You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

Mrpushpop

Master of the Storyteller

Posts: 800

Location: Indigo - The small and feisty server

Mood: Mellow

  • Send private message

21

Thursday, September 19th 2013, 10:49pm

I get where your coming from. I swapped to WL/M because R/S was quite boring to play. Warlock gave me many more rotation options and I actually use my brain instead of the 1,2,3 buttons with a vamp/shot thrown in. However my lock currently has 220m tp at lv 80 and skills I actually use are still not maxed so that is the down side. For classes with a one skill rotation, i vote for a rework rather than more skills that make other skills irrelevant.

22

Thursday, September 19th 2013, 11:12pm

I get where your coming from. I swapped to WL/M because R/S was quite boring to play. Warlock gave me many more rotation options and I actually use my brain instead of the 1,2,3 buttons with a vamp/shot thrown in. However my lock currently has 220m tp at lv 80 and skills I actually use are still not maxed so that is the down side. For classes with a one skill rotation, i vote for a rework rather than more skills that make other skills irrelevant.

+1

I still have dps skills between 50-60 with 150m tp, the last thing I need is more skills to split tp with.

Bakken

Professional

Posts: 710

Location: Canada

  • Send private message

23

Thursday, September 19th 2013, 11:35pm

Ever since playing classless games like darkfall/elderscrolls and having 100+ binds every class here feels easy and limited, more skills are always welcome imo yeah a lot of people can't handle what we have already that shouldn't mean more versatility though. From a business standpoint the tp cost would probably sell a bunch of daily tickets.
With that mindset might as well take all but 1 gun out of the next CoD so everyone's on an equal field right? Of course not that would be boring and stupid.

Glad I'm not the only one who wants more :D

24

Thursday, September 19th 2013, 11:40pm

Ever since playing classless games like darkfall/elderscrolls and having 100+ binds every class here feels easy and limited, more skills are always welcome imo yeah a lot of people can't handle what we have already that shouldn't mean more versatility though. From a business standpoint the tp cost would probably sell a bunch of daily tickets.
With that mindset might as well take all but 1 gun out of the next CoD so everyone's on an equal field right? Of course not that would be boring and stupid.

Glad I'm not the only one who wants more :D

I wouldn't mind having more skills, but we all know we will never get a boost in tp to level those skills. So what's the point of having more skills if the tp we get remains the same? Might as well start running around at level cap with level 50 skills at that point. Sure you can have more skills, it just means more skills that do mediocre damage (assuming dps skills) since those skills won't be anywhere near level cap. Until they decide to boost the amount of tp we get, adding more skills is pointless.

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

25

Thursday, September 19th 2013, 11:53pm

Ever since playing classless games like darkfall/elderscrolls and having 100+ binds every class here feels easy and limited, more skills are always welcome imo yeah a lot of people can't handle what we have already that shouldn't mean more versatility though. From a business standpoint the tp cost would probably sell a bunch of daily tickets.
With that mindset might as well take all but 1 gun out of the next CoD so everyone's on an equal field right? Of course not that would be boring and stupid.

Glad I'm not the only one who wants more :D

i can just as easily say there are hundreds of skills in RoM, just roll another class...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

karmakarma

Master Procrastinator

  • "karmakarma" started this thread

Posts: 442

Location: Miami

Occupation: Diesel Mechanic (semi-trucks/tractor-trailers)

  • Send private message

26

Friday, September 20th 2013, 12:32am

agreed tp is the biggest screw up in this game above all else, hands down. i dont mind broken content, or a broken skill or 2 but not being able to level a skill with out grinding for a week straight or using resets is a huge let down.

rolling another class will never accomplish anything, the idea is not to go from one class to the next to try new skills, it is about making playing your favorite class in a more diverse and fun way. if its becomes dull people leave, if it doesnt get better they dont come back.

currently i play 5 mmorpg's at the same time and i can say without a doubt RoM is on the bottom of the play list.

any game i play i always play a mage or wizard or sorcerer, thats my playstyle.

other people love theives, rogues, and assassins, while some favor knight, paladins, and tanks, and others may want to play priest druid or a cleric and so on for the many other types of characters mmo's have.

