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gigilomann

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101

Sunday, June 9th 2013, 6:58am

Quoted from "heoboy123;604048"

Just because OP guilds on Reni/Atermis/Osha/Govinda says its easy doesnt really mean other small guilds and the people on Grimdal/Indigo/Palenque can clear it anytime soon. Hell its hard enough to find a group to farm tosh or gchm for set skills. When the best dps does about 300k dps compared to those 2m scruts, I feel that this change would only help to close those huge gap. I definitely agree on a next level kinda instance but whatever happen to Chaos Vortex?


Hey now jerk we've done 1-4, then died on 4 b/c he respawned xD then bugged the isntance so we reset. But I agree to an extent. I like challenging isntances. Hell, we're still stuck on 6th boss in kbnh.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


102

Sunday, June 9th 2013, 12:30pm

Quoted from "heoboy123;604048"

Just because OP guilds on Reni/Atermis/Osha/Govinda says its easy doesnt really mean other small guilds and the people on Grimdal/Indigo/Palenque can clear it anytime soon. Hell its hard enough to find a group to farm tosh or gchm for set skills. When the best dps does about 300k dps compared to those 2m scruts, I feel that this change would only help to close those huge gap. I definitely agree on a next level kinda instance but whatever happen to Chaos Vortex?

This isn't a "change." Its clearly, obviously, without a doubt, hands-down, a bug. Chaos Vortex died the moment the designers decided to add gear that would be outdated by release.

Regardless, content difficulty shouldn't cater to those too tarded and never learned how to play correctly, or those who are too stubborn to realize their servers have long been dead.

Ravesden, D/S/Wd 80/75/62
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103

Sunday, June 9th 2013, 12:59pm

I've always liked new patches and changes in games. It's like opening X-mas presents, but when stuff inside boxes are already broken before even touching anything, that will only lead to sad crying kid. This patch seem to be one of the most buggy patches that I've ever seen in RoM history or any game I've ever played. It's like random first timer hobbyist programmer could make better quality. Pretty much every thing or every second thing in new patch has something broken, exploitable or half-finished in a way or another. I just cannot keep straight face with some unnamed people (and I don't mean only people in forums with that) who say it's a great patch and nothing is wrong continuing with other lame lines and pure ignorance. Trying to see positive parts and good changes.. Maybe... Yes, there are some... Yeah right, but that's pretty hard without closing my eyes, when pretty much everything they changed with latest patch, breaks apart somehow once you touch them if they aren't already... :eek:

I honestly believe that someone messed up really bad and this patch was released way too early. Did anyone do any testing at all? Is it GF's job to test things before they release them to public or how huge part for testing is actually done from RW side if any? This patch was just rushed out too early and maybe it was originally only meant for inner GF staff to be tested or for some closed-beta server for some players before final release, but not to be released yet. Is this part of new smaller patches with faster time? Release lot of broken stuff, so they can patch them later one by one to make faster small patches, since they have ran out of other ideas to make patches? Are all their programmers moved to that another game of RW leaving only summer trainees to take care of RoM? I don't know who fucked up and where, but I'm pretty sure that faster and smaller patches doesn't mean that they should release many even more broken and half-finished content than before, but rather one smaller and working thing at time... :mad:

Mamn00n

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104

Sunday, June 9th 2013, 1:44pm

Quoted from "Lavenderine;604062"

I've always liked new patches and changes in games. It's like opening X-mas presents, but when stuff inside boxes are already broken before even touching anything, that will only lead to sad crying kid. This patch seem to be one of the most buggy patches that I've ever seen in RoM history or any game I've ever played. It's like random first timer hobbyist programmer could make better quality. Pretty much every thing or every second thing in new patch has something broken, exploitable or half-finished in a way or another. I just cannot keep straight face with some unnamed people (and I don't mean only people in forums with that) who say it's a great patch and nothing is wrong continuing with other lame lines and pure ignorance. Trying to see positive parts and good changes.. Maybe... Yes, there are some... Yeah right, but that's pretty hard without closing my eyes, when pretty much everything they changed with latest patch, breaks apart somehow once you touch them if they aren't already... :eek:

