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1

Wednesday, September 4th 2013, 2:50am

If M/wdn elite allows them to flame spam I want an elite to make IceBlade to spammable!!!

Sounds fair enough to me if m/wdn can flame spam 100k - 400k flames and wipe a raid of people in seconds :thumbsup:
Calon
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2

Wednesday, September 4th 2013, 3:39am

Ice Blade used to be spammable until everyone complained that it hurt too much and they added a three second cooldown to it, essentially handicapping the class.

While I would agree that it was annoying, there is more they could have done and instead took the easy way out, instead of adjusting the damage formula, adding a smaller cooldown or reducing the range.

3

Wednesday, September 4th 2013, 3:56am

What would be an interesting spell/skill that I don't know if RW could implement properly, but a multi-ranged attack:

[SYS_VAR_SPAMMABLE_DMG_SKILL] that causes 100% damage within a range of 50, 80% damage from 50-150 range, 50% damage from 150 range to 200 range

Basically, it would be a multi-range spell/skill that does damage based on what range it hit the target. It does the most damage up close and sharply decreases damage output the further out it goes.

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4

Wednesday, September 4th 2013, 3:57am

Ice blade had a global cooldown.it was only spammable before the gcd came into effect.


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5

Wednesday, September 4th 2013, 4:47am

Ice blade had a global cooldown.it was only spammable before the gcd came into effect.
I think what most mean when they say "Iceblade is spammable" is that it had no external cooldown aside from GCD, due to the fact that it was one of the only long range, high damage skill that could be used continuously without any CD other than GCD, and nearly no usage cost restriction, given the minimal MP costs compared to the massive MP pool Priests have.
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6

Wednesday, September 4th 2013, 4:57am

i never thought that the cd on iceblade was fair,especially with rogues being able to hit for 200k and also having a PVP based skill like hide.
but that is my opinion.i still play p/s as i like the class but i need to be careful if i get more than 3 mobs on me i can end up dead really fast.
the cd is too long and totally ridiculous.
i will prove it
same p/s with same skill levels,in gear MODIFIED TO DO DAMAGE.iceblade hits players for 60 to 140k consistetly.
in gear MODIFIED TO HEAL iceblade hits players for 10 to 40k.
notice the difference here?
this would be the same as taking ANY spammable rogue skill and adding a 3 second cd to it.
it defeats the whole purpose of modding gear to play my class how i want to play it.
p/s was never top dps and iceblade was never the most damage dealing skill for a p/s
p/s just like a mage on bosses would need to buff for casting time and spam flame for burst dps i had to do the same with rising tide.
with all these new elite skills and higher damage from dps classes it still boils down to who hits who first.
look at the p/s priest first and SCOUT second.....scout was intended to be a ranged dps class so a priest/scout should essentially be a healer with some ranged dps.
the biggest problem is way to many people wont add mdef to their gear cause then its not statted perfectly.
if they needed to change iceblade they really should have made it cost focus this would allow for a few spammable iceblade to help with crowd control while playing solo.
the second biggest problem was way too many rogues epeen was injured because they were killed by a p/s at range.and they in turn complained for over a year while saying that if they hit too hard stack p def.so basically physical damage classes want me to stack p def to survive their hits but yet they refuse to stack m def to survive my ELEMENTAL DAMAGE.its a water based attack.
its the same damn b.s. argument all over again.
this is my 2 cents and i wont bother posting this again as i feel its beating a dead horse.
i remember when the gcd first came in i was not a p/s i was p/m/r and well urgent heal with a gcd was meaning death for everyone.
so i can not say what it was like to play p/s before gcd was introduced.
i do know that iceblade did in fact have a 1 second gcd.and believe me it did not ignore gcd i tried for months and the only thing i was able to do was cast rising tide and spam the ib button to get a rt hit and 2 ib to hit simultaneously.
but it was 2 and rt is a 3 second cast so iceblade actually did not ignore gcd as rt is a cast time based spell.
thanx for reading my crazy scribbles!

