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Cike

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41

Friday, September 6th 2013, 3:15am

ok, apparently this game has to be like all the other mmorpgs...yet the one most commonly compared to this has 3 healer build i can think of that excel in dps or tanking...(pally, shadowpriest, druid), u all know the game...

i'm confused how so many people can be so close minded...i didn't think that IB was unbalanced due to the fact that it was on a healer, i thought it was just unbalanced in general. if mage(a magical dps) had a skill like it, there would have been QQ about that, and everyone would reroll m/x to get it...face it, a MA geared p/s was essentially a mage, and there is no problem with that...a MA geared druid is essentially a mage....get over it...if you really wanted, get a m/p and gear it in healer gear, and it can be a priest without GH...heck, get a s/p and gear it in healer gear...and it can be almost a stand-in priest...

point is, IB was not unbalanced due to the fact it was on a healer, it was just unbalanced for a magic dps, period...

final thoughts: make IB spammable, but put a focus cost on it...

oh, and @ thread, a 4 sec of glory skill is fine by me, just don't make s/d 80 elite so worthless...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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42

Friday, September 6th 2013, 5:20am

just a reminder to keep it constructive and please do not break forum rules.


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43

Friday, September 6th 2013, 6:28am

@Teebird: The fact that P/W is a DPS class (at least, supposed to be) should be a major reason to believe that Priests are not always healers. Personally, given that P/S has nearly half their elites as DPS related, I see P/S as intended to be a magical P/W, or perhaps a DPS/Heal hybrid.

Of course, D/R being DPS capable is another example, and the new magic based K/M that hits like W/M. Secondary classes were made to make each class different - and it would defeat the purpose of secondary classes if having different secondaries gave the same end result.
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44

Friday, September 6th 2013, 3:19pm

I agree w/ ruisen, simply because I prefer to play "off-builds" like p/w & k/m.

Don't go around asking for nerf-bats unless something is truly OP. & even then, tread lightly... there's an old saying: You can always add a little more, but you can never bring back what you took away.

P/S was defined by IB as a dps class build... P/W was defined by BMS as a dps class build... K/M is currently defined as a "magic knight" build due to it's new magic-based dps skills.

RW needs to focus more on how to make other class combinations more viable and spend less time nerfing combinations. In the case of P/S, people loved the build in PVP because everyone "knew" that RoM doesn't have any real magic-based bosses, so NOBODY stacks mdef. Most priests just have mdef due to cloth gear giving wisdom bonuses and such; but nobody really stats for it.

So... what happened around ch. 1 & 2? OMG!!!! Mages are OP! They're 1-shotting everyone! So.. RW attempts everything under the sun to kill mage "dominance". Then ch 3 came out w/ OP scouts... okay.. this was a real concern due to the fact that a group of scouts w/ 1 priest for the bubble could do full RT Plat in 2 minutes... so we ALL knew a nerf was coming... just not how bad RW would hit them. Then it was how P/S's 1 real dps skill is OP... well... if all you have to use is 1 real dps skill, you'd wanna maximize how you use it as well. Nerf.

See the pattern? Instead of RW thinking about the impact of their decisions, they're just throwing out "fixes".

Instances being burned too fast? or people can solo/duo them? Make it so you can't... ie, 1st boss ToSH.. not allowed to play this instance w/o a group.

now, back to the OP's request: Why is it wrong to give P/S back a little bit of what they had for 5 seconds or whatnot? Hell, RW could make a new elite that says: For 10 seconds, IB consumes 20 focus with no cooldown.

Why is everyone using this thread to talk about how P/S used to be? That's not the OP's request, the OP's request was to discuss an elite that's similar to the m/wd 70 elite where they get 5 seconds of glory.

gigilomann

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45

Friday, September 6th 2013, 6:34pm

I just dont understand why you all are still QQ'ing about iceblade.
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RoMage

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46

Friday, September 6th 2013, 6:45pm

Sounds fair enough to me if m/wdn can flame spam 100k - 400k flames and wipe a raid of people in seconds :thumbsup:


Do you really like to have IB spamable for 5 seconds and then on very long CD??

47

Friday, September 6th 2013, 11:09pm





Quoted from "Lolim"



Sounds fair enough to me if m/wdn can flame spam 100k - 400k flames and wipe a raid of people in seconds


Do you really like to have IB spamable for 5 seconds and then on very long CD??
That's not what he's asking for... it's not like Flame on a m/wd is spammable for 4 seconds then on CD for 3 minutes. No he is just asking for iceblade to be spammable for 4 seconds with no GCD then go back to being it's normal self. Just like the m/wd flame.

