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gigilomann

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  • "gigilomann" started this thread

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1

Tuesday, September 24th 2013, 9:10pm

Rogues, the new scouts with hide!

I was just curious, and the thoughts on the player base, rogues included About nerfing the range on throw/combo throw.

Instantly there will be qq. but i have legitimate reasons for this.

With combo throw being at the range it is, I honestly feel rogues are the new scouts with hide.

I don't think the skill should be nerfed in anyways, it does fine damage, especially them pesky r/m's. I just feel like the range should get nerfed.

I have a couple reasons being.

1. Rogues honestly, have a more powerful ranged attack than scouts, and they can use it in hide. ( however after using it it will bring them out of hide, even for a split second.) With throw/combo throw, and even vamp arrow.
2. Rogues have enough range with throw/combo throw to not get seen by eyes. They can use throw/combo throw to destroy the eyes before getting the stun and so forth.
3. A rogue can honestly hit a scout before a scout can even see the rogue with detect.

Those are a couple reasons, hence forth i am NOT complaining about the damage, i just think the range should be nerfed just a tad. I do not wish for this to become a QQ thread but a legit discussion. Please list your thoughts/ideas.
For you to live or die is in my hands, In Gigi we trust.

-"Retired as one of the best, Will always be remembered for KT, RT->RT Dia, and GCH"- -Palenque- -XxXGigilomannXxX- -P/K/S-


2

Tuesday, September 24th 2013, 9:23pm

Out side of sw, throw is a filler skill. And a weak one. Buff scout dps. Fix r/m's (cus they is da silly). Throw on a r/wd or a r/s isnt op, shot and scout skills are just... =(

the range of eyes is actually > range of throw. By a lot. You are mistaken about this one. But rogues can use escape (makes you invis and immune to stun so eyes dont effect you anymore for 8 seconds).

increase range of detect slightly, increase a scouts dps (cus as a r/wd even without pvp gear i kill a scout before they can do enough dps to bring me down).

Its not a rogue issue. Its that people a) dont know how to counter b) scouts are underpowered c) there are a lot of misconceptions about rogues.

aardvark3

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3

Tuesday, September 24th 2013, 9:35pm

The only misconception about rogues is that they are not vastly overpowered. They can kill every other class from hide. The best chance you have against them is to be a scout but even then you are dead before you can do enough damage to harm them. There is no counter for a well geared rogue in hide. If the rogue doesn't kill you it can just use escape and vanish again. Rogues have the most powerful ranged damage of any class which is just absurd. Any competent rogue can kill any other character without any problem.

Cike

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4

Tuesday, September 24th 2013, 9:39pm

i also play a rogue in pvp...and yeah, it is a rogue issue...either all the people i fight don't know how to play, or i am just really, really, good...or it's a rogue issue...

scouts have needed help since forever, with detection being a very minor, but important skill that needs to be slightly buffed...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

5

Tuesday, September 24th 2013, 9:45pm

scouts do need to have some of the nerf undone... they can still do decent dmg, but they do need some love.


Now for rogues.. Yes they do need to be pulled back a bit. My rogue is not all that well geared and he has NO problem killing in siege. He is so far undergeared and does so much DMG in siege.

6

Tuesday, September 24th 2013, 9:56pm

I actually say the exact opposite of the orginal post. Throwing is a fundamental part of being a rogue since rogues don't have the defense to just go in and plow high end stuff ranged throws are vital to running stuff (soloing or in groups). BUT the damage of the throw can be brought down a bit ESPECAILLY R.M (should be brought down a BUNCH). Yes throws aren't gonna make a big difference on boss fights (R.M aside) where rotations are the key to massive damage, BUT throws are how I deal with mobs for shat like kbn EZ solo or RT Bolgus or really anything with hard hitting aoes.

Cike

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7

Tuesday, September 24th 2013, 9:59pm

a rogue isn't a ranged dps class...i don't see warriors going around throwing their axes... >.>

yes it may be convenient, but that doesn't mean it's right...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

8

Tuesday, September 24th 2013, 10:07pm

/\ agreed.

I don't know where the "I think it should have it, therefore it is necessary" argument came from.

We all made jokes about if they made scouts that could heal almost as good as a priest would make RT farms just 6 scouts. Rogues next will be saying they need a heal.......

Cike

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9

Tuesday, September 24th 2013, 10:12pm

/\ agreed.

I don't know where the "I think it should have it, therefore it is necessary" argument came from.

We all made jokes about if they made scouts that could heal almost as good as a priest would make RT farms just 6 scouts. Rogues next will be saying they need a heal.......

on that note, any1 know if vampiric transformations are stackable?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

10

Tuesday, September 24th 2013, 10:21pm

we have never run with more than one. A friend is leveling one so once we get to test it ill let ya know, ooo I just though our p/s will do the trick lol. brb.

Jguy

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11

Tuesday, September 24th 2013, 10:31pm

We should keep saying that every class is OP with DPS. Then Knights will finally come out on top! ^___^

Though, in all seriousness, Scouts need a boost. It's damn sad to think that in Chapter 3 when the nerfhammer came down on Scouts I was actually having fun with playing one. Ah, alas, the good days when Shot didn't have a cooldown. How I miss the days when I could DPS with my Knight pretty well.