edit to bring in the immune factor hmmmmm look at new elites there are other classes that can immune longer than mine.and they are not priests.so that argument is now moot.
bottom line i spent real money to gear my p/s to hit hard and i got slapped with a nerfbat because others did not want to stat to defend against magic.
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This post has been edited 1 times, last edit by "timthum" (Sep 4th 2013, 5:03am) with the following reason: forgot something


7

Wednesday, September 4th 2013, 5:05am

Sounds fair enough to me if m/wdn can flame spam 100k - 400k flames and wipe a raid of people in seconds :thumbsup:

I disagree. The major difference you are forgetting is that the skill that allows the m/wd to do this only lasts 5 seconds and has a 3 minute cooldown on it. The problem with ice blade the way it used to be was it was spammable 100% of the time and ignored range (ie no travel time).

8

Wednesday, September 4th 2013, 5:14am

I am not forgetting anything.. I meant an Elite to make it like how the M/wdn flame works :)
meaning there would be a say 3min cd for a skill that makes it "spammable" for a few seconds and then goes back to the 3secs of annoyance
Calon
The grass is greener when you are in Paradise.

9

Wednesday, September 4th 2013, 6:59am

Sounds fair enough to me if m/wdn can flame spam 100k - 400k flames and wipe a raid of people in seconds :thumbsup:

I disagree. The major difference you are forgetting is that the skill that allows the m/wd to do this only lasts 5 seconds and has a 3 minute cooldown on it. The problem with ice blade the way it used to be was it was spammable 100% of the time and ignored range (ie no travel time).
I disagree. The major difference you are forgetting is that Ice Blade had a gcd which means 1 hit per 1 second, not more, not less, while m/wd can take down a groupd of 10 ppl in his 4 seconds of glory.

I saw p/s a couple days ago in sw and it was quite sad. He was great on low hp units, while everybody who survived 1st hit was able to take him down easily...
I agree that p/s should get some compensation for the Ice Blade nerf, or rework of the skill to use focus while removing the stupid cd.
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10

Wednesday, September 4th 2013, 9:42am

The problem with ice blade is that it ignored range (ie no travel time).
this was the main issue of complaints. just this. a spammable skill with no travel time. i m not of those who complained about nerfing and such crap. its that a long range that hit u be4 u even realized. tbh, that is how rogues skill work atm and yes they need a fix, but its another part of the rom fail story. but in the very end, never complained about p/s

ps1: btw its many times that this "travel time" has saved my a$$. seeing a fireball/rt coming to me and start kitting it until i press the serenstum button. same works with scout shots hunting me at sw. well, all ranged skills should have the same mechanics imo, like ALL have travel time, or NONE. there r other games where damage is recorded by the time the skill is FIRED by player and not when it reaches the target. this travel time in rom really gimps more the ranged classes, which r already gimped alot.

ps2: yes am a rogue ingame. a rogue that demands a cooldown in hide skill, at least in pvp. or both cast time and cd. and no, i m not the type of hide-LB-hide-LB-hide.... . am more of a tactical sneak attack full combo. but yes this hide-spam is annoying. just needs an 2secs cast and 30secs CD and all will be fine.
oh, and the CD to start counting after u EXIT hide, NOT after u ENTER it.
(offtopic /closed)

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11

Wednesday, September 4th 2013, 4:03pm

I still contend that the only thing that was wrong with Ice Blade was the range. If they would have took it down to 150, everything would have been fine. I would have been on par with many other ranged skills. Lolim, I do not think you would be happy if the skill was like M/Wd, but if you want it that way, sure, why not. Run into a group, cast your immune, and for 5 sec or so, pound the key as fast as you can.

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12

Wednesday, September 4th 2013, 7:02pm

You guys are still talking about iceblade AFTER the nerf? please, allow me to bring up serenity, and the cast arrow of essence. Stop. It's in the past now move forward.

