You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

81

Saturday, June 8th 2013, 2:47am

Didn't bother to read the whole thread cause eff that. However it looks like I don't have much to look forward to when i get home next week. Wonderful.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


82

Saturday, June 8th 2013, 2:56am

Why did you quote me? You aren't replying to anything I actually said.

bleedingblak

I'm here to troll you

Posts: 1,232

Location: www.youtube.com/user/ihavetourettesxx

Mood: Crying

  • Send private message

83

Saturday, June 8th 2013, 4:47am

There's no mentos in hardmode... easy or normal. Yes, this instance is broken.


~Fly into the distance, disappear for awhile~

84

Saturday, June 8th 2013, 5:23am

I like the "Normal Mode = Gear" & "Hard Mode = Challenge" concept. They could even add titles, aggs, account bound pets, or whatever to Hard Mode for those that want others to know that "they cleared hard mode". Stuff that is purely cosmetic, but doesn't have an actual affect on gameplay.

I've never really been a fan of the fact that the best items in game were only obtainable by the top 2 guilds on the server; the value of high-level gear is then almost completely controlled by those 2 guilds. As an example, Shackles that sell for 35Mil on Artemis go for 140Mil on Osha (or at least did before the patch; pricing is naturally a little screwy everywhere right now), because the value of those Shackles are almost completely controlled by the 1 or 2 guilds that can get them.

We can argue whether that's a good thing or a bad thing™, and both sides have their good points; risk-vs-reward vs. more high level gear available to everyone, for instance. I think we all know which one makes more economical sense for GF, but I'm not sure that was their intent.

I *do* think that opening up more content that's available to mid-level players is a good thing for both the players & GameForge; for instance, many players in small to medium sized guilds have never even SEEN the inside of Bedim Castle (except maybe on YouTube :)), let alone will ever have the chance to run it. Having content that is locked out to a large majority of your player base does nothing but reinforce the stereotypical "Pay 2 Win" reputation that already plagues RoM. Perhaps this is their way of starting to try to change that perception.

Or maybe it's just a bug, and next patch they'll raise the difficulty so that it's back to business as usual.

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

85

Saturday, June 8th 2013, 6:16am

Quoted from "Southern;603928"



I *do* think that opening up more content that's available to mid-level players is a good thing for both the players & GameForge; for instance, many players in small to medium sized guilds have never even SEEN the inside of Bedim Castle (except maybe on YouTube :)), let alone will ever have the chance to run it. Having content that is locked out to a large majority of your player base does nothing but reinforce the stereotypical "Pay 2 Win" reputation that already plagues RoM. Perhaps this is their way of starting to try to change that perception.



I doubt the "regular" people are going to get anywhere in Bethomia Hardmode. Its only easy for them because they can burn so fast that the strategy doesn't need to be carried out, since the boss doesn't even have time to do what its supposed to do. But for the normal folk doing 10% of the DPS (Probably even less), the strategy is still there, and has to be figured out.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

86

Saturday, June 8th 2013, 9:21am

My Thoughts

Wall of Text Inbound. You've been warned. This post contains 1/2 rant, and 1/2 constructive suggestions.


---Rant---
I for one am perfectly fine with the way the new instance has turned out. I've only ever been in easy mode and am not familiar with normal/hard yet.

Raves said the bosses in hard mode had little to no crit resist? In my video that Rune(ty btw) posted earlier in this thread, I wasn't critting as much as I should have by the way Raves made it sound. As a lvl 80 mage with 67% crit unbuffed, I think I should have been critting alot more than I did if they're supposed to have little to no crit resist So... Easy Mode Crit > Hard Mode Crit? Then again, I could be, and probably am wrong about what I just said. But if I am the slightest bit correct, then I wanna come on normal/hard mode runs.

