if you wanted to be a rogue with range, you should rolled a r/s like you had to do before the throw/cthrow buff...now that ALL rogues have a ranged aspect, its apparently a, and i quote, "vital" part of the rogue class...
Daniel...people ran with rogues before throw/cthrow buff...they were still an excellent class back then, maybe one of the best all around...but now rogues can't function without throw/cthrow? was there some major rogue nerf I missed?

This post has been edited 2 times, last edit by "Cike" (Sep 26th 2013, 11:36pm)
you still haven't made any decent argument as to why throw/cthrow is just now relevant, when you yourself mentioned RT....what did rogues do when they ran RT during ch4? there have been mobs with aoe's forever, yet your argument is "forget about the past, it doesn't matter"...you' re forgetting the wheel already exists, and trying to take credit for reinventing it...sure the past may be past, but you can't say mob aoes are a new problem...
@ darwec: not true, I remember r/k being immensely popular...but now since I said that, I opened myself up to "they have defense, no need for range..."
so our saying a melee/ranged combo should have about the same ranged capability as a melee/melee or melee/healer?

This post has been edited 1 times, last edit by "Cike" (Sep 26th 2013, 11:45pm)
you still haven't made any decent argument as to why throw/cthrow is just now relevant, when you yourself mentioned RT....what did rogues do when they ran RT during ch4? there have been mobs with aoe's forever, yet your argument is "forget about the past, it doesn't matter"...you' re forgetting the wheel already exists, and trying to take credit for reinventing it...sure the past may be past, but you can't say mob aoes are a new problem...
@ darwec: not true, I remember r/k being immensely popular...but now since I said that, I opened myself up to "they have defense, no need for range...", also, every1 ran r/s due to combat master, and the fact that the s/r just switched mains, but here I am, arguing ur side lol
so ur saying a melee/ranged combo should have about the same ranged capability as a melee/melee or melee/healer?
I have no issue with r/s being 1/2 ranged due to shot, the issue is the fact that, DURING SW, rogues(melee) are better at killing from range than a scout(ranged class), the point of this thread was to fix that problem without destroying rogue's utility in pve...the best option would obviously be fix scouts, but since we have been asking for that for years, to no avail, the next best thing is slightly hinder rogues ranged attacks in PvP...
I wanted to put out an idea about scouts that probably has not been discussed before. I think it would be cool if they changed scouts so they would be used for scouting out enemy forces, rather than just ranged DPS support. "Detection" would be changed to "Scouting". The scout becomes invisible and can see all hidden enemies. In addition, all of the scout's party members in range can see the invisible units that the scout can see. The scout would be unable to attack while in "Scouting" state, and there would need to be a sufficient casting time to enter or leave the state as to make it, of itself, not a combat tool for the scout. The intent is not to turn scouts into rogues; the intent is make them of use to the party in a fashion similar to their RL namesake.
R/K was "ruined" by buffs, not nerfs. Their PAtk buff was nerfed by ~6% at the same time as their weapon passive was buffed by ~30%, and all the main rogue skills were buffed by another ~30%. Disarm got a CD at the same time as HS was buffed to do ~40% more damage than Disarm did before. Basically every *nerf* they've had was countered by buffs that resulted in a net buff. The reason why everyone switched is that all the other classes were buffed by more than R/K, not that R/K was specifically nerfed. The thing that many people that hate nerfs don't understand is that a buff is an implicit nerf on everyone else.

R/K was "ruined" by buffs, not nerfs. Their PAtk buff was nerfed by ~6% at the same time as their weapon passive was buffed by ~30%, and all the main rogue skills were buffed by another ~30%. Disarm got a CD at the same time as HS was buffed to do ~40% more damage than Disarm did before. Basically every *nerf* they've had was countered by buffs that resulted in a net buff. The reason why everyone switched is that all the other classes were buffed by more than R/K, not that R/K was specifically nerfed. The thing that many people that hate nerfs don't understand is that a buff is an implicit nerf on everyone else.
Even without any net nerfs, R/K went from being one of the top DPS in the game to being on roughly equal footing with the rogues that used to not even be considered viable.
I had a thought when reading some of the arguments... if R/X would be considered broken without T/CT, does that mean that *all* classes that don't have a major ranged skill are currently considered broken? W/Wd for example?

This post has been edited 1 times, last edit by "Cike" (Sep 27th 2013, 1:47am)
The good rogues have lethality and hide (r/s r/wd r/k r/m even without throw would be more or less ok. r/s and r/m would function perfectly cus r/m is da sillyest).
oh I know what invisi pots are. I keep a stack in my bag just for siege. I realize how op it is to be able to sneak up on someone invisible. its like.....ninja. you cant deny that being unseeable is such an advantage that it is far and above any other advantage. if you cant see a attack coming, how can you defend against it? doesn't matter if you have the most badass, godlike immune, dodge, defense, block. doesn't matter. if you don't see them coming, you cant react to it. and even if you play scout, the fact that your detection doesn't detect as far as a rogues throw and combo throw skill, does you abso effin lutely now good. scout detection is pointless and you might as well stay on top of the castle the entire siege.
Look, let me put it this way. on a good week, on my lil server you can find one stack of invisi pots on the ah. lack of population, lack of dedicated crafters, lack of mats , lack of honor points to buy the mats since the cap, etc. and they have a cooldown. 2 mins I believe? its not equal.
I know you play a rogue badtouch so I get it. hide is your classes bread and butter, without it, your , well, dead. but its too much. in pvp, its too much. it has no use outside of pvp. does it? do other classes have skill that are useful for anything but pvp? name them. im just asking for the ability to bring some diversity to pvp. it used to be s/r. then it was p/s, but it has always been r/s that dominates pvp. in my opinion. why? cuz of hide.

hide is not what's unbalanced...its the combo of hide+range....why are we.going in circles again?