You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

61

Friday, June 7th 2013, 7:57pm

Quoted from "pwnsnoobs;603870"

^ what he said, at least try the instance out before commenting on it....... well, no one even commented...... just QQ'ed at us lol.

I'm on Beholder :cool:


The ones that are QQing and nerd raging are not the ones that say they are supporting this change LOL. It is the ones that are REEEEEing about people thinking this change is for the better, that are the ones QQing. Ravesden crying for people to leave his thread, LOLOLOLOLOL. THAT right there is some good QQing. I have to ask where I said to pay $3000 dollars for this game? How did you come up with 6 or 7 years old? Isnt this game only what 4 years old? I mean I get that you are nerd raging but start actually using facts instead of just blaring your retard horn. No one likes that I said, if you want something to try to clear, Fine, get a hard mode, but let the gear stay the same.... Then you guys fall back on "risk vs reward". Raves, I HAVE been giving suggestions, they are just suggestions YOU don't like. I said give a harder mode than what you have now, like RT, don't change the gear but make the gear not require an ABL. That is FREE ABLS for anyone running it. That makes the game cheaper for you, right? Makes the game cheaper for others, that is a compromise..... you still don't want it. ONLY reason for that is greed. Telling people to gtfo cause you don't like what they are saying is classic.

62

Friday, June 7th 2013, 7:59pm

I want my cookie. Diamond mode wouldn't be too bad of an idea.

Also, if we can get someone to clean up filth in this thread in hopes it stays on the topic of content fixing, would be great.

Some people fail to realize this isn't about buying/selling gear.

edit: to add to yoman's, "hard mode" at current should only drop 1 piece of purple in that case. Proofs aren't really too desirable nowadays. Most got what they need and will get what they need via regular world bosses.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

63

Friday, June 7th 2013, 8:00pm

Yomen, I read it, you will see the post I just put up was a more shaved down version of yours. I want my cookie btw :P I like your idea, I think and agree with all of it. Love the proof idea, love the drops idea... LOVE IT LOVE IT. That I think is the best idea, I think it addresses everything. Yomen for RW ambassador :P

64

Friday, June 7th 2013, 8:04pm

Quoted from "Ravesden;603874"

I want my cookie. Diamond mode wouldn't be too bad of an idea.

Also, if we can get someone to clean up filth in this thread in hopes it stays on the topic of content fixing, would be great.

Some people fail to realize this isn't about buying/selling gear.


You say this yet, this is the not the first in this thread Yomen OR myself have brought up ideas like this. Yomen just expanded it perfectly and involved, THIS TIME. He had brought it up already and you breezed over it. You have chosen to ignore those posts. Yet they are there, go back and look at em and get off your "I am so butt hurt, please delete posts I don't like" soapbox.

YomanROM

Professional

Posts: 1,132

Location: Germany

  • Send private message

65

Friday, June 7th 2013, 8:07pm



wanted to send a cookie to each but this thing came in the way, sorry :(

66

Friday, June 7th 2013, 8:08pm

Quoted from "YomanROM;603877"



wanted to send a cookie to each but this thing came in the way, sorry :(


Nom Nom Nom Nom Nom Ty!

67

Friday, June 7th 2013, 8:09pm

I choose to ignore those who have proven time and time again the nonsense they type isn't worth the time I taking reading.

So no, haven't fully read your posts since the first or second you typed in this thread. Sort of skim over, catch something stupid, and kinda ignore the rest.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

68

Friday, June 7th 2013, 8:11pm

Quoted from "Ravesden;603879"

I choose to ignore those who have proven time and time again the nonsense they type isn't worth the time I taking reading.

So no, haven't fully read your posts since the first or second you typed in this thread. Sort of skim over, catch something stupid, and kinda ignore the rest.


Well that is a real good way to judge if your thread is staying on topic, now isn't it? Wait are you saying you skip over Yomens too? I mean I said both he AND I posted stuff, and you ignored ALL of it.... that would have to mean you are saying you skim/skip his too?................ OK this is off topic, however it is still a valid point.

EsxCape

Intermediate

Posts: 405

Location: USA

Occupation: Community Manager and Customer Support Rep for various online games

  • Send private message

69

Friday, June 7th 2013, 8:24pm

My opinion is that the current way in which Bethomia is working was probably not intended. The only reason I say that is because for a while Runewaker was really increasing the difficulty of endgame instances prior to Bethomia's release. Why would they suddenly take a nose-dive in that trend? Doesn't really make much sense. Some people are suggesting that maybe Runewaker had a change of heart...I doubt that. They've never had a change of heart about their game design in the past, even when there were legitimate reasons for making a change or even when the current design could be proven faulty. I'm more inclined to believe that something went wrong, got bugged, etc. Whether they will address the issue, who knows.