I normally don't run stuff. I really don't do instances unless I can solo them or go with a group and be able to easily clear it. I've never completed GCH. I've never beaten let alone passed 1st boss in TosH on any difficulty. I've only ever been to KBNHM 1st boss and never progressed further. (Shutout to Kuro for showing us how to do kbn 1st). Why don't I run stuff? It's becasue I'm not a fan of pushing content like the endgamers, but then again I'm pretty sure I'm considered an endgame mage. I could use more mattk in exchange for some hp/stam, but I think I've built my toon very well. Here's why I'm okay with the way the new instance is:

I mentioned that even though I don't run stuff, I was able to get endgame. I accomplished this by buying all my gear with gold. Not a single piece of gear I wear was obtained in an instance that I ran. I resorted to buying diamonds, which I then sold for gold/gear. I've spent quite a bit on the game doing that, and that is a result of the fact that gear was outrageously priced. I did my major regear back in chapter 4 when dias in Reni went for 80k per. Back then I bought a pair of Assembled part rings for 80mill each. That translates to me spending about 1k dias per accessory. I only bought during double dias, and back then I used the $25 gift cards which were worth 600 dias regularly, 1200 on DD. 1200/25 = 48 dias per dollar. 2k dias total for the two rings / 48 dias per dollar = 41 dollars for two accessories raw drop. That is outrageous in my opinion. Add in stats and everything and you end up spending a fortune. I know I could have farmed gold, but 160mill for just 2 pieces? If I would have farmed gold to pay for an entire set of gear, something new would have been out by the time I was done.

Endgame players are self sufficient, there's no doubt. They don't have to buy dias as much as lower class players like myself. They paid their dues and they are able to regear themselves by running new content/selling&monopolizing gear from new instance. (I'm not including you in that boat Raves. You've helped me in a few pinches before and I am very grateful).

The Cycle goes: (Not saying everyone follows this. I know I did, and I know many others that do. I'm lower class)

1. Endgamers run new content
2. They sell the gear to make gold
3. The lower, lesser geared, players buy dias with real money
4. The endgamers buy dias from the lower players using the gold they made from selling gear(free dias to them)
5. The lower class players use the gold they made from selling the diamonds to buy gear endgamers sell
6. Endgamers use the dias they bought from the lower class to better themselves (Again, free dias to them)

The trend shows that as long as you remain in an active endgame guild, you can play f2p. This leaves the lower class to do most the diamond buying in order to support the endgame players. With the new instance being easy, I foresee the endgamers having to buy dias with their own money again. This will either happen due to: A) Since gear is easy to obtain, it would be cheaper resulting in less gold being made, which in turn means less dias for endgamers. (That's if dia prices don't drop). B) People will run it themselves and not buy from the endgamers. Either way, the endgame population will be financially hurt by this change. The lower class players, myself included, will benefit from this because prices will be lower meaning less farming/diamond buying and if we don't want to buy, we CAN actually get it ourselves.

---Constructive Suggestions---

Now, I'm gonna look at it from a different point of view. Besides making the new instance easy, they also added in pvp gear AND changed the way siege works. I don't know about anyone else, but I think I just put 2 and 2 together on this one. Here me out:

1. New instance is easy, which means more gear and more stats for cheaper prices.
2. With an abundance of stats/gear, more people will become more powerful.
3. PvP gear is available now and those excess stats have to go somewhere.
4. Siege will become alot more fun due to an increase in players, player strength, and the changes they made.


The title of this thread was that the new instance needed to be fixed. This would imply that it's broken, which I personally don't think it is. Sure "Hard Mode" should bring in some sort of challenge with some form of reward, but I have to agree with the people saying "If all you're concerned about is a challenge, then make the loot the same." I think normal/hard mode should drop the same pieces. Hard mode should just drop more loot per boss + a chance to get a higher rarity(Epic/Legendary) version of the regular drops found in Normal. Here's what I think each mode should be like.


Easy(For questing/farming): Drops 2 blue with 1 X/XI stat on each. 1 Purple non-set item with 1 yellow stat.
Total Loot(5 bosses) - 10 Blues with X stats, 5 non-set Purples with 1 Yellow stat each.

Normal(For gearing/statting): Drops 2 blue with 1 X/XI stat on each. 1 Purple item set piece with 1 yellow stat.
Total Loot(5 bosses) - 10 Blues with X stats, 5 Purple set pieces with 1 yellow stat each .

Hard Mode(For gearing/statting): Drops 3 blue with 1 X/XI stat on each. 2 Purple set pieces with 1 yellow stat each. 1 Epic(Orange) version of the purple set pieces found in normal/hard. On HM exclusive bosses, there is a chance that a Legendary(Brown) can drop in place of the Orange piece.
Total Loot(7 bosses) - 21 Blues with X stats, 10 Purple set pieces with 1 yellow stat each, 5-7 Orange set pieces with 1 orange stat, 0-2 brown pieces with an orange stat.