I honestly believe that someone messed up really bad and this patch was released way too early. Did anyone do any testing at all? Is it GF's job to test things before they release them to public or how huge part for testing is actually done from RW side if any? This patch was just rushed out too early and maybe it was originally only meant for inner GF staff to be tested or for some closed-beta server for some players before final release, but not to be released yet. Is this part of new smaller patches with faster time? Release lot of broken stuff, so they can patch them later one by one to make faster small patches, since they have ran out of other ideas to make patches? Are all their programmers moved to that another game of RW leaving only summer trainees to take care of RoM? I don't know who fucked up and where, but I'm pretty sure that faster and smaller patches doesn't mean that they should release many even more broken and half-finished content than before, but rather one smaller and working thing at time... :mad:


Right on.
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Djed

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105

Sunday, June 9th 2013, 8:30pm

What everyone seems to be forgetting is that they can make the adjustments during maintenance or with a patch (I said CAN, doesn't mean they will). The whole point of their new model is to bring smaller patches and make corrections as they go along, so I wouldn't assume that the instance will stay this way. Likewise, I don't expect the constant bag drops from mobs to continue like they have been. All these stats... now I need a buttload of puris.

EsxCape

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106

Sunday, June 9th 2013, 10:06pm

I believe the initial impression of the Chapter 6 patch, when all we saw was the patch notes, was relatively positive. But after the first 24-48 hours, after everything started breaking that initial impression disappeared completely. I could still go back and look at the patch notes and say the title upgrade system was an interesting concept and the currency list change was useful and the knight balancing was a good move...but then you actually get in the game and realize the title upgrades are just another daily chore, the currency list blew honor points down the drain, some of the knight skills got bugged, etc.

There's just way too many loose ends with this patch and really the issue with Bethomia is just another one to add to the growing list. At this point, I'd just be happy to see some of these fixed within the next maintenance or two. I know others are looking for compensation and some players in the EU community want the Bethomia items deleted from accounts or whatever...all of that just takes more time. They need to straighten out this patch ASAP. The amount of bugs/glitches/broken content is ridiculous. Every day I'm just wondering what else is going to break. >_>

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107

Sunday, June 9th 2013, 10:40pm

Quoted from "EsxCape;604105"

I believe the initial impression of the Chapter 6 patch, when all we saw was the patch notes, was relatively positive. But after the first 24-48 hours, after everything started breaking that initial impression disappeared completely


Like every other patch in this game, ever.

EsxCape

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108

Sunday, June 9th 2013, 10:44pm

Quoted from "CharlieBananas;604107"

Like every other patch in this game, ever.


I'm pretty sure this one takes the cake simply because the instance has half of the issues. Even if hard mode was the actual hard mode, it still has an associated quest bug and the 4th boss bug and the memento bug. Quests breaking are nothing new, I would agree on that point. But this patch is really a shitstorm of mistakes.

gigilomann

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109

Sunday, June 9th 2013, 10:51pm

Quoted from "EsxCape;604109"

I'm pretty sure this one takes the cake simply because the instance has half of the issues. Even if hard mode was the actual hard mode, it still has an associated quest bug and the 4th boss bug and the memento bug. Quests breaking are nothing new, I would agree on that point. But this patch is really a shitstorm of mistakes.


along with "the glitches" going in water = no mounts, and the buff glitch.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


YomanROM

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110

Sunday, June 9th 2013, 11:25pm

i would not take the ENEU thread seriously tbh, thats more or less Siochain guilds b.tching at each other

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111

Sunday, June 9th 2013, 11:54pm

Quoted from "EsxCape;604109"

I'm pretty sure this one takes the cake simply because the instance has half of the issues. Even if hard mode was the actual hard mode, it still has an associated quest bug and the 4th boss bug and the memento bug. Quests breaking are nothing new, I would agree on that point. But this patch is really a shitstorm of mistakes.


