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Amberwave

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41

Friday, September 20th 2013, 6:35pm

I am not really in favor of getting more general skills per say. What I would like to see the general skills revised so that some skills are not a waste for some class combos. If we did get another general skill, it should be tied to your third class, and you get to use one of those general skills. If rogue is your third class you get to use Shadow Step, druid or priest a heal skill, knight the parry skill. Nothing that would be earth shattering, where everyone would pick a third class just to get a skill.

42

Friday, September 20th 2013, 7:45pm

Not sure about other m/x combos but for m/p the best 20 second burn phase is mostly flames but not completely. Any m/p should know you get way more dps by using plamsa arrow first for the crit resist debuff it puts on you target and the increase crit rate buff it gives the caster.

The burn for m/p max dps should be PA > spam flame for 9 seconds > PA > spam flame til burn phase ends. Its not a rotationary burn phase so much but it will put out a lot more dps than just spamming flame for 20 seconds.



I've used PA during full burn before, but I never saw any increase in DPS compared to Flame spam.PA's crit resist reduction is extremely small, only 175 @ lv 55. The 50% more damage of Flame easily made up for the 1.7% increase in crit.

I'm one of the believers of Paz's crit cap, so I'll pass on more crit after 70% :D

@Ziav: Having different opinions about Mage DPS doesn't make anyone who disagrees with you ignorant.
I never disagreeing with me made another mage ignorant, what I said was that there are so many mages out there that never bother read their skills and find out that using something like plasma arrow does something other than damage. There are far to many players in general that only know how to mash one or two buttons for high damage and not actually play their classes. Those are the ones I was talking to about being ignorant.

I know there are numerous ways to play every class, so long as you are successful and the opponent dies, it doesn't really matter how you play.

bleedingblak

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43

Sunday, September 22nd 2013, 1:34am

Idk about general skills, but i feel like mages should be given a white attack..... something they can cast while ranged. Like autoshot. Maybe that's where it can get its main DPS from post-burn.


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karmakarma

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44

Sunday, September 22nd 2013, 2:35am

i agree with you completely blak but mages wont get a decent ranged white attack because gameforge and runewaker dont like mages
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Amberwave

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45

Sunday, September 22nd 2013, 4:37pm

Auto-Flame: When activated does 300% magical DPS to target every second. When in effect, causes Scrutinizer of other party members to only report 75% of their DPS and adds the other 25% to your Scrutinizer result. Increases player aggro toward you by 50%.

gigilomann

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46

Sunday, September 22nd 2013, 5:39pm

I just dont see them making a skill liek that, imo it's stupid, how could a mage simotaneously keep using a skill while casting others? At least scouts is realistic ;) They could, however make the wind route of mage more viable, than just flame spam, seems m/s have the most psot burn dps due to their arrows.
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karmakarma

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47

Sunday, September 22nd 2013, 7:30pm

what bleedingblak is suggesting is something i have suggested before as well, we are not asking for new dps skill that runs off of tp or any modifiers

mages and all casters are meant to be ranged class, we should not have to stand next to a target to do white hits in between spell casting. we need some kind of ranged attack that is similar to the melee white attack that every character in the game has by default, for example while fighting, melee classes do auto white attacks in between using their skills, casters can do the same if we stand on our target except that we do no damage with white attacks because it is based on Physical Damage and Physical Attack.

giving casters a ranged white attack that is based off of Magical Damage and Magic Attack, is not asking too much, i see it as more of something that should have been in the game from day 1
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ruisen2000

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48

Sunday, September 22nd 2013, 8:00pm

I don't think white attacks really need that much logic, or any sort of "How it should look" or "But you can't cast it when casting other stuff", etc.

As soon as a mage enters combat against an opponent, white attacks start hitting the opponent for magic damage, period. No need for elaborate cast times or animations. It doesn't have to "make sense or look nice", it just has to work properly. Imo, a third of the damage of Fireball would be nice ^^
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This post has been edited 1 times, last edit by "ruisen2000" (Sep 22nd 2013, 8:06pm)


49

Sunday, September 22nd 2013, 11:22pm

I think that the white attack type should be based on the main hand weapon w/ the scout class being unique in that they have auto-shot as a special skill.

Basically, Melee weapons would use the current melee white hit formulas.

Magic weapons ( wands & staves ) would fire a non-element ball at the target adjusted by matk & mdmg buffs/food/etc...

gigilomann

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50

Monday, September 23rd 2013, 3:21am

a "non element" ball would be hard considering msot of the mages attacks (depending on class) are either fire or wind. Excluding earth and dark and light damage for m/d m/wd and m/r m/k.
For you to live or die is in my hands, In Gigi we trust.

