This post has been edited 1 times, last edit by "Dkjester" (Sep 10th 2013, 12:11am)
Ok, so, for once in the history of RoM, I agree with you, DK.I only think that is the case cause they didn't buff Bethomia bosses as much on the magical defense as they did on the physical defense. That balanced it out. Now if they are gonna keep up that trend of making it that way.. then I am more than happy with the staves as is. I only worry if the magical dmg properties gets put back to where they were before Bethomia.. and the staves are not properly updated, then it will fall unbalanced again.
It doesnt matter if the new weps start at T5 and go up 1 less tear than before... t5 belts will more than likely be on a vendor which means T11 is the new T10 and T12 the new T11 etc etc...Mage staff to have at L82 is Sayafiz's claws - at T10+16 it is 8914 pdam, 10440 mdam. Int/Matt ghost stats, no crit.
As mentioned, the problem with L82 gear is that it gets less bonus from same tiering because it is naturally T5. So, while mdam is less than Hoson, which is 10489, that damage comes from adding 5 tiers, not 6. We had similar situation already before, when KT came out at "just over the tier" mark. While RT gear was, and is, still popular, nobody ever wore much that came from KT.
lvl 81 whites make t5 stones. and we will start seeing t6 stones from lvl 90 purples one day.It doesnt matter if the new weps start at T5 and go up 1 less tear than before... t5 belts will more than likely be on a vendor which means T11 is the new T10 and T12 the new T11 etc etc...Mage staff to have at L82 is Sayafiz's claws - at T10+16 it is 8914 pdam, 10440 mdam. Int/Matt ghost stats, no crit.
As mentioned, the problem with L82 gear is that it gets less bonus from same tiering because it is naturally T5. So, while mdam is less than Hoson, which is 10489, that damage comes from adding 5 tiers, not 6. We had similar situation already before, when KT came out at "just over the tier" mark. While RT gear was, and is, still popular, nobody ever wore much that came from KT.
I say 90 because, the purples usually go, 60, 62, 65, 67, 70, 72, 75, 77, 80 etc, dont think there will be 88 purples 87 mostly likely so then we need to hang for 90's. well i could be wrong. im going off memory here, not ingame to check these things.
. Thanks for the infoI'm just giving you guys a heads up but I believe I may know what they mean by "siege war optimization." Along with playing on reni, I also play on another server which got the content update 2 days ago. The changes that were made to siege were as follows: The guards were buffed to level 85. Gates received a health upgrade with the outer gates going up to 4 million HP and the inner gate going up to five million. Those were the only changes that we noticed. The only other thing that we noticed was that the hammer will no longer spawn when a gate is destroyed. This is most likely just a bug with the patch.
The above information I typed is based off of another server and might not be the case with the official servers. I'm just giving everyone a heads up as to what might be coming. If the above information does prove to be true do not complain when your hammer breaks because it was not your opponent's fault, it was a bug with the patch.