Yet, when the next patch comes around, people will all be like

"OMG, NEW CONTENT. CAN'T WAIT! CAN'T WAIT TO DO IT! ITS GOING TO BE SO MUCH FUN!"



And I'll probably still be here posting stuff, like the following, days before it comes out;

Quoted from "CharlieBananas;602713"


Anyone who has high expectations of what the new content is insane at this point.
Even if your expectations aren't high, if you have any sort of good aspirations towards new content you should seek medical attention.

As seen here;
http://forum.us.runesofmagic.com/showthr…ll=1#post602713

RoMunited

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112

Monday, June 10th 2013, 12:16am

monkeys* ah comon mistak

You're going to need more than a petty forum post to mobilize people into doing anything

113

Monday, June 10th 2013, 12:21am

oops lol wow oops again. Doesn't stop the message, surely I was GOING to buy diamonds on this sale. Instead I will just F2P like everyone else. This thread lost them 100 bucks, cause I was gonna spend it, and I am not cause I think RW/GF might be thinking about changing it. I am just gonna stand on my morals.

They can threaten end gamers being "bored", I threaten my credit card and the credit cards of others. Just cause they don't visit the forums like the board warriors doesn't mean they don't have the ability to remove money from GF/RW's pocket.


Go ahead, money vs free2play players. If it ends the way that would disappoint most gamers...... then less money for them.

114

Monday, June 10th 2013, 12:24am

Quoted from "Dkjester;604122"

...


Wow DkJ, tell us how you *really* feel. :)

Personally, I vowed to stop spending money on RoM when it took me 45 +16 jewels to go from +12 to +16 on my staff a few weeks ago. And I haven't spent anything since. I don't care if my weapon or armor isn't as "good as it can be", I'm not gambling any more. I always lose. Especially in Vegas. And apparently, in RoM. :)

RoMunited

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115

Monday, June 10th 2013, 12:26am

Quoted from "Dkjester;604124"

oops lol wow oops again. Doesn't stop the message, surely I was GOING to buy diamonds on this sale. Instead I will just F2P like everyone else. This thread lost them 100 bucks, cause I was gonna spend it, and I am not cause I think RW/GF might be thinking about changing it. I am just gonna stand on my morals.

it may haven't been as intended, if it wasn't and they end up changing it to a version that doesn't meet your expectations what will you do? Just stop paying? If you truly care (not saying you should spend) you should try to push the idea with other people on your servers and the community.

Create another forum post or something because this thread is being filled with people bashing on each other and no one will take you or what you want to see happen seriously

116

Monday, June 10th 2013, 12:29am

Quoted from "Southern;604125"

Wow DkJ, tell us how you *really* feel. :)

Personally, I vowed to stop spending money on RoM when it took me 45 +16 jewels to go from +12 to +16 on my staff a few weeks ago. And I haven't spent anything since. I don't care if my weapon isn't as "good as it can be", I'm not gambling any more. I always lose. Especially in Vegas. :)


Ouch, if you look at my history that is one of the main things I think need to get fixed. I only get around that by have 12 characters between me and my gf and bought up all the +16 gems we could during the last p token sale. Really though the main players are what fuel this game. Make it more fair, including Plussing gems (mostly this, the fact anyone thinks the instance is the biggest problem is absurd!!), then more will spend money.

Obviously, you either spend money or used P tokens, and you feel cheated. Do you feel more or less cheated that there are those out there that live off of your sweat, and don't worry about the fail rate... cause they have diamonds coming in from being the only ones that can run an instance? If they fixed the fail rate, it would be better, right? If you didn't see gear as expensive it would be better right? If you paid for your diamonds and got more that is better right?

That is NOT what these players want.