Playing a Knight/Scout in siege right now, I can say that Rogues are annoying, but simply because of their hide. What's to say you can't use eyes to knock them out of hiding and kill them? Rogues are actually my favourite class, simply because with ~400,000 PDef buffed it takes them a long time to kill me, unless they get some magic attack behind them with a Mage combo. Good fun that is.

It would be nice to move Detection over to a Scout General, giving the primary class access to it. Increase the range a bit and you've effectively nerfed Rogues without actually killing what they are supposed to do well, DPS. As it is a Knight/Scout (not saying that's a highly played class) has no major use for Focus at the moment. Having Detection available to some classes who actually need the help in the damage dealing department would be nice for a change. Never quite understood why my Scout/Knight knows how to see enemies a little better but seems to grow more stupid when he switches to Knight/Scout and apparently forgets how to see.

12

Tuesday, September 24th 2013, 10:32pm

yes, vampiric transformation stacks lol well really shows up as two different buffs

Cike

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13

Tuesday, September 24th 2013, 10:43pm

O.o 6 s/p in a party...


@jguy: just no...scouts are supposed to be the "anti-rogue" if they made detection general, then that kinda defeats the purpose of even bringing a scout into siege....

detection is one of scout's class defining skills(albeit kind of underpowered atm)...it's like if they made the knight plate skill a general skill...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

aardvark3

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14

Tuesday, September 24th 2013, 10:51pm

A quick fix would just to delete the hide and throw skills. Without those the rogues would still be able to do the most dps and escape without a problem.

15

Tuesday, September 24th 2013, 10:54pm

a rogue isn't a ranged dps class...i don't see warriors going around throwing their axes... >.>

yes it may be convenient, but that doesn't mean it's right...



Throws (R.M aside) are not useful dps on bosses, aka rogues are NOT ranged dps even with throw. When applying there best dps rogues aren't using there throws. However rogues don't get to wear chain/plate gear like warriors/wardens/knights. So rogues rely on dex/dodge for the most part and that works well on bosses, but not great on aoes/or massive mobs attacks. Rogues have to fight stuff like that by applying there throws, hides sneaks stuff along that line. Warriors can just stack up the defense/mdefense from chain sets and there buffs the go fight mobs the "warrior way " to build rage up. Warriors are not rogue and rogue are not warriors so your comparing apples to oranges. Basiclly irrelevant comparison. (R.W W.R classs aside)

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16

Tuesday, September 24th 2013, 10:55pm

Part o the x/k class doth hand out the stam/def, which tis a general skill, an in me mind should be on the main side o knights only. Try thinkin o the x/s in the same way.... able ter see rogues in hide. I dunnoes how scouts came ter be known as the anti-rogue class. Their description no sayeth that. Usually tis a mage that downs rogues faster than scouts, iffn they can see em. M/S would become quite popular wit that change. Me would like ter see more than one class that be a counter ter another, esp since rogues be so powerful in pvp.

17

Tuesday, September 24th 2013, 10:56pm

Yes please add range to detetion and fix scouts dps a bit.

O.o 6 s/p in a party...


@jguy: just no...scouts are supposed to be the "anti-rogue" if they made detection general, then that kinda defeats the purpose of even bringing a scout into siege....

detection is one of scout's class defining skills(albeit kind of underpowered atm)...it's like if they made the knight plate skill a general skill...

Jguy

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18

Tuesday, September 24th 2013, 10:59pm

O.o 6 s/p in a party...


@jguy: just no...scouts are supposed to be the "anti-rogue" if they made detection general, then that kinda defeats the purpose of even bringing a scout into siege....

detection is one of scout's class defining skills(albeit kind of underpowered atm)...it's like if they made the knight plate skill a general skill...
The Chapter 3 nerf to Scouts already defeated the purpose of bringing a Scout/X into Siege.

Cike

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19

Tuesday, September 24th 2013, 11:47pm

1) scouts have traditionally been, in this game, the anti-rogue..it even used to say something about it on the main website, under the class descriptions, about killing rogues...why else even have a skill like detection then? especially when paired with range, while hide is paired with melee(technically)...

2) detection as a general skill would really unbalance all the x/s classes...kinda like making hide a general skill...you roll a rogue for hide/melee, u roll a scout for range/detection...

3) yes, scouts have essentially been useless in SW since ch4 nerf, but part of that is also due to the fact that rogues > scouts for ranged pvp (advantage of both hide and damage), and since protection against rogues is really the best part of having a scout in pvp, they useless...

4) no, a rogue is not a ranged dps class, and you all have confirmed that...so why would it bother you so much if throw/combo throw's range is nerfed a bit?...u'd still get same damage on bosses...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

aardvark3

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20

Wednesday, September 25th 2013, 12:04am

Rogues are a ranged dps class, with a properly buffed and upgraded throw (combo throw) they can out dps every other ranged class with the sometimes exception of the mage. When you have a class with a ranged skill that does more damage than any other classes ranged skills, just saying because the ranged skill doesn't do as much as their overpowered melee skills doesn't change the fact it is does the huge damage as both a melee and ranged class. Give the rogue a bow or cross bow and the rogue does more damage with the scouts general skills than a scout does The fact that the rogue is the a powerful melee dps class doesn't mean it isn't also the a powerful ranged class.

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