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karmakarma

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1

Thursday, September 19th 2013, 5:16pm

time for new general skills

I think its about time that all classes receive a few new skills each... not set skills... not elites... just regular skills.

Having the same skills for a class for so long is tiring already, how about adding more skills when reaching certain levels suchs as how it is when first starting to level.

Since level cap is already 82 how about adding a new skill to unlock when players reach 85 and then a new skill each level cap after that.

Mix it up a bit cuz doing the same thing every fight is boring as hell.

And to other players... how about it? Yes or no? And why?
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2

Thursday, September 19th 2013, 5:38pm

I'm all about new general skills :) It'd be nice to have more utility skills for the other class combo's.

gigilomann

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3

Thursday, September 19th 2013, 5:50pm

Yes and No. Reason being for each. Yes - because sure, why not, a new heal for priest would be fun i guess... or a hp general passive ;) No - simply because, who cares?
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Lemonater

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4

Thursday, September 19th 2013, 6:15pm

Saver us all shiploads o hassle. Yer bored? Roll a new class/toon.

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5

Thursday, September 19th 2013, 6:40pm

Saver us all shiploads o hassle. Yer bored? Roll a new class/toon.
Also, thats more tp, we dont have <.<
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


6

Thursday, September 19th 2013, 6:56pm

Yeah, no. A) not enough tp. B) too many bugged skills. C) too many unbalanced skills. D) most people dont know how to use the skills they have....Idk how many places i can go with this, just no. Games not ready for this yet.

7

Thursday, September 19th 2013, 7:25pm

Skill: Enhanced Bellyaching.
Leveling: 2% + 0.6% per level
Cost: 10% Mana/Rage/Energy/Focus
Duration: 10 seconds
Cooldown: 60 seconds
Effect: While skill is active, mobs resistance against people QQing is lower by indicated percentage. If you successfully convince mob that your lot in life is pitiful, that you are a sad sack, and you suffered enough, he goes away. You get half the usual XP/TP and no loot.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.

This post has already been reported.

8

Thursday, September 19th 2013, 7:33pm

Skill: Enhanced Bellyaching.
Leveling: 2% + 0.6% per level
Cost: 10% Mana/Rage/Energy/Focus
Duration: 10 seconds
Cooldown: 60 seconds
Effect: While skill is active, mobs resistance against people QQing is lower by indicated percentage. If you successfully convince mob that your lot in life is pitiful, that you are a sad sack, and you suffered enough, he goes away. You get half the usual XP/TP and no loot.


That wasnt even REMOTELY constructive one way or another.
If the OP wants new skills, fine, atleast he explained that hes bored and feels a lack of variety.
I feel that there is enough variety, and that adding more will just add to bugs.

And you feel...?

ruisen2000

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9

Thursday, September 19th 2013, 7:59pm

I'd be happy to see new skills, but only if they're useful. Most classes already have a huge pile of useless skills, and it would be rather pointless to add more useless ones, like they did with 90% of the classes for the 60/60 and 70/70 elites.
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10

Thursday, September 19th 2013, 8:09pm

I'd be happy to see new skills, but only if they're useful. Most classes already have a huge pile of useless skills, and it would be rather pointless to add more useless ones, like they did with 90% of the classes for the 60/60 and 70/70 elites.


IDK what kind of useful skills classes can pick up without borrowing skills from other classes at this point. Unless we start handing out more dps skills and buffs, but id MUCH rather see people start using their cc stun debuf etc skills.

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11

Thursday, September 19th 2013, 8:15pm

IDK about new skills but I'm all for a new class (not race), that could improve group gaming like one we have in Ragnarok, "SCHOLAR". This class should have area spells that protects people from AoEs in a certain area, giving Mages a need for a skill to counter this one.

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12

Thursday, September 19th 2013, 8:25pm

Hell no, What do you people need new skills for. Each class combo already has a long list of skill after you factor in general, elites, set skills. We already have different classes sharing some skills cause they ran out of ideas. If they give you a new damage skill you will use that instead of some other skill you already have making the list of skills you have but do not use even bigger. If you bored start a new toon but thats easier for us on pvp servers as we can pk trade gear between our toons taking away the need to regear.

gigilomann

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13

Thursday, September 19th 2013, 8:47pm

For a skill for m/wd they could make an elite for Savage power to increase magical attack power too :) I think at 50 cap its by 17%? for physcial. Just saying, its an idea :P It'd make the warden secondary more viable for my mage xD
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


ruisen2000

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14

Thursday, September 19th 2013, 8:53pm

For a skill for m/wd they could make an elite for Savage power to increase magical attack power too :) I think at 50 cap its by 17%? for physcial. Just saying, its an idea :p It'd make the warden secondary more viable for my mage xD
The warden secondary is already beyond viable for mage... :dead:

I'd love RW if they could actually make more viable combo and skills for mage burn. Would be awesome to be able to have to rotate through Plasma Arrow, EE, Flame, etc. for more DPS rather than just spamming Flame.
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15

Thursday, September 19th 2013, 9:37pm

For a skill for m/wd they could make an elite for Savage power to increase magical attack power too :) I think at 50 cap its by 17%? for physcial. Just saying, its an idea :p It'd make the warden secondary more viable for my mage xD
The warden secondary is already beyond viable for mage... :dead:

I'd love RW if they could actually make more viable combo and skills for mage burn. Would be awesome to be able to have to rotate through Plasma Arrow, EE, Flame, etc. for more DPS rather than just spamming Flame.