Though really since IB is nothing like as powerful as flame you might kill 2 people max in 4 seconds. maybe. If they're not geared very well.
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karmakarma

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48

Friday, September 6th 2013, 11:33pm

i just had an epic idea....

Rework for current iceblade skill...

____________________________
Water Balloon - 3sec CD

*Throws a water balloon at current target with a 95% chance to make the target stop for 3 seconds and laugh at you, 3% chance to soak yourself instead, and 2% chance to damage target for 2% of target's maximum hp

____________________________

now thats a useful skill, way better than iceblade, imo
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Bakken

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49

Saturday, September 7th 2013, 12:20am

rising tide while on cd kk? boohoo cast time loads of classes have casts get over it, ever try a warlock rotation? lol

It was dumb the off scout elite was better then the off mages icewind. If you want to be a healing magic dps p/m is the obvious choice and should be. Now they are both same cd and the mage one does just a bit more dmg sound pretty balanced to me.

should just give them some water dmg to their shot like m/s so they stop complaining about dps at least it would have the proper travel time over distance.

idk why you guys are even comparing to a mage/wd as thats a full magic dps main...
that's like saying no fair r/s is higher dps then p/w well no duh

50

Saturday, September 7th 2013, 12:31am


rising tide while on cd kk? boohoo cast time loads of classes have casts get over it, ever try a warlock rotation? lol

It was dumb the off scout elite was better then the off mages icewind. If you want to be a healing magic dps p/m is the obvious choice and should be. Now they are both same cd and the mage one does just a bit more dmg sound pretty balanced to me.

should just give them some water dmg to their shot like m/s so they stop complaining about dps at least it would have the proper travel time over distance.

idk why you guys are even comparing to a mage/wd as thats a full magic dps main...
that's like saying no fair r/s is higher dps then p/w well no duh
Man, a Rogue/Scout calling another class overpowered in PvP. That's rich. You want to talk imbalanced skills? Really? Shot, Vamp Arrow, Throw, Combothrow, Hide, Lowblow.

Loads of classes have casts? Really? No mage uses cast times in sw, no melee class uses cast times in sw. Know why? Cause cast times are useless in siege. And Warlocks? Yeah cause we see so many warlocks running around in siege cause they're so great with their cast times right? Warlocks suck. There's a reason why nobody plays them. Cast times in PvP for any class are absolutely worthless. Nobody uses cast time skills, except maybe a snipe or a flame every once in awhile. In other words, telling someone to use RT while IB is on CD is like telling a mage to cast fireball then use nothing but flame. Not going to work.

Again comparing to IWB? Really? Do you even know how to read, cause that's been covered how it is nothing alike. IWB hits harder, more skills to use afterwards, etc. IB hits once and not as hard as IWB, then there's nothing else to use after that. Basically a sitting duck. They are two different classes.

Ice Blade was far from the most OP skill in siege war. I will never understand why people are okay with a double hitting skill with 50 more range than iceblade from a M/wdn, or a 200K charged chop from a warden or a rogue in hide, but boohoo Ice Blade hits you for 80K and you QQ incessantly until they nerf the entire class into damage uselessness altogether.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


51

Saturday, September 7th 2013, 1:20am

Just like you like to say it has been discussed already when talking about IWB.....

It has also been talked about how P/S is not completely useless. It can PVE just fine. You and some other thinks it isn't, but we had another p/s admit it has no problems hunting. You continuing that false narrative p/s is ruined is just as bad.

Don't accuse someone of doing something then do it yourself. We have been over that P/s was not "nerf the entire class into damage uselessness altogether", it was only ruined in PVP. We have been over this before

karmakarma

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52

Saturday, September 7th 2013, 2:36am

all hail the IB-Nerf-Bat, please take a bow and GET OVER IT! its not going to get fixed/altered/reworked
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mnkmurphy885

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53

Saturday, September 7th 2013, 3:05am

Srsly, can we talk?

People still complain about Ice Blade and yet they haven't noticed... charged chop? That OTHER spammable skill with nothing but GCD, usable by every phys dps warden and /warden? R/wd, anyone?

Maybe I'm just tired of having my favorite pvp skill nerfed while watching rogue/wd's run little rings around me spamming their brains out straight out of hide. It's great, no energy cost- no more candying through sp and watching them stand there with no energy- oh no. CC CC CC CC CC CC CC CC CC CC CC CC CC... dead.

If they can have their spammable instant with just GCD, can I have mine back please? I won't even ask for three different ways to hide, a stun and a couple of AOE's.