without a viable way to get extra tp, it doesnt matter how much you like your character, it will never be up to par with your current level unless we get some useful skills that dont require tp at all

maybe if they took every broken/useless skill and DELETED them, then replace them with completely new skills it might be more interesting to play again. this game wont improve without both gameforge and runewaker putting in effort and from what i see, only gameforge is attempting to put in some effort, however they also limit players very heavily on the things we both want/need.
LifeFire - Eternal - Grimdal
Mage/Priest/Knight
82/82/82

Give a macro, Take a Macro
Lifefire's Collections

27

Friday, September 20th 2013, 1:17am

+1 bakken

rofl @ wah wah tp/games too hard cant press more buttons

go kill more stuff
Saito fix my wings

~ Aqualink removed part of signature deemed inappropriate

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

28

Friday, September 20th 2013, 1:48am

For a skill for m/wd they could make an elite for Savage power to increase magical attack power too :) I think at 50 cap its by 17%? for physcial. Just saying, its an idea :p It'd make the warden secondary more viable for my mage xD
The warden secondary is already beyond viable for mage... :dead:

I'd love RW if they could actually make more viable combo and skills for mage burn. Would be awesome to be able to have to rotate through Plasma Arrow, EE, Flame, etc. for more DPS rather than just spamming Flame.

What's stopping you from doing this now? Nothing says you have to only spam flame during a burn, I don't.
Its been tried and tested that Flame spam during burn phase is the most viable DPS with full burn buffs.
Its the same logic that there's nothing stopping people from playing classes like P/W. But it is very obvious why almost nobody does.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

29

Friday, September 20th 2013, 2:49am

For a skill for m/wd they could make an elite for Savage power to increase magical attack power too :) I think at 50 cap its by 17%? for physcial. Just saying, its an idea :p It'd make the warden secondary more viable for my mage xD
The warden secondary is already beyond viable for mage... :dead:

I'd love RW if they could actually make more viable combo and skills for mage burn. Would be awesome to be able to have to rotate through Plasma Arrow, EE, Flame, etc. for more DPS rather than just spamming Flame.

What's stopping you from doing this now? Nothing says you have to only spam flame during a burn, I don't.
Its been tried and tested that Flame spam during burn phase is the most viable DPS with full burn buffs.
Its the same logic that there's nothing stopping people from playing classes like P/W. But it is very obvious why almost nobody does.
Depends on your secondary. M/Wl does BETTER dps by NOT spamming flame constantly. Using a burn rotation to maximize your dps during the burn phase will do more for your overall dps than just mashing flame for 15 seconds.

30

Friday, September 20th 2013, 3:26am

Personally i'd love it if they only worked on improving the skills we already have. Priest/Warrior, Rogue/Priest or Druid, Scout/everything and serveral other combos suffer from being given broken or near useless skills. Maybe make all the classes equally viable for pve purposes - some sort of ability to do burst dps and/or sustained dps.
(Wd/w)/s) (82/70/62) Kritzalot - WTB fourth class already, I want my rogue side back D:

"My pet ate your honor student."

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

31

Friday, September 20th 2013, 3:40am

WTB serenity back
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

32

Friday, September 20th 2013, 4:42am

give every class a new passive skill if you want new skills.

Level 80 Passive skills.

Rogue --- For every 2 dex receive a bonus of 5 stam

Champion --- For every 2 strength recieve a bonus of 10 def. (In shield form this only applies to strength left after conversion to stam)

Mage ---- For every 2 Intellect receive a bonus of 5 stam

Knight ---- For every 2 stamina receive a bonus of 10 attack power.

Warrior --- For every 2 strength recieve a bonus of 5 stam

Scout --- For every 2 strength recieve a ranged base damage bonus of 10 (Because we really screwed ya'll over)

Warden ---- For every 10 attack power your summoned pet recieves a bonus of 20 hp

Druid ---- For every 10 wisdom recieve a bonus of +10 to healing

Priest ---- For every 10 stamina recieve a bonus of +10 to healing

Warlock---For every 10 intellect recieve a bonus of 5 stam

these are bonuses not conversions to.

and edited do to hitting tab and enter which ended in thread being submitted before i was through typing.

