I get where your coming from. I swapped to WL/M because R/S was quite boring to play. Warlock gave me many more rotation options and I actually use my brain instead of the 1,2,3 buttons with a vamp/shot thrown in. However my lock currently has 220m tp at lv 80 and skills I actually use are still not maxed so that is the down side. For classes with a one skill rotation, i vote for a rework rather than more skills that make other skills irrelevant.
Ever since playing classless games like darkfall/elderscrolls and having 100+ binds every class here feels easy and limited, more skills are always welcome imo yeah a lot of people can't handle what we have already that shouldn't mean more versatility though. From a business standpoint the tp cost would probably sell a bunch of daily tickets.
With that mindset might as well take all but 1 gun out of the next CoD so everyone's on an equal field right? Of course not that would be boring and stupid.
Glad I'm not the only one who wants more![]()
Ever since playing classless games like darkfall/elderscrolls and having 100+ binds every class here feels easy and limited, more skills are always welcome imo yeah a lot of people can't handle what we have already that shouldn't mean more versatility though. From a business standpoint the tp cost would probably sell a bunch of daily tickets.
With that mindset might as well take all but 1 gun out of the next CoD so everyone's on an equal field right? Of course not that would be boring and stupid.
Glad I'm not the only one who wants more![]()

Its been tried and tested that Flame spam during burn phase is the most viable DPS with full burn buffs.The warden secondary is already beyond viable for mage...For a skill for m/wd they could make an elite for Savage power to increase magical attack power tooI think at 50 cap its by 17%? for physcial. Just saying, its an idea :p It'd make the warden secondary more viable for my mage xD
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I'd love RW if they could actually make more viable combo and skills for mage burn. Would be awesome to be able to have to rotate through Plasma Arrow, EE, Flame, etc. for more DPS rather than just spamming Flame.
What's stopping you from doing this now? Nothing says you have to only spam flame during a burn, I don't.
Depends on your secondary. M/Wl does BETTER dps by NOT spamming flame constantly. Using a burn rotation to maximize your dps during the burn phase will do more for your overall dps than just mashing flame for 15 seconds.Its been tried and tested that Flame spam during burn phase is the most viable DPS with full burn buffs.The warden secondary is already beyond viable for mage...For a skill for m/wd they could make an elite for Savage power to increase magical attack power tooI think at 50 cap its by 17%? for physcial. Just saying, its an idea :p It'd make the warden secondary more viable for my mage xD
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I'd love RW if they could actually make more viable combo and skills for mage burn. Would be awesome to be able to have to rotate through Plasma Arrow, EE, Flame, etc. for more DPS rather than just spamming Flame.
What's stopping you from doing this now? Nothing says you have to only spam flame during a burn, I don't.
Its the same logic that there's nothing stopping people from playing classes like P/W. But it is very obvious why almost nobody does.
What I said was prior to Warlocks and Champions. I've never played a M/Wl or M/Ch, nor have I read any detailed analysis about those 2 class combos, but for the traditional class combo's, 0.5 second Flame > 0.5 second PA and EE, or any instant cast with 1s GCD.Depends on your secondary. M/Wl does BETTER dps by NOT spamming flame constantly. Using a burn rotation to maximize your dps during the burn phase will do more for your overall dps than just mashing flame for 15 seconds.ts been tried and tested that Flame spam during burn phase is the most viable DPS with full burn buffs.
Its the same logic that there's nothing stopping people from playing classes like P/W. But it is very obvious why almost nobody does.
Then let me give you a short crash course on the combo. Warp charge from warlock general skills at lvl 82 boosts your cast speed by 8.6%. Fire lightning burst has a 2 second default cast timer (fully burn buffed this is down to .5) and hits twice (which in total hits harder than flame, and if the mob doesn't die, auto resets to cast immediately a second time) and has an 8 second cooldown. FLB on average for me hits for about 5-600k each hit (2 hits each cast, 2 casts at the start of the fight). My flame also adds a 30% pdef/mdef debuff on the boss. I also use Elemental Weakness at the start of the burn to further lower mdef. I use Soul Pain and Electric Bolt (for additional dps during the GCD). Electric Explosion is also cast for the fact that it gives me 2% fire damage per stack (max of 2). As you can see so far, I only spam flame when everything else has been cast or is on cooldown.What I said was prior to Warlocks and Champions. I've never played a M/Wl or M/Ch, nor have I read any detailed analysis about those 2 class combos, but for the traditional class combo's, 0.5 second Flame > 0.5 second PA and EE, or any instant cast with 1s GCD.Depends on your secondary. M/Wl does BETTER dps by NOT spamming flame constantly. Using a burn rotation to maximize your dps during the burn phase will do more for your overall dps than just mashing flame for 15 seconds.ts been tried and tested that Flame spam during burn phase is the most viable DPS with full burn buffs.