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51

Monday, September 23rd 2013, 3:24am

a "non element" ball would be hard considering msot of the mages attacks (depending on class) are either fire or wind. Excluding earth and dark and light damage for m/d m/wd and m/r m/k.

Meteor shower is a non elemental skill that every mage gets regardless of combo.

gigilomann

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52

Monday, September 23rd 2013, 3:27am

a "non element" ball would be hard considering msot of the mages attacks (depending on class) are either fire or wind. Excluding earth and dark and light damage for m/d m/wd and m/r m/k.

Meteor shower is a non elemental skill that every mage gets regardless of combo.
However meteor shower also has no resistance either.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


53

Monday, September 23rd 2013, 3:34am

a "non element" ball would be hard considering msot of the mages attacks (depending on class) are either fire or wind. Excluding earth and dark and light damage for m/d m/wd and m/r m/k.

Meteor shower is a non elemental skill that every mage gets regardless of combo.
However meteor shower also has no resistance either.

They could just remove that skill and rename/redo the animation and its done.

54

Monday, September 23rd 2013, 3:41pm

Remember what I'm proposing is purely for white hits... auto-attacking white hits, like melee white hits, don't get any kind of element adjustment to them.

Having said that... there's no reason to NOT have elites, like K/M: Light Energy Weapon ( adds light element to white hits ); Wd/D: Earth Spirit Essence ( adds Earth element to white hits ); Wd/M: that one elite that has a chance of firing off a wind burst on a successful white hit...

It's a different mechanic so people who are using mage-y weapons aren't running up and clubbing others with them...

OTOH, dagger wielding mages would still use the melee white hit formula since they're equipping melee weapons.

55

Monday, September 23rd 2013, 3:53pm

What mages really need is % of magical damage on spells, like magic tricks.

56

Monday, September 23rd 2013, 6:29pm

I d rather see them put more focus into fixing the skills they already have then worrying about new skills. My char has a skill that has been broken for more then a year that is a MAJOR boo-boo btw. Drops my rogue energy to 0 for no reason. Despite several tickets and posts to the report a bug thread nothing has been done yet.

If ANYTHING I d like to see rom change some old skills to better reflect a characters need. For example my rogue.priest has WOUND TEAR = 30% more crit for wound attack, so I d rather see a more useful set of elite skills that reflect my character needs.

SO instead of the fail 70 elite I have now (which is the reason for my rogue energy drop): adds party crit buff with no extra benefit to my char (above and beyond sinister methods), that skill belongs on a helper class not a rogue.

MORE USEFUL rogue.priest skill: WOUND MASTER ... adds 2 sec of CD to your LOW BLOW but reduces the Wound attack cd by 3 secs. If your gonna build r.p around wound attack (more so then a regular rogue) then make all the skills USEFUL to that build. Low Blow for my char has much less use than it does for other rogues, low blow for me is ONLY needed to put a grevious wound buff on the target. ( Rogues don't go spamming now about LB cds this would be a r.p elite ONLY you can all spam your LB to your hearts content I don't care)

Its not like they haven't changed skills before anyone remember r.m traps elites?? That is before the lame enchanted throw fad. At some point rom came to conclusion that traps elites were just useless and made better skills (Even if they are stupidly uber but that another thread)

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57

Monday, September 23rd 2013, 9:48pm

the crit rate increase is insane on WA iirc...also WTB old r/m back...traps were 10x as fun...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

58

Tuesday, September 24th 2013, 9:53am

u dont get the point

in r/p combo its like: blindspot->lowblow and energy=0. so who cares even if woundattack has +90% crit chance if u dont have energy for it? i m not discussing bleed leeching atm, cause else the combo is considered just an 8sec afk toon. the combo is BUGGED and they dont fix it for alot of time now.

NO MORE SKILLS! end of story. fix the existing ones, then we can talk again.

59

Tuesday, September 24th 2013, 2:45pm

u dont get the point

in r/p combo its like: blindspot->lowblow and energy=0. so who cares even if woundattack has +90% crit chance if u dont have energy for it? i m not discussing bleed leeching atm, cause else the combo is considered just an 8sec afk toon. the combo is BUGGED and they dont fix it for alot of time now.

NO MORE SKILLS! end of story. fix the existing ones, then we can talk again.


LOL!! Have you looked at bug reports on the US forum lately? That would be me who posted the r.p bug report!! I get it and have been pissed off for a year cause of it. I hope your sending tickets for the problem as I would love to see the fregan bug fixed. In the meantime though you can use sneak attack instead of blind spot attack, which will decrease the odds of the massive energy drain. Im glad to see that its confirmed that its not just my char but bug confirmed by another r.p.

That being said wouldn't you luv to drop the lvevel 70 elite for my wound master proposel ... a) bug fixed if current 70 elite gone b) better elite suited for r.p.