If memory serves me correctly, in AC, KBN, and CoB, the last boss always dropped an orange stat on last boss. With my above suggested setup, Normal and Hard mode would drop the same thing. Hard mode would just yield 2 extra drops per boss (an extra normal drop and an epic version of a normal drop). Since Normal/Hard have the same loot table, there would be more gear meaning prices would drop thus making it easier and cheaper for people to gear. Hard mode would still have it's perks: Higher mem count, the higher rarity versions of normal mode drops, and orange stats. The difference in power when it comes to rarity isn't huge and therefore won't create a huge power gap between those who can't do hard and those who can.


Anyways, it's late and I'm exhausted. I've watched this thread unfold on my phone while I was away, and I finally got to put my two cents in after getting home late. Some will agree, some will disagree, and some will call me crazy. But without further adieu, I bid you all goodnight.
New Sig Eventually

I Solo'd Horatio Tia 7-28-2012

87

Saturday, June 8th 2013, 1:06pm

Its late, so not gonna do a full on reply.

But does anyone have the boss defense/crit resist values of easy, normal, and hard? Or could direct me as to where to obtain them. Itd be nice to compare the differences.

I have a slight feeling that the hard mode crit resist may be lower than the other modes. Could be wrong.

Also: don't get me wrong. I'm all for a cheaper game. Realistically, I believe the dollar-->dia conversion should be what we consider "double diamond" rate. And bonus dias should be double off that. I've ranted about this on the forums, and in trade chat numerous times. A cheaper game is better for everyone. No doubt about that.

But content difficulty shouldnt be lowered for the sole reason of "cheaper/easier gear for everyone." Which I highly doubt is the reason why the instance is this burnable. I truly believe they messed up.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

YomanROM

Professional

Posts: 1,132

Location: Germany

  • Send private message

88

Saturday, June 8th 2013, 2:18pm

uhm, Raves... attachment in post#2 ?

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

89

Saturday, June 8th 2013, 4:32pm

endgamers don't like this change, mid-low gamers like this change...thats about as simple as it can be...

since there are many more midgamers than endgamers, GF has essentially catered to the majority, something that people have been asking for for years....

not saying that this is good/bad/bug, just saying that due to the difference in playstyle, there will be different opinions on how this pans out for the player base.

the same thing would happen if they made the normal mode about the same difficulty of what a hard mode should be, and hard mode uber hard. the midgamers would be upset due to the high cost of gear and inability to run new content, while the endgamers would be happy to finally get something challenging...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

gigilomann

XxXGigilomannXxX

Posts: 2,213

Location: The one and only, Ohio.

Occupation: I Do Work

Mood: Love

  • Send private message

90

Saturday, June 8th 2013, 6:02pm

Quoted from "Cike;603966"

endgamers don't like this change, mid-low gamers like this change...thats about as simple as it can be...

since there are many more midgamers than endgamers, GF has essentially catered to the majority, something that people have been asking for for years....

not saying that this is good/bad/bug, just saying that due to the difference in playstyle, there will be different opinions on how this pans out for the player base.

the same thing would happen if they made the normal mode about the same difficulty of what a hard mode should be, and hard mode uber hard. the midgamers would be upset due to the high cost of gear and inability to run new content, while the endgamers would be happy to finally get something challenging...


Or, it's bugged, 4th boss likes to respawn ;) the bosses get hit harder than kbn hard bosses ( which doesn't seem right)

and like raves said I think normal is harder than hard, just hard has more hp..
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


91

Saturday, June 8th 2013, 7:11pm

Quoted from "Ravesden;603956"

I truly believe they fucked up.

+1

bleedingblak

I'm here to troll you

Posts: 1,232

Location: www.youtube.com/user/ihavetourettesxx

Mood: Crying

  • Send private message

92

Saturday, June 8th 2013, 10:15pm

if you didn't know, there is no crit resist on bosses 1-5. Broken.

4th respawns. broken.

no mentos, on any mode. broken.

Pdef is lower (in beth hard mode) than bosses that are in kbn normal mode. broken.

so wen mid level endgamers get all the gear, get all geared up, get all done with gear. What are they going to do when they start seeing the place is a cakewalk? The next instance comes out, just as easy, and another group of endgamers quit.


~Fly into the distance, disappear for awhile~

gigilomann

XxXGigilomannXxX

Posts: 2,213

Location: The one and only, Ohio.