All of that being said, this thread is a hot mess. I won't name names, but there are a LOT of people commenting here who are arguing two separate sides of the same argument. Either they are really confused about what their opinion actually is, or they are not being honest about one of their professed opinions.
Recently people were discussing the gear cycle and how damaging it has become over the years. Like how a lot of people feel pressured into getting +16 and having T7 gear and T11 or T12 weapons and all the puris needed for perfect statting and so on...and that this pressure is driven by either yourself (because you want the best and there is no game cap to stop you) and/or by the challenge of the content, especially instances. Also, this discussion went on to talk about how this can impact the price of the game due to gearing costs...and how much cheaper this game would be if you didn't have to have the best of the best in order to clear/access content.

So now there is an instance that does not require the best of the best, for whatever reason. I guess that previous discussion goes out the window based on the comments I've read here. So let's be honest... the gearing cycle and the expensive item shop prices that Gameforge and Runewaker created are working perfectly fine. The comments in this thread pretty much prove that and from reading what has been said, I can't see a single good reason as to why they should change anything that they're doing. I really don't want to see the people talking in here complain about prices or population or whether the game is dying or not. From where I'm standing, it seems that this isn't really a true concern for you...at least not while you've got your hand in what is contributing to all 3 of those current issues.

Basically Inferiority hit the nail on the head on page 6.

Mamn00n

Come at me Bro

Posts: 361

Location: M^th*rf*ck*n Wisconsin

Occupation: Satans left hand

Mood: Crying

  • Send private message

70

Friday, June 7th 2013, 8:25pm

The last 30 posts on this thread have been going in a cirlce of "No, this is this, and this is why."

But... as I said earlier... your "opinion" doesn't matter.

The literal "fact" is GF want's more money. This is (whether they planned it or not) a good way for them to make a lot more money.

Tim bob and jim are the ones that care about your prices being to high.

Tom and jack are the ones that want the instances to be harder.

What makes them more money? /dealwithit
Username: Mamnoony
Regardless of what you deem possible, you will Reap what you Sow.
:monster:

71

Friday, June 7th 2013, 8:40pm

Quoted from "Ravesden;603862"

Anyone else want to discuss possible changes to make this new "hard mode" a respenice to see a visual of how broken the defense values and crit resistances are in this instance.


I would but I'm not home atm
New Sig Eventually

I Solo'd Horatio Tia 7-28-2012

72

Friday, June 7th 2013, 8:45pm

Here is my big post, and read it all... maybe you will see what I am trying to say.

First- We don't know if this is a mistake, or by design. We may never know. So lets look at the pros/cons of it

Pros: Gear will be more accesible by more people. This in turn should make gear cheaper. Less will be required of gearing to do current content, making the game cheaper to enjoy. More people will be able to have fun by accomplishing these tasks and have a longer interest in the game. Newer players will feel there are ample guilds/ways to "catch up", driving a new player base to replenish what was lost. More servers will be able to run all content. Players may come back, due to the gear treadmill being one of the reasons they left.

Cons: The people that are at the top and have made a habit of having perfectly designed top of the line gear will find the content stale and easy.

This is the reason why I say it is a good move and why the gear should stay accessible. How many people do you know that say "i hate having to regear each chapter", "it costs me so much just to keep up with the content", "everything is so expensive", etc. How many midgamers do you talk to on a daily basis. I personally know of probably 30-40 people who have quit for these reasons in the last year. Heck me and my gf quit for 6 months last year due to these reasons. We usually spend 30 bucks a month on the game (the costs for 2 P2P accounts in most games, i figure that is a good trade off). That is money the game was no longer receiving. That is not good for a game's lifetime to have players quit that costs them money.

Many games out there keep players going by not keeping content as "only the top 1% can accomplish it". That means if it keeps going that way, that will be what you are left with for the most part. If that leftover group of players dont pay enough RL money to keep the servers up, the game dies. One of the longest running MMO's to date continues to be successful, as pay per month, and one of the main reasons is, most of the content does not require you to be maxxed out to do. I thought RW was doing good when the quests could all be done in easy mode (that isnt the case anymore). We all know quests are (for the most part) the best way to level. Restricting this content and gear to only the top 1%, doesnt keep your game running.

You only see that i am bringing up gear, that is because that is what keeps people spending RL money, and keeps the game going. Have you thought to yourself how much money GF probably made the week of the PoM event. Allowing access to the best gear by ALL, probably netted them a pretty bundle. That is what needs to be happening for this game to survive. Just wanting a hard mode, that only a small group of people can do, that has the best stuff is not the way to do it. Then the only way those people get that stuff is buying. Yes most of the gear you can get "almost as good" through other means. Not weapons. WHich is one of the most important parts of the game. They are the items that sell for the most because it is what everyone needs. I would be ok if the best armor dropped in a newer/harder version, but the weapons should be easier to get.

