thing to do for anyone capable of downing anything in this instance is to do it more , if you either want, expect, or even just suspect that the mode can by changed in 3 days, a week, a month, in 2 months , or in 500 years. Noone wants to be left behind if any modifications would be done just because he was not there or "the difficulty does not feel right".
See Krolin.
I'd like a solution where a situation like this is avoided this time.
e) copypaste this hardmode, adjust its values*, and ADD IT as FOURTH mode.
*maybe even to the seemingly extreme values Gilnash of Apocalypse proposed (he suggested 1million defense and proper critresistance combined with current or only slightly higher hp, or as simpler solution to just add an order of magnitude in health (yes, thats a billion health then on some bosses. but for a boss that takes 10 times the damage it should be taking with the gear that is used on him, so....)
f) ofcourse, fix memento drops and fix boss4. boss4 has a big sign on whatever his freaking forehead looks like that says HEY PLEASE EXPLOIT ME ILL EVEN HELP YOU WITH IT. You dont even have to do it on purpose lol, it cant even be avoided unless you downed boss5 too.
g) higher or extreme challenge needs better rewards. or noone will run such a mode more than once just for proof of concept. Talking about proofs, make the mode drop - PROOFS. Worldbosses are basically worthless for endgame geared level80 players because of the lowered drop of proofs the higher the playerlevel is. Lower level and geared players had already the opportunity to get as much proofs as they could somehow organize to get their hands on - twice! and they could be the ones on the worldbosses while the top notch does it in the instance, too. with level80 these are not too hard.
f) proof inflation. we dont want that, and the events with the proofs are inflation enough. the droprate of proofs has to be reasonable even in an extra hard mode -
my suggestion would be 1 proof per player and boss. If possible individualised loot like mementos are. Hell, you could keep the mementos in the previous mode. For those who are interested in this mode, mementos are -once fixed- a nonissue. And the previous mode is already that. Need 500 mems? Run through "semihard", done.
I think one random red stat for 6 proofs per person and full clear of an extra hard is not too much asked for.
(For nitpickers: Yes its 7 stats in 6 FULL CLEARS per persoin because the instance has 7 bosses.)
g)
dont invent new gear for the extra mode (would be too much work anyways) -
just modify the drop rates slightly. Whats that? Raise the minimum dura of boss drops in this mode to 85. Chance for GOOD OD would be 18 out of 36 instead 18 ouf of 49. (71-120 vs 85-120 while 103 and above is considered good OD). So more or less 1:2 instead of 1:3.
Result for the instance Bethomia:
- easy mode - 6 man - easy as fuck, drops clean t5, crap t5, and even usable stats like int/matk(!!!!) and sta/def int/hp wis/hp if you're willing to use an extraction stone. leftovers are t5 either way and have a use in their own.
- normal mode -6 man - uhm, yeah. worthless mode like always. cant be helped kinda (but maybe it can? hm...**).
Loot is decent but the difference in difficulty between normal and hard has been too small all he time
- hard mode - the mode were bitching about. leave it like it is, just fix boss4 and mems.
- "extra hard" mode - bosses with either greatly increased defense values or giant enough HP bars that the duration will force events that are currently burnt down before people even realised the mob was a boss. Judging by the Knight changes., one order of magnitude HP OR like a million defense plus normal critresist values do not sound unreasonable anymore. Another debuff of "target receives 41% more damage from all sources for 10 seconds", so naturally even with weaker gear the damage influx is freaking huge. The bosses would agree with me that they need those values, if they could answer :p Just ask poor B1 DoD
** kick normal mode, call current hardmode normal, my proposed extra hard would be hard.
TLDR: make a really hard mode, modify drops slighty (low amounts of proof of myth instead of mems, raised chance for 103+ OD from 18 out of 49 to 18 out of 36 by raising the minimum durability to 85. Give bosses really really high defense value and the usual crit resists or just increase HP by an order of magnitude (less work, just add a 0.) Mode done. Either call it extra hard, or kick normal , call hard normal, the new mode becomes hard. Have fun again. hopefully.
For Dkjester: This would even work out if the current mode is supposed to be like it is. Except the bugs ofc. The first one to read all this gets a cookie.