You say you dont care what RW has done historically? Yet earlier you said how RW has been known to nerf classes to uselessness, so which is it? you care or dont care about what theyve done historically? maybe they WONTnerf rogue to uselessness. since you said yourself you dont care what theyve done historically, contradictoryAardvark, idc what RW had done HISTORICALLY. I refuse to call for a nerf to a class over a pvp complaint because the counter to said class is broken. All the effort that has gone into asking for a Rogue nerf could have been put into asking for scout fix. We should all be over on Scout Fix Suggestions complaining that scouts are too weak.
You say you dont care what RW has done historically? Yet earlier you said how RW has been known to nerf classes to uselessness, so which is it? you care or dont care about what theyve done historically? maybe they WONTnerf rogue to uselessness. since you said yourself you dont care what theyve done historically, contradictoryAardvark, idc what RW had done HISTORICALLY. I refuse to call for a nerf to a class over a pvp complaint because the counter to said class is broken. All the effort that has gone into asking for a Rogue nerf could have been put into asking for scout fix. We should all be over on Scout Fix Suggestions complaining that scouts are too weak.![]()
I don't know what use hide has outside of pvp. school me on that one. other than to sneak through instances to finish find and talk to so and so quests. other than that, I don't see its use outside pvp.
and yes. I wholeheartedly agree, scouts detection should have at least the same range as a rogues farthest range attack. how about this as well. a rogues hide costs nothing. detection shouldn't either. that's what I call balance. if it cost me to see you it should cost you to hide. right?
and yea, I know my server needs work. I have taken up alchemy myself to try to pick up the slack since many have fled the game, but, I lack the interest to stay at it, and to spend much more time on this game as I have spent a few years as it is here. crafting is so, zzzzzzzzz. unless your a bot kind of person. I don't use my pet to make mats. I gather them myself. or buy them with honor points that recently got taken away from me after years of sieging to aquire them.
but yea, what does hide do for a rogue in pve. I have a rogue I play off and on and I never use hide ever except when pvping.
14 pages and most of you still don't get it. T/CT is not only PvP and Rouge vs. Scout problem. PvP and weakness of Scouts simply make it more visible. ANY other MELEE class can not take opponent so easily from distance without proper subclass and that's a main problem. You can of course fool yourselfs, that warrior can take much more hits than rouge, but it is simply not true, besides rouge is suppose to dodge those hits and probably sometimes use vanish - this for PvE aspect. As for PvP well melee class simply beating another melee class from distance and other one can not make a single hit (of course I little overestimate, but this is possible)..... Well no comment on that.
Changing range from 150 to 100 will do nothing to boss fights, will do not force rouge to run straight into trash fight (even soloing - use hide, sneak around, play rouge not a scout) even rouge is melee and should be between mobs, not a mile away. This will only affect PvP balance between rouge vs. anything else. Changing detection range will make difference to invisibility towers and a bit to eyes, so not only rouge vs. scout and will also affect some aspect of PvE, beside it will not solve rogue vs. non-scout class PvP balance.
I would go further how PvP balance should be changed for rouges (start throwing stones at me), in hide there should be energy consumption of 2-4 energy per sec and during hide energy should restore only if character is not moving. And this two changes would somehow balance PvP.... Of course there are other classes that would require adjustment.
This post has been edited 1 times, last edit by "amilineni" (Sep 28th 2013, 8:20am)
It was already told long time back energy consumption to hide will break rogue class for pvp. All main rogue attack skills consume 25-30 energy. With your suggestion after killing one player rogue should run away or die until he get back all his energy bar so he can use his skills.
This post has been edited 1 times, last edit by "danielrayment" (Sep 28th 2013, 2:30pm)
Yes, because scouts have so many amazing melee skills...
bottom line: Leave my gdam T/CT (general rogue skills) alone. Yes R.M enchant throw can use a balance but its not the general T/CT part that the problem.
You keep facking around with T/CT range / damage and ya might as well retire any non r.s to party run instance boss burns only.
Those scouts that say well "Drop it to 100 wouldn't matter", I say well lets drop scouts range to 100 also then cause it doesn't matter like you say!!
)Yet you keep repeating yourself. Hello Brick wall. your bottom line is leave you "gdam" t/ct alone, sir, no ones done anything to your t/ct. We're only suggesting lol. you keep "facking" around with t/ct range/damage? again no ones done anything lol... I think you're taking our suggestions too far as if they might actually have done something to your class.I not gonna go round in circles here as we speak im reading this thread less and less cause there no point in saying the same dauym thing all over again and again and again, to people who basically don't get it.
I agree that scout needs some POSITIVE suggestions:
"a rogues hide costs nothing. detection shouldn't either. that's what I call balance. if it cost me to see you it should cost you to hide. right? " < This is what we call a good suggestion.
Hide is really a mostly useless skill for pve its really about laziness.
Yes there are a few places where hide is UBER for pve but not nuff to say OMG what a super skill.
Its not an accident that chars with leather gear or less all come with at least one range skill and/or are healers people. Theres a reason for that and it doesn't take a rocket scientist to figure out the reason. OR maybe it does given the peoples view on this thread.
bottom line: Leave my gdam T/CT (general rogue skills) alone. Yes R.M enchant throw can use a balance but its not the general T/CT part that the problem.
You keep facking around with T/CT range / damage and ya might as well retire any non r.s to party run instance boss burns only.
Those scouts that say well "Drop it to 100 wouldn't matter", I say well lets drop scouts range to 100 also then cause it doesn't matter like you say!!