Its the same logic that there's nothing stopping people from playing classes like P/W. But it is very obvious why almost nobody does.
If they solved the problem with M/Wl, great for those classes, but afaik, M/Wl are a minority compared to the mage population at large.
That sounds like non-burn though. I was refering to burn, and I can see no reason why you'd cast Electric Bolt, when Flame is only a 0.5 second cast and hits 3 times harder. Even if EE gives 2% Fire damage, Flame should hit MUCH harder than the total 4% is able to make up for. The only skill which is a decent replacement for flame is FLB.Then let me give you a short crash course on the combo. Warp charge from warlock general skills at lvl 82 boosts your cast speed by 8.6%. Fire lightning burst has a 2 second default cast timer (fully burn buffed this is down to .5) and hits twice (which in total hits harder than flame, and if the mob doesn't die, auto resets to cast immediately a second time) and has an 8 second cooldown. FLB on average for me hits for about 5-600k each hit (2 hits each cast, 2 casts at the start of the fight). My flame also adds a 30% pdef/mdef debuff on the boss. I also use Elemental Weakness at the start of the burn to further lower mdef. I use Soul Pain and Electric Bolt (for additional dps during the GCD). Electric Explosion is also cast for the fact that it gives me 2% fire damage per stack (max of 2). As you can see so far, I only spam flame when everything else has been cast or is on cooldown.
That sounds like non-burn though. I was refering to burn, and I can see no reason why you'd cast Electric Bolt, when Flame is only a 0.5 second cast and hits 3 times harder. Even if EE gives 2% Fire damage, Flame should hit MUCH harder than the total 4% is able to make up for. The only skill which is a decent replacement for flame is FLB.Then let me give you a short crash course on the combo. Warp charge from warlock general skills at lvl 82 boosts your cast speed by 8.6%. Fire lightning burst has a 2 second default cast timer (fully burn buffed this is down to .5) and hits twice (which in total hits harder than flame, and if the mob doesn't die, auto resets to cast immediately a second time) and has an 8 second cooldown. FLB on average for me hits for about 5-600k each hit (2 hits each cast, 2 casts at the start of the fight). My flame also adds a 30% pdef/mdef debuff on the boss. I also use Elemental Weakness at the start of the burn to further lower mdef. I use Soul Pain and Electric Bolt (for additional dps during the GCD). Electric Explosion is also cast for the fact that it gives me 2% fire damage per stack (max of 2). As you can see so far, I only spam flame when everything else has been cast or is on cooldown.
This post has been edited 2 times, last edit by "Ziav" (Sep 20th 2013, 6:20am)
I do use a full rotation outside of burn phase as well with a couple other skills and debuffs (Mainly because I'm half asleep by the time burn ends, if I need to keep spamming Flame I'd be asleep instantly).My point is even during the burn phase, some classes do more than just spam flame the entire time. I also use the other debuffs/skills to further boost my dps. Trust me, until you see the difference in a real world comparison it won't make much sense, but I've convinced guildies that if I don't spam flame the entire time I actually do MORE dps.
Don't misunderstand me, I do spam flame during a burn, but it's not the only thing I cast. That's what I was trying to say.
*edit* the buff I get from using EE only gives 2% total, not 4%.
Not sure about other m/x combos but for m/p the best 20 second burn phase is mostly flames but not completely. Any m/p should know you get way more dps by using plamsa arrow first for the crit resist debuff it puts on you target and the increase crit rate buff it gives the caster.
The burn for m/p max dps should be PA > spam flame for 9 seconds > PA > spam flame til burn phase ends. Its not a rotationary burn phase so much but it will put out a lot more dps than just spamming flame for 20 seconds.