
highest range ive seen that i can recall is 250 so if you want to increase detection to 300, how about just changing it to a passive skill that is always on and the range is as far as the player has their view distance set to
so pretty much anything they can see on their screen detection will cover, but then again they would be able to see every single player in an invis tower in siege before any other class sees them on their screen, making invis towers completely useless for all classes and just another wasted function in siege (not sure if they can see defenses inside invis towers or not though)
reducing the range of throw is the most logical answer that will have the least impact on other features/aspects of the game..
Before you try to come up with some pvp excuse remember i dont play a rogue or scout
if it was passive it wouldnt have a focus cost, however still a range higher than 250 would give the scout to be able to see others in invis towers while still out of range of even the furthest ranged attack which is 250, mages only 250 skill is flame so thats not the issue, not even a skill worth trying to cast in siege lol, not sure what other classes have skills maxed at 250 either, but if detection did finally get a range increase then 250 would be the right spot to place it.
when thinking of increasing 1 skill or decreasing another i am trying to think of the pros and cons of both sides to it...
the main ones i think of below...
INCREASING DETECTION RANGE
PRO -- they would be somewhat of a scout class again even though they still need alot more work done
CON -- the effect it would have on Invis towers in siege (not being able to hide defenses or players well enough to get the scouts in range thus causing people to cry hacks all night)
DECREASING THROW/COMBO THROW
PRO -- scouts would be able to use detect as it is without any major drawbacks affecting both siege and the general rogue class isnt going to break (if it wasnt used before it got buffed then a slightly shorter range wont screw anything up)
CON -- rogues might take damage from time to time by scouts and other various mobs in the game instead of being another ranged melee class (not speaking of any specific rogue class combos, just rogue in general)
...
if rogues were meant to rely on only ranged skills they wouldnt hit so hard with a dagger
and i think scouts should see inside invis towers, just not at a range that no other class in the game has
are you not even reading the posts you quote? 250 is the max attack range in the game, that is a good range for detection to be ranged at
i agree scouts should see every class in an invis tower but at a max range of 250 for 1 very simple reason, if scouts got a skill range of 300 which is higher than any player or mob skill then everyone will want the range of their skills to be increased as well, that would cause alot of qq'ing and some good buffs or some really bad nerfs flying around, which do you think would most likely happen
This post has been edited 1 times, last edit by "karmakarma" (Sep 27th 2013, 3:08am)
I don't know...the brick wall seems to have stopped talking to me...(not you darwec...)
@ darwec: we are not trying to remove throw/cthrow, nor are we trying to kill its use as a filler by reducing damage, we are simply trying to reduce ranged DPS in the way that would impact pve the least...how much would a 50 range reduction really effect those off classes? r/p gets heals and a stun, r/d gets heals and a ranged ale, r/CH get stuns and movement speed buffs, the only class I can think as having an issue with a shorter throw is r/WL, and that's cuz I don't know what its elites are....anyways, all rogues get sneak attack, a 3 second+ stun, if u have trouble when questing, use hide and SA....stuns and other CC skills are so underused, because everybody just has the burn burn burn mindset...
I don't know...the brick wall seems to have stopped talking to me...(not you darwec...)
@ darwec: we are not trying to remove throw/cthrow, nor are we trying to kill its use as a filler by reducing damage, we are simply trying to reduce ranged DPS in the way that would impact pve the least...how much would a 50 range reduction really effect those off classes? r/p gets heals and a stun, r/d gets heals and a ranged ale, r/CH get stuns and movement speed buffs, the only class I can think as having an issue with a shorter throw is r/WL, and that's cuz I don't know what its elites are....anyways, all rogues get sneak attack, a 3 second+ stun, if u have trouble when questing, use hide and SA....stuns and other CC skills are so underused, because everybody just has the burn burn burn mindset...

@ quaffy: no, scouts can NOT see people with invis pots, but that's not really an issue, as they have 2min CD and only last 15 sec...theoreticly, even if range of detection is buffed, rogue just uses invis pot to kill scout, then hide to take out rest of the group...though, again, invis pots really not an issue....
@ Daniel: this is not an issue that has arisen since r/m revamp...this has been an issue since throw/cthrow buff...
also @ Daniel: the whole point of this thread is to fix PvP WITHOUT fking up pve...
Or as Darwec has pointed out many time previous ...... stat your char for SW and my T/CT would hit you for practilly nothing.