I think this would be a nice idea actually. In another MMORPG I've played, although most instances requires a group, they did design a few solo instances.How about an instance for players that want to try solo runs. Most high level instances (not all) but from 70 and up require some sort of group strat. Making solo runs impossible. Tosh is a good example, can't even go past 1st boss without a group strat
This post has been edited 1 times, last edit by "ruisen2000" (Aug 9th 2013, 4:48pm)
Easy mode is available to the majority of the population, not just 10% lol (unless if you're on Palenque or PvP servers I guess :p ), since KBN easy they've beenInstances shouldn't be avail to the top 10% for easy, top 5% for norm and top 2% for hard. That leaves a LOT of people not being able to take part in this... and honestly it drives casual and medium-core gamers away. It kills small guilds and is just not a good business model.
This post has been edited 1 times, last edit by "Dkjester" (Aug 13th 2013, 4:10am)
Bedim Easy is slightly more difficult, but there should be no reason that people cannot run KBN Easy or Beth easy (except for B5 in Beth, since most people can't get past stepping stones).what about beth easy? how many % do you think can run it? I would say 10%
COB easy... 0%
KBNEM... you know I still know proably only the top 15% of guilds on artemis can run it...and I am being generous.
You are thinking % of endgame... not % of population I think
There are tons of guilds that cant run HOS/DL/ZS normal everyday. Let alone WA. lets not even talk about, RT, KT, on up. I am not kidding, we joined a level 12 guild a month or so back. That couldn't run HOS/ZS/DL. Couldn't run KBN easy. They were in the top 10% of the siege ranking too.
I can just see a group of quest geared people... trying to run KBN easy... EVEN at level 80. OMG.
Mm, false. The second boss in ToSh is a million times harder than the first boss, BY FAR. Although I see your point with the first two bosses being some of the hardest in the instance, though sixth and fourth are also a PITA. That instance all around is just great.. I loved it.
I forgot to add one thing - which is the boss setup. In some instances, a boss with the most difficult strat is putted near the start of the instance. For example, the first boss in TOSH-H is a lot more difficult than the 2-3 bosses after it. Another example would be Bedim, where the second boss is has a strat that is quite a lot more difficult than the bosses after it. Whereas some of the later bosses have an extremely simple strat.
Imo, if it does not disrupt the lore (and most instances don't have much to do with the lore anyway), bosses with the easiest strat should be putted first, and the ones with more difficult strats after. This would probably allow a little more instance runs to happen. Most regular guilds who try out Bedim on easy get discouraged when they see how difficult the strat is for boss 2 (and for regular guilds with no experience in complex strat execution, that was is pretty hard - even on easy mode), and miss out on how fun the rest of the instance can be. The same goes for TOSH first boss, and a few other instances as well.
Thats weird, maybe we got lucky than. Took us 6 hours to get past first boss in TOSH-H. When I came back an hour later, they told me next 3 bosses were already down.Mm, false. The second boss in ToSh is a million times harder than the first boss, BY FAR. Although I see your point with the first two bosses being some of the hardest in the instance, though sixth and fourth are also a PITA. That instance all around is just great.. I loved it.
Meh.. bedim second isn't really that difficult at all. Third is alot more difficult. Second just requires a warden/scout or someone with ppots or cake.
KBN first is a cakewalk, second is admittedly difficult but since it can be skipped it doesn't really matter. Third is an extremely simple strat. Fourth is admittedly stupid by all who ran that instance. Fifth is easy. Sixth is the hardest boss in the instance, And seventh is a cakewalk. So KBN is just kind of a hard instance all around not really just cause of the first couple bosses. If anything KBN does a good job of having the easiest bosses at the beginning.
Bethomia is just burn.. idk if there even is a strat so can't comment.

2nd boss was much harder at lvl with gch weapons than jenny, you can largely ignore adds and his mechanics now which is not an option with the first boss no matter your dps.Thats weird, maybe we got lucky than. Took us 6 hours to get past first boss in TOSH-H. When I came back an hour later, they told me next 3 bosses were already down.Mm, false. The second boss in ToSh is a million times harder than the first boss, BY FAR. Although I see your point with the first two bosses being some of the hardest in the instance, though sixth and fourth are also a PITA. That instance all around is just great.. I loved it.
Meh.. bedim second isn't really that difficult at all. Third is alot more difficult. Second just requires a warden/scout or someone with ppots or cake.
KBN first is a cakewalk, second is admittedly difficult but since it can be skipped it doesn't really matter. Third is an extremely simple strat. Fourth is admittedly stupid by all who ran that instance. Fifth is easy. Sixth is the hardest boss in the instance, And seventh is a cakewalk. So KBN is just kind of a hard instance all around not really just cause of the first couple bosses. If anything KBN does a good job of having the easiest bosses at the beginning.
Bethomia is just burn.. idk if there even is a strat so can't comment.
Bedim I based on easy mode (I assumed that I could extrapolate that to normal, but I guess not). Strat for third boss on easy is actually pretty easy, just have to hug the boss when he calls your name. But even on easy, second boss is absolute hell. In PuG groups, 99% of the people absolutely refuse to even do second boss on Bedim easy.