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

33

Friday, September 20th 2013, 4:59am

ts been tried and tested that Flame spam during burn phase is the most viable DPS with full burn buffs.
Its the same logic that there's nothing stopping people from playing classes like P/W. But it is very obvious why almost nobody does.
Depends on your secondary. M/Wl does BETTER dps by NOT spamming flame constantly. Using a burn rotation to maximize your dps during the burn phase will do more for your overall dps than just mashing flame for 15 seconds.
What I said was prior to Warlocks and Champions. I've never played a M/Wl or M/Ch, nor have I read any detailed analysis about those 2 class combos, but for the traditional class combo's, 0.5 second Flame > 0.5 second PA and EE, or any instant cast with 1s GCD.

If they solved the problem with M/Wl, great for those classes, but afaik, M/Wl are a minority compared to the mage population at large.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

34

Friday, September 20th 2013, 5:23am

ts been tried and tested that Flame spam during burn phase is the most viable DPS with full burn buffs.
Its the same logic that there's nothing stopping people from playing classes like P/W. But it is very obvious why almost nobody does.
Depends on your secondary. M/Wl does BETTER dps by NOT spamming flame constantly. Using a burn rotation to maximize your dps during the burn phase will do more for your overall dps than just mashing flame for 15 seconds.
What I said was prior to Warlocks and Champions. I've never played a M/Wl or M/Ch, nor have I read any detailed analysis about those 2 class combos, but for the traditional class combo's, 0.5 second Flame > 0.5 second PA and EE, or any instant cast with 1s GCD.

If they solved the problem with M/Wl, great for those classes, but afaik, M/Wl are a minority compared to the mage population at large.
Then let me give you a short crash course on the combo. Warp charge from warlock general skills at lvl 82 boosts your cast speed by 8.6%. Fire lightning burst has a 2 second default cast timer (fully burn buffed this is down to .5) and hits twice (which in total hits harder than flame, and if the mob doesn't die, auto resets to cast immediately a second time) and has an 8 second cooldown. FLB on average for me hits for about 5-600k each hit (2 hits each cast, 2 casts at the start of the fight). My flame also adds a 30% pdef/mdef debuff on the boss. I also use Elemental Weakness at the start of the burn to further lower mdef. I use Soul Pain and Electric Bolt (for additional dps during the GCD). Electric Explosion is also cast for the fact that it gives me 2% fire damage per stack (max of 2). As you can see so far, I only spam flame when everything else has been cast or is on cooldown.

So even with all of this going on, I still manage to be second or third on scrut, usually accounting for about 30-40% of the damage during the fight. I'm not perfectly bteam statted or anything like that and I still have pieces that need upgrades.

My opinion on the M/WL is it is probably second best mage dps behind the M/W.

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

35

Friday, September 20th 2013, 5:42am

Then let me give you a short crash course on the combo. Warp charge from warlock general skills at lvl 82 boosts your cast speed by 8.6%. Fire lightning burst has a 2 second default cast timer (fully burn buffed this is down to .5) and hits twice (which in total hits harder than flame, and if the mob doesn't die, auto resets to cast immediately a second time) and has an 8 second cooldown. FLB on average for me hits for about 5-600k each hit (2 hits each cast, 2 casts at the start of the fight). My flame also adds a 30% pdef/mdef debuff on the boss. I also use Elemental Weakness at the start of the burn to further lower mdef. I use Soul Pain and Electric Bolt (for additional dps during the GCD). Electric Explosion is also cast for the fact that it gives me 2% fire damage per stack (max of 2). As you can see so far, I only spam flame when everything else has been cast or is on cooldown.
That sounds like non-burn though. I was refering to burn, and I can see no reason why you'd cast Electric Bolt, when Flame is only a 0.5 second cast and hits 3 times harder. Even if EE gives 2% Fire damage, Flame should hit MUCH harder than the total 4% is able to make up for. The only skill which is a decent replacement for flame is FLB.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