I know this is a long post, and what you should get out of it is this: Making it easier to do endgame content (with a declining playerbase), is the way to keep the game still running and increase playerbase. When, EVER, in the history of gaming, has someone that came along 1-2 years after had to put in the effort/time that the first few waves had to? If it is too hard, they will opt for a new game where they start on the same with everyone, or another game that doesnt alienate them. Who was the last person, that you remember, that joined new, and go all the way up to endgame without knowing someone? I dont think it is all that common, and without that, we wont be playing this game any longer.

I know i harp on about prices of gear, but this is the main point.

Gutterboy

Intermediate

Posts: 306

Location: Oregon

Occupation: Exotic Dancer

  • Send private message

73

Friday, June 7th 2013, 9:33pm

Quoted from "Dkjester;603887"

Here is my big post, and read it all... maybe you will see what I am trying to say.

First- We don't know if this is a mistake, or by design. We may never know. So lets look at the pros/cons of it

Pros: Gear will be more accesible by more people. This in turn should make gear cheaper. Less will be required of gearing to do current content, making the game cheaper to enjoy. More people will be able to have fun by accomplishing these tasks and have a longer interest in the game. Newer players will feel there are ample guilds/ways to "catch up", driving a new player base to replenish what was lost. More servers will be able to run all content. Players may come back, due to the gear treadmill being one of the reasons they left.

Cons: The people that are at the top and have made a habit of having perfectly designed top of the line gear will find the content stale and easy.

This is the reason why I say it is a good move and why the gear should stay accessible. How many people do you know that say "i hate having to regear each chapter", "it costs me so much just to keep up with the content", "everything is so expensive", etc. How many midgamers do you talk to on a daily basis. I personally know of probably 30-40 people who have quit for these reasons in the last year. Heck me and my gf quit for 6 months last year due to these reasons. We usually spend 30 bucks a month on the game (the costs for 2 P2P accounts in most games, i figure that is a good trade off). That is money the game was no longer receiving. That is not good for a game's lifetime to have players quit that costs them money.

Many games out there keep players going by not keeping content as "only the top 1% can accomplish it". That means if it keeps going that way, that will be what you are left with for the most part. If that leftover group of players dont pay enough RL money to keep the servers up, the game dies. One of the longest running MMO's to date continues to be successful, as pay per month, and one of the main reasons is, most of the content does not require you to be maxxed out to do. I thought RW was doing good when the quests could all be done in easy mode (that isnt the case anymore). We all know quests are (for the most part) the best way to level. Restricting this content and gear to only the top 1%, doesnt keep your game running.

You only see that i am bringing up gear, that is because that is what keeps people spending RL money, and keeps the game going. Have you thought to yourself how much money GF probably made the week of the PoM event. Allowing access to the best gear by ALL, probably netted them a pretty bundle. That is what needs to be happening for this game to survive. Just wanting a hard mode, that only a small group of people can do, that has the best stuff is not the way to do it. Then the only way those people get that stuff is buying. Yes most of the gear you can get "almost as good" through other means. Not weapons. WHich is one of the most important parts of the game. They are the items that sell for the most because it is what everyone needs. I would be ok if the best armor dropped in a newer/harder version, but the weapons should be easier to get.

I know this is a long post, and what you should get out of it is this: Making it easier to do endgame content (with a declining playerbase), is the way to keep the game still running and increase playerbase. When, EVER, in the history of gaming, has someone that came along 1-2 years after had to put in the effort/time that the first few waves had to? If it is too hard, they will opt for a new game where they start on the same with everyone, or another game that doesnt alienate them. Who was the last person, that you remember, that joined new, and go all the way up to endgame without knowing someone? I dont think it is all that common, and without that, we wont be playing this game any longer.

I know i harp on about prices of gear, but this is the main point.


Raves can keep calling you an idiot if he wants but this post is right on the money.

As long as GF and RW make more money (Which is exactly what they will be doing with this patch) they win.

Raves, I have no ill intentions towards you here, and your point about the instance being too easy is noted. We get it, you don't have to keep saying it, but do you really think it matters to GF and RW if you and your friends leave the game because you aren't getting enough of a challenge? There are hundreds of people waiting to take your place that will spend just as much if not more money than you guys do now that gear is more accessible. That's exactly what RoM is going for right now.

More people gearing = More money for them, which is the WHOLE POINT.

End. Of. Story.

74

Friday, June 7th 2013, 9:49pm

I like Yoman's idea and see what dkjester is saying too.

The main issue with tryig to make gear justification for this broken instance, is that there is no fun in an instance you can just breeze through. I mean, they could have said that gathering herbs gives you the lv80 instance gear, but it would still be pointless cause that's a task that is boring and has no challenge.

