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Hello Rommunity,
My name is Steffen and I am Product Director of Runes of Magic.
Following the recent announcement we published on the forum regarding the shutdown of some of our services, wenoticed that many of you got confused or worried about the future of Runes of Magic and I would like to make things clearer.
First off, and to kill any rumor that may have arisen I would like to state clearly that Runes of Magic is in no case going to be shutdown anytime soon. It is actually quite the opposite, I’ll come back on this later.
It is true that we have moved away from the chapter division that was setup during the early years of the game as we now feel pretty comfortable with thenumber of features and are sure that Runes of Magic is now one of the, if not the, most comprehensive Free-to-Play MMORPGs available. It is more mature today than we would have ever imagined four years ago when we launched it, and there is no reason to stick to a chapter structure if the upcoming improvements will not bring huge features.
For the game will still be updated on a regular basis with corrections and patches brought whenever available. The game developer, our long-time partnerRunewaker Entertainment is still working hard on the game and we will keep on delivering the latest game version to players all over the world.
Score for More and the browser version
of Runes of Magic were great features perhaps a bit early for their
time, sadly they never lived up to the expectation we had for them. They
were used by a minority of players but still required a lot of manpower
and resources that wouldn’t be invested in the game itself and we
reached a point where we believed that keeping them would eventually be
detrimental for most of the community. Shutting these services down
hasn’t been an easy decision for us, but we strongly think that in the
long term the client version will benefit from it as our team can now
focus on new projects for the game.
Among the upcoming projects for the game we are now on the verge of expanding our activities with Runes of Magic. At the end of last year, we started a new server in Germany, and currently new territories are being assessed. That’s right, we are actually going to launch Runes of Magic in new countries, with new languages included, which means new players to play with, ensuring a constant activity in Taborea.
You also noticed a few departures and arrivals in the Community Management team, this was due to some structural changes here at Gameforge, but the transition is now complete and no further modifications are currently planned.
Finally I’d like to stress how great the game Runes ofMagic is, we are all very proud of working on this amazingMMORPG thatredefined quality Free to Play games four years ago and still boasts an unmatched amount of features. With its dozen of awards, the press hasn’t missedit. And with your 8 million accounts, you, the community, have proven us right about fighting for it.
On behalf of the whole Runes of Magic team, I would like to thank you for your loyalty and wish you more than ever to enjoy your adventures in Taborea.
Ok so a few answers that need answering :
Define anytime soon? could mean 1 month, 3 month, a year, 2 years??
Who is this Stephen person? never heard of him
New servers really? more players really?
8M accounts loll, ok guys 8M divided by at least 5, since everyone needs 5 accounts at least, so a lot less than you are advertizing. Plus the accounts that people left here and never came back too, all the banned accounts. So don't kid yourselves, really not 8M active accounts.
This game could be so much more than it is, lower IS prices, give us more diamonds for our real money spent and then you will see a lot more people here playing this awesome game. Stop raising prices all over the game, permanently get rid of those dupers, hackers for good and not 30 day crappy bans. I've work hard to get my crafting to level 80, gathering and planting, we don't even get a title for it ;-(
If you ever do let go of the game, would be nice that you would sell it to another publisher to take care of it ;-) Not closing it down without warning and destroying all data like it was done on other games you guys managed ;-(
TYVM
This post has been edited 5 times, last edit by "ruisen2000" (Jul 20th 2013, 9:57am)
In der Tat. Wir investieren gerade sehr viel in RoM, zu keinem Zeitpunkt hat auch nur irgendwer daran gedacht, den Betrieb von RoM einzustellen. Wenn ihr euch den ganzen Text durchlest, sollte das eigentlich auch klar sein. Wir wollen hier offen sein. Keiner kann sicher sein, dass wir rom auch noch in 5, 10 oder 20 Jahren betreiben werden, aber derzeit steht das schlicht nicht zur Debatte. Es ist eine Sache, Features einzustellen, die nicht den gewünschten Erfolg brachten. Auch nicht erfolgreiche Spiele wird kein Publisher unbegrenzt weiter betreiben, aber RoM IST ein äusserst erfolgreiches Spiel, und es hat noch einiges an Potential.
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Das ist mal sehr unglücklich formuliert.![]()
S4M und Kalaydo. Wie gesagt sind wir dabei, die Spiele, die bislang in Berlin betrieben wurden, hier in Karlsruhe zu integrieren. Neben personeller Änderungen ist da auch einiges im technischen Bereich zu tun. Berlin war weitgehend autark, mit eigener Infrastruktur. S4M und Kalaydo wurden für die in Berlin betriebenen Datenbanken entwickelt. Ein Umzug da (was in weiten Teilen einer kompletten Neuentwicklung entsprochen hätte) wäre extrem aufwändig gewesen, und würde unter anderem genau die Ressourcen binden, die sich zum Beispiel um das Dupe Problem kümmern können. Oder darum, RoM endlich auch so zu intgrieren, dass es auf unserem Portal http://gameforge.com integriert werden kann.
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Indeed. We are currently investing heavily in RoM, at no time has anyone even thought to cease operation of RoM. If you do durchlest the whole text, which actually should be clear. We want to be open here. No one can be sure that we will still operate in rome 5, 10 or 20 years, but is currently not the simple to the debate. It is one thing to suspend features that do not achieve the desired result. Not successful games will not operate indefinitely publisher, but RoM IS a very successful game, and it still has a lot of potential.
S4M and Kalaydo. As I said we are going to the games, which were previously operated in Berlin to integrate here in Karlsruhe. In addition to personnel changes there is also plenty to do in the technical field. Berlin was largely self-sufficient, with its own infrastructure. S4M and Kalaydo were developed for the Berlin-driven databases. A move there (which would have corresponded in large parts of a complete new development) would have been extremely costly, and would just bind, among other resources that can take care of, for example, the dupe problem. Or about RoM finally intgrieren also so that it can be integrated on our website [url]http://gameforge.com [/ url].
This post has been edited 1 times, last edit by "YomanROM" (Jul 20th 2013, 4:14pm)
Every Single Guildmate I Have Ever Had Would Have LOVED to Participate In Score For More, not giving us the opportunity to participate in that was, RoMs loss, and ours, because we saw the other servers being allowed an opportunity that we could not have as a bias Against US... it show'd a lack of treating all players in a fair manner, and i think left us with the expectations that fair treatment would not be something forthcoming
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Score for More and the browser version
of Runes of Magic were great features perhaps a bit early for their
time, sadly they never lived up to the expectation
im curious, and not curious all at the same time.... i need moar caffine
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This post by "Yrcanos" (Today, 11:12am) has been deleted by the author himself (Today, 11:13am) with the following reason: Don't mind me - I'm just being stupid.
Agreed. Not surprised that they closed it, pretty much every patch would break the browser for weeks. Though it did have less lag and lack of download, which was nice.
And believe me, the browser version was not that good - at all.