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ruisen2000

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21

Monday, July 29th 2013, 3:20pm

Not sure if you have BB, haven't watched you ideos, I dont normally watch other peoples' videos, but you should do a video on the way to get to 5th boss... how do peopel cross those platforms so easily.. hardest thing ever.
Here you go:
http://www.youtube.com/watch?v=sKTpmEUSRCw
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gigilomann

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22

Monday, July 29th 2013, 4:06pm

That just makes it look so easy ruisen, lol.. too bad Idont get that much fps..those platforms are so alggy and on my screen defiantley move a lot faster ;)
For you to live or die is in my hands, In Gigi we trust.

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23

Monday, July 29th 2013, 7:30pm

It's not to hard gigili. Of course i say that now. The jumps all in the angles for the most part. While i find it easy to go thru now i spent over an hour nailing it down my first successful attempt.

Mrpushpop

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24

Monday, July 29th 2013, 10:23pm

I would love a 6th boss video that isnt a burn. My guild we either have enough dps to burn in seconds or we dont and all freeze dispite jumping/moving and die. any tips on a lower dps party when not everyone is around? Getting the table alt skill seems like a death trap also due to standing still so long to aquire

25

Monday, July 29th 2013, 11:19pm

Not sure if you have BB, haven't watched you ideos, I dont normally watch other peoples' videos, but you should do a video on the way to get to 5th boss... how do peopel cross those platforms so easily.. hardest thing ever.
some people just know how to jump gigi jsut go practice on easy mode.

26

Tuesday, July 30th 2013, 12:27am

I would love a 6th boss video that isnt a burn. My guild we either have enough dps to burn in seconds or we dont and all freeze dispite jumping/moving and die. any tips on a lower dps party when not everyone is around? Getting the table alt skill seems like a death trap also due to standing still so long to aquire
Using the potion on the table is essentially the only way to go in a lower dps party. Once the alt skill is acquired, you can spam the skill as many times as needed (no need to stand still to cast - its instant) for the duration of the buff.

Its basically a case of awareness and diligence with the defrosting. Not much to say other than get better at it.

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YomanROM

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27

Tuesday, July 30th 2013, 1:27am

sounds a bit like VN unfearing on lvl80

28

Tuesday, July 30th 2013, 2:24am

sounds a bit like VN unfearing on lvl80
easier in that case , if multiple people are frozen on the same location (or small distance) , throwing the potion there will free all of them.
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Mrpushpop

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29

Tuesday, July 30th 2013, 3:16am

Thanks guys that is actually very helpful.

bleedingblak

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30

Tuesday, July 30th 2013, 8:25pm

Does anyone know the actual strat for second boss? I have someone asking about it who cannot burn.

Theres also only 135 mentos in hard mode... ToSH has 270. That's kinda messed up.


~Fly into the distance, disappear for awhile~

This post has been edited 1 times, last edit by "bleedingblak" (Jul 31st 2013, 8:15am)


Mrpushpop

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31

Wednesday, July 31st 2013, 4:59pm

Interesting, I wonder how they did 1st boss with the adds if they cant get down 2nd. 2nd boss is the easiest I think. I would be interested in the strat too if its fun might be worth taking off a few pieces of gear to do.

bleedingblak

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32

Thursday, August 8th 2013, 9:55pm

Values of all bosses have been added to the videos. Ty romwelten.


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33

Friday, August 9th 2013, 12:29am

it is kind of a shame there haven't been any strats posted in a while for groups that don't just burn. Last ones I know of were Ravesden made some good ones for I think the first two in KBN. His were the first I had seen in a while, even when it comes to strats being showing in normal/easy, Raves is probably the last one that did it at least on US servers I think.

34

Friday, August 9th 2013, 2:41am

I stopped posting videos with full strat/instructions due to some individuals essentially saying "we didnt use your strat, we used our own" or "we didnt once look at your vidoes (even though they're subscribers) we used PPK's." When I know for a fact, what they do was identical to what I had showed in the video.

Bleedingblak still has strats for all of KBN I think.

As for Beth HM, BB is doing those as well, but I guess the instance is still a burn, so some strats are ignored.

Basically, I got sick of the attitude of a lot of people, and see no reason to help them when they use our strats then turn around and bash us.

Bethomia is a burn, even with a 6-9 man party. Not even the best dps. Frankly, if its not a full burn with a group of 10-12, you probably shouldn't be in there. The "post-value fix" currently is still very low imo. Pdef/Mdef values should be raised by ~30%. But thats just my elitist opinion. This instance is cake compared to KBN.

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bleedingblak

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35

Friday, August 9th 2013, 2:45am

Bethomia is a burn, even with a 6-9 man party. Not even the best dps. Frankly, if its not a full burn with a group of 10-12, you probably shouldn't be in there. The "post-value fix" currently is still very low imo. Pdef/Mdef values should be raised by ~30%. But thats just my elitist opinion. This instance is cake compared to KBN.


We ran 6man last night. You are right, its still all burn.

As for the upping, we are the only guild on Artemis who can do this instance. I don't know what can happen to the server to make people better. I think they just need a better reason to go in there and win.