The herbs -> gearing solution would still gear people up and have them spend money buying puris/drillers/plussers to upgrade gear, which in turn makes GF money as you said. But they won't do something like that because it's stupid. Also making a 12 man instance crazily easy to faceroll accomplished the same result, so why beat around the bush, just make gathering give you the best gear/stats in the game. This sounds like what people want and what makes money apparently.

The risk/reward ratio should at least, you know, make sense, otherwise why even bother.
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

75

Friday, June 7th 2013, 9:51pm

raves...you are already endgame geared...how much money u pay to stay endgame geared? how much money would it take for a new player to become endgame geared now?...GF doesn't care about you...they want new blood that is actually gonna spend money on the game...as far as they are concerned, you don't matter...

if u want challenge, come back when u cleared chaos vortex and got a perm weap...

76

Friday, June 7th 2013, 10:03pm

Quoted from "Quaffy2;603894"

I like Yoman's idea and see what dkjester is saying too.

The main issue with tryig to make gear justification for this broken instance, is that there is no fun in an instance you can just breeze through. I mean, they could have said that gathering herbs gives you the lv80 instance gear, but it would still be pointless cause that's a task that is boring and has no challenge.

The herbs -> gearing solution would still gear people up and have them spend money buying puris/drillers/plussers to upgrade gear, which in turn makes GF money as you said. But they won't do something like that because it's stupid. Also making a 12 man instance crazily easy to faceroll accomplished the same result, so why beat around the bush, just make gathering give you the best gear/stats in the game. This sounds like what people want and what makes money apparently.

The risk/reward ratio should at least, you know, make sense, otherwise why even bother.


I get what you are saying here also, but just cause PPK, Elusive, Heretic, etc thinks it is easy, doesn't mean that the other 99% of players will think it is easy. Everyone could run around and grab herbs for gear, heck that is even easier than running minigames for gear. Yet instances have been getting progressively harder and the majority of the max level players don't have a chance at clearing them. I know guilds that cant clear KBN easy... Which shocks me cause my gf and I duoed it before Bedim came out, and we aren't really that well geared. There is a huge gap in the player base. The ones above the gap think this is too easy. The ones below it think, "finally we are going to have content we can run!!" You all say you now have 3 months of nothing but boring, so many midgamers have felt that way for the last year at least. Small guilds, cant clear this, cant clear that, need 12 for that, need more OP geared players, cant get pug runs..... you shouldn't have to join a big guild to clear content.

Mamn00n

Come at me Bro

Posts: 361

Location: M^th*rf*ck*n Wisconsin

Occupation: Satans left hand

Mood: Crying

  • Send private message

77

Friday, June 7th 2013, 10:51pm

The amount of recognition in this thread is too damn low.
Username: Mamnoony
Regardless of what you deem possible, you will Reap what you Sow.
:monster:

78

Friday, June 7th 2013, 10:54pm

Why dont the top guilds that want a challenge clear Chaos Vortex and farm a perm weapon? That seems like a pretty tough thing to do. Or kill the 200m world boss in MT. Giving players easier content is a great way to bring the old players back/motivate the majority of current players.

Quoted

Small guilds, cant clear this, cant clear that, need 12 for that, need more OP geared players, cant get pug runs..... you shouldn't have to join a big guild to clear content.


Totally right. Many people are already 6 months behind (not being able to clean KBNHM), giving them another unbeatable instance would just make the gap wider. The 1% maybe upset, but the 99% are happy with this change.

79

Saturday, June 8th 2013, 2:04am

This reminds me of rt era where any noob could smash shot and kill stuff without thinking, except more class combos can faceroll the keyboard and win in bethomia.

Everyone gets geared and its boring as hell.

For endgamers this instance is like the equivalent of doing minis. Zero challenge but you do it for the upgrade.

Gl clearing the next instance after all the good players have quit out of boredom.

80

Saturday, June 8th 2013, 2:28am

Quoted from "TWMXC;603916"

This reminds me of rt era where any noob could smash shot and kill stuff without thinking, except more class combos can faceroll the keyboard and win in bethomia.

Everyone gets geared and its boring as hell.

For endgamers this instance is like the equivalent of doing minis. Zero challenge but you do it for the upgrade.

Gl clearing the next instance after all the good players have quit out of boredom.


hate to burst this bubble but,

1) we both know only some will quit, too many of you have too much invested to leave for good, but you threaten cause you think it will make you get your way. Even if you did leave, RW/GF will see a minimal drop in profit, since most of you don't spend RL money.

2) You act like servers benefit somehow big by having these big guilds that run these instances. Not like you use that ability to make the server economy better, or help the player base. Also if the next instance keeps with this trend, I feel the servers will do just fine clearing it, without puffed shirts.

Edit to add: I mean case in point. How many people threatened to quit over the P/S iceblade nerf. And look at ya all... still playing. You might take a break, that is all good and fine. As long as the instances will be more aimed at the average player, you all will be minimally missed. Hate to deflate ya there.