Or as Darwec has pointed out many time previous ...... stat your char for SW and my T/CT would hit you for practilly nothing.
hey brick wall nice to meet you, by the way did anyone inform you yet that this thread isnt about the damage? changing stats does nothing about the range of t/ct against a scouts detection, sleep on it lol
goodnight peeps

Cike jsut trying to get his psot count upDaniel, explain to me why exactly, in very explicit detail(step by step would be nice), how a range of 100 on throw/cthrow would ruin "vital functions" of a rogue? I must be the biggest idiot in the world not to get this...
nah, but i agree 100% Imust also be the biggest idiot, you guys heard it, because I jsut dont udnerstand how it would ruin the r/x class.
Either way you're one shotted, sure. But giving it a less of a range gives other classes more of an option, more of an opportunity to kill them, without nerfing the class what so ever in pvp and pve, they still have their damage and such. Along wtih, its puts them in range to be seen by a scout.I've read over the past few pages, and still don't see how nerfing CT/T range will change anything unless there are actually Scouts in siege.
Otherwise, being oneshot by CT at a range of 100 before you even see the rogue = being oneshot by CT at 150 range before you see the rogue.
Either way, you're one shotted by it before you even see the rogue. You've just inconvenienced the rogue to have to walk an extra 50 range to get a kill.
This post has been edited 1 times, last edit by "gigilomann" (Sep 27th 2013, 2:40pm)
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finally someone gets itI've read over the past few pages, and still don't see how nerfing CT/T range will change anything unless there are actually Scouts in siege.
Otherwise, being oneshot by CT at a range of 100 before you even see the rogue = being oneshot by CT at 150 range before you see the rogue.
Either way, you're one shotted by it before you even see the rogue. You've just inconvenienced the rogue to have to walk an extra 50 range to get a kill.
Finally someone gets it? No. I don't think you do, Ruisen and you msut want the damage reduced hwoever reducing the damage will affectthem in PVE and make the skill reptty much useless ( from what we gatehred from the rogues) however nerfing the range at least down by 50, doesnothing to nerf it in pve, and helps tremendously in pvp.finally someone gets itI've read over the past few pages, and still don't see how nerfing CT/T range will change anything unless there are actually Scouts in siege.
Otherwise, being oneshot by CT at a range of 100 before you even see the rogue = being oneshot by CT at 150 range before you see the rogue.
Either way, you're one shotted by it before you even see the rogue. You've just inconvenienced the rogue to have to walk an extra 50 range to get a kill.
Daniel, explain to me why exactly, in very explicit detail(step by step would be nice), how a range of 100 on throw/cthrow would ruin "vital functions" of a rogue? I must be the biggest idiot in the world not to get this...
Fix iceblade? someone who was crying for it to be nerfed ie. iceblade thread, now wants it fixed why? because his class is being put on the pedestal of being jeapordized of being nerfed?
PS. Fix scouts and fix iceblade. Kaythanksbye.
Definatley agree with this.As for statting proper for SW I can counter stat proper for PvE argument.... Both are just so wrong.
Changing scout detection is not a solution neither... First of all changing skill by lest's say 50 (as far as I remember from 150 to 200) so by 33%, will change effective area covered by scout by 75%, changing it as suggested to 250 will change range by 66% and area by 175%. Second changing detection will not only affect rouges, but also will make eyes and inv. towers more or less useless and to expensive, not mentioning PvE aspect (for ex. invisible mobs in ToSH or 6-th KBN boss), well not so often, but does it matter?
What changes T/CT range decreasing. In DPS aspect of melee - nothing. In DPS aspect of range rouge, well rouge is not range class. In filtering skills with T/CT - nothing. In making possible soloing instances, imo nothing as rouge was by a long time best class for soloing and definitely is event now, especially with proper subclass. On PvP it will make possible to detect rouges without any changes do scout detection, will make much more likely, that rouge can not hide after killing player, especially melee classes would have enough time to react.
And once again T/CT is not only PvP problem and it is definitely not only problem of R/M.
And if any Rouge want range, go for DK Mage, Scout, D/R, Lock.....
Lemon makes some valid points as well.This thread be worse than the p/s nerf thread. One o the most powerful classes in either pvp or pve, an they be tryin ter hold onter a very OP skill, lol. The argument that a decrease in either damage or range would break the class tis dumb. Rogues twere the darlin afore they buffered throw dagger skills, an even more so wit the buff. Statin that yer needeth ter be outside AOE range o ANY mob tis dumb. Yer supposered be close hand combat toons, not scouts. Bein able ter throw daggers the same range as another class can shoot arrows, wit more damage than arrows tis borked, mates. Whinin that yer cannot solo an instance witout that ranged attack tis foolishness at best. Instances never twere meant ter be soloed. Tellin players ter stacker more pdef, or that everyone needeth an extra item (eyes or elects) in siege be foolish as well. Too many timers me backeth away from those deadly hand daggers, only ter be throw-killered. An op-scout class witout havin ter roll scout. Tell me gain tisn't wrong.
Quoted from "thebadtouch09"
PS. Fix scouts and fix iceblade. Kaythanksbye.
Fix iceblade? someone who was crying for it to be nerfed ie. iceblade thread, now wants it fixed why? because his class is being put on the pedestal of being jeapordized of being nerfed?
This thread be worse than the p/s nerf thread. One o the most powerful classes in either pvp or pve, an they be tryin ter hold onter a very OP skill, lol. The argument that a decrease in either damage or range would break the class tis dumb. Rogues twere the darlin afore they buffered throw dagger skills, an even more so wit the buff. Statin that yer needeth ter be outside AOE range o ANY mob tis dumb. Yer supposered be close hand combat toons, not scouts. Bein able ter throw daggers the same range as another class can shoot arrows, wit more damage than arrows tis borked, mates. Whinin that yer cannot solo an instance witout that ranged attack tis foolishness at best. Instances never twere meant ter be soloed. Tellin players ter stacker more pdef, or that everyone needeth an extra item (eyes or elects) in siege be foolish as well. Too many timers me backeth away from those deadly hand daggers, only ter be throw-killered. An op-scout class witout havin ter roll scout. Tell me gain tisn't wrong.
... and numerous others Semi-retired