The m/wd skill only lasts 5seconds i believe? As to where a p/s's could keep going and going and going and both of which classes are squishy however a p/s had an immune as to where a m/wd doesnt. a M/wd class is BASED on isntant casts, shoot even elven amulet gives it an instant cast if taken damage.

And besides, in order to use this elite they have to hae the 70 elite anyways, how many m/wd's do you see een with this ealite? that requires the secodnary of warden to be at 70, most only ive seen are in endgame guilds.the lower m/wd's ie seen usually only have the wd to 55-55ish.

Anyways, if you get PvP gear, as to where i belive you're complaining b/c of PvP, it really wont hurt as much.. and you could probably take a flame and kill them b/c m/wds really are pretty squishy.
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13

Wednesday, September 4th 2013, 8:37pm

Could also run with a warlock, they have the perfect defense against m/wd flame spams. There is also foods for it too. Might want to look into that.

14

Wednesday, September 4th 2013, 9:09pm

kk, I think we've come far afield of what the poster asked for...

They want an elite for P/S to remove GCD and Cooldowns from IB for a burst period like the 5 seconds that m/wd has.

Given that P/S was nerfed w/ the added CD, I guess I don't see a problem w/ it...

'course lvl 80 elite will be something like:

In a lvl 80+ Boss fight, you MUST kill the boss with only 5% HP or less remaining for your Beacon-a-tor to activate where you have 20 seconds to target the corpse and pull the essence from the boss. Requires 10 essences.

15

Wednesday, September 4th 2013, 9:23pm

The M/Wd elite is very powerful, some might argue OP especially when considering the mage specific 50% faster cast speed skill has a 5 min cooldown. None of the other elites did as much as the M/Wd elite. Using this as an argument to bring back Iceblade is a complete fallacy here is why:

Just cause one skill is considered OP, doesn't mean you need to buff another skill.

Here is the problem with the bringing up iceblade AGAIN: Iceblade was not a 70/70 elite, in fact it wasn't even a 50/50 elite, or 60/60 elite. The arguments of "it ruined the class", "I cant hunt", or "I almost die with more than 2 mobs on me" are false. My g/f hunts on her 77/80 p/s in the new zone for stats. She only has 60k hp, and is geared for ma.attk not healing. Her heals do MORE than enough to keep her alive no matter the number of mobs and she does MORE than enough dmg to kill fast. Not to Mention that as a P/S you have soul source, 5 second immune, GH, urgent heal, regen, and if you aren't geared for dmg, than you are geared for HP/Def which means it is RIDICULOUS to say you "almost die" to non-elite mobs.

Now saying that the m/wd elite allows people to "kill 10 people in 5 seconds". First the skill has a GCD, so you really only get 4 seconds. That is only 4 seconds to flame, switch target, flame, switch target, repeat and if you are spamming that fast and need more than 1 flame to kill you REALLY cant really do it. This is another false statement trying to be used to bring back the old iceblade. But the skill has isn't limitations, has a CD, and it doesn't stop you from being killed, only 60% reduction.

Yes Rogues need a "rebalance" especially in siege, maybe this skill needs to be looked at, along with many other things....

However, continuing the false statements about how bad the nerf to p/s IB, will not get you anywhere. You want your one-button wonder back, plain and simple.

Edit to add: Next will be that they need to remove purgatory for m/p cause you know I CAN pop my holy aura, run into a group and purge and kill 10 people... lol

This post has been edited 1 times, last edit by "Dkjester" (Sep 4th 2013, 9:29pm)


16

Wednesday, September 4th 2013, 9:59pm

Honestly M/wdn has always been better than P/S ever was, even before this OP trollskill. With the right macro a M/wdn CAN and WILL wipe out a group of people in 4 seconds with that skill. But even without it, M/wdn has enough instants that all hit extremely hard that they actually never have a cooldown period with nothing to use. On top of that every one of their instants hits harder than Ice Blade ever did as well as one even hitting TWICE. Oh yeah, and they have longer range than Ice Blade

But yeah you're right spammable iceblade at 200 range was the problem. Better nerf it. *Rolls eyes* Runewaker's logic tends to escape me. Or rather, their lack of logic. We've been beating this dead horse for what? 2 years now? Ice Blade was not OP. Never was. Too late now Runewaker ruined the class they're not going to fix it. Look what they did to Scouts. Funny though how everyone tells the P/S's to "Suck it up and get over it" while the same people are boo hoo'ing over the destruction done to the Scout class.

