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gigilomann

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41

Sunday, September 22nd 2013, 9:14am


I'm happy with the xp/tp bonus, even if I'm not able to play much this weekend. One questiont hough, is it only THIS weekend? It's me and my Gf's anniversary and cant be on much. Just curious. Thanks.
There's one next weekend too, incase anyone missed it this weekend.
Sweet, thanks for the response, Anyone know if the event host will be back up, So I know if i can stop doing the current event for packages or not.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


SaitoHajime

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42

Sunday, September 22nd 2013, 12:43pm

And next weekends bonus is currently supposed to be higher to make up for the confusion between "250%" and "+250%".
The original posts+irc comment from ThePit about it said real +250 bonus plus the missing 100 from this week.
(So the BONUS (not the total value) would be +150 (instead of 250) this week and +350 (instead of 250) next week.

No 100% guarantee until it actually works though ;-)

Edit: Ah, here is something from today: "I've made a statement and promised to add the missing 100 on top next weekend."

ruisen2000

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43

Sunday, September 22nd 2013, 5:58pm

Are you supposed to receive the free gifts for both Friday, Saturday and Sunday? Sounded like that in announcements, but only got it once on Friday, nada from Saturday and Sunday so far.
Noblewarrior
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Kikosi 98/50/60 Wl/Ch/M
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44

Sunday, September 22nd 2013, 6:36pm

Free stuff is not once a day, it is once. I got it once on all toons, at least all that I care about having the stuff.

Well, except one. I created a new toon to powerlevel/questlevel during bonus XP. And he didn't get anything. Those little !@$# must've programmed it so that your character only gets compensation for potential lost time if he was alive at the time loss occurred. Why, I swear!!! How the heck am I supposed to get free stuff I am not entitled to, if they won't give it to me just because I am not entitled?!
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


45

Monday, September 23rd 2013, 1:24am

Wewt thx for this!!!!!!
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

Jguy

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46

Monday, September 23rd 2013, 5:33am

Dang. Won't be here next weekend. 492 dailies and I got my Priest from 58 -> 61 and my Scout from 52 -> 62. Sadly couldn't level up my other characters :< I'll miss next weekend so much T__T

RoMage

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47

Monday, September 23rd 2013, 5:10pm

How many times do we need to go over the explanation about how bonus XP without bonus TP does not hurt your character?



Sorry, but that is just not true.

If you solely level character this way from level 1 to level cap, you will end up with character that has very low TP pool. So bad, that you will have 1 or max 2 skills at level cap, everything else not so. It will take you weeks of TP daily grind just to get even, once on level cap.

What that mean in game - level cap character that has skills that are far bellow its level - much weaker character...

I never understood why it was always XP and no TP as well. Why TP hurts so much or it was just so that you still have to stay for days to grind TP... IMHO just lost huge sale of DRT.

BTW, is it just me or math is not their strong side...

GarySandstorm

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48

Monday, September 23rd 2013, 5:23pm

Im hoping i can make this weekend, i was busy questing saturday when i got hit with a migraine rested the day and attended the guildleader meeting with thepit when lost half my eyesight(regained after a few minutes of rest). i took the rest of the weekend off and slept all day till today. hope i dont get another migraine this weekend. :fie:

49

Monday, September 23rd 2013, 5:46pm

How many times do we need to go over the explanation about how bonus XP without bonus TP does not hurt your character?



Sorry, but that is just not true.

If you solely level character this way from level 1 to level cap, you will end up with character that has very low TP pool. So bad, that you will have 1 or max 2 skills at level cap, everything else not so. It will take you weeks of TP daily grind just to get even, once on level cap.

What that mean in game - level cap character that has skills that are far bellow its level - much weaker character...


Sigh... if it was anyone else, I'd just say RTFF, but for Mr Atar let me go over it again.

Looking at it from XP perspective is wrong. XP has nothing to do with it. Yes, bonus XP will let you get to the cap faster, but the common fallacy is that's where you stop. You don't. You continue questing and get all the TP you were going to get anyway, same way as you would have if you were not at the XP cap.