RoMunited: I don't think it needs to be discussed in another thread but this one. I have played this game since chapter 1, and have watched the greed and elitist nature of others destroy this game chapter by chapter. I will stop spending. I will find another game or go back to another game, which is the best MMO EVER for PVP, and is ready to celebrate its 13th, (yes 13th!!!) anniversary, cause for 13 bucks a month per account you get way more than you do here. 13 years ago.... how long ago is that for most of us, this game is what 4?, What GMS, devs, etc does it take to get to 13? RoM could get there, part of the problem is some players will do ANYTHING to keep the free in their favor. Only way to change it is to starve it, see if it lasts. If these people think the game will last with their contributions, we shall see. Stand against the F2P elite. STOP SPENDING.

bleedingblak

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117

Monday, June 10th 2013, 1:19am

Quoted from "Dkjester;604122"

Here you go all you endgamers. If they change this, I vow to never spend another dollar on this game.


Say you get all the gear from this instance. Now you have it all statted. Now its all plussed and drilled with runes. Now, the level 82 instance comes out (or for 12 man raid case, the level 85 instance comes out) and you burn boss 1-7. The run took you an hour, and on the first try you have already downed the instance.

Please tell me how you are still interested on playing this game that you just spent all that money on? You would wind up in the shoes of all the endgamers who are considering quitting at this point.


~Fly into the distance, disappear for awhile~

EsxCape

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118

Monday, June 10th 2013, 1:30am

This is Gameforge we're talking about. >_> The past few game closings and attempted closings were directly (sometimes indirectly) related to how much money the game was making for Gameforge per month. If it's not enough money, game closes. If it is enough money, game stays open. It is as simple as that. There was even a time where they tried to close one of their games for such a reason, even made a closing announcement and everything, then had to back-pedal because the developer of the game said it was in violation of their contract if they closed it and would pursue legal action. Of course Gameforge relented and kept the game open.

In other words, if you think organizing people to protest by not spending money on RoM is going to make it better, I really think the only thing you will accomplish is to speed the game to a close. If you do spend money on RoM, it will probably stay open for a while even if there's not much content coming out. And in either case it's unlikely to have an effect on how Runewaker designs the game.

This thread is enlightening in terms of revealing how players would actually feel about a significant change in game design. However, that point is theoretical. There's more factors that point directly to the instance being bugged than there are factors that point to Runewaker changing the game design. I think we're all aware of which one is more likely to have happened.

At any rate, supporting or promoting a change in game design deserves its own thread. This one is clearly more focused on the bugs plaguing Bethomia than on revolutionizing game design. I can see how the situation with Bethomia can be given as an example for a game design argument, but really they are separate topics. =/

Bakken

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119

Monday, June 10th 2013, 1:32am

Quoted from "bleedingblak;604132"

Say you get all the gear from this instance. Now you have it all statted. Now its all plussed and drilled with runes. Now, the level 82 instance comes out (or for 12 man raid case, the level 85 instance comes out) and you burn boss 1-7. The run took you an hour, and on the first try you have already downed the instance.

Please tell me how you are still interested on playing this game that you just spent all that money on? You would wind up in the shoes of all the endgamers who are considering quitting at this point.



so wait the rest of the server should suffer because you guys have spent more money and are decked out in od PoM orange statted stuff t12 weapons. No duh the instance is going to be easy with all that stuff, try doing it with nothing but shell gear without orange stats and no more then t10 weapons for the whole party and see how easy it is for everyone else.

I'm sorry but quitting because you guys pushed the limits of what the game allows your character to be as high as possible and the instance isn't really hard anymore? no duh get over yourselves.

yes bosses should have crit resist but who cares it'll just draw out the burn longer not going to be OMG INSTANCE CHANGING over resist. I've gone through easy and norm so far but I just dinged 78 last night, trying to go through the content a little bit instead of rushing through it all in a single night, at 80 hard should be a breeze.


the instance is still bugged to hell but the difficulty complaints are nearly making me rofl.

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120

Monday, June 10th 2013, 1:45am

Quoted from "northend;604138"

still easy as fuck, it was getting 6-manned on day 1 release with no knowledge of any strats or even lvl 80 capped players, I imagine its quite doable in gch gear(which is actually harder to obtain than the stuff from this place)


totally easier then GC lol still havent killed last boss in gchm :o

kbn is way easier then gc too and nobody really cared