Same story different day for the P/S. Scout's were destroyed to the point of extinction because Runewaker doesn't know what balance is. P/S were destroyed to the point of extinction because Runewaker chose to listen to a bunch of whiners who didn't know how the game worked or how to play their class.

Simple. Now onto the original post. I don't really think 4 seconds of making iceblade spammable is going to do squat to help the P/S class. Ice Blade simply wasn't OP enough to begin with that you're going to be able to do much with it in 4 seconds. Maybe you'll kill 2 people. If that. So kind of a waste of a change. I mean by all means add it but it's not going to make a single shred of difference to the class as a whole.
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17

Wednesday, September 4th 2013, 10:20pm

I gotta second that m/wd was nasty prior to the 70 elite. It's the ONLY mage that has Earth mastery... longest range spells... an instant duo-attack that's wind damage + earth damage... as well as all the nasty mage-y stuff + pdef from briar shield, etc...

so... giving a P/S player some of what they're used to using .. if ONLY in bursts, can't hurt.

I've never understood this random nerfing that RW does because someone makes a build halfway viable. It's like.. hey! This guy does more damage than he "should" nerf him! I'd always prefer RW balance by making other classes more viable than nerf one.

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18

Thursday, September 5th 2013, 1:13am

Just be careful what you QQ about. Certain people QQ'd about Ice Blade and instead of RW "adjusting" it they DESTROYED it's usefulness.

So if you want them to do the same to the M/Wd combo keep it up. Instead of RW "adjusting" that or other M/Wd skills they'll just make it useless!

That really seems to be how RW operates. If they get any feedback at all that anyone thinks any skill or class is OP, true or not, they "fix" that skill or entire class (IE: scouts) by swinging the nerf bat around. :dash:
WTB name change on my alt toon due to P/S IB nerf.

19

Thursday, September 5th 2013, 3:55am

if this were true rogues would have been nerfed back to the stone age. With all the complaining about that, you would think if we had any influence at all they woulda been nerfed already. So therefore that logic is false.

It was nerfed because I think that is was a spammable, only GCD, longest range, high dmg skill which was OP in siege. It would be like if they let mages spam Fireball..... most instant spells have a cool down, unless they are DoTs. So IB being an instant with no cool down was NOT in line with other instant dmg spells. It is just that plain and simple. That is the reason I think it was "adjusted".

Priests without IB were able to hunt just fine, and still can. Saying that giving IB a cooldown made it unplayable, is completely false. There are other damaging skills for priests that kill just fine. No, you are upset cause you liked IB being a long range, no cd, high dmg spell for pvp. The fact that pretty much EVERY priest picked up /s for IB is quantitative proof to it being out of line with other balance. I had a few friends that picked up /s specifically for siege, and cause they knew it was OP.

IB not having a cool down is completely contradictory to every other instant damaging spell in the game. Face it, it deserved a cooldown JUST LIKE ICEWINDBLADE. Why should ICEBLADE not have a CD, but the /m ICEWINDBLADE does? Plain and simple... it needed it, it got it.... Deal with it.

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20

Thursday, September 5th 2013, 4:56am

Sigh.. me quick two cents fer the poor p/s (which me still playeth). IB never twas OP in PVP. All one had ter do twas checker the PVP servers, an count the number o p/s that twere there. Only players who no-noes how ter PVP complained bout how OP IB twas. An it got a "fix." Leaver us alone, lest Runewaker ruin the p/s even more.