This thread be worse than the p/s nerf thread. One o the most powerful classes in either pvp or pve, an they be tryin ter hold onter a very OP skill, lol. The argument that a decrease in either damage or range would break the class tis dumb. Rogues twere the darlin afore they buffered throw dagger skills, an even more so wit the buff. Statin that yer needeth ter be outside AOE range o ANY mob tis dumb. Yer supposered be close hand combat toons, not scouts. Bein able ter throw daggers the same range as another class can shoot arrows, wit more damage than arrows tis borked, mates. Whinin that yer cannot solo an instance witout that ranged attack tis foolishness at best. Instances never twere meant ter be soloed. Tellin players ter stacker more pdef, or that everyone needeth an extra item (eyes or elects) in siege be foolish as well. Too many timers me backeth away from those deadly hand daggers, only ter be throw-killered. An op-scout class witout havin ter roll scout. Tell me gain tisn't wrong.
This post has been edited 1 times, last edit by "thebadtouch09" (Sep 27th 2013, 4:38pm)
Quoted from "thebadtouch09"
PS. Fix scouts and fix iceblade. Kaythanksbye.
Fix iceblade? someone who was crying for it to be nerfed ie. iceblade thread, now wants it fixed why? because his class is being put on the pedestal of being jeapordized of being nerfed?
If you are going to attack me based on things ive said previously, please try to do so while understanding my point of view and comments.
If you remember the iceblade thread at all i made the following points on it:
it was a 200 range spammable skill based on mana which never runs out. I dident approve of a cool down. I dident at worst i thought it deserved a focus cost. I also argued both points, and was just clarifying why people were upset about it. I was never of the opinion that it deserved a CD. Cus that was stupid.
The difference here is that, while throw and combo throw are based on projectiles (as thus basically as infinite as mana) they are on a cool down and a shorter range.
I am also still of the opinion that if after a scout fix, throw needs a range nerf, then sure. Go for it. Just fix scouts first.
I do however disagree with the last line ya say here about Go for it after fixing scouts etc. There is abs so need/reason to lower the range of throws especially if scouts get "fixed". I know what your trying to say (if scouts get fixed your confident that all will be happy n shat). Just a comment along those line is opening the flood gates.


I'd disagree that lack of SW gear is cause of complaints about T/CT. Since almost everyone is on equal footing in terms of not having Sw gear, there should be equal amounts of complaints about every class. But there is not.Throw does, current, have moderate range and decent damage BUT if people used siege war gear (and siege gear was easier to make) this also would not be as much of an issue.
So my pvp fix is the following: increase scout detection range. Many have already agreed this is necessary. Increase scout damage so its a viable class again.

kakita....if you are spamming focus using skills, then you are doing something wrong...35 focus is really the most u shud be using per kill, many times 20 is all I need, and that's just cuz I need VA to stun...but I digress, this is not a "how to effectively manage focus" thread...
@ thread: nothing needs to be done with rogues if scouts are fixed, but we have been waiting for a scout fix for over a year...
dude I have been waiting for over a year for rom to fix my broken r.p skill which BTW is A HUGE PROBLEM! Ya don't see me making threads about how to nerf scouts/mages/knights/wardens just cause they wont fix my dauym skill.
I think the thread has reached it last line of life. I think most have finally conceded not to fack with rogues T/CT and that FIXING scout is a better option.
For those that don't, I say your can have your opinions is a free country. Lets just hope that none of you with that viewpoint are RoM programmers.

and so the circle of this thread goes around again ..... nerfing rogues solves NOTHING except pissing off rogues. This is not a solution so there no point in continuing to keep bring it up. Ya R.M needs a little balncing but there NOTHING wrong with the general T/CT throws.
Get all the scouts in the game (however many are left :{ ) make a how scout are broken thread and maybe rom peoples will read it. Just stop saying well the only solution is .... to nerf rogues, start saying more positive scout feedback. Personly I don't know scout that well, from my experience in the past they did require balancning , and naturally RoMs version of balancing is usally to completely destroy the class. Assuming its not already broke from shoty programming (
I think Rogues require balancing just like you thought Scouts needed balanced.
Scouts are not weak.
This post has been edited 1 times, last edit by "kakita01" (Sep 27th 2013, 11:24pm)