~Fly into the distance, disappear for awhile~

36

Friday, August 9th 2013, 5:05am

This instance is simply incredibly boring compared to KBN. No challenge whatsoever. Haven't even really played in weeks just cause I don't have the desire to, that never happened with KBN.
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37

Friday, August 9th 2013, 7:01am

Yeah Raves, I saw some of those posts and just thought they were asinine at best. It is kind of a shame that people have to be that way.



BB, yeah you all are the only ones running it that I know of. The thing keeping other guilds from running it is getting enough people dedicated enough to gear up to run it. My gf and I run just the two of us, so I we are majorly limited to what we can run, but would probably be considered end game... ish. We joined a few guilds on our server, just to see how it would be. Even the higher up ones, had only a few decently geared players wanting to learn the strats. They were either missing good healers, missing good tanks, or way not well enough geared DPS. We joined just cause we got tired of me logging in 3 accounts and my gf logging in 2 and trying to run content the two of us running multiple clients.

I have said it before and I know most of the big end gamers don't like it, but the majority of medium players, don't like having to get 12 players to run an instance. Most have enough trouble getting 6 people that are actually well enough geared and good enough players, let alone 12. Guilds like PPK, etc have had a large group of capable players for a while, and you should be able to admit even your numbers are dwindling, for many reasons. That is why making dungeons harder and harder and harder, yes makes it more interesting for the top tier.... but it more alienates the average player. Leaving a huge gap between "it is too easy" and "we will never be able to run it". That gap is NOT good for the life of the game.

Take another game I play.. the instances come out really hard and after the big cheeses are done with their "fun" they start adjusting it down for more of the average players/pug groups to do them. Between that and a cross server instance grouping system, allows all servers to be able to complete content by a large % of players. Making the game more enjoyable by all and therefore a long game life.

I truly think that for every 5 levels above an instance you are there should be a % reduction of all dmg you take and a % increase in damage you do. That way they don't need to continuously update content as time goes on. Just make a change on how the level difference is calculated. Being 20 levels higher than an instance should make it that an average geared player should be able to at least be able to get their quests done solo, if not duo normal with a friend. The fact the game is NOT this way, means people not willing to drop $$ on the game can pretty much give up on that content, unless some higher guild feels charitable, take them in, help them gear... etc ... which I haven't seen happen unless you are a "somebody" to them. How many level 80s out there can duo RT norm.... if you look at the %, and how many level 80s there really are. Not level 80s on the rankings total overall level 80s. I bet the % is pretty low. Even though I don't think the instance is that hard to burn solo even at level 70... doesn't mean the average players find it impossible

This post has been edited 1 times, last edit by "Dkjester" (Aug 9th 2013, 7:08am)


38

Friday, August 9th 2013, 3:38pm

I truly think that for every 5 levels above an instance you are there should be a % reduction of all dmg you take and a % increase in damage you do. That way they don't need to continuously update content as time goes on. Just make a change on how the level difference is calculated. Being 20 levels higher than an instance should make it that an average geared player should be able to at least be able to get their quests done solo, if not duo normal with a friend. The fact the game is NOT this way, means people not willing to drop $$ on the game can pretty much give up on that content, unless some higher guild feels charitable, take them in, help them gear... etc ... which I haven't seen happen unless you are a "somebody" to them. How many level 80s out there can duo RT norm.... if you look at the %, and how many level 80s there really are. Not level 80s on the rankings total overall level 80s. I bet the % is pretty low. Even though I don't think the instance is that hard to burn solo even at level 70... doesn't mean the average players find it impossible
Content does get easier as you are a higher level over mobs. Each level over gives you an extra fixed amount of crit chance and increased chance to dodge thus making it easier to tank and easier to dps.

bleedingblak

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39

Wednesday, August 14th 2013, 8:47am

People been asking, so I finally did a full run of bethomia. It's nothing special, but I guess people were curious about pulls... and the jumping portion.



and I also made another video about the drill grounds minigames. Kind of an easy way to farm your honor points and get ppots.



I should be doing all of the available games soon. NVM ITS BELOW THIS.



~Fly into the distance, disappear for awhile~

This post has been edited 1 times, last edit by "bleedingblak" (Aug 23rd 2013, 2:55am)


Mrpushpop

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40

Thursday, August 22nd 2013, 3:08pm

6th Boss Bethomia

So we have cleared Bethomaia a couple times now and 6th boss still is the trickiest in my opinion. I had a couple questions maybe one of you regulars can answer. The boss casts a 100% negative defense buff on the tank every so often. Is that skill based off the bosses hp % or is it timed? What skills interrupt it as we have interrupted it before lighting did not work for me on my last try. Also is there anyway to stop the freeze debuff that does not come from standing still/stacking. This one is a 5 sec debuff that will freeze you no matter what when it runs out unless you use a magic immune. That seems to get most of our people that dont pay attention and or have already used immune food.

On a side note, Defense net for warlocks is an auto unfreezer of people with no 5% casting penalty - to bad it has a 2m cooldown