Really, it is not that hard to understand. There is nothing about XP bonus that makes you get less TP at any part of the process, at least as far as questing goes. You get little less from kills, but kills TP is negligibly small part of TP pool.

But, here is where you get more TP from having XP bonus... higher level dailies. If it normally would take you 10 days to get from Level X to L82, and you do dailies along the way, your dailies will be progressively higher TP. With bonus XP you can reach the cap within 7 days, and then do the L82 dailies for next 3 days. In other words, for those 10 days you do relatively higher dailies than you would've if you didn't get bonus XP. And those higher dailies net you more TP.

Is that clear? Does this clear confusion on why XP bonus does not just do nothing to reduce your TP pool, but actually increases it?

Edit... If not, see a much more detailed explanation from "froinlaven00" below.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.

This post has been edited 1 times, last edit by "vfwiffo" (Sep 23rd 2013, 6:00pm)


50

Monday, September 23rd 2013, 5:50pm

Let's say you have two cases. One person levels through questing without any bonus. The other levels entirely based on double xp but not double tp.

These are the assumptions:

The first person takes 80 days to level to max level.
The second person, since he is using double XP, gets to max level in 40 days.
A total of about 1345 million XP and 134.5 million TP to get to level 82.
Both players complete the same number of quests in 80 days.

The difference is that the person who reached level 82 first was able to do the best dailies for 40 days while the other person depended on dog meat.

If we assume that the first person can use dog meat on day one then we have a difference of TP for 40 days after the second person has reached max level.

Calculations:

Dog meat is worth 266100 TP per day while the new dailies are worth 407000 TP per day.
40 x (407000 - 266100) = 5.6 million extra TP to the person who used double XP.

Thus, after both players have played 80 days. The person who has used double XP has ended up on top.

Considerations:

Things that will skew this will be doing goblins daily at your level. The amount of TP gained against higher level mobs is considerably higher.
The first person can use dog meat from day one but does not switch to the better dailies on his way to 82. It may or may not balance out. In my experience, this would actually benefit the double XP user since getting to the dog meat level takes a considerable fraction of the given 80 days to level.
We will never get double xp for 40 days. However, any amount of double XP without double TP is beneficial to the quester.
Killing mobs for XP and TP actually benefit the double XP user because historically, it will also give him bonus TP on mobs that are a higher level.

Notes:

When people complain about a lack of TP, they are not taking time into account. Given an equal number of time to play, a double XP user will end up on top. When people suggest that a double XP toon to max level will be weaker it is not taking into account the alternative, which would be a toon that is still leveling. Based on the calculations of crit, parry, dodge, etc. that are level based, it is clear that a level 82 toon will be stronger than a level 60 or 70 toon. Once you add in the selection of equipment available at both those levels, the difference becomes massive.

This post has been edited 4 times, last edit by "froinlaven00" (Sep 23rd 2013, 6:07pm)


RoMage

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51

Monday, September 23rd 2013, 6:53pm

So what you are telling me is that uneven XP/TP has no problems with game-play for new players??

Please give me good reason why they would not do 250% for both XP and TP. Just simple why that makes sense... for players.

52

Monday, September 23rd 2013, 7:36pm

I'd like to point out that your first complaint is totally irrelevant to your second. You first complain that double xp without tp is bad for your character, which has now been shown to be the opposite. Now you complain that we should simply get both xp and tp. This is basically complaining about receiving something that is free and helpful. And instead of only getting one thing for free, you now want two things for free. ~~Something something horse in the mouth.

In regards to why they do this is a matter of opinion. My opinion is that they don't know how. Once upon a time we had both double xp and tp on quests. It came around again as they announced another weekend of double xp/tp. This time though, it didn't work properly and we only got double xp on quests. Once it was already on, they even stated that they were trying to fix it but were unable to. I believe that, for whatever reason, their technical people don't know how to switch on double tp for quests.