What's stopping you from doing this now? Nothing says you have to only spam flame during a burn, I don't.

16

Thursday, September 19th 2013, 9:39pm

I remember the "good ol' days" of CC'ing in HotO & HoS.

CC skills would be great if there was something to CC. ie, BOSSES. When RW made bosses 100% unaffected by stun/slow, a lot of players were screwed because a lot of combos have stun/slow rotations.

Now, if bosses could have a resistance to stun/slow, like they have crit resist I think you'd see a lot more people trying to fight strategically.

As it is, the game is: Tank and Spank. If the mobs/bosses are too hard, get better gear.

Now, back to topic at hand:

I agree having more general skills be USEFUL is a must! No lvl 50+ general skills that serve no purpose...

karmakarma

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17

Thursday, September 19th 2013, 9:56pm

the responses are appreciated, even the retarded ones from the select few people somewhere above(hint, hint, wiffo).

As Mrpushpop stated, i could reroll toons to any magic based dps class and just pk trade my gear in a matter of minutes, however, thats not the case on pve servers.

i wouldnt tell anyone to reroll to a new toon though just because if it doesnt support your gear from your current toon then you would have to spend even more money on failed plussing and more tiering (i wouldnt wish that on my worst enemies). now if they removed plussing and made gear a maxed tier based on level and rarity (meaning no more plussing EVER) then i would fully support that. we all know it will never happen though.

so i look to skills for more variety in my game play, many skills could be adopted from other games and slightly reworked to be useful in this game somehow, doesnt have to be a dps skill, could be something passive or something to speed things up slightly, such as the following example...

Add a Endurance bar to the game -- and give it a special usage

---------------------------------------
MAGE.. (or any other caster including healers)

Teleport - quick action skill - uses 50% endurance
--Press "Shift" while moving or attempting to move in any direction to teleport 50-100 feet in that direction regardless of stuns or roots
-------------------------------------
ROGUE..

Roll - quick action skill - uses 50% endurance
--Press "Shift" while moving or attempting to move in any direction to Roll 10-15 feet in that direction and increase dodge to 100% for 3 seconds (works while in hide)
--------------------------------------
Knight.. (or any other tank)

Stomp - quick action skill - uses 50% endurance
--Press "Shift" while moving or attempting to move, knocks down AND stun all nearby enemies in a fan shaped radius in that direction for 3 seconds
--------------------------------------

each main class could have its own and of course it would not require talent points or any modifications to gear for endurance, as the bar would just cap out at 100 points and recharge at 5 points per second both in and out of combat, and the skills would just use a percentage of that 100 points so that it cant be abused or spammed forever without end
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This post has been edited 1 times, last edit by "karmakarma" (Sep 19th 2013, 10:02pm)


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18

Thursday, September 19th 2013, 10:03pm

Heck no...obviously for TP issues, but also for the fact that some classes already have too many skills, and don't use them all...i know on my scout i rotate through 10 attack skills during my rotation, excluding buffs/CC/defensive skills...any more would just be too many...

yes, ik all of you are gonna say "well, that's only 1 class". i am not against making other classes have viable rotations, but new skills are not necessary to accomplish this, just rebalance the multitude of skills the classes already have...

edit: typed this all up before ur recent response karma...but as to the above post, i think it would be nice, except instead of having an extra bar, just have all the new class skills be on the same CD, much like title skills...

imagine a d/s or d/w that not only has to manage NPP, mana, focus/rage, but also endurance? it would be an unnecessary pain
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

19

Thursday, September 19th 2013, 10:34pm

wanting to add/change skills based on a pvp reason is never a good idea. Just look at ice blade, I agree with a poster higher up:


Not enough tps already, too many unbalanced skills, too many useless skills already and too much other things for them to fix before adding things new.

karmakarma

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20

Thursday, September 19th 2013, 10:41pm

this thread wasnt inspired by pve or pvp, its just a general idea i came up with at work to add more variety to each class, any idea thought of should be considered for both pve and pvp content, if it doesnt benefit both types of content then it doesnt benefit players at all.

sometimes change can be a good thing, and dont worry about older things being fixed first, time has shown its not something that will get done in a timely manner

and in response to cike, i see your point about watching too many bars for skills, how about something like an extra static icon with the skills picture somewhere on the screen, not clickable but just there so when you use your special action it activates something like a 5-10 cooldown, every class would have to have the exact same cooldown on the special skill so no skill can be fired faster and more often than another.

so far the game has many types of skills... general/secondary/combo/elite/set... adding 1 more skill activated by a certain keypress for each class wouldnt be hard, and it wouldnt need to be in the skill page tabs cuz it would have its own on-screen UI icon that can be moved around the screen to where you want it, all the icon would be is a clear countdown timer til you can activate that single skill again

also shouldnt be affected by global cooldown either, just the 5-10 second cooldown

again.. not a tp based skill, can not be leveled either, just a class specific special ability that you get from that class even at level one
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This post has been edited 3 times, last edit by "karmakarma" (Sep 19th 2013, 10:55pm)