Occupation: I Do Work

Mood: Love

  • Send private message

93

Saturday, June 8th 2013, 11:56pm

Quoted from "bleedingblak;604007"

so wen


I see my typing is rubbing off on you ;)
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

94

Sunday, June 9th 2013, 1:42am

Quoted from "gigilomann;603973"

Or, it's bugged, 4th boss likes to respawn ;) the bosses get hit harder than kbn hard bosses ( which doesn't seem right)

and like raves said I think normal is harder than hard, just hard has more hp..


honestly not debating whether it's bugged or not (i think it is, based on the simple inconsistencies with the instance itself), was just going into the effects of having a harder/easier endgame

also, you have to think of RoM's evolution....chapter 1, a good group of friends, a couple bucks, and a bit of grinding got you to "endgame"...then the game progressively got more expensive, yet the endgamers already payed their dues, and are mostly f2p....if you look, the majority of endgamers have been around the game for quite a while, and they "payed their dues" a looong time ago, when it was a cheaper game. new player --> endgame is imo, about 10x more expensive than it used to be, back in the earlier chapters, and yes, while the endgamers paid to be endgame, they did not pay the full price for current endgame...

just something to consider when thinking about the state of the game atm...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Mamn00n

Come at me Bro

Posts: 361

Location: M^th*rf*ck*n Wisconsin

Occupation: Satans left hand

Mood: Crying

  • Send private message

95

Sunday, June 9th 2013, 3:11am

Quoted from "bleedingblak;604007"

if you didn't know, there is no crit resist on bosses 1-5. Broken.

4th respawns. broken.

no mentos, on any mode. broken.

Pdef is lower (in beth hard mode) than bosses that are in kbn normal mode. broken.

so wen mid level endgamers get all the gear, get all geared up, get all done with gear. What are they going to do when they start seeing the place is a cakewalk? The next instance comes out, just as easy, and another group of endgamers quit.


Who's to say the next instance will be just as easy?

Perhaps they'll do it correctly next time, and the instance will be extremely difficult D:
Username: Mamnoony
Regardless of what you deem possible, you will Reap what you Sow.
:monster:

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

96

Sunday, June 9th 2013, 3:13am

Quoted from "Mamn00n;604031"

Who's to say the next instance will be just as easy?

Perhaps they'll do it correctly next time, and the instance will be extremely difficult D:


then all the midgamers or endgamers-to-be will whine...but then again, if current endgame is easy to get to, having a hard next instance will give alot of the new endgamers a "gear check", and a reason to even become endgame...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

EsxCape

Intermediate

Posts: 405

Location: USA

Occupation: Community Manager and Customer Support Rep for various online games

  • Send private message

97

Sunday, June 9th 2013, 3:17am

Probably they'll have another patch in a while just to fix some of the bugs in the Ch 6 patch. I can see them sweeping bugged quests under the rug, but I think it's very likely they will fix the bugs in the instance. As I said before, I doubt anyone had a change of heart...once it gets straightened out it will be back to business as usual.

RoMunited

Professional

Posts: 889

Location: Reni

  • Send private message

98

Sunday, June 9th 2013, 4:25am

Quoted from "EsxCape;604033"

Probably they'll have another patch in a while just to fix some of the bugs in the Ch 6 patch. I can see them sweeping bugged quests under the rug, but I think it's very likely they will fix the bugs in the instance. As I said before, I doubt anyone had a change of heart...once it gets straightened out it will be back to business as usual.

Yep seems to early to judge

99

Sunday, June 9th 2013, 5:50am

The instance is so easy everyone and there dog should be end game geared within the month and then they can all turn there comps of or to another game because it going to be nothing but boring to log on .... siege sucks more then ever now, not worth signing up for ..... gameforge knows the ship is sinking, why you think the diamond sales being going all weekends non stop for the last month ...... draining all they can out of people before they unplug because the games nearing EOL ...... make the instance super easy all the noobs who always wanted to be end game can buy cheap gear ...... buy some diamonds to plus/stat there gear ..... can be lvl 80 end game geared and go run HoS

100

Sunday, June 9th 2013, 6:53am

Just because OP guilds on Reni/Atermis/Osha/Govinda says its easy doesnt really mean other small guilds and the people on Grimdal/Indigo/Palenque can clear it anytime soon. Hell its hard enough to find a group to farm tosh or gchm for set skills. When the best dps does about 300k dps compared to those 2m scruts, I feel that this change would only help to close those huge gap. I definitely agree on a next level kinda instance but whatever happen to Chaos Vortex?