Double xp only helps a player. It makes both leveling and questing easier and you even come out on top with more tp.

53

Monday, September 23rd 2013, 8:51pm

Went from 65 on my warrior side to 82, went from 70 on my knight side to 78. still have a 100 resets left. i'm tired but i'm leveled :)
Think ill finish the knight side up next weekend now that I can do drinks without difficulty. maybe use the rest of the resets to flesh out some talent points.

82 mage/82 war/ 78knight

ruisen2000

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54

Monday, September 23rd 2013, 8:57pm

While I agree that double XP does not actually hurt your character's TP (Unless you're lazy like me, and just stop questing after hitting cap), I see no reason either not to give double TP for quests.

I mean, why not? I don't see how a double TP for quests as well could be detrimental to the overall health of this game.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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55

Monday, September 23rd 2013, 10:10pm

From what I've seen from Gameforge, XP is capped & TP isn't.

We can get a bajillion TP and that's really the most important thing for our skills. By giving us XP bonuses, it just means that we can dump more TP into our skills; BUT we still gotta earn all that TP.

That's how I figure it.

56

Monday, September 23rd 2013, 10:22pm

I can understand the argument of keeping XP-TP balanced. Took my mage side from 65-70 this weekend just grinding & doing dailies, but no where near the TP needed to lvl skills. Still, was glad to get the bonus & the items were nice. 7 day mailbox rocks!

57

Monday, September 23rd 2013, 10:28pm

Low TP, Bonus Exp only vs Bonus exp/tp

I think the reason why they don't do bonus TP is they either can't or it is to unbalanced. I can't explain why the can't do it, but IF they feel its unbalancedI can explain why. This post addresses both the "why don't we have x2 tp" as well as the "double exp gimps your tp" folks.

I quested on my champion from 65 to 80 in two days (normal exp). So I shall use lvl 65 as the starting point for calculations.

Let's first assume that 1-65 is done on normal exp rates, giving you 372.562.660 exp gained, and thus 37 256 266 TP.

Now if we quest from 65 to 82 on bonus exp (but not tp) we get to level 82 quicker, and should we stop there we would in fact have less tp then normal. But in this situation, we simply continue questing,completing all quests that we would have done on a normal exp day, giving us the same amount of TP (since we completed the same set of quests with the same tp rate of x1). People grind monsters or tosh farm to get additional tp, why do people forget you can can do quests to get tp as well? 65 to 82 on normal exp/tp rate results in 134 794 166 tp total tp on the character, provided we continued questing after we hit level 82 from bonus exp. These quests can be completed anytime, since the tp rate is the same during the "bonus exp" as it is without the bonus.

Now if we quested from 65 to 82 on Double tp AND exp we would end up at lvl 82 with again 134 794 166 tp total. But in this case we would STILL have additional quests to complete (still yielding double tp). Completing all the remaining quests during the x2 tp event, even though we're lvl 82 already, nets us the following:
  • since we've competed quests on both double exp and tp, it takes roughly half the number of quests to level up. Which means we have half the amount of exp (in the form of quests) remaining to go from 65-->82 on normal exp rate
  • mathematically, we can find this by (Total Exp Gain from Questing on Normal Rate to 82 from 65) - (Exp Already Gained from 1-65)
  • 134 974 166 - 37 256 266 = 97 537 900 tp
Thus, someone who competed enough quests to go from 65-82 on on Bonus EXP AND TP would have 97m~ more then someone who quested 65-82 on normal rate WHEN THEY COMPETE THE SAME SET OF QUESTS (i.e every quest from TB onwards, and the main quest line only prior to that). This is slightly unblanced and/or unfair to say, new players who didn't wait until bonus [exp and tp] event and perhaps results in fewer tp charm sales (not sure if anyone still buys those but perhaps that's one train of thought behind the reasoning).

