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1

Friday, August 2nd 2013, 11:28pm

Warlock skill change

Can we get our "Ill will" which increases dark damage to be the same as Fire/Wind Knowledge for mages? Both the mage skills are level capped at 50, so why do we really need ours to continue to be a tp hole while 30 levels higher still not be as good as the mage one. There really is no reason all three of these skills can't be level capped at 50 and give an equal % damage boost.

Needundead

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2

Saturday, August 3rd 2013, 12:30am

I did make a Warlock once and by no means I'm an expert on it (only took it to lvl 40) and it sure is a hell of a class. However, I do believe you are not understanding clearly the mechanics of the class. The warlock, using magical attack, it's attacks are scaled linearly as opposed to physical attack, which is scaled based on percentage. This explains why mages and warlocks do massive damage when low levels but very low (comparable to physical classes) toward the end. In other words, for a Warlock is is actually better to have 10 skills at level 50 than 1 or 2 at level 80. If you look at the skills carefully, you will see that their damage is linearly, it increased with every level and not based on intelligence or any other attribute, the exception being Severed Consciousness. Statting intelligence certainly does help because you get 2 matt per intelligence but overall statting pure raw magical attack in my opinion is better. For any further explanation, look on the Warlock forums where Ghostwolf84 made some really good guides to each class combination.

3

Saturday, August 3rd 2013, 12:45am

I did make a Warlock once and by no means I'm an expert on it (only took it to lvl 40) and it sure is a hell of a class. However, I do believe you are not understanding clearly the mechanics of the class. The warlock, using magical attack, it's attacks are scaled linearly as opposed to physical attack, which is scaled based on percentage. This explains why mages and warlocks do massive damage when low levels but very low (comparable to physical classes) toward the end. In other words, for a Warlock is is actually better to have 10 skills at level 50 than 1 or 2 at level 80. If you look at the skills carefully, you will see that their damage is linearly, it increased with every level and not based on intelligence or any other attribute, the exception being Severed Consciousness. Statting intelligence certainly does help because you get 2 matt per intelligence but overall statting pure raw magical attack in my opinion is better. For any further explanation, look on the Warlock forums where Ghostwolf84 made some really good guides to each class combination.

Well considering I am a level 80 warlock that plays that class on a fairly consistent basis, I think I do understand it very well. What I am asking for is what they did to mages years ago. They changed their fire/wind knowledge skill from being a skill you had to level on every level up, to one that capped at 50. That is all I want.

Your entire post is just invalid.

Needundead

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4

Saturday, August 3rd 2013, 12:47am

Well ok I take my comment back, I guess I didn't understand your post in the first place.

Mrpushpop

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5

Saturday, August 3rd 2013, 2:06am

Careful what you ask for Ziav! They will cap it at 50 and change nothing. This post reminds me that I need to post a lock/mage vid on dps. We have some good mages and war mages and lock/mage damage is not that far off in beth hm. Sadly the class does need over 260m tp for a lvl 80 rotation but it makes a big difference in damage.

Drakkarsdad

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6

Saturday, August 3rd 2013, 3:20am

[/quote]
Well considering I am a level 80 warlock that plays that class on a fairly consistent basis, I think I do understand it very well. What I am asking for is what they did to mages years ago. They changed their fire/wind knowledge skill from being a skill you had to level on every level up, to one that capped at 50. That is all I want.

Your entire post is just invalid.[/quote]

Is there a reason you cannot just stop dropping talent points into the skill at level 50? As far as I can tell, there is no rule that says you must make it lvl 51 or higher.

Mrpushpop

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7

Monday, August 5th 2013, 2:31pm

I was talking to a guildy about this thread this weekend and even as a warlock primary I think this would be op. As a Warlock/Mage I already get 50% fire damage increase with fireward-blazing barrier. I stack Soul brand 4 times on bosses for 36% fire and dark damage. Making this change would give me another 50% fire and dark damage and all before other buffs and we already get 2 int green multipliers with a 30% intel boost with focus building. I wont complain if they make that change but I bet you see a lot more mage/warlocks running around.

8

Monday, August 5th 2013, 8:32pm

I was talking to a guildy about this thread this weekend and even as a warlock primary I think this would be op. As a Warlock/Mage I already get 50% fire damage increase with fireward-blazing barrier. I stack Soul brand 4 times on bosses for 36% fire and dark damage. Making this change would give me another 50% fire and dark damage and all before other buffs and we already get 2 int green multipliers with a 30% intel boost with focus building. I wont complain if they make that change but I bet you see a lot more mage/warlocks running around.

Then you've misunderstood what I am asking for. Currently Ill will capped at level 80 is 58.8%, Fire knowledge capped at 50 is 63%. All I am asking for is for Ill will to be boosted to 63% and capped at level 50. I don't see where you are getting this extra 50% you are talking about. All I see if a 4.2% boost over what you would have now. I am not asking for any change at all to mage, only to ONE skill on warlock.

9

Tuesday, August 6th 2013, 12:39am

Also, magic damage hasn't scaled linearly for well over a year now, so even that part of that post was invalid... they probably won't make the change simply due to laziness, but it's still a good idea. It would have essentially no balance effect at end game except for freeing up some points. It would simply be more convenient and match the behavior of basically every other main damage passive in the game for all the other classes.

Mrpushpop

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10

Tuesday, August 6th 2013, 3:28pm

Ah I see where you are going. Carry on

sskilla

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11

Tuesday, August 6th 2013, 8:40pm

I would agree with this change, because warlocks are pretty broad TP spenders and a 50 cap would take one passive off the table.

The dps of warlock/mage is mediocre when compared to mage/warlock and I think it is mainly due to mage burn skills adding magical damage as well as making casting speed really fast.

I have maxed out fire ward and I can see blade state burst phase being stronger than a mage's off-burn rotation, so I would favor lock/mage in long fights.

Thumbs-up on making passives level 50 capped and that goes for other damage passives as well, because I would rather spend my TP on actual damage spells.

Warlock/Mage/Champion ( 82/82/82 )
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Mrpushpop

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12

Tuesday, August 6th 2013, 8:50pm

Lock/mage can do serious damage alas it takes insane tp. You guys are spot on about reducing tp to this.