Don't get me wrong, m/wd is fun as hell and a very good pvp class, and given the choice to reroll back to p/s pre-nerf, I probably wouldn't do it. But I would like to point out that it's hypocritical as hell to complain about p/s iceblade and not complain about charged chop- especially in the r/wd version. It's just obnoxious.
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karmakarma

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54

Saturday, September 7th 2013, 3:34am

thats just the thing though, everyone wants to claim their class or someone elses class is unbalanced but this game has shown for over 4 years now that there will never be balance, every so often a class gets nerfed to the ground, sometimes its the same class repeatedly while another class constantly gets upgrades,generally discussing it doesnt help and most often makes it worse

why it keeps getting brought up is a mystery but it will only end in disaster
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55

Saturday, September 7th 2013, 3:42am

LOL ok since we are all going to QQ about op classes in siege

how bout dem CHAMPs :gamer:
YEAP those champs with over 300k pdef 300k hp over 200k PA, they have range skills, seriously annoying lagging AOEs, they need a nerf too :lol:


and talking bout warlock being weak, ever seen a warlock/champ in siege, its nasty.....

ok back on topic, you can see m/wrds since they cant hide, you can see their animation skill when they use their flame spam, so thats the time to have the rogues shadow prison or any other class to interrupt that nasty flame spam, they dont have immunes like a p/s, only 2 skills that are instant that are over 200 range, and if you dont rotate your skills properly you will have a few sec of running around, so it wasnt like a p/s ice blade coming out of invis towers and spamming ice blade that was right on top of you lol.

hence why a reason they made pvp gear, it works if youre rich enough to restat a whole other set of gear just for siege :crazy:

gigilomann

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56

Saturday, September 7th 2013, 6:25am

yall never change. i agree with fan. (for twice) oomg this class is too op omg. GET OVER IT. with the new pvp gear p/s would suck and suck ahrd even if it didnt have tis gcd anymore, then youll complain about the pvp gear and how it reduces your damage.

there are op skill ins eige, yess charged chop, being one of them.

the m/wd can only spam their flame for like 5 seconds, 4 and with lag maybe not even that. and it has a gcd. ch/r actually uses a rotation and as far as i know they dont have a spammabel skill, the class itself is jsut good at pvp, go cry more.

i hae yet to see anyone complain how op a wl/r is? anyone? no. okay weird. probably because not many play it, if a lot of people played it then oh all of a sudden it'd be op.

I hae yet to see anyone complain about a m/d ? and how they have such long range? only reason people switched to m/wd is b/c of the elites but tis always been good in pvp. ALWAYS. jsut b/c people switch doesnt make it suddenly op.

If you wantto qq take it somewhere else.
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-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


karmakarma

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57

Saturday, September 7th 2013, 7:01am

+1 to gigi
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58

Saturday, September 7th 2013, 12:05pm

heres an example of how op s/wd would be if it had elites like m/wd.

Earth bow- increases dex 14% and stam 14% and ranged damage by 60%. 15 minute buff with no cd.(fair right?)

Earth Doomsday barrier- for 5 seconds snipe has no cast time and received physical damage is reduced by 60%.( that would be fun)

Thorn Charged chop arrow(range 250)- instantly uses thorn arrow and chargechop in 1 attack dealing 432% ranged dps with an additional 1160% ranged dps at lvl 80. cooldown is 6 seconds.

59

Saturday, September 7th 2013, 3:35pm

In Gigi we trust.

I think that says it all :)

gigilomann

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60

Saturday, September 7th 2013, 4:46pm

heres an example of how op s/wd would be if it had elites like m/wd.

Earth bow- increases dex 14% and stam 14% and ranged damage by 60%. 15 minute buff with no cd.(fair right?)

Earth Doomsday barrier- for 5 seconds snipe has no cast time and received physical damage is reduced by 60%.( that would be fun)

Thorn Charged chop arrow(range 250)- instantly uses thorn arrow and chargechop in 1 attack dealing 432% ranged dps with an additional 1160% ranged dps at lvl 80. cooldown is 6 seconds.
However snipe (at 55) increases your range by 60 + 1075% ranged weapon DPS + 650 damage and flame is 1540 points of fire damage(lvl 70)? I dont udnerstand your logic here. The snipe would do way more damage. Or should. However since its not an "element" like fire damage is it might do less. Since most people arent useing fearless runes with element resist flame/lightning/dark/water will hit harder. Possibly giving the s/wd an element effect to its snipe would make it more powerful imo. But either way s/wd already gets the chance of an isntant snipe and its allready quite op.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-