Bonus experience (but not tp) only results in "gimped" or "low tp" when you're lazy and have the mentality "oh now i'm level cap I can't/won't/shouldn't continue questing on my main class". If you save your remaining quests for your 2nd or 3rd class, you "share" the tp would have normally got on your main class with your 2ndary class -- you trade lower tp on your main class for a higher secondary/third class. If you don't complete them at all, then you're just wasting tp -- that's like using exp potions, not killing any monsters and then complaining that you didn't get any exp and wasted the pots. These,however, are YOUR choices, not a fault of the bonus exp event. (this is not meant tobecome a topic on how hard it is to level your 2ndary or 3rd classes).

This post has been edited 8 times, last edit by "BlankMinded" (Sep 23rd 2013, 10:58pm)


RoMage

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58

Monday, September 23rd 2013, 11:21pm

I'd like to point out that your first complaint is totally irrelevant to your second. You first complain that double xp without tp is bad for your character, which has now been shown to be the opposite. Now you complain that we should simply get both xp and tp. This is basically complaining about receiving something that is free and helpful. And instead of only getting one thing for free, you now want two things for free. ~~Something something horse in the mouth.

In regards to why they do this is a matter of opinion. My opinion is that they don't know how. Once upon a time we had both double xp and tp on quests. It came around again as they announced another weekend of double xp/tp. This time though, it didn't work properly and we only got double xp on quests. Once it was already on, they even stated that they were trying to fix it but were unable to. I believe that, for whatever reason, their technical people don't know how to switch on double tp for quests.

Double xp only helps a player. It makes both leveling and questing easier and you even come out on top with more tp.


No, I still stand that it hurts player, in more then one way.

This is what happens - you will end up with toon that is much higher then quests. You will kill easier mobs as you said, but your drop will be close to nothing compared to kill mobs @ level. Not being able to have drop rune higher then tier 3 ensures that you will miss many cards as well. (for thsoe lucky ones that had one, and for those who even bother collecting stuff in game)

IMHO, not giving TP is just something that does not make sense.

Don't get me wrong, I like XP weekends - but give them for both XP and TP. Still no single good explanation why not.

And on economy, they would sell much more DRT if they do... problem is most likely they don't even know. (why or how)

59

Monday, September 23rd 2013, 11:33pm

Not sure if RomMage read my post or not, but I thought I gave a good reason/explanation/calculation as to why bonus tp is unbanalanced. Also, argueing about cards is almost a moot point as you can buy cards, and they don't make a huge difference unless you have hundreds (which you can't farm in one bonus event). And yes drops are better versus similar level monsters but again, the only ones that really matter in regards to immediate character improvement are cards and they again don't make a huge difference unless you have hundreds. Now that I think about it, I can see some people making arguements about being level 82 with no gear, or soemthing along those lines, or having no cards or items or low level pet or blah blah blah. New players or toons won't have that stuff anyways in 1 weekend of play, but at least they ARE level 82. You can farm Energy of Justice completely naked in Chrysalia so while I can see people trying to make the arguement, its not a good one to support the "bonus exp = low tp" argument.

Has anyone read my post and disagreed with the math? It could result in up to almost 100m more tp for players who take advantage of it (referring to bonus tp on quests) versus players who didn't get the opportunity. And it also shows why it doesn't result in low tp if you quest on bonus exp (but not tp).

This post has been edited 3 times, last edit by "BlankMinded" (Sep 23rd 2013, 11:47pm)


60

Monday, September 23rd 2013, 11:43pm



No, I still stand that it hurts player, in more then one way.

This is what happens - you will end up with toon that is much higher then quests. You will kill easier mobs as you said, but your drop will be close to nothing compared to kill mobs @ level. Not being able to have drop rune higher then tier 3 ensures that you will miss many cards as well. (for thsoe lucky ones that had one, and for those who even bother collecting stuff in game)


You are saying that having double XP but not double TP hurts your drop rate. That is not true, you will level equally fast with double XP only or both double XP and TP. If quests gave both XP and TP, would you tell your guildies to stop questing because they will miss out on card and daily quest drops? I don't think so. Yet the same drop rate change would apply.


What other ways does double XP only hurt the player?