Wall of Text Inbound. You've been warned. This post contains 1/2 rant, and 1/2 constructive suggestions.
---Rant---
I for one am perfectly fine with the way the new instance has turned out. I've only ever been in easy mode and am not familiar with normal/hard yet.
Raves said the bosses in hard mode had little to no crit resist? In my video that Rune(ty btw) posted earlier in this thread, I wasn't critting as much as I should have by the way Raves made it sound. As a lvl 80 mage with 67% crit unbuffed, I think I should have been critting alot more than I did if they're supposed to have little to no crit resist So... Easy Mode Crit > Hard Mode Crit? Then again, I could be, and probably am wrong about what I just said. But if I am the slightest bit correct, then I wanna come on normal/hard mode runs.
I normally don't run stuff. I really don't do instances unless I can solo them or go with a group and be able to easily clear it. I've never completed GCH. I've never beaten let alone passed 1st boss in TosH on any difficulty. I've only ever been to KBNHM 1st boss and never progressed further. (Shutout to Kuro for showing us how to do kbn 1st). Why don't I run stuff? It's becasue I'm not a fan of pushing content like the endgamers, but then again I'm pretty sure I'm considered an endgame mage. I could use more mattk in exchange for some hp/stam, but I think I've built my toon very well. Here's why I'm okay with the way the new instance is:
I mentioned that even though I don't run stuff, I was able to get endgame. I accomplished this by buying all my gear with gold. Not a single piece of gear I wear was obtained in an instance that I ran. I resorted to buying diamonds, which I then sold for gold/gear. I've spent quite a bit on the game doing that, and that is a result of the fact that gear was outrageously priced. I did my major regear back in chapter 4 when dias in Reni went for 80k per. Back then I bought a pair of Assembled part rings for 80mill each. That translates to me spending about 1k dias per accessory. I only bought during double dias, and back then I used the $25 gift cards which were worth 600 dias regularly, 1200 on DD. 1200/25 = 48 dias per dollar. 2k dias total for the two rings / 48 dias per dollar = 41 dollars for two accessories raw drop. That is outrageous in my opinion. Add in stats and everything and you end up spending a fortune. I know I could have farmed gold, but 160mill for just 2 pieces? If I would have farmed gold to pay for an entire set of gear, something new would have been out by the time I was done.
Endgame players are self sufficient, there's no doubt. They don't have to buy dias as much as lower class players like myself. They paid their dues and they are able to regear themselves by running new content/selling&monopolizing gear from new instance. (I'm not including you in that boat Raves. You've helped me in a few pinches before and I am very grateful).
The Cycle goes: (Not saying everyone follows this. I know I did, and I know many others that do. I'm lower class)
1. Endgamers run new content
2. They sell the gear to make gold
3. The lower, lesser geared, players buy dias with real money
4. The endgamers buy dias from the lower players using the gold they made from selling gear(free dias to them)
5. The lower class players use the gold they made from selling the diamonds to buy gear endgamers sell
6. Endgamers use the dias they bought from the lower class to better themselves (Again, free dias to them)
The trend shows that as long as you remain in an active endgame guild, you can play f2p. This leaves the lower class to do most the diamond buying in order to support the endgame players. With the new instance being easy, I foresee the endgamers having to buy dias with their own money again. This will either happen due to: A) Since gear is easy to obtain, it would be cheaper resulting in less gold being made, which in turn means less dias for endgamers. (That's if dia prices don't drop). B) People will run it themselves and not buy from the endgamers. Either way, the endgame population will be financially hurt by this change. The lower class players, myself included, will benefit from this because prices will be lower meaning less farming/diamond buying and if we don't want to buy, we CAN actually get it ourselves.
---Constructive Suggestions---
Now, I'm gonna look at it from a different point of view. Besides making the new instance easy, they also added in pvp gear AND changed the way siege works. I don't know about anyone else, but I think I just put 2 and 2 together on this one. Here me out:
1. New instance is easy, which means more gear and more stats for cheaper prices.
2. With an abundance of stats/gear, more people will become more powerful.
3. PvP gear is available now and those excess stats have to go somewhere.
4. Siege will become alot more fun due to an increase in players, player strength, and the changes they made.
The title of this thread was that the new instance needed to be fixed. This would imply that it's broken, which I personally don't think it is. Sure "Hard Mode" should bring in some sort of challenge with some form of reward, but I have to agree with the people saying "If all you're concerned about is a challenge, then make the loot the same." I think normal/hard mode should drop the same pieces. Hard mode should just drop more loot per boss + a chance to get a higher rarity(Epic/Legendary) version of the regular drops found in Normal. Here's what I think each mode should be like.
Easy(For questing/farming): Drops 2 blue with 1 X/XI stat on each. 1 Purple non-set item with 1 yellow stat.
Total Loot(5 bosses) - 10 Blues with X stats, 5 non-set Purples with 1 Yellow stat each.
Normal(For gearing/statting): Drops 2 blue with 1 X/XI stat on each. 1 Purple item set piece with 1 yellow stat.
Total Loot(5 bosses) - 10 Blues with X stats, 5 Purple set pieces with 1 yellow stat each .
Hard Mode(For gearing/statting): Drops 3 blue with 1 X/XI stat on each. 2 Purple set pieces with 1 yellow stat each. 1 Epic(Orange) version of the purple set pieces found in normal/hard. On HM exclusive bosses, there is a chance that a Legendary(Brown) can drop in place of the Orange piece.
Total Loot(7 bosses) - 21 Blues with X stats, 10 Purple set pieces with 1 yellow stat each, 5-7 Orange set pieces with 1 orange stat, 0-2 brown pieces with an orange stat.
If memory serves me correctly, in AC, KBN, and CoB, the last boss always dropped an orange stat on last boss. With my above suggested setup, Normal and Hard mode would drop the same thing. Hard mode would just yield 2 extra drops per boss (an extra normal drop and an epic version of a normal drop). Since Normal/Hard have the same loot table, there would be more gear meaning prices would drop thus making it easier and cheaper for people to gear. Hard mode would still have it's perks: Higher mem count, the higher rarity versions of normal mode drops, and orange stats. The difference in power when it comes to rarity isn't huge and therefore won't create a huge power gap between those who can't do hard and those who can.
Anyways, it's late and I'm exhausted. I've watched this thread unfold on my phone while I was away, and I finally got to put my two cents in after getting home late. Some will agree, some will disagree, and some will call me crazy. But without further adieu, I bid you all goodnight.