This post has been edited 1 times, last edit by "Dkjester" (Jul 5th 2013, 7:37am)
From another thread, it sounded to me like if you destroy any tile with attacks, keys don't spawn? If so, this really sucks. Or is it just keys don't spawn if you destroy the key tile?
Course of terror - I REALLY hope it's a bug that keys don't spawn when the tile is killed first. Otherwise I think this will go to the not worth doing the old way pile.
Goblins - WTH did you do to this one? Previous to this patch I NEVER had mana issues on my mage. Now with 30k mana I have to stop TWICE to regen mana before even entering the last room. Way to break this place holy hell. It should never take anyone 60k+ mana to run a damn minigame. The mimic chest is just useless, tier 4 runes from it really?
I agree with Gigi. There is a difference between easy content and content that literally bores you to tears. Mini games were a great example of bored-to-tears. I'm guessing the people complaining had never touched mini games prior to their association with Phirius Shells. I did minis years ago when the cap was like 55. The mini games were awesome back then cause you got free charges, repair hammers, and phirius potions and they actually were a bit challenging! And really the mini games are short. They have always been short. If you use up all the timers to their max, it's still only about 1 hour. I mean as someone already said, Runewaker has been giving us a lot of easy freebies over the past few *months.* If you actually took advantage of that benefit, the mini games should not be a problem for you at all. I'm kind of doubting how credible the nay-sayers actually are. >_>I figured there would be QQ about the new minigames I LOVE that they updated them who cares if your alts cant run them and get more stats for you main?
If you want your alts to run through them run with someone else that can do gobs. I run with otherpeople on my healer as to where it takes too long.
I'd disagree with you on this one. I guess might be somewhat biased, as someone that only does minigames to get geared, and has done it everyday for the past year and a half. But even if minigames were made difficult, I would still find them boring, because I've simplely done them too much times, and it is the only way I can get geared (I do not have the hours to sit at my computer and wait for instance runs to start, period, even a RoM addict has a life outside of RoM :p ).There is a difference between easy content and content that literally bores you to tears. Mini games were a great example of bored-to-tears. I did minis years ago when the cap was like 55. The mini games were awesome back then cause you got free charges, repair hammers, and phirius potions and they actually were a bit challenging! And really the mini games are short. They have always been short. If you use up all the timers to their max, it's still only about 1 hour. I mean as someone already said, Runewaker has been giving us a lot of easy freebies over the past few *months.* If you actually took advantage of that benefit, the mini games should not be a problem for you at all. I'm kind of doubting how credible the nay-sayers actually are. >_>
Though either way, while I wouldn't like them to buff up minigames to be as difficult as you suggest, I don't think this change will bring the end of the world. Seems like they only increased the level, and kept everything else the same, so shouldn't be too bad.How much points did you get, and which wave? According to patch notes, you get shells based on your score.
Oh, and Andor gives 10 shells. Not a lot, but hey, it was always "guild bonuses only" game, and now it gives a little to the player.
This post has been edited 1 times, last edit by "ruisen2000" (Jul 5th 2013, 9:40am)
Can anyone post a screenie? Really want to see the new and improved Gobs with mobs drastically increased. Maybe people will start showing mages more love now, since our T-storm has no cap on how much mobs it can hitand they considerable increased the ammount of mobs, is almost like a free tosh powerlvl free, since even if mobs are lvl 80 for me, they're still 1.1K HP. One AoE lots of exp / tp