36

Friday, September 20th 2013, 6:05am

Then let me give you a short crash course on the combo. Warp charge from warlock general skills at lvl 82 boosts your cast speed by 8.6%. Fire lightning burst has a 2 second default cast timer (fully burn buffed this is down to .5) and hits twice (which in total hits harder than flame, and if the mob doesn't die, auto resets to cast immediately a second time) and has an 8 second cooldown. FLB on average for me hits for about 5-600k each hit (2 hits each cast, 2 casts at the start of the fight). My flame also adds a 30% pdef/mdef debuff on the boss. I also use Elemental Weakness at the start of the burn to further lower mdef. I use Soul Pain and Electric Bolt (for additional dps during the GCD). Electric Explosion is also cast for the fact that it gives me 2% fire damage per stack (max of 2). As you can see so far, I only spam flame when everything else has been cast or is on cooldown.
That sounds like non-burn though. I was refering to burn, and I can see no reason why you'd cast Electric Bolt, when Flame is only a 0.5 second cast and hits 3 times harder. Even if EE gives 2% Fire damage, Flame should hit MUCH harder than the total 4% is able to make up for. The only skill which is a decent replacement for flame is FLB.

My point is even during the burn phase, some classes do more than just spam flame the entire time. I also use the other debuffs/skills to further boost my dps. Trust me, until you see the difference in a real world comparison it won't make much sense, but I've convinced guildies that if I don't spam flame the entire time I actually do MORE dps.

Don't misunderstand me, I do spam flame during a burn, but it's not the only thing I cast. That's what I was trying to say.

*edit* the buff I get from using EE only gives 2% total, not 4%.

This post has been edited 2 times, last edit by "Ziav" (Sep 20th 2013, 6:20am)


ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

37

Friday, September 20th 2013, 8:45am

My point is even during the burn phase, some classes do more than just spam flame the entire time. I also use the other debuffs/skills to further boost my dps. Trust me, until you see the difference in a real world comparison it won't make much sense, but I've convinced guildies that if I don't spam flame the entire time I actually do MORE dps.

Don't misunderstand me, I do spam flame during a burn, but it's not the only thing I cast. That's what I was trying to say.

*edit* the buff I get from using EE only gives 2% total, not 4%.
I do use a full rotation outside of burn phase as well with a couple other skills and debuffs (Mainly because I'm half asleep by the time burn ends, if I need to keep spamming Flame I'd be asleep instantly).

From what I'm understanding, even burn for M/Wl is still mostly limited to Flame and FLB, with a few debuffs here and there. Only afterburn do the rotation mainly kick in. What I really hoped they'd do is to make the skills used in the afterburn rotation (which includes the use of far more skills) viable for burn as well.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

karmakarma

Master Procrastinator

  • "karmakarma" started this thread

Posts: 442

Location: Miami

Occupation: Diesel Mechanic (semi-trucks/tractor-trailers)

  • Send private message

38

Friday, September 20th 2013, 11:29am

Not sure about other m/x combos but for m/p the best 20 second burn phase is mostly flames but not completely. Any m/p should know you get way more dps by using plamsa arrow first for the crit resist debuff it puts on you target and the increase crit rate buff it gives the caster.

The burn for m/p max dps should be PA > spam flame for 9 seconds > PA > spam flame til burn phase ends. Its not a rotationary burn phase so much but it will put out a lot more dps than just spamming flame for 20 seconds.

Keep in mind proper buffng is required for any burn phase
LifeFire - Eternal - Grimdal
Mage/Priest/Knight
82/82/82

Give a macro, Take a Macro
Lifefire's Collections

39

Friday, September 20th 2013, 4:39pm

Agreed Karma. I find it funny how many mages don't understand their classes and think that a burn is simply mashing flame until Elemental Cata wears off. There is so much more to a burn than just flame for fully realize your dps.

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

40

Friday, September 20th 2013, 5:31pm

Not sure about other m/x combos but for m/p the best 20 second burn phase is mostly flames but not completely. Any m/p should know you get way more dps by using plamsa arrow first for the crit resist debuff it puts on you target and the increase crit rate buff it gives the caster.

The burn for m/p max dps should be PA > spam flame for 9 seconds > PA > spam flame til burn phase ends. Its not a rotationary burn phase so much but it will put out a lot more dps than just spamming flame for 20 seconds.



I've used PA during full burn before, but I never saw any increase in DPS compared to Flame spam.PA's crit resist reduction is extremely small, only 175 @ lv 55. The 50% more damage of Flame easily made up for the 1.7% increase in crit.

I'm one of the believers of Paz's crit cap, so I'll pass on more crit after 70% :D

@Ziav: Having different opinions about Mage DPS doesn't make anyone who disagrees with you ignorant.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive